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[Street Fighter 6] I feel like Mai’s evaluation isn’t originally low, but it continues to gradually rise.

Japan Otaku Reviews discusses game strategies, character strengths, and balance adjustments, focusing on effectiveness and rankings.

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[Street Fighter 6] Why is the drive gauge decreasing even though I used the OD flower butterfly fan Jaspa?

Japan Otaku discusses game bugs and character attacks, highlighting issues with damage balance and parry mechanics.

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[Street Fighter 6] I’m trapped in a dance, help me.

Japan Otaku Reviews discusses various fighting game dynamics, character strengths, and strategies, emphasizing challenges with Guile and Mai.

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[Street Fighter 6] A face that seems to think it can casually reach Diamond 3 in dance.

Japan Otaku Reviews explores strategies in fighting games, emphasizing reading opponents and timing for effective plays.

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[Street Fighter] I’m going to participate in Street Fighter 6 and revive the Rindōkan Karate!

Japan Otaku Reviews discusses game commentary, character features, and excitement for new strategies in upcoming titles.

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[Street Fighter 6] When playing ranked matches, you find yourself getting angry not at your opponent, but at your own ineptitude, right?

The author expresses frustration in gaming, feeling overwhelmed by mistakes and anger towards characters and game strategies.

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[Street Fighter 6] My expression when the live Bolshoi (SA3) lands and my opponent’s health bar drops by half.

Japan Otaku shares thoughts on fighting games, emphasizing the thrill of live combos over simpler, modern mechanics.

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