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[Guilty Gear] This man is smart, but…

Smart athletes often rely on brute force for efficiency, questioning the idea that intelligence always means using tricks.

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[Guilty Gear] I made it to the 10th floor!!!!

Players share excitement about ranked matches, skills, and character preferences in a lively online discussion.

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[Guilty Gear] I watched the final episode of the anime.

The final episode wraps up relationships tightly but raises concerns about pacing and direction, particularly with creepy visuals.

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[Guilty Gear] Shin has become a more influential person than I thought…

The discussion revolves around the heavy burdens of fate, commands, and conflict in the world of Guilty Gear, questioning morality.

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[Guilty Gear] I find anime more interesting than I expected, and I’m looking forward to Unika’s participation.

The blogger reflects on anime episodes, character identities, and animation quality while expressing hope for new content.

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[Guilty Gear] Are they going to release Bridget’s figure again?

The Japan Otaku Reviews discuss figure collecting, character designs, and upcoming releases from popular series.

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[Guilty Gear] It was explicitly stated in the anime that not only Dizzy but also Sin was a commander-type gear.

Japan Otaku discusses command authority in anime gear, exploring potential strengths and threats of various characters.

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[Guilty Gear] The anime has turned out to be a bigger story than I expected…

Japan Otaku Reviews discusses character dynamics, anime effects on youth, and the portrayal of violence in gaming.

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[Guilty Gear] I just learned for the first time that Dizzy and Sin have the same command authority as Justice.

Japan Otaku Reviews explores command-type gear and Shin’s unique authority, hinting at deeper connections in the narrative.

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