
Ingrid is stronger than I thought…
I understand that Hauser is the weakest, but isn’t the aunt’s rank quite high?
I’m surprised that the height of the Nool is also high.
Love the anacharis too.
Demitri, this is what it’s like.
Z!?
When I hear about the character rankings of a game I barely know, I feel like, “Oh, that’s different from what I heard.”
It’s really more than I expected…
Not a strong character.
I think it’s not as weak as people are saying.
It may be true that it’s boring, but…
Because it wasn’t an environment where we could compete seriously.
I don’t even know how that ranking is.
>>9It’s a rank created by serious competitors who have also participated in events like the Cap Jam 15th Anniversary Tournament…
It’s before the release of Capcom Collection 2, but…
It’s interesting that the three weak ones at that time, Noor, Sakura, and Ingrid, are all above the middle now.
Especially Noul.
Since Elena just arrived, it will probably be around a year later.
Houser is not a character.
Combo practice sandbag
Why is it just Anacharis in text…?
Holes and pits
Nool requires knowledge and skill, but if you go all out, it’s the strongest Warzard.
Sakura completely stagnated in her research due to the gap with Capcom vs. SNK 2, but she has potential.
Ingrid has a lot of characters that can’t even get close before comparing firepower.
seems like
The game has weird character balance and system balance, so there wasn’t anyone seriously playing it…
Honestly, the only good thing is that I can see new bliss characters.
Personally, I had a strong image of Sakura being really powerful in Oricon, but I was quite influenced by the impression from Capcom vs. SNK 2.
I have a memory that Ingrid was really weak.
The firepower and judgment were weak.
What is this?
>>20A toy for combos unique to large characters.
If Ingrid’s small tricks had consistently connected into a rush, it would have made a significant difference, I suppose.
Is it a type of big character that has a dedicated combo?
I guess the most difficult thing for Karin is that her long-range middle punch doesn’t hit crouching opponents, right?
>>24No, it’s just impossible for Jedi.
Houser is big and slow, so there’s nothing that can be done.
I wonder if Capcom will go crazy and include Cap Jam as a CPT side event.
Is it no good even though it’s a vampire character, Demi?
>>28There are things like bad spins, but well, just having a character with a wave motion rising dragon and a chain doesn’t mean it’s like Jetta Anacaris cheating.
Didn’t the dinosaurs get thrown by the God of War’s prison chains even when guarded?
I felt like the dinosaurs were causing quite a ruckus when the operation started, but they weren’t actually that strong.
I thought Leo was stronger.
Just by doing a strong jump and spinning while throwing the toy, it’s strong.
>>31Characters who have finished in the top tier Jedi battles are often looked down upon.
Isn’t Houser not playable as a Warzard in the first place?
>>32However, that also applies to Noor.
Are the serious Capjam players having matches at the arcade where Capjam is available?
Isn’t it amazing?
>>34Since you said you don’t know about the two household characters, I guess that’s how it is…
I was doing it at the beginning of the operation, but I recognized that Hauser has no future potential at all.
As expected, it’s a lie that I’m in the same tier as Yulian…
Mr. Hauser is cute…
With that crappy judgment, duration, openings, and firepower, being that high must be some kind of mistake…
The selling point is that the enemies of the unusable Warlord can now be used…
>>41Even Eagle from Capcom vs. SNK is like that.
I think it’s probably about the rank of the CapJam video, but there was a bit of feedback from someone who seems to be a dedicated player that has played with me, saying that some characters like Ingrid are a bit too strong, right?
It seems to be a common understanding that Hauser is the weakest since he hasn’t been touched.
Ingr is supposed to be able to counter Zan and such.
The weird trajectory of that bullet from the big character is really annoying.
Anna
Charis
Because the sparkling part of a normal attack has projectile hit detection, it’s a weird trait where you can’t hit yourself with your own attack.
I have heard that if Ingrid keeps pushing, it might not be impossible.
But is it really that much!?
I heard Ingrid was weak, but she’s actually quite strong.
Recently, there are people talking about performance, but why is there no mention of forward rolls…?
I used to play it back then, but I had the impression that aside from stable combos, I could manage reasonably well with Ings.
Regardless of the actual values, I felt that the theoretical values didn’t seem low.
Ingrid’s big P is quite high performance.
Combos are… uh… but surprisingly, I can win with single hits.
There are countless characters that can’t overcome the mid-range attacks with the projectile spread mentioned in the thread image.
I saw an explanation that said the longest invincible movement wake-up has the ability to do a guard cancel forward roll, so even without high damage, the escape actions are top-class strong.
I thought it would be incredibly annoying if taken to the extreme.
A weak attack with short little hands that scratches! A large swinging tail attack with big openings! When it falls to the ground, flames shoot up, but it’s a weak fireball hadouken in a shootout! An upward headbutt anti-air from a charged down-up kick! A cool super move that shoots a flame beam from its mouth!
In this game, Ryu and Guile are really weak, having to rely on doing Hadouken and Shoryuken in the blocking middle Street Fighter 2 system…
The firepower is also lacking compared to chain combos and original combos.
Not every character has an evenly distributed player population, right?
Z’s punchy little hands are so cute, aren’t they?
I thought there was no Tabasa, but I was confusing it with Pokefai.
>>58There are some over there too, but isn’t the one that got confused the SVC?
I wonder what makes Anacharis so strong.
Ingrid’s low firepower is a drawback.
The thrust attacks with wrist locks and sliding or front kicks are quite good.
I think so.
>>61Certainly, the low firepower is only in comparison to the higher ranks.
It was said that Kapujam and other characters don’t have that much firepower either.
I wonder if they’ll bring a forward roll in 6 as well.
Even after seeing this, it’s not like I’ll start using English…
Why is Zangi so expensive? Did they just bring over the exact same judgment from Zero 3?
Ingrid, how should I put it, is this position some kind of personal grudge or something like that…?
The positioning is really ambiguous for CapJam.
After making such a luxurious game with Capcom vs. SNK 2, having only 21 playable characters is quite limited.
>>67Moreover, it’s not mandatory to use two characters; you can choose not to use them.
I thought the king would be stronger.
I only have memories of not being able to do anything by just poking the Zangi with a sword.
Is this ranked match for real? When I looked it up, it was even said to be at the level of personal delusion, and it was just not good.
I think characters that can’t move have no rights, but I wonder why Zangief is in that position.
There’s really no technique to gain an advantage, so it’s seriously weak.
Since there are probably no players for competition, feel free to say whatever you want.
>>74That’s why careless exaggeration is even more criticized, isn’t it?
>>76Well, only those who have played at a high level can understand if that’s appropriate or not.
In the end, the stories told by people with proven track records are probably more trustworthy.
Well, character rankings vary between individuals, so there’s no point in criticizing others’ rankings when you haven’t put one out yourself.
I’ve seen quite a few people bragging that Ing is the weakest, leaving Houser aside.
>>77If you play a little, you can clearly tell there’s a significant difference.
Well, that’s fine if it’s for beginners.
The thread image is calling out to those who were playing back then, so that’s that…