
It’s just a bit too hardcore.
I tremble at the high convenience of Kuibo.
The only squid beak pro modeler that seems usable for me, can it work in a turf battle?
>>2I’ll think about how to flow the Suminaga.
>>2It was difficult to go for the kill after using the quivo.
It’s not like the range of a Shapma, so it definitely takes a bit of time to get a kill.
I think it will be fine if I can master it.
>>217It’s not a weapon that actively goes for kills; it’s a weapon that draws the opponent’s attention and survives.
It’s a weapon that can move on the front lines, which is in demand in any battle, but its firepower is a bit low.
I was surprised that the white camouflage, which was said to be subtle, is actually strong.Absolutely weak.
The new camp is a good combination considering that the 1-hit camp recovers ink while earning SP for painting.
It’s still the case that unless you get kills as the main, nothing starts, so the hurdle is really too high.
If you’re going to do a mirror match in Camp White, this guy is rated higher than Solera, according to what the camp experts say.
It seems that the part of relying on others is really small.
If you place it in front of the opponent’s route or foothold in areas like the tower, the Suminaga will somehow be useful.
Hoko and asari are really difficult because their situations are too limited.
The Prime FRZN, which was said to be strong, is indeed easy to use and I’m grateful for that.
The Sharpmag Gecko wasn’t as bad as I thought it would be…
I can’t beat the pure Shapuma, but this one has higher carrying power than Shimana.
I feel like there are not many people who can move around on their own to that extent at a camp.
If people like that are saying it, then it must be true.
Even after being shown Sushi Sparkler, the Pro Modeler…
No, this shows a positive spirit that makes it fun.
>>11In fact, the bleakness has reached its peak and it’s enjoyable…
I feel like the newly added weapons this time are split in two between those designed for main kills and those meant for quickly rotating special weapons.
Decoys can activate immediately and don’t require a specific position, which is a big advantage.
When it comes to camping, there are often things that are way beyond just being worried.
Too many quicks!
Modelers enjoy the firing sound and the painting process because it feels good…
Since there are generally key defense points for the shellfish harvesting, wouldn’t it be good to throw a smuggling agent there?
It might be that it can’t be used since you can’t reach there, so there are few places to use it.
Isn’t the sushi king a bit weak…?
I’m glad it was a chukchi or a shark!
>>17The shark-eating creature is relatively wary in certain areas.
Spusupi🐍 just needs to do the Urushogan spin, right?
>>19There’s no firepower in either the main or sub, so just keep using the Ultra Shot.
In Python, you can now repeat painting and shooting in the area.
If there are adjustments later, SP190 will probably not be allowed.
Dynamo is difficult, but it looks cool, so I’m doing my best to use it.
Let’s go to the Yagura for Rainbow Sushi.
The increase in Tsuminaga makes the screen noisy, and I feel like the Octo Shot is more lively.
This time, it’s just about a hot beacon crab tank that’s somewhat subtle, right?
It seems that Dual Aki is something that streamers use and have a good feeling about.
>>25Dual hooves are said to be fine as they are shaped like a dual.
>>29That’s an evaluation aimed at players who are really into the main game, isn’t it!?
>>34The dual of 3 was a weapon that primarily fought with a single main.
>>25The spa is a bit quite tough.
Modeling is fun!
I didn’t expect Quibo to be this strong.
I’ve recalled the feeling that having an increase in Teiou makes invincibility just garbage.
Don’t look away from the Exciting Roller!
>>28If it weren’t for the topic, I would have enjoyed it.
I really don’t need this topic.
The number of cues has increased.
Is there no evaluation of the sub-impact mitigation?
>>31We’ve returned to the soda era…
The new Hot is tough because, like I thought during the Hiccups, short blasters that can’t paint as a sub are hard to deal with.
What can I say?
If you can’t distinguish between “stronger than I thought” and “incredibly strong,” I think using the internet will be tough.
Dekaline is so much fun!
Make it permanent.
Splatoon is super convenient, but since the sonar is trash, it’s said that the combination of the Smugguard’s vision-blocking effect and Poison Mist is still better, poor Dual-kun…
I’m torn about the Dekaline!
If you’re in doubt, go for a walk!
Where is this…
Spa girls have a good megaphone, but curling just really doesn’t match.
What were you thinking when you attached this?
I feel like the dual format is a result of Stardom becoming too popular.
>>44If you can get kills with just the main, I really think the starter hoof is strong.
It’s impossible for me…
>>46I think the current starter is suitable for people who can’t get kills as the main, because assists also count.
You can now see the total number of victories in the app.
When I look at it, it seems that having 4-digit or 5-digit victory counts for the main weapon is normal.
Is everyone playing Splatoon that much…?
The dekai line can’t fully guard against attacks from above, so they sometimes get hit from the side.
I think it’s a stage that should exist in that sense.
The areas where you can’t see the map become chaotic, though.
>>47I love it because that’s the kind of Splatoon that I find fun and got hooked on.
It must be tough for those who joined in from 3.
Shitty game
Poisen’s Stada was a specialty of Spechu…
>>50If there is a difference, it’s that while a special weapon is weak when maintaining a quick start, the dual weapon has frontline pressure.
>>50I think it’s better for the Jetta to spit out L3 now, and the two types of specials have genuinely lost their value.
Supaga: “How do you use curling?”
Drive: “How do you use curling?”
Mop: “I guess it’s good enough for road building.”
The area is too small, and the structure seems to assume a king crab as a prerequisite, so I don’t have a very good impression of it… For now, can you make the area a little bigger?
>>54Thanks to that, the strategy for Decaline changes significantly depending on whether the Sushi Kō or not is present.
I’m already tired of the sound when Teiou activates, so it’s fine to make it about 50 times SPP.
I’ll come to realize just how much I benefited from those straight-path stages that were often talked about!
By the way, the low tide for clams…
I’m already giving up on low tide.
It’s nothing but hell.
Since 3 is basically just straight-line maps, add more nutrients for the big line.
In the first place, the current part-time job environment is terrible, as it makes the rights of people in position 1 disappear when Switch 2 becomes the host.
>>61But in the end, that means the human rights of one person are being stripped away.
It means that everyone’s human rights in that place are being stripped away.
Can’t you return the ink efficiency, Dual?
In the first place, I can’t play Salmon Run properly lately, so even if they say something like Big Run, I can’t do it.
>>63(I couldn’t buy the Switch2…)
You can get a gold trophy even with switch1, you know…
With switch1, it started to lag on the wide stage, damn it.
The Nintendo Switch app won’t connect anymore.
Usually, Super Ryo feels like something you’d get at the front, but in the midst of such a generous offering of strong sub-specs, I can’t help but feel a bit spoiled.
>>69Ryo said the megaphone is fine.
You’re just going to think that curling doesn’t involve any thought.
Cuban hide and seek
The Dekaline area is a historically significant narrow area that hasn’t changed from its original form.
The strength of the Decaline beacon is insane.
If there are about five of them standing in a secluded area, I might go crazy.
It feels like regular sushi is stronger than Sushi Kira after all.
Teiou cannot be used by me.
>>74There are actually various theories about whether Quibo or Cuban is stronger.
>>74I feel that the area hobo is good with no brand.
In the end, Cuban Viper is strong.
Just by adding a Cuban, H3 is now able to make much more aggressive moves, and it’s enjoyable.
Well, if the Switch 2 becomes popular, then eventually…
Aren’t you going to split it into 1 and 2?
>>76By the time it becomes popular, Splatoon 4 will probably have come out and I might move to that instead.
I think Dekalinehoko is at a point where it could seriously either be collected or closed down.
>>78The frequency of clamming changes significantly depending on whether there are Teiou or not, so I think we should do something about it.
Bribery was super convenient and fun with Topikoro.
When I’m holding a short-range weapon, those with long-range weapons are tough to deal with. What should I do?
>>80Leave it to a long ally.
>>80If you have a bomb, use it for harassment (excluding curling).
If you don’t have it, give up.
Since the Squiffer has lethal power and instant coverage, if its coverage is about as strong as a Sushi, then there might be a case for choosing the Cuban instead.
Above all, it’s Teioh and Urushio, isn’t it?
The Decaline’s battle will either be one-sided or turn into a mud fight, huh.
Prime is fun.
I wonder how the matchmaking works while measuring in the weapon challenge.
I feel like I’m mostly matched up against opponents who are way above my level.
It’s already an abnormal situation that I’m having fun with dekai lines.
It is also a situation that suggests how the three stages so far have been standardized.
In any case, I think we should actively revive B bus, hokki, mozuku, and other varieties to make it more diverse.
>>88Glasseye Snapper
Let’s take down those with longer range than ourselves.
Even though I endured and hid, the day I was exposed has come.
Eri is too strong in winter.
Pufferfish Warehouse Revival!
Give me back my Mongara Camp too.
I feel like Mategai is easy to defeat in a union.
It’s often forgotten, but the Dekaline wasn’t particularly a highly rated stage.
After the renovation, it’s about average.
Does Decaline no longer need to cut down trees?
It’s said that the mop corner is strong, and it actually seems strong.
When I use it, it’s really weak…
The extremely popular stage, Tachiou, that also appeared in Smash Bros should be revived, right?
Seriously
With the revival of Dekaline, I noticed that the older versions allowed for more wall painting, didn’t they?
I wonder what stage was highly rated in version 1.
>>101Isn’t it a boxfish?
Do you like mackerel scad that much!?
>>102I love you.
I only activated it during the time when the Japanese threadfin bream was out at around 2 o’clock.
Sushi Kira was strong with clams, being forced to push the line up with Teiou.
The stage is fun for jumping down from high places, except for the fact that the ribbonfish is a charger hell.
If the current squid research team used a ribbonfish, it would definitely seem like the uphill slope would be reduced by about two levels.
>>109Also, the side wall of the slope cannot be painted.
I like B buses.
I unexpectedly liked it a lot.
I like that the chaotic battle royale is likely to occur in a large scale.
The crab’s armor is too fragile, it’s like a soft tank.
>>114Don’t complain because I’m strong.
>>114It feels like we’re back to the very beginning after a full cycle…
>>114It doesn’t break as nicely as you say!
Before the Dekaline arrived, I could paint the walls with humpback whales and flounders, so I’m thinking… is it really that important…?
>>115The stage is directly brought from 2.
The flounder has had its wall routes reduced even before the remake.
>>121Speaking of which, it’s not like every stage is one where you can’t paint the walls, despite it being called a wall-painting game.
Isn’t it that the only thing that really can’t be painted is something like Masabaku-saya?
>>115Even with that, the number of walls that can be painted by the flatfish has been reduced.
>>115The humpback whale doesn’t have side walls on the stage, and neither does the flounder.
It’s quite different.
It’s good that you can paint basic, meaningless walls instead of essential walls as a means of transportation.
>>146So, how about Amabimantha?
I don’t think it’s necessary to criticize the existing 3 that much.
>>153That’s right, the stage that was carried over from 2 is far better than the new ones in 3.
>>153I don’t intend to criticize, but it’s true that the number of walls that can be painted has decreased.
Isn’t every part of the wall that gets wet from the manta essential for transportation? The only place that is there is under the high ground in the center and on the left and right, and you could also say that this is for peeking up.
There is no place that can be painted without meaning.
Amami is also around the squirrel area and a little below the center left and right?
In the Decaline, the walls on the left and right leading to the platforms in the center can be painted without any particular purpose.
I don’t think there is anything like this elsewhere.
Looking back, it feels like it was just full of crappy stuff.
I love the apartment complex, being attacked relentlessly from the walls.
I really loved the old version of Mahimahi that was super spacious and had an athletic feel.
I don’t like the current scaled-down Mahi Mahi.
The Japanese needlefish eventually became capable of moving reasonably well with any weapon, but I don’t feel that the development team for Splatoon 3 can arrange that well.
I was told that the only wall that can be coated with Kusaya is the small block in front of the squirrel.
But I want to ride that slope on a shark.
>>128But the squid research team says they don’t want it to run.
It was fun because it was that sub-spec.
Indeed, the poison ball was a reliable sub for weaklings.
I’m startled because you suddenly staged it yourself.
If sharks could be used for catching ribbonfish, it’s not hard to imagine the scene of them coming down from above repeatedly.
>>135(A shark falling straight down and continuing to drop)
Dekaline was able to paint walls and manage to deal with poop and giant cuttlefish.
Well, I died after having poop thrown at me on the wall.
Speaking of which, even the rockfish ended up being able to paint the walls a lot…
The more walls you can paint, the more invasion and breakthrough routes increase, so flexibility in movement at each moment is required, making it both challenging and fun.
Looking back now, the early Shiranui is just too difficult for character control.
I cheated on the order spinner, so my barrel spinner hasn’t even reached ☆6.
I will strive.
What I think while spinning the Spusupi is that, after all, Urusho is stronger than Unko.
I think it’s really strong that even without the Ultra Shot, it can still at least do its job of providing blast power and painting.
Even if the blast from the impact becomes smaller, I can still shoot it three times.
Maximum Skill Level Total Wins S+0 6,835 Total Area Covered Badge 13,279,033p 113 Weapon Challenge Power Measured Weapons Highest Weapon Challenge Power Total 3 5498.4 X Match Highest X Rank・Highest X Power 2009.4 2117.5 2013.1 2193.9 2025/5/27 2024/8/13 2024/8/15 2024/2/9
Surprisingly, I hadn’t played that many matches.
I surpassed 2000 in all rules, so I was thinking I didn’t really need to play much anymore… but then a large number of weapons were added, and now I’m in trouble.
In a turf war, isn’t the white ink’s ability for a comeback really strong?
I don’t know about the others, though.
Somehow, the long-range was a bit too free.
Is the Trust Light something advanced players can easily shoot through?
Even if you plant rice, Spusupi feels advantageous because the main and SP are strong, so it doesn’t feel like there’s much loss even if you give up on the sub-attack.
It might be the easiest to use among rice planting weapons.
>>158Beacon weapons need to be used for painting the main area and getting kills with special moves, otherwise it won’t begin.
Both can finally coexist.
Spinners don’t use bombs much, and they pair well with the Splattershot.
>>162The spinner I received from Kaiserslautern looks a bit dissatisfied.
>>162It was convenient to reduce the chances of missing the opponent’s draw.
If what you gain in exchange is Ulsho, then I have nothing to say.
It’s not as big as they say it is… that’s what I think.
The fact that Amabiman Tazato didn’t undergo stupid renovations in version 3 proves that it would have received high praise.
It’s not that big because it means 10.
>>165Shirasan
I debuted in Urushode, but I’m not hitting at all.
I thought it was going to be one way, but it hit in an inexplicable manner and can be painted… what is this…
Since there are many places suitable for large line rice planting, it’s a fun stage for those with beacons.
When I want to retreat, I can’t, but is there really no choice but to make a sudden turn with the gyro?
>>169Is it not about things like inertia canceling or Ikaro rolls?
>>169I don’t understand what you’re trying to say, but I think you can probably use inertia canceling.
>>169Jump straight back with the Ikaroll and then immediately face forward with Y.
The stage from 3 was really tough because the visibility from the high ground was too good, making it hard to approach without being seen.
Even though the strength of Nice Balls hasn’t changed that much, they are still at a fairly strong level, making me feel the inflation.
>>176It’s slow and the weapons attached are mostly nerfed.
I haven’t listened to Judge-kun’s column, but I wonder if there are explanations for character control techniques like inertia canceling in the game.
>>178Judge-kun only teaches really basic things!
The dekaline has complex respawn points, so beacons are useful.
It’s sad that the only stages that come up are the ones brought over from 2 while saying not to rot them…
>>182It’s not that we brought it from 2, and it’s not like the Dekaline is particularly new or special, is it…
Isn’t it just that users have arbitrarily named it “inertia cancel”?
If the paint for peeking above isn’t meaningless, then isn’t the big line wall used for facing also not meaningless…?
It feels like a wall of negitoro.
>>185What is meaningless essentially means it has no significance outside of face-to-face interactions.
Even after the changes in Decaline 3, there are still many of them near the center.
When I tried the Negitro again, I felt sad that I couldn’t paint the cliff sides in the center and on the left and right.
I was surprised that the total number of wins didn’t reach 5000.
I’m a gaming addict with nearly 1400 hours played…?
>>187It’s not the total number of matches, but the number of victories…
I’m also something similar.
Is whether the wall can be painted or not such an important factor?
>>188Being able to paint walls increases the range of character control and makes mobility easier to utilize.
It seems that the dream of planting rice in Exlo won’t be realized this time either.
When shooting arrows in the Dekaline area or in the center front, it’s really difficult because short shots are coming at me from three places below the ledge on the left and right in front of me.
Where should I be for this?
>>191I can only hold a bow on the Dekarain…
>>191If there are no guards, isn’t it a place you can’t stand?
>>191I think it’s a matter of the area in the situation, but I believe it would be good to be able to sense when they are closing in.
It’s often said, “Always be aware of the positions of the four enemies.”
>>200I think it’s impossible.
There are too many routes to keep track of.
>>191If that doesn’t work, I’ll observe the front lines from the left area or the higher ground further to the top left and advance or return to the center as needed.
However, on the left side, enemies may come down from the side, so we must not neglect to stay alert for that.
I think it would be difficult if there is no vertical movement, as it tends to get closer to a regular TPS.
The new weapons with the curling bomb and splat bomb are generally strong.
It seems like I played for about 1100 hours recently.
As a working adult, you can’t get that deeply into it…
I used the new modeler in Gachi Area and it was fun.
It’s fun, but focusing on survival and continuing to cover ground rather than aiming for kills is stronger, so in terms of roles, the gold model might be better after all.
It’s fun to farm beacons in Splatoon!
There has only been one topic about bows so far, hasn’t there?
>>202To put it clearly, they’re strong, but not popular…
>>202Finally got into my pocket! Just when I thought that, stop spitting out jet!
Bows are just annoying and not that strong; they’re pretty much irrelevant, right?
Nice Dama has low basic performance and there are no areas where players can intervene, so reaching a plateau due to practice happens quickly.
I think the ideal is something like crab or jet, which is strong even when used casually, but becomes more flavorful the more you use it.
The difference between amateurs and professionals in Shokuwan is overwhelming.
I think it’s rare to be able to use both a bow and a line.
It would be nice if the bow could be painted a little more.
If you want to paint with a bow, then it’s better to just calmly hold a lacto.
It has started to become clear that if you’re applying pressure from a distance and spinning the jet, Kuge would be fine.
That’s strange… The arrow’s painting speed should be about the same as that of a Wakaba shooter…
Please do something about the long-distance pee paint.
I think the trust this time is really strong, but it’s funny that trust users are spreading negative campaigns.
>>213There are quite a few people who use Trust as if it’s a sort of my own.
I think it’s the strongest among trusts, though whether it can be used is a different matter…