That’s why it perished…
There used to be games where paying actually put you at a disadvantage.
>>2What is that…?
>>2How can such a system be created?
>>6Usually, those are the cases where the low rarity ones are strong and the high rarity ones have vague performance.
>>9High rarity characters are strong, but low rarity ones can also be quite strong and have their uses. I used to play a social game like that, but it ended around a year after its release…
Well, it was probably because there were few people, regardless of any attempts to encourage spending.
>>6It’s famous.
It’s famous.
You can enjoy it even without spending money.
I realized I had spent a lot of money.
>>3(You’re having fun…)
This was the previous life of Taimanin RPG.
If you train a little, you can collect about a hundred gacha tickets at the event, and with those, you can pull for limited items.
I want sexy clothes…
Well, guiding users to make purchases is important, isn’t it?
That said, there have been times when I got discouraged and quit because new characters were only available in paid stone gacha…
“Dankagu has reincarnated as a buy-out game and is doing well, or rather, it would have been better if it had been a buy-out game from the beginning.”
Well, it was really nice to be able to play easily on my smartphone, but…
There were quite a few games where microtransactions offered no benefits, making it feel better to play for free instead.
>>12It’s a social game from an era when limited event boosts were the norm.
Because it’s based on stacking, it was common for even a small charge to pull one card to not make things any easier at all.
You can’t enjoy it without spending money.
😭 Service termination
It seems to always be in the black, but Last Origin is asking users how it can make money.
I thought that spending money was just a way to save time or something supplementary, so I questioned what to do after getting everything through gacha.
Enjoy it for just 1500 yen a month!
>>16RO…
>>21The actual monthly cost is now 1500 yen more.
I am paying the annual subscription fee in a lump sum at the yearly charging event.
The reason low-cost subscription payments aren’t becoming popular is probably because they’re not profitable.
Making a profit from skins might be a win-win after all.
All games that are based on stacking should perish.
A while ago, a certain game that ended had a major game balance revision a few months after its launch, completely reversing the strengths and weaknesses, which caused all the players who spent money to summon strong characters at the start to get devastated.
>>22The one you should never do.
You didn’t need to spend even a single yen, right?
There are people who say things like, “Why are you looking at it from the management’s perspective?”
The limited high rarity is incredibly, overwhelmingly strong, cool, and sexy.
Consistency is weak, but if you give it your all, even those can somehow clear high-difficulty stages.
The right balance is the best.
Subscription-only models can only exist in overwhelmingly popular games with a large number of players.
There are situations where there are so few limited PU opportunities that there’s nothing to spend money on.
Azur Lane has continued well without relying on gacha for revenue.
>>31A lewd skin is strong.
There was a game where it was said that it was better to reinstall it for each event and roll the gacha because the inflation was so intense…
You can watch ridiculously luxurious 3D live performances for free on Saisuta.
Even if I pull SSR, it’s just a 2D cut-in and a little phone communication.
As expected, it has ended…
I thought the social game I was playing was unnecessary, but I went ahead and subscribed to the 1500 yen season pass anyway.
It ended service in just over a year.
Is there anyone playing the purchased version of DanKagu?
I think the mobile game version was pretty poorly done.
I’ve seen many times games that promised all characters could be obtained for free start to flow into paid gacha.
I want to be able to enjoy it without spending money, but just to the point where I feel a little tempted to spend.
Social games where you can’t tell where the money is going tend to last a long time.
I’m sorry for having enjoyed it for about 400 hours without spending any money.
I’m really sorry for clearing most of the content.
The appearance that was said to be just right for a sub-game bonsai is nowhere to be found now.
There are games that have improved with the buyout version, and those who want to buy will do so.
In the first place, there are plenty of people enjoying top-ranking gacha games for free, after all.
Once you prioritize being fun for free players, it’s already like you’ve lost.
I think it’s amazing that I ended up spending around 10,000 yen even though there’s no need to pay anything to play games like Etalit.
Well, there is the fact that if you don’t purchase skins with in-game currency, the initial designs can look outdated…
If you don’t think carefully about how to earn money, it’s only natural that you’ll end up in trouble.
I don’t really know about games that become disadvantageous when you pay, but I sometimes see games where various mechanics are involved, and enhancements don’t necessarily lead to pure improvements.
At first, I need to make it so that people can play for free, and then once they can’t stop, I have to increase the pressure to spend money…
Social games have long been designed by developers to target not gamers, but those with gambling addiction.
If you want something decent, it’s better to do a one-time purchase.
>>48I actually hope they don’t overthink the gameplay!
Erotic! Cute! Cool! That’s all you need, no substance required…
I like restrictions in gameplay, so I find it quite rewarding to limit spending.
I’m playing a bonsai game that’s packed tightly with game elements.
The MMORPG I’m currently playing can be enjoyed for free, but since you can also earn premium coins in-game, there’s no need to spend money, and I don’t understand where they’re making a profit, so I’m anxious about the game ending.
>>51That’s how it works because working adults buy time with money, so it won’t die out easily.
There are enough people, so it’s hard for them to leave.
I wonder if there are still mobile games doing event boosts of 10 times or something like that…
Seriously, Last Origin, which has no issues being free-to-play, is celebrating its fifth anniversary…
There have been about three transfers of management…
Yet, it’s strange that the game itself is actually in the black and making money.
>>53I wonder why I’m not dead…
>>56It’s probably because the users won’t let me die…
We’ve bought all the skins, regularly buy the Tuna and Orca passes, and we’ve bought more than half of the merchandise every time.
I would be troubled if you died.
I hope that mobile games will wrap up while there’s still some leeway and shift towards buy-to-own models.
Why are there no mobile games that feature advertisements in-game as a means of monetization?
>>58There is/are, right?
>>58There are mobile games that show ads, right?
>>58Even though major companies don’t do it, there are plenty of small ones.
>>61KEMCO’s RPGs can be played for free until the end, but as you progress towards the final stages, ads appear more frequently or something like that…
>>58If you’re watching videos in exchange for free stones, I don’t know how many there are, but it’s generally available.
>>58There’s that scrolling mobile game that’s often featured in ads, right?
That is precisely the genre where advertisements frequently appear in the game.
Wasn’t there a lot of talk about how the Chikawa ads were amazing?
It seems there are some ads where you can get a little bit of stones.
I set a limit of 10,000 yen per year for in-app purchases.
It’s free to play without spending money, but I really get turned off by those who arrogantly demand stones.
>>67I haven’t seen anyone who speaks with such arrogance.
>>79If you’ve never seen it, you’re lucky.
>>84“I often see people asking for stones directly.”
Those who do not receive stones from seeing a pathetic Temu advertisement are happy.
NIKKE can be enjoyed sufficiently without paying, but they will tighten things with skins and skin gacha.
You can do it for free! (Time efficiency is terrible)
>>71There are many games that involve charging for the sake of improving time efficiency.
Like a subscription-based model for unlocking features.
If it’s just about lavishly throwing stones around…
It is always puzzling to me that there are sometimes social games for which the significance of charging cannot be found systematically.
I personally think it’s a good thing that I haven’t played a type of social game that bombards you with advertisements.
If it’s just a character gacha, I can understand that.
When you have skins in gacha, different versions of characters in gacha, and equipment in gacha, it becomes ridiculous.
These days, there are hardly any mobile games that you can’t enjoy without spending money…
>>76That standard of ten minutes is vague…
>>76Isn’t it just that free-to-play players are expected to just enjoy the story and indulge in fan art?
I feel like I’ve completely fallen off from the game part.
>>76It can only be attributed to mobile games.
I’m curious where they’re making money since even in Master Duel, it’s not difficult to build a deck seriously without spending any money.
>>77Is it someone who does royal dyeing, perhaps…?
>>77Everything, including passes, duel fields, and mates, can be obtained for free, and it’s easy to earn stones, so it’s too friendly for free players.
It’s frustrating that the additional erotic girl mates are scarce and they don’t come to take advantage of it.
Pay-to-win social games have disappeared quite a bit.
There still seems to be a lot of mobile games that buy time with money.
Recently, it feels like there are many types where playtime speaks for itself.
It seems impossible to catch up all at once with payments.
>>80Games like that just feel empty if you play them later on.
Once a company is known for bonsai games, I don’t think anyone will start working on them except during releases.
>>104So we will release a version that can be played from the beginning on a different platform!
>>115I’ve never seen such a clever guy…
>>131Well, I’ve only heard of one as well.
>>131It’s famous.
>>131Relatively famous.
>>115There are ones that are allocated to a different server.
>>138From a newcomer’s perspective, the established generation seems really annoying! I think that’s one valid opinion.
>>104Even if it’s not a bonsai game, mobile games generally have the most releases at the beginning, and then they tend to decrease afterward, so if you can capture players who will continue, isn’t that the right answer?
They say there’s pressure to monetize… but without that, the management side will die.
I played many games, but the only online game that ended service was Pangya.
“Doriland is still ongoing too.”
😭 When I returned after a long time, everything except for the permanent ones had become paid gacha.
Is it Hero War Princess wwx? I can’t believe it was such a one-man operation.
>>86I was surprised when I suddenly saw the grass growing.
When you convert the amount on the ceiling to cash, you go “whoa…”
A naughty new character!
😥Limited to paid users
😨No regular additions.
I find myself recording and saving ever since it was announced…
Even though there are plenty of things to enjoy without spending money, I don’t understand people who say things like “You have to do 〇〇…”
Even if people complain about favoring popular characters, we can’t distribute characters evenly.
>>94Whether it’s based on an original work or not, if you don’t favor popular characters, it won’t generate any money.
When you look at the trends in cell rankings, it’s really obvious.
>>94Therefore, this vote to suspend emissions
>>94I will properly bring out various characters.
😭 It clearly doesn’t sell.
I believe that at least the main story should be accessible without paying.
It’s inevitable that events that encourage spending money tend to happen.
You seem to be misunderstanding it as some kind of charity work.
>>102To be frank, if it weren’t a crappy game, it would make money.
It’s unreasonable to blame the user.
>>105I see.
High level of hanaji
>>105Well, I think luck plays a part, but it was judged to be lacking in appeal from the perspective of many users.
It will end in red, after all.
>>105Quite a big laugh
No… that’s really impossible.
Even for free-to-play players, there are great opportunities like guaranteed one super rare character or getting a favorite limited edition, so it’s okay to spend money once a year on something worthwhile.
I was playing a game called Manasis Refrain, but I could earn infinite stones from quests! → I got killed by the nerf combo.
When I see ads for free 4-digit consecutive gacha, it makes me think that gacha actually has no value.
>>109People often complain about the probability of rare items and the distribution ratios, but in the end, it just becomes a matter of numbers that balance the game’s income and expenses, so it’s pointless to worry about it.
>>109It seems that the mushroom legend and some pretty late-game clear rewards were included.
Mobile games sell simply by lining up big-breasted women.
>>110😳 Flat-chested girls ranked first in the popularity vote.
>>160There are many big breasts, so the votes are spread out, but the few flat chests don’t have their votes scattered, so they are strong in voting.
In the results of the survey for the mobile game I used to play, there were few complaints about the gacha, but Japan had the most complaints regarding training materials.
Many people feel that they don’t want their skills to reach level max on the day they are drawn, making it difficult to spend money on training upgrades.
>>112In Blue Archive, spending on the growth pack increases revenue, so it depends on the game, right?
>>126Still, the gacha that grows the most, right?
I think there were many mobile games up until around the late 2010s that were too exploitative to justify with the excuse of “it’s not a charity.”
Recent mobile games have become quite friendly.
The reality is that the peak of the social game boom has passed, so it has become difficult to run a business like a feudal lord as it used to be.
😭 The regular characters are garbage.
When I first started playing KanColle, I was able to enjoy it even without spending money.
Now I can’t play properly unless I increase the number of my alma mater (maximum number).
It looks like a system has been implemented that allows players to freely draw characters that were added to the underpopulated game two months ago.
The yakko-san died just like that.
>>117Is it not about unlimited withdrawals after the service ends?
>>130Shut up!
>>137I’m sorry.
Please stop the frustrating events filled with a petty spirit, even if I’m paying for them…
But I really wish that the system requiring you to collect multiple copies of the same character or card and stack them wouldn’t exist.
>>119Moreover, it’s the worst if only the initial characters can be pulled from the gacha while the recent capable ones can’t be leveled up.
I’ll be participating in the special character and the reception raid.
It seems that there has been a significant decrease in large companies engaging in interpersonal interactions, rankings, and special promotions.
Is there anyone who doesn’t understand Japanese?
I’m scared.
Buying the season pass generally solves everything.
To improve the quality of the scenario, the seasons keep getting dragged out.
Falling at the start of the game.
End of service 😨
Social games are scary because they feel like a given.
>>133An anniversary of surviving well for six months.
>>141It’s become commonplace even among major companies for their 5th anniversaries.
>>133The management starts to self-deprecate.
There was a game where you could enjoy it for free, but you could also spend money to get cute pets and take them around with you.
It destroyed about two of my kinks.
If we don’t let free players play to increase the player base, paying players won’t come out either…
>>136If it’s a competitive game or a game that requires multiplayer, that might be the case, but for games that aren’t really like that, I think there’s definitely less of a hardcore free-to-play crowd.
It’s really good that gacha mechanics have disappeared.
If you don’t have them all, not being able to get event and raid boss bonuses was just hell.
>>140It’s concerning that not only the specs of the comp were bad, but the last card suddenly stopped coming out completely.
As for the idea that a low-priced subscription like a monthly pass is sufficient, saying that free-to-play is enough will definitely lead to problems.
I think that maybe if we hold a swimsuit event every week, we could make a big profit.
There were really many overlapping assumptions in the past…
The gacha was, well… it was just too malicious.
>>147It’s wicked, but looking at the subsequent limitless gacha, I wonder if it really changed that much…
The concept of a half-anniversary, which is something you only see in mobile games, is nice, isn’t it?
>>148You can also get stones as a player…
>>148I feel a similarity to the fact that Shichi-Go-San was celebrated in the past because children weren’t expected to survive to that age.
😥 Popular vote starts
😨 Popularity contest sparked among users
🤬 The management is teasing with an unpopular topic.
>>156Why did you have to show everything down to the bottom when you could have just kept it to the top…?
>>156For some reason, post comments from the worst character.
Now is the time to escape when event units and rewards become useless.
Because you start to lose sight of why you are doing it.
Meeting at the guild at 9 PM for a PvP battle was really tough…
Sometimes it had special effects, and it was really like hell…
It’s an era where you can’t attract customers with new titles unless you invest a huge amount of money, so if there’s no prospect of recouping the costs, it’s increasingly likely to suddenly go under.
Isn’t it necessary for free-to-play players to serve as a punching bag or a sex toy for the paying players?
>>163Isn’t there a game where beginners get beaten up more than you’d expect?
>>165It’s common, so that’s why they agree with me, yeah.
>>170I’ve never seen such a proud person on Yeah1 before.
>>170I have two people, but…
>>163It seems that there aren’t many games like PvP that require that much effort in Japan…
It seems like that’s the main thing in North America.
>>163There are hardly any people who continue playing that kind of game without spending money.
The Sword of Lily of the Valley is interesting, but the pressure to make in-game purchases is too low, so they’re definitely not making a profit.
>>164Since the strong characters are known from the schedule and the boosts are free, I don’t pull that much.
There are other ways to obtain mochi besides gacha…
😊 Successfully completed the training.
😭 New enhancement elements added
>>171Increasingly abundant training content…
>>176It breaks somewhere, doesn’t it…
>>180If you don’t meet the upgrade requirements with the latest content, not only will you not achieve the highest rating, but you may also struggle to complete it satisfactorily, and that’s the end of it.
I haven’t seen any crazy things like high-ranking legendary items in marathon rankings or those types of rankings, but score rankings are still present in various mobile games. It’s obviously better for non-paying players to be abundant as well, as that encourages paying players who want to reach the top.
Yeah, don’t start the battle.
Rather, customers lured by breasts will move to another game if new breasts appear there.
Something is needed to keep it from staying otherwise.
I think it’s a warning sign when they start to unlock the upper limit of character development.
>>181I think it’s a level where there has never been an example of not burning, throughout history and across the world…
>>181Better than adding rarity.
>>185If this happens, I’m going to quit.
There is no worry about service termination as it is performing very well.
The UI is a mess due to the management’s self-destruction.
If the new rarity can only be obtained from a paid stone gacha, it feels like it’s already over.
Reproduction rapid-fire
Further high rarity additions
Character upper limit release
The addition of new characters will decrease.
If you start doing this around here, you’ll die within six months.
The release of the level cap feels like it’s dragging on for a long time, and when there’s nothing left to do, it seems okay, but there aren’t many games that can reach that point.
I think they should sell a complete pack of all the characters from the first year of the bonsai game for several tens of thousands.
If there’s simply no opportunity to get in, then!
At some point, a stage will come where you can’t play properly unless you spend a five-digit amount of money.
After experiencing that many times, you inevitably start to feel that social games aren’t worth it anymore.