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[Retro Game] The GameCube has a lot of masterpieces, doesn’t it?

Japan Otaku Reviews highlights popular GameCube games, discussing their evolution, styles, and memorable experiences.

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[Retro Game] There are quite a few characters who were originally side heroines but became main heroines due to gaining too much popularity.

Japan Otaku Reviews discusses challenges in RPG development and critiques new characters in Momotaro Densetsu 2.

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[Retro Game] It’s a case like “a half demon and half human,” but the Yashahime is properly adored as a princess by the demons, isn’t she?

The discussion centers on characters from “Yashahime,” focusing on family dynamics, power, and character abilities.

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[Retro Game] How super was the Super Famicom, really?

Japan Otaku discusses advancements in gaming, like 64-bit CPUs and rotation/scaling features, enhancing graphics and sound.

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[Retro Game] Was the Famicom a dark horse?

In 1983, the SG-1000 launched alongside the Famicom, but only the Famicom became a major hit in the gaming industry.

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[Retro Game] What Super Famicom games did you like?

The discussion reflects on Super Famicom games, revealing personal gaming biases and the impact of friends in broadening experiences.

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Retro games were interesting, weren’t they?

Japan Otaku Reviews discuss classic games, highlighting gameplay, value, and character challenges in nostalgic retro gaming.

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[Retro Game] My Best Takayama Minami

楽天kobo is highly recommended for buying manga, offering points on e-book purchases, enhancing the overall experience.

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[Retro Game] When searching for used games, there really are a lot of soccer games for the Super Famicom.

The post discusses the popularity of soccer games on Super Famicom during the 1990s J-League boom in Japan.

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[Retro Game] I heard that the nameless one has some opinions on Gaia Fantasy Chronicle.

Rakuten Kobo offers a campaign for e-book purchases, earning significant points back, plus discussions on classic gaming and storytelling.

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