[Atelier Series] I just started, but this isn’t the alchemist I know!?
A playful discussion on alchemy featuring quirky characters, explosions, financial struggles, and unexpected tutorials.
Read more[Atelier Series] Isn’t it really fast to level up?
Japan Otaku shares thoughts on leveling up in a game, expressing excitement and frustration over skill points and features.
Read more[Atelier Series] I feel like Yumia is always using kicks instead of hitting with weapons.
The blog discusses gaming reviews and features, including combat mechanics, character habits, and missing crafting elements.
Read more[Atelier Series] The difference in size between the demo version and the field is too vast…
Japan Otaku Reviews discusses game elements, character features, and camera improvements after trial feedback.
Read more[Atelier Series] The Bouncy Butt Alchemist!
Japan Otaku Reviews the playful and erotic game featuring Yumia’s bouncy butt, with excitement for the full release.
Read more[Atelier Series] Why is there a collaboration with Tekken 8…?
Japan Otaku discusses character and costume collaborations, emotional reactions, and gameplay combos in Tekken and related games.
Read more[Atelier Series] It’s selling more than that Assassin’s Creed and Monster Hunter…
Japan Otaku Reviews discusses game sales and comparisons, highlighting Koei Tecmo’s success and Monster Hunter’s dominance.
Read more[Atelier Series] It seems to be very popular overseas too.
The discussion highlights the charm and challenges of NieR: Automata, blending action with erotic elements in gaming.
Read more[Atelier Series] This kid has really bad habits with their feet…
Japan Otaku discusses character designs, fighting styles, and the appeal of certain traits in gaming culture.
Read more[Atelier Yumia] Walk (Wall Kick Climbing)
Players discuss game challenges, equipment upgrades, and the importance of enjoying the story before tackling higher difficulties.
Read more