Home » Game » [MARIOKART] The golden mushroom is strong…! The button mashing sound in the new Mario game is so satisfying that it’s addictive.

[MARIOKART] The golden mushroom is strong…! The button mashing sound in the new Mario game is so satisfying that it’s addictive.

Otaku Review Image

1: Japan Otaku Reviews25/06/14(Sat)00:20Yeahx7

Yay yay yay yay yay yay yay yay yay! Woohoo!!!

2: Japan Otaku Reviews25/06/14(Sat)00:20

The fact that I’m powerless against Thunder is a source of anxiety.

3: Japan Otaku Reviews25/06/14(Sat)00:22Yeahx11

The new version has a more pleasant sound.

12: Japan Otaku Reviews25/06/14(Sat)00:45Yeahx2

>>3It’s nice how the pitch goes up every time you press the button.

4: Japan Otaku Reviews25/06/14(Sat)00:24Yeahx4

There’s no competition at all, so of course it’s strong.

5: Japan Otaku Reviews25/06/14(Sat)00:25Yeahx2

>>4It’s so good to rush in with this just at the limit for survival.

6: Japan Otaku Reviews25/06/14(Sat)00:26Yeahx8

On a public road course with a big curve, this thing can cut through rough terrain and gain speed quickly.

144: Japan Otaku Reviews25/06/14(Sat)02:15

>>6

7: Japan Otaku Reviews25/06/14(Sat)00:28

Generally, there is a jump before merging onto the dirt, so it accelerates beyond the effect duration.

8: Japan Otaku Reviews25/06/14(Sat)00:29Yeahx14

In 8DX, it used to be a lower curse slot, but now it has become impressive…

9: Japan Otaku Reviews25/06/14(Sat)00:29

Too dependable in survival.

10: Japan Otaku Reviews25/06/14(Sat)00:36Yeahx2

When you take two boxes at a lower level, you often get this + big mushrooms, so there are many instances of being run over right before the goal.

11: Japan Otaku Reviews25/06/14(Sat)00:43

The corner shortcuts are too strong.
You can go from last place straight to first place.

13: Japan Otaku Reviews25/06/14(Sat)00:46Yeahx2

On the contrary, the star has been nerfed too much…

14: Japan Otaku Reviews25/06/14(Sat)00:50

If you line up Thunder and this guy at the lower rank, you can win! You can definitely win!!

15: Japan Otaku Reviews25/06/14(Sat)00:55

>>14Isn’t this guy better than a star?

16: Japan Otaku Reviews25/06/14(Sat)00:57

It’s fun to blow away all the items of the ones in front with Thunder, and then smoothly pass through without even a means to retaliate.

17: Japan Otaku Reviews25/06/14(Sat)00:59Yeahx1

I feel like this guy has a lot of screen time in this work.

18: Japan Otaku Reviews25/06/14(Sat)01:00

I heard that a gold shell came out, but is it strong?

19: Japan Otaku Reviews25/06/14(Sat)01:04Yeahx5

>>18It’s just ordinary trash, but it’s frustrating that it can be useful in certain situations.

20: Japan Otaku Reviews25/06/14(Sat)01:09

It doesn’t seem like it’s just a matter of jumping around in a shell or something like that.

21: Japan Otaku Reviews25/06/14(Sat)01:09

The annoying part is that Gold Koura can’t be used unless it’s a megaphone or something like that…

22: Japan Otaku Reviews25/06/14(Sat)01:09

Even if I’m slack during the journey, if I pull this in the end, I’ll casually place around 7th.

23: Japan Otaku Reviews25/06/14(Sat)01:11

Does the Hatena Block have any benefits for me?

25: Japan Otaku Reviews25/06/14(Sat)01:12Yeahx2

>>23You can definitely get about 3 pieces.

24: Japan Otaku Reviews25/06/14(Sat)01:11Yeahx4

I can’t believe that it was weak in 8DX.
This is strong, isn’t it?

37: Japan Otaku Reviews25/06/14(Sat)01:25

>>24In the previous work, it was treated almost like a punishment.

56: Japan Otaku Reviews25/06/14(Sat)01:39

>>248DX becomes this shape with the last item, and yes, it turns into garbage.
Killer Gold Mushroom

26: Japan Otaku Reviews25/06/14(Sat)01:12

With 8DX, I can’t push forward at all, and it occupies item slots…

27: Japan Otaku Reviews25/06/14(Sat)01:14Yeahx8

If anything, it’s strong even with 3 Kinos.
Seriously, it’s pointless if you can’t pull a mushroom in the final stage.

28: Japan Otaku Reviews25/06/14(Sat)01:19

I hate the blue shells that come after me, not just in first place.

29: Japan Otaku Reviews25/06/14(Sat)01:20Yeahx1

It’s like a blue shell with 80% of its performance cut down, that gold shell.

104: Japan Otaku Reviews25/06/14(Sat)02:00

>>29That guy is that strong, huh… I get the image of him scattering gold as he passes by and then exploding.

30: Japan Otaku Reviews25/06/14(Sat)01:21Yeahx1

If you get a little too confident and hold back, you’ll get blown away by Thunder.

31: Japan Otaku Reviews25/06/14(Sat)01:21

In reality, there is quite a difference between having 0 coins and 20 coins, so it’s better to have coins if possible.
Putting that aside, I feel like I don’t want to hold the gold Koura and coin block myself.

32: Japan Otaku Reviews25/06/14(Sat)01:22Yeahx3

The shell disappears in an instant.

42: Japan Otaku Reviews25/06/14(Sat)01:30Yeahx6

>>32In this development, the opponent collides and disappears on their own, without needing to be thrown.

33: Japan Otaku Reviews25/06/14(Sat)01:22

The gold shell thrown by others is definitely easier to chase down, after all…
I mean, even if I throw it myself, I can’t catch the coin myself.

34: Japan Otaku Reviews25/06/14(Sat)01:23

I don’t know how to use the wings.
It would be helpful if it could be taken with Teresa.

35: Japan Otaku Reviews25/06/14(Sat)01:25

>>34I’ve found quite a few places where I can shortcut my feathers, but I don’t feel like I can do it.
The NISC in Bowser’s Castle has become extremely easy.

36: Japan Otaku Reviews25/06/14(Sat)01:25

It’s become easier to shortcut or fly and accelerate to show off in random places.

38: Japan Otaku Reviews25/06/14(Sat)01:26

When I was 8, I feel like having to keep dashing after taking this was actually a disadvantage.
There are so many curves that I immediately go off course, so it seems like it’s better to have a 3-star control.

39: Japan Otaku Reviews25/06/14(Sat)01:29

There’s so much chaos in the battle that it’s quicker to push through with mushrooms than with shells.

40: Japan Otaku Reviews25/06/14(Sat)01:29

I might like the sound of the horn the most.
It’s refreshing to blow away the blue shell.

44: Japan Otaku Reviews25/06/14(Sat)01:31

>>40In CPU battles, if you’re dominating, the Spiny Shell will come 3 or 4 times, and it gets frustrating.

41: Japan Otaku Reviews25/06/14(Sat)01:30

I understand the romance of using feathers, which are considered trash by the majority, as they could become an amazing advantage if mastered.

43: Japan Otaku Reviews25/06/14(Sat)01:31

Hyuihyuihyuihyuihyuihyuihyuihyuigo!

45: Japan Otaku Reviews25/06/14(Sat)01:32

If you’re overconfident because it’s a three-set match, you might get taken down by Teresa just like that…

46: Japan Otaku Reviews25/06/14(Sat)01:33

It’s rather bad that there are many stages where it’s easy to break away at the goal with this guy.

48: Japan Otaku Reviews25/06/14(Sat)01:35

>>46So, what is it?
Like a shupopo coaster
Place a sharp corner without guardrails before the goal.
Are you saying that it’s better to have a course with no chance at all?

47: Japan Otaku Reviews25/06/14(Sat)01:35

Speaking of the end of the race, it’s the straight path…

49: Japan Otaku Reviews25/06/14(Sat)01:36Yeahx3

If you lose an item while ranking around the middle, it’s all over.
I will be ravaged.

50: Japan Otaku Reviews25/06/14(Sat)01:37

Isn’t the item box you just took mine?

51: Japan Otaku Reviews25/06/14(Sat)01:37

It’s been a while since Wii, but Mario Kart is still so much fun.
I want to try online matches too.
I definitely won’t be able to win, but…

52: Japan Otaku Reviews25/06/14(Sat)01:37

The mid-tier items are generally offensive items, so they don’t increase your rank.

55: Japan Otaku Reviews25/06/14(Sat)01:38

>>52If anything, I think I’m the one getting the worst of it, being beaten up from behind by Thunder, giant mushrooms, and stars.
The reason is that Thunder has a system where everyone drops items all at once.
It’s bad that being at the front results in no damage taken.

53: Japan Otaku Reviews25/06/14(Sat)01:37

It’s not so much about being strong, but being able to come out when needed allows you to move forward.

54: Japan Otaku Reviews25/06/14(Sat)01:38

Despite having various elements like jump gimmicks, stage gimmicks, and branching paths,
I feel like the world has become more of an item management game than ever before.

57: Japan Otaku Reviews25/06/14(Sat)01:39

>>54It’s always better to have a good grasp of the course.
Just knowing the current shortest route clearly allows you to break through ahead.

60: Japan Otaku Reviews25/06/14(Sat)01:40Yeahx3

>>54Thunder: “I understand.”
Teresa: “I understand.”

58: Japan Otaku Reviews25/06/14(Sat)01:40

It’s common to end up near the bottom after being continuously attacked by players with attack items after crashing once.

59: Japan Otaku Reviews25/06/14(Sat)01:40

Up to 8DX, there were at most two branches in specific stages.
The world has an incredibly diverse number of routes for each course, including rail junctions.

61: Japan Otaku Reviews25/06/14(Sat)01:40

Whether you can pull off a jump action on a slight bump in the ground or not.
Whether I can properly execute the wave jump action when running on the water course.
Whether they are using mushrooms not in a straight line but in a curved dirt exit.
The rankings can change drastically around that area…

62: Japan Otaku Reviews25/06/14(Sat)01:41Yeahx3

If you can’t embrace everything online, then you shouldn’t be there.

77: Japan Otaku Reviews25/06/14(Sat)01:45

>>62I, who placed in the top 4 in the survival of the last match
There are cases where you might fail at the first checkpoint, so it’s laughable or not.

63: Japan Otaku Reviews25/06/14(Sat)01:41

Which rail you choose to ride on is more important than you think.

64: Japan Otaku Reviews25/06/14(Sat)01:41

I find it easier to rank higher in survival.

65: Japan Otaku Reviews25/06/14(Sat)01:42

When doing a killer restriction, I was made to think about where it’s most efficient to use it.

66: Japan Otaku Reviews25/06/14(Sat)01:42

When Teresa brings the thread image, it becomes a big deal!

67: Japan Otaku Reviews25/06/14(Sat)01:43Yeahx3

It’s a party game, so anything goes! If you don’t have that spirit, it’s tough.
But with this mindset, we can’t really win.

68: Japan Otaku Reviews25/06/14(Sat)01:43

The long killer of the killer ship is already at a level where it can be confirmed as strong if it can be activated.

69: Japan Otaku Reviews25/06/14(Sat)01:43

If you’re left at a distance that you can’t keep up with, it’s out of the question, so basic running ability is necessary.

80: Japan Otaku Reviews25/06/14(Sat)01:46

>>69It’s fun to see the feeling of “oh, this is bad” when the first place in survival is ahead and the intense killing intent of the people following them.

70: Japan Otaku Reviews25/06/14(Sat)01:43

I like that King Kora sometimes gives coins when he’s in the lead.
Pulling it yourself is crap.

71: Japan Otaku Reviews25/06/14(Sat)01:44

The golden shell can still be used as a defense in the mid-level war zone.
Squid is almost unusable, but sometimes shortcuts end up being interesting.
I hate blocks the most.

72: Japan Otaku Reviews25/06/14(Sat)01:44

Teresa can shortcut the corner and has a high probability of bringing mushrooms, she’s really outstanding.

73: Japan Otaku Reviews25/06/14(Sat)01:44Yeahx1

I thought it was a party game, but it started getting serious around the late 7000 rating.

83: Japan Otaku Reviews25/06/14(Sat)01:47

>>73This time, it’s not the type where you gain experience points by doing it like in the previous work.
The closer you get to 10,000, the more it becomes a realm of magic.

92: Japan Otaku Reviews25/06/14(Sat)01:53

>>83The distribution of over 9000 is nothing short of amazing.

74: Japan Otaku Reviews25/06/14(Sat)01:44

The boomerang feels very powerful.
Even if you get scared and swerve, it will be slow…

75: Japan Otaku Reviews25/06/14(Sat)01:44

I can’t help but feel that drawing too many mushrooms in the late lottery for CPU rivals is a bit excessive, isn’t it?

82: Japan Otaku Reviews25/06/14(Sat)01:47

>>75Since there are so many people, I wish they would eliminate the rival slots…

76: Japan Otaku Reviews25/06/14(Sat)01:45Yeahx3

Somehow, those who are good at it consistently have a high rating, which is impressive.

78: Japan Otaku Reviews25/06/14(Sat)01:45Yeahx1

Isn’t scattering coins detrimental to us?

79: Japan Otaku Reviews25/06/14(Sat)01:45Yeahx1

When you get hit by items and then get stomped by a huge character at the end, it makes you go “shun…”

81: Japan Otaku Reviews25/06/14(Sat)01:46Yeahx1

Please stop using Thunder in the thread image.

84: Japan Otaku Reviews25/06/14(Sat)01:48

This time, the rival CPU is going to use a normal dirt shortcut…

85: Japan Otaku Reviews25/06/14(Sat)01:48Yeahx1

I have the impression that when you’re stepped on by a giant mushroom, you usually slide down the rankings.

93: Japan Otaku Reviews25/06/14(Sat)01:53

>>85The way stress accumulates when stepped on just before the dropout decision gate is extraordinary.

86: Japan Otaku Reviews25/06/14(Sat)01:49Yeahx1

Playing solo essentially creates a situation where other CPUs are fully dedicated to hindering the strong CPU, making it mentally exhausting.

87: Japan Otaku Reviews25/06/14(Sat)01:49

When you throw the golden Kōra while it’s on the rail, you can monopolize it for yourself.
It is a limited timing, but…

88: Japan Otaku Reviews25/06/14(Sat)01:50Yeahx1

Because I often feel malice from the CPU battles in Mario Kart more than in player battles.

90: Japan Otaku Reviews25/06/14(Sat)01:52

>>88Since they forcibly use shortcut routes, it doesn’t hurt to remember them, but even so, their relentless pushing reminds me of the nitro rampaging CPU from Ridge Racers.

89: Japan Otaku Reviews25/06/14(Sat)01:51Yeahx1

The saddest thing is survival.
Ah… it’s the final stage when I realize I’m about to fall…

91: Japan Otaku Reviews25/06/14(Sat)01:52Yeahx1

Items disappear when dropped, and I just can’t bring myself to turn off the handle assist.

94: Japan Otaku Reviews25/06/14(Sat)01:53

If you use this on a big curve without a guardrail, you’ll end up falling off because you can’t make the turn.

95: Japan Otaku Reviews25/06/14(Sat)01:54

>>94Don’t bend, go straight.

96: Japan Otaku Reviews25/06/14(Sat)01:54

The movement of the cart is on a different dimension compared to past works, so it’s enjoyable to watch shortcuts and such.
I don’t really feel like I can do it.

97: Japan Otaku Reviews25/06/14(Sat)01:55

Why did it become like this with stars and killers?

99: Japan Otaku Reviews25/06/14(Sat)01:57

>>97The star cannot be helped.
The killer depends on how it’s utilized.

98: Japan Otaku Reviews25/06/14(Sat)01:56Yeahx1

That’s nice, isn’t it?
While breaking blocks around 12th place and praying, gold shells and coin boxes appear.
Dieーーーーー!

100: Japan Otaku Reviews25/06/14(Sat)01:58

Stars are effectively strong when used after exchanging items and utilizing their invincibility to break through.
Unlike Teresa and the giant mushrooms, if you don’t understand the advantage of instantly clearing the item slot, you’ll be weak.

101: Japan Otaku Reviews25/06/14(Sat)01:59

Killers can be really strong when they can unleash their power in the right places.

102: Japan Otaku Reviews25/06/14(Sat)01:59

I don’t feel like I can master the charge jump.

106: Japan Otaku Reviews25/06/14(Sat)02:01

>>102Rather, it’s almost as if one has made up their mind to let go of the stick in order to run along the wall.

103: Japan Otaku Reviews25/06/14(Sat)02:00Yeahx1

Since there are 24 units, the situation where there is a killer in front of me really happens.

105: Japan Otaku Reviews25/06/14(Sat)02:00

The current killer will likely take you down to half of your current ranking, so finding the right moment to cut is extremely important.

107: Japan Otaku Reviews25/06/14(Sat)02:01

The thunder has just become an item confiscation technique, and this is… a tense game…

108: Japan Otaku Reviews25/06/14(Sat)02:02

>>107If you think it’s all tense, you won’t be able to stay in 4toTop.

109: Japan Otaku Reviews25/06/14(Sat)02:03

>>107In the past, items were confiscated, and for a while, you would be small and slow, and if you were in a glider, you would drop items.
It’s quite a bit better.

110: Japan Otaku Reviews25/06/14(Sat)02:03

It only explodes before the thunder, so its effectiveness is weaker than in the previous work.
Considering the compatibility of the system specifications in the world, it’s actually stronger than the previous work…

115: Japan Otaku Reviews25/06/14(Sat)02:05

>>110Surely stop the low acceleration group.

111: Japan Otaku Reviews25/06/14(Sat)02:04

The Golden Shell abandoning the route it was about to take and gathering around the coins is too dangerous.

112: Japan Otaku Reviews25/06/14(Sat)02:04

Does it just get deflected when it collides with the killer this time?

116: Japan Otaku Reviews25/06/14(Sat)02:06

>>112Unlike the big mushroom, it just gets bounced away.

117: Japan Otaku Reviews25/06/14(Sat)02:07

>>112The vehicle wobbles a lot, but it doesn’t register as being hit.
Well, if we have the hit detection with this number of characters, it would definitely be a huge problem.

139: Japan Otaku Reviews25/06/14(Sat)02:13

>>117It’s like differentiation because there are mushrooms to step on.

113: Japan Otaku Reviews25/06/14(Sat)02:04

By the way, it seems that in this game, in addition to individual parameters for characters and machines, there is a road surface adaptability bonus.
Paved roads, dirt roads, and water surfaces.

124: Japan Otaku Reviews25/06/14(Sat)02:08

>>113Is it true that cows are good at digging in the soil?

133: Japan Otaku Reviews25/06/14(Sat)02:10

>>124The TA of Moo Moo Country is the Ushi & Bowser Buggy.
I think both the character and the machine are likely suitable for dirt.

134: Japan Otaku Reviews25/06/14(Sat)02:11

>>133The damn thumbnail is suited for dirt, isn’t it?

135: Japan Otaku Reviews25/06/14(Sat)02:12

>>134The skeleton cart has slick tires, right?

114: Japan Otaku Reviews25/06/14(Sat)02:05

Isn’t there quite a difference depending on whether you can run on walls in this game?

118: Japan Otaku Reviews25/06/14(Sat)02:07

>>114Some shortcuts are like that.
Well, if we’re talking about wall running using charge jump, there isn’t anything that strong.

120: Japan Otaku Reviews25/06/14(Sat)02:07

>>114So in the end, even if the thread image is strong, it’s important to remember the route.

119: Japan Otaku Reviews25/06/14(Sat)02:07

Thunder is rather the divine will that raises the lower ranks.

122: Japan Otaku Reviews25/06/14(Sat)02:08

It feels like a speed killer and a massive mushroom with destructive power.

123: Japan Otaku Reviews25/06/14(Sat)02:08

I think there are quite a few mushroom shortcuts, so just knowing them will increase your chances of winning.

125: Japan Otaku Reviews25/06/14(Sat)02:08

If advanced users can master wall running and tightrope walking, I don’t feel like I can ever catch up.

126: Japan Otaku Reviews25/06/14(Sat)02:09

It’s my first Mario Kart, but could it be a memorization game?

130: Japan Otaku Reviews25/06/14(Sat)02:10

>>126Well, if you’re just running normally, there’s no need to force yourself to remember.
When you dig deep into something, it’s true that there will be a lot to learn about it.

131: Japan Otaku Reviews25/06/14(Sat)02:10

>>126There is no racing game that isn’t a memorization game.

142: Japan Otaku Reviews25/06/14(Sat)02:14

>>131I see…
I imagined it would be going around the circuit, but at first, I was confused, thinking, “The course is so wide! Which way should I go!?”
I think I’ll turn off the assist mode once I conquer the 50cc Grand Prix, as it seems I won’t be able to do shortcuts otherwise.

127: Japan Otaku Reviews25/06/14(Sat)02:09

Wario Stadium’s time attack is already quite Ninja running at this point.
Speaking of which, they really have a lot of rails installed on that fence, don’t they?

129: Japan Otaku Reviews25/06/14(Sat)02:10

>>127This time, the high place generally has a level of rails.

128: Japan Otaku Reviews25/06/14(Sat)02:09

The feeling of “Yes!!” when you narrowly make it through a cluttered battle is just too good.

132: Japan Otaku Reviews25/06/14(Sat)02:10

The course is just going back and forth, so I still haven’t memorized the course at all!

136: Japan Otaku Reviews25/06/14(Sat)02:13

In this work, the dirt itself is somewhat less restrictive than the previous work, or rather, there are some places where you can force your way through.

159: Japan Otaku Reviews25/06/14(Sat)02:24

>>136There are times when the CPU is also forced to go through the dirt.

137: Japan Otaku Reviews25/06/14(Sat)02:13

Kogessou Kinopiko occasionally appears in TA as well.
It seems that both have suitability for paved roads.
It seems that Bowser is the only one with a special appropriate slot, but it might be a reward for his massive body.

138: Japan Otaku Reviews25/06/14(Sat)02:13Yeahx1

It wasn’t just my imagination that things felt incredibly fast on the Starmobile or on the ice…

140: Japan Otaku Reviews25/06/14(Sat)02:14

>>138It seems that Rosetta and Starmobile are suited for water.

141: Japan Otaku Reviews25/06/14(Sat)02:14

>>138There are also reasons like, “Why is it water-resistant from the beginning…”

143: Japan Otaku Reviews25/06/14(Sat)02:14

Compared to all 96 courses of 8DX, it still feels like I can remember them… or not?

145: Japan Otaku Reviews25/06/14(Sat)02:15

>>143If it’s just about TA, Grand Prix, or survival…
I can’t remember courses like that when playing VS online!

148: Japan Otaku Reviews25/06/14(Sat)02:16

>>143There hasn’t been any announcement of DLC yet.

146: Japan Otaku Reviews25/06/14(Sat)02:16

Learning shortcuts may be tedious, but…
I think the fun in that meaning increases because you’ll be able to make various choices while running.

147: Japan Otaku Reviews25/06/14(Sat)02:16

Is the dirt slowdown reduced in the rain?
I feel like I don’t slow down as much on the dirt even if I lose the mushroom.

149: Japan Otaku Reviews25/06/14(Sat)02:16

There are important points to remember, like drift points and places where shortcuts are allowed, even in circuit racing.

150: Japan Otaku Reviews25/06/14(Sat)02:16

I want a Grand Prix that gathers retro courses that can be played in the P-Switch Challenge.

151: Japan Otaku Reviews25/06/14(Sat)02:16

I still can’t master wall running at all, so when I see the top two CPUs doing some mysterious wall shortcuts, I’m like, what the heck!?
After that, I switched to free mode and then there was the wall rail shortcut from that time, and I thought, “Oh, this is it.”

152: Japan Otaku Reviews25/06/14(Sat)02:17

Wall running looks difficult at first glance, but…
If you don’t make a severe course selection, the operation itself is quite simple.
If you jump against the wall in a jump action, it will automatically run for you.

153: Japan Otaku Reviews25/06/14(Sat)02:19

These two moles are definitely soil specialists.
Well, Po is part of the killer ship, so is it wood or tiles…?

154: Japan Otaku Reviews25/06/14(Sat)02:21

Generally, by looking at the upper composition of the TA, I can guess if they are suitable for XX, right?
King Bowser is too suited to being a king, it’s a distraction.

157: Japan Otaku Reviews25/06/14(Sat)02:22

>>154Well, for now, I think I’ll go with Bowser.

160: Japan Otaku Reviews25/06/14(Sat)02:24

>>157There are other heavyweight characters, so there seems to be some reason for it.

161: Japan Otaku Reviews25/06/14(Sat)02:24

>>157“Hi!”

162: Japan Otaku Reviews25/06/14(Sat)02:25

>>157I don’t think it’s something that can easily achieve the top of the rankings with just a temporary structure.

164: Japan Otaku Reviews25/06/14(Sat)02:25

>>162It’s still not been that long since its release, even if I say so.

155: Japan Otaku Reviews25/06/14(Sat)02:22

You can tell at a glance that those who don’t have a change of clothes have a favorable environment.
I don’t understand anything at all, but…

156: Japan Otaku Reviews25/06/14(Sat)02:22

It feels like it was brought in from the tour route suitability, perhaps an element of road suitability.

158: Japan Otaku Reviews25/06/14(Sat)02:23

I think the mushrooms themselves have become stronger because there are many straight lines.
So when you use a mushroom on the shortcut curve like in past games, something amazing happens.

163: Japan Otaku Reviews25/06/14(Sat)02:25

It runs on a bit of dirt and there are things like power lines.
I don’t know whether it will get faster or slower!

165: Japan Otaku Reviews25/06/14(Sat)02:25

The rails seem to be judged like paved roads.

166: Japan Otaku Reviews25/06/14(Sat)02:26

I feel like Bowser closes the gap with the ones behind when he does a rail ride.

167: Japan Otaku Reviews25/06/14(Sat)02:26

In terms of stats, Wario is also one of the heaviest this time, and I think there’s a reason for the abundance of Bowser.
When I think of Wario, I remember his completely useless snow ability.

175: Japan Otaku Reviews25/06/14(Sat)02:29Yeahx1

>>167King King Teresa, Leather Junk Koopa, and Vampire Waluigi are characters that you want to use, regardless of winning or losing.

168: Japan Otaku Reviews25/06/14(Sat)02:28

I don’t really like stages that involve running through rivers or the sea.
It’s difficult…

172: Japan Otaku Reviews25/06/14(Sat)02:28

>>168The unyielding feeling of Puku Puku Falls.

169: Japan Otaku Reviews25/06/14(Sat)02:28

It might just be that there’s a lot of really skilled hardcore fans who love Bowser…

170: Japan Otaku Reviews25/06/14(Sat)02:28

It seems there’s a discussion about whether Bowser is the only one whose adjustments are strange in the overseas evaluation.
Well, in the first place, the only heavyweight with the highest top speed is Bowser.

171: Japan Otaku Reviews25/06/14(Sat)02:28

I really think controlling on the water is difficult.
I somehow started to understand that if I press the button here, a jump action will occur.

173: Japan Otaku Reviews25/06/14(Sat)02:29

I was choosing Triton and Lobster Three-Wheel somewhat at random, but it turns out this is basically water-focused…

174: Japan Otaku Reviews25/06/14(Sat)02:29

Bowser has strong top speed but poor acceleration and handling…! So fundamentally, he is a character suited for time attack.

182: Japan Otaku Reviews25/06/14(Sat)02:31

>>174It’s the one from Ridge Racer.

176: Japan Otaku Reviews25/06/14(Sat)02:29

Isn’t it really slow when it bounces around like that, you can feel it in your body too!? That’s how it is on the water.

181: Japan Otaku Reviews25/06/14(Sat)02:31

>>176Aren’t you getting faster instead?
Including the jump action upon landing.

177: Japan Otaku Reviews25/06/14(Sat)02:29

Other places are manageable, but the current is strong, the river is narrow, and there are many sharp bends—Pukupuku Falls is really difficult.

178: Japan Otaku Reviews25/06/14(Sat)02:29

I love bouncing around in the waves and it reminds me of wave racing, but aside from that, I’m not good with the ocean.

179: Japan Otaku Reviews25/06/14(Sat)02:29

Only Bowser has unique stats at the Bowser level.
Above the weight.

180: Japan Otaku Reviews25/06/14(Sat)02:30

This game divides performance into three further categories within each weight class.

183: Japan Otaku Reviews25/06/14(Sat)02:31

The rippling water shakes the controller.
I’m doing it because it really makes me faster.

184: Japan Otaku Reviews25/06/14(Sat)02:32

>>183The pro controller’s gyro is too versatile.

187: Japan Otaku Reviews25/06/14(Sat)02:32

>>184Do you need a gyro!?

191: Japan Otaku Reviews25/06/14(Sat)02:33

>>187Let’s try holding the pro controller and turning it like an F1 steering wheel.

193: Japan Otaku Reviews25/06/14(Sat)02:34

>>191I’m not good at gyros…

185: Japan Otaku Reviews25/06/14(Sat)02:32

When I think of time attack in the original Mario Kart, I associate it with Bowser…

186: Japan Otaku Reviews25/06/14(Sat)02:32

There are too many interruptions causing chaos, which increases the number of hits I take, so my conclusion has become lighter.
I don’t want to lose pushing on the rails, but even when riding a heavyweight, I still get pushed back.

189: Japan Otaku Reviews25/06/14(Sat)02:33

>>186Acceleration after taking damage is more important than maximum speed, right?

188: Japan Otaku Reviews25/06/14(Sat)02:33

White waves are easy to understand as high waves, but there are also waves that aren’t white where you can perform jumping actions…

190: Japan Otaku Reviews25/06/14(Sat)02:33

In battles, lightweight Kogesso is becoming the standard, but I wonder if it will still change.

196: Japan Otaku Reviews25/06/14(Sat)02:35

>>190They have deliberately implemented what you would call the early unstoppable pattern, where they can make a comeback at hyper speed.

192: Japan Otaku Reviews25/06/14(Sat)02:34

Does the weight really function? It feels like I can easily push it down…

194: Japan Otaku Reviews25/06/14(Sat)02:34

The jump action judgment by shaking the controller is easier to achieve than repeatedly pressing the R button.
It’s difficult to know the right timing to run on the rippling water.
My hands are tired.

195: Japan Otaku Reviews25/06/14(Sat)02:35

I mean, isn’t the overall stat boost kind of weak this time?
Even with a speed-focused custom, it doesn’t seem to close the distance very much.

197: Japan Otaku Reviews25/06/14(Sat)02:36

>>195It seems that they are thinking ahead so that they don’t end up having to make a sudden cut later on.

198: Japan Otaku Reviews25/06/14(Sat)02:36

>>195There is a sense of trying not to become a custom that resembles a bad flower.

199: Japan Otaku Reviews25/06/14(Sat)02:37

>>195It seems that there is an adjustment made to ensure that there is no status that is blatantly unmanageable.
Therefore, with TA, the composition is all mixed up.

200: Japan Otaku Reviews25/06/14(Sat)02:37

>>195It seems that earning small change is probably to prevent me from becoming the strongest.

201: Japan Otaku Reviews25/06/14(Sat)02:37

Everyone is choosing just because everyone else is choosing, but to be honest, if you carefully select your cart and character, it seems like everyone can achieve similar performance this time.

202: Japan Otaku Reviews25/06/14(Sat)02:37

Given the level of chaos this time, I think we can win against almost any team except the absolute top.
I think a complete speed-focused custom setup would be quite tough, though.

203: Japan Otaku Reviews25/06/14(Sat)02:38

I’m curious about how the motorcycle surface correction is.

207: Japan Otaku Reviews25/06/14(Sat)02:39

>>203Is there an off-road suitable bike at this point?

209: Japan Otaku Reviews25/06/14(Sat)02:39

>>203Mach is said to be for paved roads, while rally types are for dirt.
It’s still a topic under investigation.

204: Japan Otaku Reviews25/06/14(Sat)02:38

Honestly, I think the balance between the characters and machines in this game is quite good.

  • Related Posts

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    Users discuss bond level mechanics in a game, expressing dissatisfaction with quick maxing and character interactions.

    Read more

    [Monster Hunter Wilds] I wonder if those who bomb with low ratings want to kill the series.

    Monster Hunter fans should give high ratings post-update to support the game’s future, avoiding low ratings that harm it.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    • June 15, 2025
    [Manga] The magic trick that everyone tried to master as kids but couldn’t is trending, lol.

    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    • June 15, 2025
    [Gundam GQuuuuuuX] Even though you’re a Newtype, you’re so insensitive, Egusabe-kun.

    [Rune Factory] I’m sorry, but I live behind the general shrine.

    • June 15, 2025
    [Rune Factory] I’m sorry, but I live behind the general shrine.

    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    • June 15, 2025
    [Manga Time Kirara] Tell me your favorite couple in Kirara.

    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    • June 14, 2025
    [Fullmetal Alchemist] I have no certainty, but I feel like Envy is the weakest among the homunculi.

    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.