
Dragon Quest 12 celebrates its 4th anniversary since announcement.
I see.
How many years ago was Dragon Quest 11?
If you have something to say, say it clearly.
>>3
Hurry up and remake Dragon Quest 9, damn it.
I’ll do my best!
That would be the announcement of the release date on the next Dragon Quest Day, right?
>>5
Is the detailed information for 1 Remake and 2 Remake still not available?
>>7
Dragon Quest 1 and 2 will be released by October at the earliest.
The fastest will probably be around August 2026 for 12…
Let me know if it turns out well after it’s released.
If it takes 8 years to complete Dragon Quest 9 → Dragon Quest 11, then I will wait 9 years.
>>8
Development of 11 is facing difficulties, the producer has been changed, and a large number of staff have been poached from 10 to rebuild the development team.
It’s not so much that a good product came out because a lot of time was spent; rather, half of that time was just wasted on fixing things.
>>8
Everyone always treats 10 like it’s someone else’s child, right?
Rather, 10 is the only internally produced Square Enix title and has a higher prestige.
>>15
In other words, it means that internal production leads to a mountain of waste, doesn’t it?
>>18
The MMO business with only 3 titles is generating 47.3 billion in sales, but…
>>22
Write a little more of a text that is willing to deceive people!
>>22
First, put down your right hand’s FF14.
It’s the same for FF11 on the left hand.
>>15
Even though it has been outsourced since the Enix era.
I don’t understand why you would deify in-house production.
3Rime is likely not much different from 1 or 2Rime when it comes to excrement.
If 12 doesn’t work, I’ll break my third finger.
>>9
You haven’t folded it yet…
>>11
I do not forget the achievements that were interesting in 11.
>>9
If it were a decent company, they would fix the issues that were bad in 1 and 2 before releasing 3…
Why hasn’t there even been an update for 3…?
Usually, Square Enix tends to improve things with updates.
>>20
After the development company change caused tight deadlines and various problems with the third remake, we will quickly proceed to create the first and second remakes.
There’s no way I have time for updates.
If you’re forgiving me even for a 3-remake, then I will probably stick with you for life.
11 was truly a great work.
In 2, the princess of Samalataria joins the party! It seems like it’s going to expand the scope of battles, but what are we going to do about 1?
Should we make it open world?
I want a remake of 5 just as it is from system 11.
It’s too much like a scenario of squandering the inheritance of the previous generation.
If you’re going to do it, then keep on remaking past works without a break.
>>24
As a result of outsourcing to a company with no significant track record that could probably handle a remake of an FC game, it turned out poorly.
Since we ended up having to change the development company and start over.
If you don’t take the time to find a decent company, things won’t turn out well.
Even Arte Piazza, who was once in charge of the remake, has escaped.
The remake of 3 was at least playable, and it made me think that if they were to make 1 and 2 in this style, it would be quite difficult.
It is thought that there are many people who will wait and see regarding 1 and 2.
It feels like the number of Dragon Quest mobile games has decreased significantly.
I wonder why the company that makes Super Robot Wars was behind the offline remake of 10…
During the announcement four years ago, I think it was still in the conceptual stage.
>>31
Four years have passed since Dragon Quest 11 was announced in December 2017 as of 2021.
I’ve been thinking about this all along, and it’s really underestimating Hori’s lifespan.
Besides Walk, everything else is just a collection of utter crap.
Well, Rivals-kun was interesting, but…
1 and 2 are simply a power down from 3 (to be precise, 3 is powered up from 1 and 2), but what should I do? I thought that, but it seems like they might really release it without considering that aspect.
>>33
If the elements are reduced, I think it will actually be easier to make.
Since it’s a later release as a game, it has to be interesting.
>>33
To be honest, I feel like it’ll end up being all about cost reduction since it seems like it would sell reasonably well even if I make it somewhat carelessly.
>>33
From watching the PV, I wasn’t excited.
Dragon Quest Tact has also completed its first part.
Forget about the remake for now and create a clone of Nino to start working on Builders 3.
>>37
I can’t imagine being able to offer anything beyond 2.
As long as the quality of a traditional RPG is maintained, the number of social games doesn’t matter at all.
I mean, it’s not just about making a Dragon Quest version of popular mobile games from other sources.
I’m going to make a solid RPG! I’ll only use gacha for cosmetic equipment! Show some determination like that!
>>39
It’s just an empty theory on paper; are you really going to put your money into that?
>>101
Even if I say I’ll put it out, is there any point in asking when you don’t trust me?
I’ve been thinking about buying it because I want to play it for the first time in a while.
Personally, what stood out to me the most in the remastered version is the voice actors’ performances.
The acting was so realistic that it didn’t match the dot graphic style.
>>43
I don’t really understand that feeling… Does the realistic performance not match with the dots…?
>>48
Ah, it’s fine if you don’t understand. It’s just something I thought.
Stop the Daru-related stuff.
I think if they add new elements to the 2 remake, it would be great, but the first one is too simple unless it’s heavily modified.
I think they will make some changes, but if they have parties or multiple enemies in a weird way, that wouldn’t be the same as the first game, which seems difficult to balance.
Even in this day and age, I wonder if there are still people who will buy it just because their favorite voice actor is appearing?
I mean, if you modify 1 halfway, there’s no differentiation in gameplay compared to 2.
I think it would be better to play Dragon Quest: Sword God.
To make a one-on-one battle interesting, some level of modification is necessary, such as incorporating a rock-paper-scissors element where winning strategies can be somewhat visible.
I would like to have the option to add special skills so that it’s not a one-on-one but rather one against many.
Since they will sell a complete version anyway, we have to wait several more years after the release.
Thanks to 3, I’m looking forward to how 1 and 2 will turn out instead.
I won’t make a move at the beginning, but…
I understand that the voice for 3 felt out of place or didn’t quite fit.
I feel like the acting in Monsters 3 was also excessive.
I think it’s nice that the younger sister Samaru seems to be joining as the fourth member.
It’s also a bit much to have a three-person party after three.
>>57
However, I don’t think they can achieve proper balance adjustments with that state of affairs in 3…
The ones like Sword God or the ones that came out on Wii were more interesting than the mainline Dragon Quest, right?
Oh!
Hi!
There’s something amazing here, isn’t there?
Well, I think it’s safe to say that my little sister is incredibly strong to the point of causing a balance collapse.
Even if there are hidden bosses in 1 and 2, they might end up being lazy color swap bosses like Grand Lagone.
9!?
>>67
Since 8 has been remade, the next one should be 9.
Is there something strange?
In Dragon Quest, the hidden bosses often feel reused to a certain extent.
Grand Dragon is especially like that, but it’s the lack of interesting actions that is the most disappointing, both in the past and this time.
9 is the only numbered title that I’ve never touched, partly because it has a lot of missed connections…
I wonder if a remake without the original passion would be interesting.
>>70
I seriously think it’s tough because there are so many system-like elements similar to online games.
The fact that Akira Toriyama and Koichi Sugiyama have died is completely a tailwind.
>>71
The anti of Torisatogiyan has come…
Since Walk-kun has integrated the treasure map, isn’t the main selling point a bit strained?
Is it not okay to introduce a frustrating gimmick boss in Dragon Quest III?
The voice of 3Reme is simply gloomy and smells of old age…
Also, the voices of the characters are kind of lame, like something from an anime 30 years ago.
I don’t need a remake anymore, just let me play the SFC versions 4 to 6 on the Switch.
>>77
Isn’t there a 4 on the SFC for FF!?
>>77
Items 1 to 6 should be bundled and sold together on Steam or similar platforms.
I seriously want them to take a lesson from FF.
>>81
Selling on Steam is based on overseas demand.
The Dragon Quest for Japan was ported all at once for smartphones, right?
A journey filled with old men clarified by voice.
Is the last job of 12 over?
I thought a remake of Sword God would come to the Switch.
Remake Caravan Heart!
11 was really fun, so I’m looking forward to 12.
I just found out that they had announced 12 things.
>>86
There’s only the title announced, so you can temporarily forget about it until there’s further news.
>>88
I heard that 12 is going to be a bit dark, so I was looking forward to it…!
>>90
I think it has already been quite dark up to now.
Since 11 felt like a combination of past works, I want 12 to take a new direction.
Dragon Quest Walk is strong…
I can’t remember any of Sugiyama’s songs from 2011 at all.
>>91
The boss theme was drowned out, but I can remember the field theme.
I can’t remember the regular battle music anymore.
I still remember it enough that it feels like a waste for Ketos to be overwritten.
>>91
There were many good songs like field themes and Ketos’ themes, but it was a bit disappointing that it switched to the music from Dragon Quest III after going back in time.
I also like the music from Dragon Quest III.
Walk is well-reputed, but if I can’t pull weapons from the gacha, it suddenly becomes uninteresting, so it’s unpopular in my opinion.
The demographic that plays Dragon Quest is relatively older and has a higher income, so it should be fine to make it somewhat of a gacha game.
Slamichi! (Bashii)
Rather, I can’t help but think that Koichi Nakamura was the one necessary for Dragon Quest.
It’s a bad habit of Japanese people! You have to think of the publisher and developer separately!
Rather, command battles in JRPGs aren’t a trend anymore.
>>102
Things like Pokémon and Persona (metaphor) are also on the decline.
>>102
Saga is well-received, right?
You just dislike command RPGs.
>>106
That is only being appreciated for its flavor; the true cause is different.
Please conduct the evaluation appropriately.
>>108
If there’s a Saga vibe in command battles, it means it can sell, right?
>>112
Games like Legend of Legacy and Alliance Alive, which have a Saga-like command battle system, haven’t sold well, so it’s not necessarily related to command battles or having a Saga-like feel.
It’s taking too long for updates to follow the announcement!
Dragon Quest is so lame, isn’t it?
Let’s go home and play Blue Dragon.
As for the latest numbered installment, 12, putting that aside, I wonder why the announcement for HD3 was made so early.
It would never have been too late even after a release schedule was established.
>>109
The version that was initially announced was planned to be released within a year, right?
The many development versions disappeared due to some issue, and only the version created by ArtDink has emerged.
Shall we create it… Dragon Saga?