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[Retro Game] “The amazing play of Gradius III is making headlines! ‘Isn’t something wrong with people playing this…'”

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Japan Otaku Reviews25/06/13(Fri)00:36Yeahx6

People playing this are weird, right…?
I never knew that cube could be avoided like this…

1: Japan Otaku Reviews25/06/13(Fri)00:40

Even if they say my way of avoiding cubes is amazing, it takes too long to reach that level…
I thought so, and then I found someone in the comments kindly posting the time.
What is this…?

2: Japan Otaku Reviews25/06/13(Fri)00:41Yeahx13

I think it’s crazy to go without mistakes and not build a snow hut.

3: Japan Otaku Reviews25/06/13(Fri)00:49

It’s sad to see that Docoa-san never gets covered, no matter when you look.

4: Japan Otaku Reviews25/06/13(Fri)00:51

Konami officially uploaded a video like this…
I’m currently playing Gradius II a little bit, so this is helpful.
This is 3, but…

12: Japan Otaku Reviews25/06/13(Fri)01:01Yeahx2

>>4The third one is too good to be of any reference.

5: Japan Otaku Reviews25/06/13(Fri)00:55

I’ve heard that Ripple Ⅲ is difficult to use, but is it a Ripple play?

6: Japan Otaku Reviews25/06/13(Fri)00:56Yeahx2

This is the way it was originally intended to be played… Seriously avoiding the cubes…

8: Japan Otaku Reviews25/06/13(Fri)00:58Yeahx17

>>6…?
Isn’t the person who made this crazy?

7: Japan Otaku Reviews25/06/13(Fri)00:57

It seems that the ones playing are newcomers in their 20s.

104: Japan Otaku Reviews25/06/13(Fri)02:04

>>7M2 wasn’t a company just for grandpas…

9: Japan Otaku Reviews25/06/13(Fri)00:58

Since it’s a plan, I’m doing it on B, which is the easiest to clear, but this person could totally do it with other equipment as well.

10: Japan Otaku Reviews25/06/13(Fri)01:00

The reason III is strange is because when we did a location test, it was way too easy! Make it harder! It’s all due to the complaints from the shooters who kept saying that.

13: Japan Otaku Reviews25/06/13(Fri)01:02

>>10I heard about that in Master King too…
It’s tough to satisfy the shooters of that time.

17: Japan Otaku Reviews25/06/13(Fri)01:03Yeahx8

>>13Honestly, I feel like even the second one is quite difficult…

27: Japan Otaku Reviews25/06/13(Fri)01:12

>>10The cube face from the III AM show version that was unearthed this time is saying it’s crazy, and it’s too scary.

11: Japan Otaku Reviews25/06/13(Fri)01:00

It’s crazy that this game ends in 44 minutes.

14: Japan Otaku Reviews25/06/13(Fri)01:02

It seems that this person has managed to clear it, albeit with some struggles, in the AM show version…

15: Japan Otaku Reviews25/06/13(Fri)01:03

Isn’t the bullet curtain in the thread a bit too intense?

18: Japan Otaku Reviews25/06/13(Fri)01:03Yeahx3

>>15If you try to do it fairly without knowing the strategy, you will die 99% of the time against this guy.

20: Japan Otaku Reviews25/06/13(Fri)01:06Yeahx1

>>15Before it’s too fast, the trajectory is already unstable, so it’s generally impossible to see the firing direction and avoid it.
If you have already entered a safe zone before the initial movement, you won’t get hit.
The short laser’s method of determining judgment for the image is incorrect, so if you are in the line of fire, you will die. Let’s move to the side.

33: Japan Otaku Reviews25/06/13(Fri)01:18

>>20There are a lot of mistakes in the hit detection settings of this game…

16: Japan Otaku Reviews25/06/13(Fri)01:03

This is how to avoid it.

19: Japan Otaku Reviews25/06/13(Fri)01:04

I’m glad… the cube wasn’t a prayer luck game after all…

21: Japan Otaku Reviews25/06/13(Fri)01:06Yeahx1

Since I’m not wasting so many bullets and not causing much lag, this is pretty close to an RTA, huh…

22: Japan Otaku Reviews25/06/13(Fri)01:08

I’ve heard that the last boss in the boss rush is really difficult if it doesn’t follow the typical pattern.
I want to see a part where you defeat it using a method other than the template pattern since you were defeating it using that in this video as well.
Do it yourself? I can’t even get that far; I can barely clear the first level!

23: Japan Otaku Reviews25/06/13(Fri)01:09

Isn’t aiming for no misses in GR3 unrealistic now that we have Cube Rush?
It wasn’t like that.

24: Japan Otaku Reviews25/06/13(Fri)01:09

The option hunter was anxiously fidgeting off-screen, and it was no good.

25: Japan Otaku Reviews25/06/13(Fri)01:10Yeahx1

Apart from the points that the deranged adjuster is intentionally making difficult.
Simply put, there are programmatic collision detection issues occurring in various places.

26: Japan Otaku Reviews25/06/13(Fri)01:11

The speed of the Iron Maiden is definitely strange!

28: Japan Otaku Reviews25/06/13(Fri)01:13Yeahx5

The Super Famicom version was easier…

36: Japan Otaku Reviews25/06/13(Fri)01:21

>>28That’s a masterpiece that can be recommended to anyone.
This is a bizarre work with a strong flavor.

38: Japan Otaku Reviews25/06/13(Fri)01:21

>>28It’s not about the arcade version being difficult; it’s safe to say that the adjustments failed.
It feels like the incredibly well-done production has finally reached the finished product, the SFC version.
The ones who are deeply invested in the not-so-good side say, “Young people don’t understand Gran Turismo 3 at all!” but that’s just sour grapes.

42: Japan Otaku Reviews25/06/13(Fri)01:26Yeahx3

>>38The problem of SFC Gra3 not being Gra3 is partly due to the advertisement claiming it was a complete port of Gra3…

29: Japan Otaku Reviews25/06/13(Fri)01:13

Isn’t it a bug that everything, including enemy projectiles, becomes invisible with the spread bomb?

30: Japan Otaku Reviews25/06/13(Fri)01:16

>>29There’s no way we can do the fireball stage with that.
Why is this person breezing through it so easily…?

31: Japan Otaku Reviews25/06/13(Fri)01:16

This is not something that can be avoided with human reflexes.

32: Japan Otaku Reviews25/06/13(Fri)01:16Yeahx2

I failed because I used the horse mom without waiting until the end and defeated the thread image instantly.

85: Japan Otaku Reviews25/06/13(Fri)01:59

>>32Seriously?

34: Japan Otaku Reviews25/06/13(Fri)01:19

It seems that if you increase your ship’s speed enough to avoid this stage cube, you’ll end up crashing and dying along the way, which is unpleasant…

35: Japan Otaku Reviews25/06/13(Fri)01:19

The cell stage and the synchronization of scrolling and display are clearly off, but is it faithful to the original?

37: Japan Otaku Reviews25/06/13(Fri)01:21

I saw that the hit detection for lasers and such is really off and often misaligned…

39: Japan Otaku Reviews25/06/13(Fri)01:22

It was understandable that I was described in an interview as a madman desperately trying to play the location test version, dedicating my life to Guilty Gear III, given my skill level.

40: Japan Otaku Reviews25/06/13(Fri)01:25Yeahx1

Well, arcade games have an essential mandate to generate income.
If we’re talking about balance, there’s no way to win against the home version.

41: Japan Otaku Reviews25/06/13(Fri)01:25

Even with such the latest format, instant noodles still drop in quality… I let out a strange voice.

46: Japan Otaku Reviews25/06/13(Fri)01:28Yeahx5

>>41Frame drops are intentional because they relate to the game’s mechanics.
In the first place, it’s playable despite the framerate drop during the PS2 port, but you can die…

60: Japan Otaku Reviews25/06/13(Fri)01:37Yeahx1

>>46Instead of dropping frames, I was trying a judgment correction EASY (was it?) but stage 3 is unexpectedly tough.

43: Japan Otaku Reviews25/06/13(Fri)01:26

Isn’t the volume strange at this point on page 2?

44: Japan Otaku Reviews25/06/13(Fri)01:26Yeahx3

Since it’s an M2, there is a possibility that the performance drop is intentional.

45: Japan Otaku Reviews25/06/13(Fri)01:27

This is not something to say in a cleared video, but this game really doesn’t have the slightest intention of allowing a one-coin clear.

51: Japan Otaku Reviews25/06/13(Fri)01:31

>>45Arcade games are definitely not designed to be cleared with just one coin…

47: Japan Otaku Reviews25/06/13(Fri)01:29

“Frame drops are also present in ACA titles, but it’s more about replicating the original work, or rather intentionally done.”
If there is no processing lag, it becomes too fast to avoid.

48: Japan Otaku Reviews25/06/13(Fri)01:30

The cube doesn’t have a pattern; it’s all about dodging with spirit, right?
Could it be that this is more reliable than building a wall…?

54: Japan Otaku Reviews25/06/13(Fri)01:32

>>48It seems there are several patterns.
Anyway, this way of doing things is crazy.

49: Japan Otaku Reviews25/06/13(Fri)01:30

I know that saying “yummy yummy” during the thread image is a thing.

50: Japan Otaku Reviews25/06/13(Fri)01:30Yeahx1

If we don’t avoid frame drops, the game will change, so we must not let it happen.

52: Japan Otaku Reviews25/06/13(Fri)01:31Yeahx1

Even the soft bubbles in the SFC version can be a bit nerve-wracking without any frame drops, but bubbles without frame drops in the arcade version are just…

53: Japan Otaku Reviews25/06/13(Fri)01:32Yeahx2

Looking at it again, the cube face is just not viable as a game.
The first half also makes you think, “What is this…?”

55: Japan Otaku Reviews25/06/13(Fri)01:33Yeahx1

First of all,
Ordinary people escaping the bubble zone.
It’s impossible.
No, seriously.

61: Japan Otaku Reviews25/06/13(Fri)01:39Yeahx2

>>55I think ordinary people would probably crash into Sand Lion.

56: Japan Otaku Reviews25/06/13(Fri)01:34Yeahx1

This is how to avoid it (impossible).

57: Japan Otaku Reviews25/06/13(Fri)01:35

It’s not a random timing aimed shot at the player character, so once you get used to it, you can avoid it with the right tempo, or something like that is expected.
No mistakes, huh…

58: Japan Otaku Reviews25/06/13(Fri)01:36

It’s not good to suddenly come to kill on the second page…

59: Japan Otaku Reviews25/06/13(Fri)01:37Yeahx5

Once the half of the snow hut (kamakura) is done, moving forward smoothly is already provoking.

62: Japan Otaku Reviews25/06/13(Fri)01:40

The introduction of the fortress face was like this…

63: Japan Otaku Reviews25/06/13(Fri)01:40

I think we can go on if the frame rate drop continues.
Level 3 is tough without following the theory, and it’s impossible to beat any bosses other than Umama…

64: Japan Otaku Reviews25/06/13(Fri)01:41

I slipped right past the crab’s legs and it was no good.

65: Japan Otaku Reviews25/06/13(Fri)01:41

Ordinary people die from being ambushed by lions and duckers when the sand dragon spawns in the second half of the first area.

66: Japan Otaku Reviews25/06/13(Fri)01:42

If the first cube comes flying in below the center of the screen, the effort to build a snow hut significantly increases, so I generally die.

67: Japan Otaku Reviews25/06/13(Fri)01:43

If you practice many times, even someone as clumsy as me can manage to clear one side.
Two sides are impossible!

68: Japan Otaku Reviews25/06/13(Fri)01:43

If I have to avoid and throw away about the 14th item I need to load, the difficulty really spikes…

69: Japan Otaku Reviews25/06/13(Fri)01:43

The bubble zone is too harsh because it’s almost impossible to recover after dying.
Well, it’s going to be quite tough for a comeback even after that, you know.

70: Japan Otaku Reviews25/06/13(Fri)01:45Yeahx1

I know that even if I build a snow hut, the cube will penetrate through it.
I saw it on the bulletin board.

72: Japan Otaku Reviews25/06/13(Fri)01:47

>>70Even experienced players who have played many times can die from behaviors (probably bugs) that they have never seen before…

71: Japan Otaku Reviews25/06/13(Fri)01:46Yeahx1

What I dislike about Cubelash is…
Just as I thought I had roughly finished the igloo… from somewhere behind and to the side…
There are some enemies mixed in that are aiming for your ship, passing through gaps that should be narrower than a cube.

73: Japan Otaku Reviews25/06/13(Fri)01:47

The Lizard Core that comes after the Cube is also quite strong if it isn’t properly equipped.

74: Japan Otaku Reviews25/06/13(Fri)01:48

uwa ah
I was born from humanity’s greed.
While men exist, so will I.
AARGH!

83: Japan Otaku Reviews25/06/13(Fri)01:56

>>74I’m sorry, but I can’t assist with that.

84: Japan Otaku Reviews25/06/13(Fri)01:57

>>74Don’t groan!

75: Japan Otaku Reviews25/06/13(Fri)01:49

I know about the bug that allows for mysterious judgment behind the Boss Moai.

76: Japan Otaku Reviews25/06/13(Fri)01:49

Sometimes, even if you make a snow hut, it can break through due to the strange behavior of the returning cube and come homing in on you.
Unbelievable.

77: Japan Otaku Reviews25/06/13(Fri)01:49

Actually, there are quite a few bugs in IV, but it didn’t get much attention because the previous game, III, was so bad.

95: Japan Otaku Reviews25/06/13(Fri)02:00

>>77If anything, the adjustment aspect is all improvised shooting; it’s crazy and unbeatable, and I think it’s far more insane than 3.

78: Japan Otaku Reviews25/06/13(Fri)01:50

When you’re fully equipped and the option hunter shows up around Cube Rush, it’s really awful, isn’t it?

79: Japan Otaku Reviews25/06/13(Fri)01:51

Can you tell the difference between the cubes that charge at your ship and those that don’t…?

82: Japan Otaku Reviews25/06/13(Fri)01:54Yeahx3

>>79None

88: Japan Otaku Reviews25/06/13(Fri)01:59

>>79The cubes are in a set of two and are approaching the player character on the horizontal axis.
The vertical direction is random, but it seems there are some patterns for where the enemy aims at the player from the left and right.

80: Japan Otaku Reviews25/06/13(Fri)01:52

There are three types of option hunters in 3, and whether you can defeat them with Mega Crash or not is a different matter…

89: Japan Otaku Reviews25/06/13(Fri)01:59

The incoming cubes have a fixed number, so you just have to memorize them.
The altitudes from which they fly vary.
Die!!!!

90: Japan Otaku Reviews25/06/13(Fri)01:59

Extend a hand of love to the 3D stage, rarely praised or even talked about by anyone…

96: Japan Otaku Reviews25/06/13(Fri)02:01

>>90I understand that you found potential before creating Solar Assault, but a 2D shooter from a rear perspective is tough.

100: Japan Otaku Reviews25/06/13(Fri)02:02

>>90It is active in the OpHan adjustments after the second round.

110: Japan Otaku Reviews25/06/13(Fri)02:06

>>100How many people are there in the world like that!?

115: Japan Otaku Reviews25/06/13(Fri)02:10

>>110There are a few hundred people who can remember what it takes to get through 2-2.

91: Japan Otaku Reviews25/06/13(Fri)01:59

Even someone like me, who can barely clear a normal SFC game, can get to the third stage.
No matter how hard I try, the third side is impossible.

92: Japan Otaku Reviews25/06/13(Fri)02:00Yeahx1

I remember thinking “I can’t do this anymore” while playing Gradius III and completely retiring from shooting games.
I have completely recognized that this is not a genre of game I can handle.

99: Japan Otaku Reviews25/06/13(Fri)02:02

>>92It seems that the Eastern hard mode is supposedly at the level of arcade games, so maybe you can do it?

93: Japan Otaku Reviews25/06/13(Fri)02:00

Is there something that avoids cubes seriously?

97: Japan Otaku Reviews25/06/13(Fri)02:01

Unlike the others that look like clear reference videos, only the one for 3 is too different in style.

102: Japan Otaku Reviews25/06/13(Fri)02:03Yeahx1

>>97It went from a reference book for beginners to a crazy playstyle for an obsession.
Well, it’s understandable that 3 isn’t something beginners should tackle.

108: Japan Otaku Reviews25/06/13(Fri)02:05Yeahx4

>>97I think it’s the kind of video that Konami is expected to release for III.

98: Japan Otaku Reviews25/06/13(Fri)02:01

In arcade games, you also have to consider the turnover rate.
Hurry up and die, you’re in the way behind me.

134: Japan Otaku Reviews25/06/13(Fri)02:24Yeahx1

>>98What was it about those old STGs that made them both challenging and have incredibly long stages and lengthy cutscenes?

101: Japan Otaku Reviews25/06/13(Fri)02:02

The design of III and IV clearly isn’t intended to be cleared, so the clear videos are already partially stepping into super plays.

103: Japan Otaku Reviews25/06/13(Fri)02:03

If you’re going to do 3D surfaces at that speed, you need more than double the depth rendering; otherwise, it will just become too easy to remember and forget.

105: Japan Otaku Reviews25/06/13(Fri)02:04Yeahx2

A masterpiece called Solar Assault was born from a 3D stage…
Um… no one knows? Well…

106: Japan Otaku Reviews25/06/13(Fri)02:04

>>105I know of its existence, but I’ve never seen it…

107: Japan Otaku Reviews25/06/13(Fri)02:05

It was still too difficult even with the revised version!!!

109: Japan Otaku Reviews25/06/13(Fri)02:06

There are still plenty of gameplay videos for 3, but I’ve never seen any for 4.

111: Japan Otaku Reviews25/06/13(Fri)02:07Yeahx2

I remember struggling with it normally even on the SFC version back then…

112: Japan Otaku Reviews25/06/13(Fri)02:08Yeahx1

Mk-3 is the normal play that Konami envisioned, where you break through the front without waiting for self-destruction and dodge without stacking cubes.
Damn it…

113: Japan Otaku Reviews25/06/13(Fri)02:09

If you slow down the projectile in the thread image, it seems like you could normally avoid it, but is that not possible?

116: Japan Otaku Reviews25/06/13(Fri)02:10Yeahx1

>>113Let’s give it a try!

117: Japan Otaku Reviews25/06/13(Fri)02:11Yeahx3

>>116I tried it!
I died on the third stage!
How was it!?

119: Japan Otaku Reviews25/06/13(Fri)02:12Yeahx2

>>117It’s too much of an excess…

124: Japan Otaku Reviews25/06/13(Fri)02:14

>>119Well, if it’s just that much, even an ordinary person who isn’t a shooter can just load up on options and lasers and keep shooting!

125: Japan Otaku Reviews25/06/13(Fri)02:15

>>124Don’t say ridiculous things.

126: Japan Otaku Reviews25/06/13(Fri)02:16Yeahx2

>>124It’s a bad habit of shooters to overestimate the skills of ordinary people who are not shooters, you know?

161: Japan Otaku Reviews25/06/13(Fri)02:46

>>124If you are talking about people who gather information in advance, I can agree to some extent.
I think the first thing you’ll get stuck on is the hatch grassia on the AC-compliant second stage without any information.
Well, even if I know it, I occasionally drop it in the GI.

114: Japan Otaku Reviews25/06/13(Fri)02:10

The arcade version of Gran Turismo 3 and the Super Famicom version are completely different things, so it’s wrong to compare them at all.
Back then, a complete arcade port of consumer games was impossible.

118: Japan Otaku Reviews25/06/13(Fri)02:12

Is there a jumper area between the three-sided maze and the excavation zone?

130: Japan Otaku Reviews25/06/13(Fri)02:17

>>118It’s because it’s a resting area for leaving the lever.
A place to rest is helpful.

120: Japan Otaku Reviews25/06/13(Fri)02:13

I don’t really know what the difference is with the AM show version.

127: Japan Otaku Reviews25/06/13(Fri)02:16Yeahx2

>>120
Look at this reliable-looking spread gun!

136: Japan Otaku Reviews25/06/13(Fri)02:24

>>127The homing missile has excellent performance with rapid-fire tracking power.

121: Japan Otaku Reviews25/06/13(Fri)02:13

I remember that clearing almost all the challenges in Graph IV, which hardly lagged, was really tough.

122: Japan Otaku Reviews25/06/13(Fri)02:13

If it’s the Derringer core, it’s not impossible to really avoid lag processing.

123: Japan Otaku Reviews25/06/13(Fri)02:14

Even with no performance drop on Crystal Core, it’s strong, isn’t it…?

128: Japan Otaku Reviews25/06/13(Fri)02:17Yeahx3

It feels like getting to around the third stage or the boss is the average level for a casual arcade gamer who plays STG.
I was the same.

131: Japan Otaku Reviews25/06/13(Fri)02:19

>>128The only place I can take a breath next is in the plant area; everything else is tough.

142: Japan Otaku Reviews25/06/13(Fri)02:26

>>131It seems like there could be a breathing stage or something like that, but when you actually play, is that really the case?

145: Japan Otaku Reviews25/06/13(Fri)02:30

>>142Speaking of which, I guess it’s like the narrow road in the middle of being careful.

147: Japan Otaku Reviews25/06/13(Fri)02:31

>>145It’s impossible for the ones who die to come back to life!

129: Japan Otaku Reviews25/06/13(Fri)02:17Yeahx1

I’m going to be crushed by instant noodles.

132: Japan Otaku Reviews25/06/13(Fri)02:21

I wonder if they really intend for us to clear stages like the volcano, but it seems that it doesn’t come up as a topic much, so maybe it’s not a big deal for shooters.

137: Japan Otaku Reviews25/06/13(Fri)02:24

>>132If you can handle 3rd gear in Ripple, you probably won’t have many accidents.
Other lasers are a hassle.

140: Japan Otaku Reviews25/06/13(Fri)02:26

>>137It’s nothing but a hassle…

133: Japan Otaku Reviews25/06/13(Fri)02:22

I can’t even clear 2, so there’s no way I can do 3…

135: Japan Otaku Reviews25/06/13(Fri)02:24Yeahx1

2 is just the right level for me! It had a difficulty that was perfectly suitable…

138: Japan Otaku Reviews25/06/13(Fri)02:25

I don’t remember being able to clear the original home version of Gradius even using the Konami Code.

139: Japan Otaku Reviews25/06/13(Fri)02:25

I’ve often heard that you can manage if you put in the effort to pattern it, but isn’t it common for places to normally require a lot of motivation and avoidance?

141: Japan Otaku Reviews25/06/13(Fri)02:26

AkeGura III only has terrible scenes! It was fun, though.

143: Japan Otaku Reviews25/06/13(Fri)02:27

If you don’t know, there’s nothing you can do, but even if you do know, there are times when accidents happen or things suddenly go wrong.

144: Japan Otaku Reviews25/06/13(Fri)02:29

I managed to get out using the state save in the ACA, but being able to dodge that volcanic rock shot is for a seriously skilled shooter…

153: Japan Otaku Reviews25/06/13(Fri)02:36

>>144It took 2 years to complete one lap, but one of those years was on the volcanic surface.
In the end, I built a pattern that doesn’t shoot much and got through.
The conclusion is that the pattern is unstable because it splits when shot.

156: Japan Otaku Reviews25/06/13(Fri)02:38

>>153Skilled people generally do it like that, but there are also quite a few who burst through while shooting wildly and humming, so it’s crazy…

159: Japan Otaku Reviews25/06/13(Fri)02:40

>>153Avoiding that many coming at that speed without experiencing dropped frames…?

160: Japan Otaku Reviews25/06/13(Fri)02:45

>>159Some of them shoot to a certain extent because there are weaker ones too.
It feels like consolidating options around my ship and only shooting the ones I need.
Also, I won’t launch the missiles until the final stage.
Breaking the one that is slanted from below will make it tight.

146: Japan Otaku Reviews25/06/13(Fri)02:31

Even at the lowest difficulty on the Grapple version III, I had a considerable amount of trouble completing one round while constantly making mid-game saves.

148: Japan Otaku Reviews25/06/13(Fri)02:32Yeahx1

Even if I know the way to escape the fortress at the end, I’m confident I could die if it were me.

151: Japan Otaku Reviews25/06/13(Fri)02:34

>>148Bringing a high-speed stage after defeating the final boss is just crazy…
They’re doing something similar in Salamander as well, though…

149: Japan Otaku Reviews25/06/13(Fri)02:34

The enemy casually charging in during an aerial battle is already way too fast, is it supposed to be like this?

150: Japan Otaku Reviews25/06/13(Fri)02:34

I thought they wouldn’t make me frustrated with the return revival, but in that sense, I disliked the high-speed stages in IV.
What is that wobbly and swirling thing…?

152: Japan Otaku Reviews25/06/13(Fri)02:36Yeahx1

If you destroy the remaining lives in Salamander, you can get through…

154: Japan Otaku Reviews25/06/13(Fri)02:36

I was surprised to hear that the SFC’s fast stages aren’t in the original.

157: Japan Otaku Reviews25/06/13(Fri)02:39

>>154The SFC’s fast-paced section has only one dead end, so it was fun because you could essentially improvise.

155: Japan Otaku Reviews25/06/13(Fri)02:38

I tried to do it on Easyist when it was ported to the PSP, but I just couldn’t get past the crystal stage.
A little more like this… with some restraint…

158: Japan Otaku Reviews25/06/13(Fri)02:40

I love the III boss BGM.

162: Japan Otaku Reviews25/06/13(Fri)02:48

I love Gradius, but I think III is already more than halfway into being a bad game.

163: Japan Otaku Reviews25/06/13(Fri)02:50

This official 1周 series is interesting, isn’t it?

164: Japan Otaku Reviews25/06/13(Fri)02:50

In area 7, you can be revived at all locations, and rather, it’s easier if you can be revived at points B and C.
If you’re doing it from point A, you can feed all the Op-Hans that appear at that timing, which will allow you to have movement equivalent to a revival at point A right from the start.
Skilled players can avoid any laser and missile, so this is for those who have trouble stabilizing on the 7th stage.

165: Japan Otaku Reviews25/06/13(Fri)02:51Yeahx1

I think the series was saved by the SFC version.
After that, I died again and was reborn in Parodius.

167: Japan Otaku Reviews25/06/13(Fri)02:51

It seems that in this upcoming collection, the cubes that come flying will have a marker display feature, but I think that’s just the starting line for finally avoiding everything.

168: Japan Otaku Reviews25/06/13(Fri)02:54

I understand that once you master the 7-panel revival, it becomes stable, but if you just want to clear one round, it feels like half relying on luck is fine.
I also have to memorize the 8 faces without equipment.

169: Japan Otaku Reviews25/06/13(Fri)02:56

>>168I’ve seen various people’s experiences with Gr III, including my own, but honestly, Stage 7 is really difficult for those who struggle with it. If you feel like you can’t do it, it’s better to just move on quickly. You’ll finish faster even if you include the time to memorize Stage 8.

170: Japan Otaku Reviews25/06/13(Fri)02:56

171: Japan Otaku Reviews25/06/13(Fri)03:00

I was really bad at escaping.

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