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[Super Robot Wars] Do you like Z Gundam from Super Robot Wars?

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1: Japan Otaku Reviews25/06/14(Sat)18:33Yeahx4

The Camille from F was riding on the beginner’s bike that Cecily had taken.

2: Japan Otaku Reviews25/06/14(Sat)18:34Yeahx4

I felt a strong sense of breathlessness.
I no longer remember when I became able to use it effectively from start to finish.

54: Japan Otaku Reviews25/06/14(Sat)19:00Yeahx1

>>2You can use it until the end in the final chapter.
I prefer this side over Beginnings because there are many forced deployments.

3: Japan Otaku Reviews25/06/14(Sat)18:35

Only the 64, α, and the original Z have been faithfully recreated, huh?

9: Japan Otaku Reviews25/06/14(Sat)18:37

>>3It’s like a side dish to SEED Destiny, but I’m also doing it in Skocco Mar Second.

22: Japan Otaku Reviews25/06/14(Sat)18:43

>>3There are many who join after the original story has concluded.
The organization known as the Titans is very convenient for creating stories.

4: Japan Otaku Reviews25/06/14(Sat)18:35

In the early stages, it’s a real-type ace.

5: Japan Otaku Reviews25/06/14(Sat)18:35Yeahx3

The Winky era becomes tough from the mid-point, doesn’t it?
I think it started with the side story, where you power up and can use it until the end.

7: Japan Otaku Reviews25/06/14(Sat)18:37

>>5I feel like I could make it to the fourth round or even the end, but was that not the case?

11: Japan Otaku Reviews25/06/14(Sat)18:38

>>7If you can obtain a beginner-level item, it has performance equivalent to being fired.

17: Japan Otaku Reviews25/06/14(Sat)18:41

>>7I think the power of the High Mega Launcher is strong enough to be comparable to a funnel, so it can be used.

41: Japan Otaku Reviews25/06/14(Sat)18:56

>>5Does using a watermelon bar make you that much stronger?
I thought it would be weak since it’s close-range anyway.

6: Japan Otaku Reviews25/06/14(Sat)18:36

Making combo techniques one of the weapons was a groundbreaking invention.

8: Japan Otaku Reviews25/06/14(Sat)18:37Yeahx9

But I love the early period when I’m desperately managing with weak units and then Z comes in and it’s like, “Wow, they’re strong!”

10: Japan Otaku Reviews25/06/14(Sat)18:38

Recently, I am concerned about the weakness of the Hi-Mega, perhaps due to the increase in big moves.

12: Japan Otaku Reviews25/06/14(Sat)18:40

If the Charge Attack and Hyper Beam Saber had been implemented during the Winky era, what kind of visuals would that have created?

16: Japan Otaku Reviews25/06/14(Sat)18:41

>>12It seems like it will feel similar to the charges in Eagle Fighter and such.

18: Japan Otaku Reviews25/06/14(Sat)18:42

>>12

13: Japan Otaku Reviews25/06/14(Sat)18:40Yeahx1

The fuel efficiency of the F91 in the 4th generation is…

14: Japan Otaku Reviews25/06/14(Sat)18:40

The transition of main units like Rigazee → Z/Hyakushiki → ZZ/F91/ν.

15: Japan Otaku Reviews25/06/14(Sat)18:40

Since I started with the PS remake, I have never played the original game’s balance, so I can’t speak about the secondary and tertiary EX. I’m sorry.
I was dropped to the second team with an F~F completion!

19: Japan Otaku Reviews25/06/14(Sat)18:42

Are there quite a few works where Rosamia can be killed?

28: Japan Otaku Reviews25/06/14(Sat)18:45

>>19Way of speaking!

20: Japan Otaku Reviews25/06/14(Sat)18:43Yeahx1

Basically, I feel like the attack power of the Hi-Mega was definitely higher than that of the funnels during the Winky era.

21: Japan Otaku Reviews25/06/14(Sat)18:43Yeahx1

I didn’t know that using the α weapon increases pilot abilities, so I thought it was weak.

33: Japan Otaku Reviews25/06/14(Sat)18:46

>>21What is that…?

36: Japan Otaku Reviews25/06/14(Sat)18:51

>>33Every time you use martial arts or shooting weapons, points accumulate and your status increases.

38: Japan Otaku Reviews25/06/14(Sat)18:52

>>33It seems like there is a system where using melee weapons increases your melee status separately from leveling up.
One defeat in an attack increases by 5 points, and at 20, the value increases by 1.
The issue that troubles me is when a conveniently usable weapon and a special move have different attributes.
Well, those who are troubled by that are fundamentally just broken things that are so unreliable they fall within that margin of error.

39: Japan Otaku Reviews25/06/14(Sat)18:54Yeahx5

>>38Even if the martial arts improve, I somehow don’t want to use the chakram shooter.

43: Japan Otaku Reviews25/06/14(Sat)18:57

>>39Type 2 is firing the Maxiblasters…

23: Japan Otaku Reviews25/06/14(Sat)18:43

The fourth generation was a complete inferior version of the beginner, but in F, the transformation and high mega make quite an effort.
In a DC route where the available MS is incredibly limited, it might still be possible to use it until the end.
The limit reaction is bright red, but…

24: Japan Otaku Reviews25/06/14(Sat)18:43

In the second form, for some reason, it can use mega particle cannons, which is very convenient.

25: Japan Otaku Reviews25/06/14(Sat)18:44

I feel like F91 is in a class of its own because of EX.

26: Japan Otaku Reviews25/06/14(Sat)18:44

In the fourth phase, it seems that the beginner version can be obtained through a hidden route at the final stage.

27: Japan Otaku Reviews25/06/14(Sat)18:44

If DC exists, it would be easier to create a story with the Titans around.
It’s bad that when you’re not around, it suddenly becomes difficult to create a conversation.

29: Japan Otaku Reviews25/06/14(Sat)18:45

When I was a child during the 4th series, I felt that this guy, who could shoot down Aura Battlers one after another with a single hit, was just incredibly strong.
It might just be that the Aura Battler was too annoying.

30: Japan Otaku Reviews25/06/14(Sat)18:45

If you recreate Z, you have to use Amuro’s face graphic for Z!

31: Japan Otaku Reviews25/06/14(Sat)18:45

The Titans of V had a unique position.

32: Japan Otaku Reviews25/06/14(Sat)18:46Yeahx2

Speaking of which, doesn’t the second season start abruptly with Camille’s rescue?

34: Japan Otaku Reviews25/06/14(Sat)18:48

In recent years, MS itself has been lacking in strength.
I feel like the period when they held a pivotal position in the middle of the Winky era seemed relatively brighter.

35: Japan Otaku Reviews25/06/14(Sat)18:51

I feel like Zeta has been able to fight until the end from around Z.

37: Japan Otaku Reviews25/06/14(Sat)18:52

The BGM mobile suit battle arrangement is nice, isn’t it…?
In the main story, it may only be shown up to the middle, so Super Robot Wars might leave a stronger impression.

40: Japan Otaku Reviews25/06/14(Sat)18:55

Turn the biosensor into Magic Power and increase Camille’s AB damage by 1.3 times.

42: Japan Otaku Reviews25/06/14(Sat)18:56

It’s inevitable, but it’s kind of painful that the Wave Rider Charge has become the strongest technique!

45: Japan Otaku Reviews25/06/14(Sat)18:58Yeahx2

>>42It’s unfortunate for everyone who gets called every time.

44: Japan Otaku Reviews25/06/14(Sat)18:57

The growth system in α was an element that you could completely ignore if you were just playing normally.
An example of playing normally includes aspects like game difficulty, route branching, collecting ally characters, and filling out the encyclopedia.

49: Japan Otaku Reviews25/06/14(Sat)18:59

>>44After all, it’s inflating like crazy anyway.

57: Japan Otaku Reviews25/06/14(Sat)19:00

>>44It’s not that we couldn’t win, but as we approached the end, the gap became more noticeable and it was unpleasant…

46: Japan Otaku Reviews25/06/14(Sat)18:58

Even though things like ex and 4th gen are still strong, the impression of their weaker times is too strong.

47: Japan Otaku Reviews25/06/14(Sat)18:58

Is Camille in Super Robot Wars more of a strong character?

52: Japan Otaku Reviews25/06/14(Sat)19:00

>>47I feel like it’s not that there were works that were extremely weak.
If I had to say, it’s questionable whether it’s worth using it to push aside the old-fashioned types in IMPACT.

48: Japan Otaku Reviews25/06/14(Sat)18:58

I feel like my main specs increased when I remember the watermelon bar from the side story.

50: Japan Otaku Reviews25/06/14(Sat)18:59

While the watermelon bar continues to exist as a special move,
When the limiter was released in alpha, the Kamikaze reappeared in alpha 3, and the YF-21 was already told not to do that.

51: Japan Otaku Reviews25/06/14(Sat)18:59

Beam Confused! It seems unreasonable to treat it as a weapon.

55: Japan Otaku Reviews25/06/14(Sat)19:00

>>51Then!

53: Japan Otaku Reviews25/06/14(Sat)19:00

Z Gundam was just a convenient machine when there were no MS (Mobile Suits) around.
Even if I’ve heard that I’m getting stronger in the α spin-off, I feel like I have no intention to get stronger, and I wonder when we will actually regroup.

56: Japan Otaku Reviews25/06/14(Sat)19:00

Because of the New Testament, it feels like I can keep firing off watermelon bars compared to the limiter release…

79: Japan Otaku Reviews25/06/14(Sat)19:05

>>56Well, this technique itself is cool and every work has a lot of effort put into it, but it makes me feel like, “Isn’t it good that it has nothing to do with the Z Gundam’s weapons or anything?!” … but I’ll use it anyway.
With a hyper beam saber, I don’t really feel that way…

89: Japan Otaku Reviews25/06/14(Sat)19:08

>>79It looks flashy, but it’s just hitting with the shield after all…

58: Japan Otaku Reviews25/06/14(Sat)19:00

In the case of α, there are too many issues with the system, such as strange fluctuations in skill levels, excessively numerous branches, hidden elements related to them, and broken lover points due to bugs.

59: Japan Otaku Reviews25/06/14(Sat)19:00Yeahx4

If it’s F, someone who can make a living just with the High Mega Launcher.
F completion is really tough.

60: Japan Otaku Reviews25/06/14(Sat)19:01

The impact of Camille is neither to be avoided, nor endured, nor relied upon.
The only ones I can rely on in NT are Amuro and Quattro.

66: Japan Otaku Reviews25/06/14(Sat)19:02

>>60I forgot the name, but was the character that was like Seabook who piloted the F91 a bad character?
I remember being taken care of by that guy and Shiro Amada.

72: Japan Otaku Reviews25/06/14(Sat)19:04

>>66Sheebuk needs to be taken care of, but he’s an incredibly strong character.
You were supposed to be the only pilot capable of cutting down at level 10.
But when asked if it’s worth going that far to use it, I guess it’s fine with other characters too!

74: Japan Otaku Reviews25/06/14(Sat)19:04

>>66Newtypes don’t have defensive skills, you know…

61: Japan Otaku Reviews25/06/14(Sat)19:01

I was surprised that a strengthening event came in the α side story… The BGM changes too.

62: Japan Otaku Reviews25/06/14(Sat)19:02

Conversely, what I want to know is how Z Gundam is treated in the recent Super Robot Wars?
I’m able to participate because the thread image is from a long time ago, but I haven’t really been able to play Super Robot Wars at all.
I’ll leave it up to the anonymous responder to decide how recent “recent” is…

85: Japan Otaku Reviews25/06/14(Sat)19:08Yeahx1

>>62In the Z series, it’s pretty strong, but because it continued to be reused afterwards, it has a lot of weapons.
Having a lot of weapons means that it will feel like going down the ladder of numbers from the strongest weapon, so there will be a lot of weaker weapons lined up.
So, the Z, which is the strongest weapon, only appears when the bio-sensor is activated, so you end up using weaker weapons regularly, but since there are so many of them, they’re actually quite weak.
Since the High Mega can’t shoot after moving, I have to use rifles or sabers, but they’re really weak, and those with fewer recent weapons have such low numbers that even the lower-tier standard weapons can be used normally, so the disparity is really bad.
It became somewhat stronger because it was newly updated at 30, but now the Universal Century Gundams are mostly at the bottom, so well…

63: Japan Otaku Reviews25/06/14(Sat)19:02

I don’t really get it, but Camille from Impact was way more successful than the numbers suggest.
Even with the same single-digit hit rate, Amuro avoids while Kamille hits almost every time; it’s incredibly impressive.
While playing, I thought, “Why does Kamille get hit so much?” because he got hit incredibly often.

64: Japan Otaku Reviews25/06/14(Sat)19:02

Recent Super Robot Wars is grateful for easily added weapons and boosted initial entry units’ specs and firepower.

76: Japan Otaku Reviews25/06/14(Sat)19:04

>>64The ability gets boosted to about the position of the main character before the middle stage, right?

65: Japan Otaku Reviews25/06/14(Sat)19:02

Camille thinks that the Ace Bonus, which is fixed at an increased 20% for counterattacks, isn’t really that strong.

70: Japan Otaku Reviews25/06/14(Sat)19:03

>>65It’s not a game where you can wipe out the enemy with counterattacks lately.

67: Japan Otaku Reviews25/06/14(Sat)19:02

F wondered if it was okay to spend money on this guy… while cautiously spending money.
In the end, I spent money on Z and Rigazee.

68: Japan Otaku Reviews25/06/14(Sat)19:03

In the end, it’s not that significant, but it has been a fairly long time since I joined, so it’s a fourth-generation kind of position that I’m grateful for.

69: Japan Otaku Reviews25/06/14(Sat)19:03

The final chapter is more usable until the end than the 3D and EX where beams get reflected a lot.
When inflation occurs, the enemy’s anti-beam becomes useless.

71: Japan Otaku Reviews25/06/14(Sat)19:03

Recently, it has the image of being firepower-based.

73: Japan Otaku Reviews25/06/14(Sat)19:04

The sense of breathlessness in the final chapter is amazing, isn’t it, Z?
Yet, just when I’ve forgotten, I’m forced to go out again.

75: Japan Otaku Reviews25/06/14(Sat)19:04Yeahx3

I think that in recent years, bio-sensors have become enhanced abilities, and it’s definitely a top-tier Gundam.
The problem isn’t about Z specifically, but rather the lack of combination attacks that affects the entire Gundam series, leading to a lack of decisive power in the late game.

77: Japan Otaku Reviews25/06/14(Sat)19:05

I was only leveling up Z in something like Super Robot Wars EX, and then I got stuck because my beam got absorbed.

78: Japan Otaku Reviews25/06/14(Sat)19:05

>>77It was something that would have been understandable if we had done it a third time…

94: Japan Otaku Reviews25/06/14(Sat)19:09Yeahx4

>>78My first Super Robot Wars was EX! This is the result of my desperate efforts!

132: Japan Otaku Reviews25/06/14(Sat)19:19

>>94Nameless Nagi…

80: Japan Otaku Reviews25/06/14(Sat)19:06

So just put on the Engage Suika Bar Sword and those cheesy claws.

81: Japan Otaku Reviews25/06/14(Sat)19:06

The addition of the WR Assault in the α side story was not just the addition of the assault, but also an improvement in the performance of the unit.
Above all, I’m happy that “Love to the Water Planet” is the background music.

84: Japan Otaku Reviews25/06/14(Sat)19:07

>>81I have to make sure Fou doesn’t die, right?

90: Japan Otaku Reviews25/06/14(Sat)19:08

>>84I feel like it was Rozamia.
Fou is living in the route even in Nilfgaard, and it seems he didn’t appear in the side story.

82: Japan Otaku Reviews25/06/14(Sat)19:07

Even if I feel lacking in power with F completed, if I look at the overall picture, the sides that have deployed are more numerous, so I think it would be easier to upgrade quickly.

83: Japan Otaku Reviews25/06/14(Sat)19:07

I didn’t like Z, but I really liked the one that attacked while riding the Wave Rider from Mark 2.
I feel like I only saw it in one work!

86: Japan Otaku Reviews25/06/14(Sat)19:08

>>83Flying Armor!
Is it just the first Super Robot Wars Z that was impressive in the new theater version 1?

87: Japan Otaku Reviews25/06/14(Sat)19:08

Zeta is just there, and Camille is becoming like an old nuisance who only complains.

88: Japan Otaku Reviews25/06/14(Sat)19:08

“When the wave rider charges at 30, the line ‘I’ll do it! I’m alive!’ is really awesome.”

96: Japan Otaku Reviews25/06/14(Sat)19:10

>>88Thank you everyone for making it very nice in the end…

91: Japan Otaku Reviews25/06/14(Sat)19:08

If CS users allow a frenzy like DD or Eternal, the strongest moves will become even more flashy.

92: Japan Otaku Reviews25/06/14(Sat)19:08

The Z Gundam itself can transform and has weapons suitable for both close and long-range combat, making it very impressive.

93: Japan Otaku Reviews25/06/14(Sat)19:09

Even in MA state, let them charge in.

97: Japan Otaku Reviews25/06/14(Sat)19:10

>>93I feel like there was such a work, but it might have been in G Generation.

113: Japan Otaku Reviews25/06/14(Sat)19:14

>>93It’s Nilfa and Salfa.
It’s just that it can only be done with MA, so I want them to allow me to use it with MS too!

95: Japan Otaku Reviews25/06/14(Sat)19:10Yeahx2

In the latter part of the original story, Zeta Gundam was too strong and exhibited incomprehensible behavior.
Without any explanation, it activated the beam barrier, and then it releases a thick beam saber like the Shining Gundam’s beam sword.

98: Japan Otaku Reviews25/06/14(Sat)19:10

It’s because it’s a Super Robot Wars thing, but it’s really weird that something as old as Z is being treated like a top-tier product.

102: Japan Otaku Reviews25/06/14(Sat)19:12

>>98Well, even in the time of Char’s Counterattack, Amuro is asking for a Zeta, so it’s probably not that weak, right?

99: Japan Otaku Reviews25/06/14(Sat)19:11

In the past, the terrain suitability functioned, so the Z Gundam, which could fly, had that as a strong advantage, but now, well…

100: Japan Otaku Reviews25/06/14(Sat)19:11

If we could just do a combined attack…

105: Japan Otaku Reviews25/06/14(Sat)19:12

>>100In the mobile device series, there was something like the Double Mega Launcher.

107: Japan Otaku Reviews25/06/14(Sat)19:13

>>105The current staff doesn’t like Double Zeta, so there’s no helping it.

101: Japan Otaku Reviews25/06/14(Sat)19:11

It seems like they might overlap in position since they both have ultra-high-power long-range weapons and can transform to fly, but which one is stronger when they both participate at the same time?

110: Japan Otaku Reviews25/06/14(Sat)19:13

>>101The Wing Zero, which can transform and fly, hardly ever participates in battles.

112: Japan Otaku Reviews25/06/14(Sat)19:13

>>101It seems that wings with map weapons are often prioritized.
Map weapons are indeed powerful…

122: Japan Otaku Reviews25/06/14(Sat)19:15

>>101It depends on the work, but since W pilots do not have Newtype abilities, there may be some differences in that regard.

103: Japan Otaku Reviews25/06/14(Sat)19:12

It is rare for a Super Robot Wars to have “Water’s Star” as background music.

108: Japan Otaku Reviews25/06/14(Sat)19:13

>>103Are you saying that Super Robo A was rare?
Certainly. The translation is: “Indeed.”
I see…

119: Japan Otaku Reviews25/06/14(Sat)19:15Yeahx1

>>108In the interview at the time of the AP release, I saw comments like “Since you are core fans, the BGM of that machine has changed, right?” and I thought (Z, huh…).

104: Japan Otaku Reviews25/06/14(Sat)19:12

Sorry, for me, Camille’s beloved machine is the mass-produced Nu.

106: Japan Otaku Reviews25/06/14(Sat)19:13

In recent years, Faa has become easier to be a regular because its mental command is more convenient than Camille’s.

109: Japan Otaku Reviews25/06/14(Sat)19:13

The high mega launcher becomes unusable during transformation, and there are often times when the transformation completely loses its meaning.

115: Japan Otaku Reviews25/06/14(Sat)19:14

>>109I’ll erase the deformation with Y and raise the mobility instead! It seems like the strengths of the variable fighter will finally be expressed…

120: Japan Otaku Reviews25/06/14(Sat)19:15

>>109There was a time when being able to fly and having increased mobility held value.
I hardly pay attention to the terrain anymore.

128: Japan Otaku Reviews25/06/14(Sat)19:18

>>109I usually pull out the High Mega Launcher out of nowhere, so I feel like I don’t really care.
It’s so damn annoying.

111: Japan Otaku Reviews25/06/14(Sat)19:13Yeahx1

Isn’t it just a role that only exists to make complaints when paired with Char?

114: Japan Otaku Reviews25/06/14(Sat)19:14Yeahx1

>>111If you don’t have any attachment, that’s how it is with Super Robot Wars.

116: Japan Otaku Reviews25/06/14(Sat)19:14

>>111Zeta Gundam is that kind of work… besides the fact that the character has connections with both Amuro and Char.
There aren’t many points that absolutely require Camille.

117: Japan Otaku Reviews25/06/14(Sat)19:14

If I show a wing that’s not EW, you guys better join up quickly! I have to do this, so there’s not much chance for me to show up, right?

127: Japan Otaku Reviews25/06/14(Sat)19:17

>>117Although it is often used as a joke, the fact that the Gundam characters all gather in the final part of the main story is quite impressive.
Even so, it’s a kind one for a faithful adaptation of the original work, F is complete.

130: Japan Otaku Reviews25/06/14(Sat)19:18

>>117Those guys don’t really suit the situation of properly launching from the mothership.
It was already being done in the latter part of the original work.

118: Japan Otaku Reviews25/06/14(Sat)19:15

The Third Z has been taken care of by the Zero Custom and the Strike Freedom.

121: Japan Otaku Reviews25/06/14(Sat)19:15

Basically, only Fou is alive and Rozamia is dead.
Recently, both are dead…
Since it’s Super Robot Wars, please let me survive and use it!

123: Japan Otaku Reviews25/06/14(Sat)19:15

Wing Zero has an image of being difficult to maneuver.
Also, there are times when the fuel efficiency is terrible.

124: Japan Otaku Reviews25/06/14(Sat)19:16

Is the watermelon bar from the side story?

125: Japan Otaku Reviews25/06/14(Sat)19:16

The hyper beam saber looks rather plain compared to its name.

126: Japan Otaku Reviews25/06/14(Sat)19:16

These days, terrain only shows whether it’s water or not.

129: Japan Otaku Reviews25/06/14(Sat)19:18

During the Winky era, Camille generally acted twice at the fastest, so I was working hard with that.

131: Japan Otaku Reviews25/06/14(Sat)19:18Yeahx1

I think it’s correct to say that F’s Z is weak, not because it’s weak in itself, but because Camille is extremely skilled, so it can’t fully showcase its greatness in Z.
The limit red system is exacerbating things around here.

134: Japan Otaku Reviews25/06/14(Sat)19:22

>>131That said, there are plenty of main-character-level NTs, so some people may get overshadowed.
There may also be people who want to release Pulse and Pulse 2.

148: Japan Otaku Reviews25/06/14(Sat)19:29

>>134Despite going through great trouble to recruit Lady Haman, I can’t even use the Qubeley.
The funnel-equipped Sazabi and the red Yakt being limited to different routes, huh…

133: Japan Otaku Reviews25/06/14(Sat)19:21

Rather, I only have the impression that during the Winky era, Zeta was taken by someone else and in the later stages, it was just spreading map weapons with mass-produced ν Gundams.

141: Japan Otaku Reviews25/06/14(Sat)19:24

>>133Isn’t that more of a Winky era or the image of F complete on its own?

135: Japan Otaku Reviews25/06/14(Sat)19:22

Speaking of W, have there been any other doctors besides Doctor J, Tsubarov, and Howard in Super Robot Wars?
Professor G, Doctor S, Mr. Q, and one more person, the bald guy from Go Hi.

139: Japan Otaku Reviews25/06/14(Sat)19:24

>>135Everyone participated in the second Z.

136: Japan Otaku Reviews25/06/14(Sat)19:23

Even with only the F finish, having a high-firepower MS that can fly gives an advantage.
Since the latter half is mostly about the space map, its advantages disappear and it ultimately ends up in storage.

137: Japan Otaku Reviews25/06/14(Sat)19:23Yeahx1

Even if I get a powerful technique, it’s already difficult to use because the regular and strongest techniques are divided into shooting and melee.

143: Japan Otaku Reviews25/06/14(Sat)19:25

>>137Basically, the Wave Rider charge is a melee attack followed by firing the Hyper Mega Launcher, isn’t it?

138: Japan Otaku Reviews25/06/14(Sat)19:23

Amuro, Camille, Quattro, Judau, and Shuu are all incredibly powerful for sure.
From midway, it feels like there are an abundance of high-performance MS…

142: Japan Otaku Reviews25/06/14(Sat)19:25Yeahx1

>>138By the time funnel-equipped mobile suits start to become common, it feels like we are already in the final stages.
Besides the ZZ and F91, I’ll mostly switch cars.

140: Japan Otaku Reviews25/06/14(Sat)19:24

Isn’t it a bit weird that Pull or Pull 2 have luck?
I think so, but compared to Marida, I am fortunate…

144: Japan Otaku Reviews25/06/14(Sat)19:26

Even if the F-class Z is modified, it has sufficient performance to not have any issues until the end.
It’s only natural that a beginner like Tonton would be like that.

145: Japan Otaku Reviews25/06/14(Sat)19:27Yeahx1

Since it has been around from the past until now, I might not need to use it this time…

146: Japan Otaku Reviews25/06/14(Sat)19:28

Z doesn’t play the theme song, does it?

164: Japan Otaku Reviews25/06/14(Sat)19:40

>>146I wonder why they stubbornly didn’t use GACKT’s song even in the movie version.

147: Japan Otaku Reviews25/06/14(Sat)19:29

It’s fine with Rize!

149: Japan Otaku Reviews25/06/14(Sat)19:30

What is up with the lawless performance of the FA-100 Type Recon that came from MSV? F Finished.

150: Japan Otaku Reviews25/06/14(Sat)19:30

Isn’t the FA-XX improved version usually pretty strong when it appears in Super Robot Wars?

152: Japan Otaku Reviews25/06/14(Sat)19:31

>>150What the hell are you, Exploding Bolt?

157: Japan Otaku Reviews25/06/14(Sat)19:33

>>150When it just came out the other day, it wasn’t like that at all.

151: Japan Otaku Reviews25/06/14(Sat)19:31

At level 30, the strongest move has a decent range after moving, and I don’t recall any particular shortcomings in performance…
I don’t know about the highest difficulty, though.

153: Japan Otaku Reviews25/06/14(Sat)19:32

F complete Z has a movement limit of 100 and a maximum of 350. Beginner G has a movement limit of 110 and a maximum of 400, so the difference in limits is too large to call it even…

158: Japan Otaku Reviews25/06/14(Sat)19:34

>>153For now, it seems that Z has reached a limit of around 500, so it feels like it’s a number that can be achieved.
Most people are probably at stage 5 modifications at point F.
Well, it’s good for beginners, yes…

161: Japan Otaku Reviews25/06/14(Sat)19:37

>>153Even without completely modifying the mobility, all five levels can turn completely red.
They were fighting over magnet coating and psycho frame.

154: Japan Otaku Reviews25/06/14(Sat)19:32

I want Z and ZZ to be original successors created for Super Robot Wars, rather than additional equipment…

156: Japan Otaku Reviews25/06/14(Sat)19:33

>>154Shall we bathe in Getter Rays…?

159: Japan Otaku Reviews25/06/14(Sat)19:35

>>154To Z-Kaiser and Emperor ZZ…

160: Japan Otaku Reviews25/06/14(Sat)19:37

>>159It seems like an enemy from GaoGaiGar.

155: Japan Otaku Reviews25/06/14(Sat)19:32

While others tend to focus ruthlessly on usability and become solely shooting attribute-oriented, it is often divided faithfully.

163: Japan Otaku Reviews25/06/14(Sat)19:39

After building the model, I displayed it in a Winky-era pose, but the way it looked in the thread’s image was kind of lame, so I ended up going with a normal pose…

165: Japan Otaku Reviews25/06/14(Sat)19:41

It’s quite a strange pose.
It’s not as much as Mark II, but…

166: Japan Otaku Reviews25/06/14(Sat)19:42

I don’t remember using Zeta at level 30.

167: Japan Otaku Reviews25/06/14(Sat)19:42

I understand that Neil Sedaka must find it quite bothersome.
It’s strange that there was no Metamorphoze either.

168: Japan Otaku Reviews25/06/14(Sat)19:49

In the latter half of the Z series, around V, I felt that there wasn’t enough distinction in the performance between the hyper saber and charging attack, and I wish there was more reason to differentiate their use.
In that regard, I quite like how the 30 has become incredibly heavy and strong in its assault.

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