[Street Fighter 6] I have come to understand that my dance partner wants to perform jumps, so I have started to allocate about 60% of my attention upwards, which has allowed me to execute the Shoryuken.
Japan Otaku Reviews discusses gameplay strategies, character commands, and challenges faced while leveling up in a fighting game.
Read more[Street Fighter 6] I feel like Mai’s evaluation isn’t originally low, but it continues to gradually rise.
Japan Otaku Reviews discusses game strategies, character strengths, and balance adjustments, focusing on effectiveness and rankings.
Read more[Street Fighter 6] Why is the drive gauge decreasing even though I used the OD flower butterfly fan Jaspa?
Japan Otaku discusses game bugs and character attacks, highlighting issues with damage balance and parry mechanics.
Read more[Street Fighter 6] I’m trapped in a dance, help me.
Japan Otaku Reviews discusses various fighting game dynamics, character strengths, and strategies, emphasizing challenges with Guile and Mai.
Read more[Street Fighter 6] A face that seems to think it can casually reach Diamond 3 in dance.
Japan Otaku Reviews explores strategies in fighting games, emphasizing reading opponents and timing for effective plays.
Read more[Street Fighter] I’m going to participate in Street Fighter 6 and revive the Rindōkan Karate!
Japan Otaku Reviews discusses game commentary, character features, and excitement for new strategies in upcoming titles.
Read more[Street Fighter 6] I think the face looks like someone who has decreased the confirmed jump a bit by using the middle K as a poke and placing the middle P as a setup, while mixing in OD Hanachōsen and large P a little.
Japan Otaku Reviews discusses character strengths and strategies in a game, highlighting varied experiences and challenges.
Read more[Street Fighter 6] When playing ranked matches, you find yourself getting angry not at your opponent, but at your own ineptitude, right?
The author expresses frustration in gaming, feeling overwhelmed by mistakes and anger towards characters and game strategies.
Read more[Street Fighter 6] My expression when the live Bolshoi (SA3) lands and my opponent’s health bar drops by half.
Japan Otaku shares thoughts on fighting games, emphasizing the thrill of live combos over simpler, modern mechanics.
Read more[Street Fighter 6] I was prompted to crouch and bounce in the dance move, and I wondered if I might have input some command, so while experimenting in training mode, I started to enjoy practicing the commands.
The blog discusses playful interactions in gaming and streaming, blending humor with comments on character actions and strategies.
Read more![[The official English title is Dai-Guard.] Despite the level of recognition, it has been made into a three-dimensional figure multiple times, and it has a nice design, doesn’t it?](https://otaku-reviews.net/wp-content/uploads/2025/02/7b455b96.jpg)
![[Tekken] It’s nostalgic to remember the time when Eddie’s grimace was displayed on the title screen of Tekken 8…](https://otaku-reviews.net/wp-content/uploads/2025/02/372aecb6.png)