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[Final Fantasy Tactics] The feeling of emptiness from being restricted to broken characters in PvE… The true feelings of FFT players are brutal.

In gaming, “balance breakers” disrupt fairness with overpowered characters or strategies, often making games less interesting.

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[Final Fantasy Tactics] “Just go and settle the turmoil already.” The issue of Sid’s strength being on another dimension.

Sid, a powerful character, joins the game, overshadowing others and making it easier but less engaging for players.

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[Final Fantasy Tactics] I just found out about the remaster, so I’m sharing this stingy old man.

In a discussion, users criticize stinginess despite supernatural abilities, revealing frustrations over financial constraints.

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[Final Fantasy Tactics] This character Agrias is a copy of Saber…

The discussion centers on characters from Granblue Fantasy, focusing on their impressions and roles in the story.

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[Final Fantasy Tactics] Alma!!

The Japan Otaku discussions explore character appearances, gender dynamics, and casting choices in gaming narratives.

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[Final Fantasy Tactics] I’m posting the character I’m most looking forward to hearing fully voiced.

Fans discuss voice acting in a game, speculating on individual death screams and fully voiced incantations for characters.

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[Final Fantasy Tactics] CV Rina Sato brings that iconic line of Agrias to life!

Users discuss their skepticism toward game remakes and express opinions on recent titles and staff enthusiasm.

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[Final Fantasy Tactics] I’m curious about the additional story?

Mediaworld’s Final Fantasy Tactics reveals new Lucavi, a war focus, and character integration in upcoming updates.

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[Final Fantasy Tactics] I wonder if Gaffgarion will be forgiven in the remaster.

Discussion on game character deployment, stat growth, and adjustments reveals complexities in balancing strengths and limitations.

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[Final Fantasy Tactics] I hope Agrias is strengthened in the remake.

Players discuss enhancing holy sword techniques and voice actor choices, while questioning balance and mobility in gameplay.

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