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[Social game] Are there any seasonal events you’re looking forward to in browser games, smartphone games, or social games?

Japan Otaku Reviews discusses event-themed costumes, expressing preferences for traditional attire and revealing outfits.

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[Social game] The protagonist of social games tends to be involved in intellectual work.

The blog discusses character dynamics in gacha games, emphasizing strong heroines and strategists outshining the protagonist.

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[Social game] There were a lot of opinions, but the demon illustrator just used a regular recruitment agency to get hired, huh…

Fans discuss game industry shifts, career changes, and notable creators like Kazuma Kaneko and Koji Okada in Japan’s otaku culture.

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[Social game] It disappeared from the Google Store, which was no good.

Critics of Square Enix continue to voice frustrations over updates, asset issues, and unclear situations around game removals.

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[Social game] Thanks to those who spend a lot of money, it’s possible to play the game without spending anything.

Japan Otaku Reviews discusses the flawed gacha system, costs, event management, and the need for regulation in mobile games.

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[Social game] It’s nice to have female producers, female admirals, and female trainers, right?

Fans discuss their favorite tropes in social games, focusing on female teachers, yandere and tsundere characters, and fantasies.

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[Social game] Is it really necessary for the story in social games to be that grand and interesting?

Japan Otaku Reviews reflects on 8 years of enjoying a mobile game now ending, highlighting story and character importance.

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[Social game] The emergence of a big newcomer.

A list of games available for download or browser play, including titles like School Idol Master and Granblue Fantasy.

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The differences in design due to the medium in social games are interesting, aren’t they?

Rika Tachibana, 14, is analyzed in an anime style; reviewers discuss the challenges of detailed character design and animation.

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In social game threads, there are trolls who provoke conflict by bringing up rankings, but they always mention games like Uma Musume, Blue Archive, and FGO.

Discussion on Japanese mobile games highlights social elements, ad strategies, and preferences for cute icons in design.

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