
Arcade Archives: Youkai Douchuuki
You’re overestimating me…
If it’s the Famicom version, I can manage…
Isn’t it fairly doable unless you’re aiming for heaven?
Thumbnail Takeshi
It is believed that the arcade version cannot be cleared using legitimate strategies, as exploiting bugs is a common approach.
I remember the story of someone who cleared it through legitimate means but was considered cheating and excluded when they applied to the magazine’s score ranking.
Arcade games of this period
Even the games that are called masterpieces aren’t really that great… I think.
>>6If you don’t know anything, you might as well die right away! There are so many that are extremely difficult…
That’s something you learn by actually doing it, isn’t it?
>>6To be honest, I think Dolaura is crap.
>>25Knowing various things makes it enjoyable, but…
If I’m told to do it from scratch without any hints, then that’s really bad.
>>25If you’re unlucky, you can get stuck right from the first level, so I think there are aspects where it can’t be helped if people call it a bad game.
There might be a classic title simply because there were almost no action RPGs at that time.
>>31I played the ported version on PS for the first time, and I thought it was an amazing game.
The way to acquire items aside, it’s an excellent game with a remarkable gameplay that you can appreciate even just by playing normally.
>>25Even considering it individually, it was definitely not good back then, and the designer knew that when they made it.
The text is already in English, so no translation is necessary.
It’s social!
>>36Rather, I’m impressed that it went so well on a national scale.
>>6The part where the difficulty is insane is certainly prominent, but it’s also obvious that there were many aspects that made the game interesting.
A game that has popularity and recognition, yet is quite terrible.
If it’s just about clearing it, it’s quite doable.
It’s more refreshing just to clear it.
>>8Is that so…?
How many people can go?
It’s kind of like what we now call the Souls series.
>>10I think it’s worse than the early level restrictions of the Soul series in terms of heaven.
I reached my limit after crossing Dragon Palace.
I like this one too, but I like Melhen Maze the most.
Namco games were my youth.
The game I couldn’t clear at the arcade was Grobda.
>>13Even people who understand can get a game over from the Fortress weakness gacha…
After being able to play various arcade games, I played by myself for a while.
I thought it was a really frustrating game because it was completely unstable and I kept hitting walls.
Why are characters that prevent eternal stuns still being released?
Why is it wrong to kill the enemy?
You shouldn’t take money.
Are you saying that while there is money placed in just the right manner?
>>18Trap
>>18Sure, it’s hell.
Namco around here.
There are too many games with ridiculously high difficulty levels.
>>19Well, you have to spend a lot of money, don’t you?
When a generation that has different premises from the masterpieces suddenly encounters them, it will inevitably lead to some friction.
I think there are aspects that are being taken lightly thanks to the good background music.
There are indeed times when I’m doing something just to listen to the background music.
The limit was level 3 on the PC Engine version.
Well… the human world is probably the best ending, after all…
>>30The rest is like a situation where one is alive but dying.
>>35It was supposed to be a story about making a bad child reflect by having them endure labor in hell while still alive.
At some point, I had probably died and was just floating around as a soul, isn’t that terrible?
What was it, I wonder, the Chronicles of the Baseball World?
I feel like I was going back and forth until I bought an item from the old lady.
The trend that those who can clear incredibly difficult games are seen as great was really something…
Doruaga was also involved in experiments where the development staff disguised themselves as regular players to observe the transmission of information, such as by playing at Namco’s directly managed stores and leaking strategy information through arcade notebooks, so it’s not simply bad.
The thread image, Xevious, The Tower of Druaga, and Valkyrie all didn’t have sequels or their IPs died early, so it’s probably just the times.
>>40Xevious and Dullahan have been appearing fairly often!
I wonder if a game of the same type as Dolaura has been released.
>>41Games influenced by Dragon Slayer are primarily seen on platforms such as personal computers.
>>44I wonder what kind of things there were in the PC field.
>>44I feel like the Labyrinth of Galius has a similar puzzle-solving aspect to it.
>>41In terms of something similar in the arcade, maybe it’s just the gauntlet.
Or something RPG-like, like Monster Land.
Clearing the heavenly realm isn’t that difficult once you learn to adjust to the hellfire.
>>42Now that we have the internet, we can find out how to clear games through videos and such, but back then, when there were no such things, even if someone cleared it, as mentioned in the previous replies, it was thought to be cheating…
>>46In the first place, there was a time when many scorers would not share their strategies.
Finally, in Akeaka’s charity project, all of the initial transplant groups…
It’s clear that just being difficult doesn’t earn income.
Is it a dog?
Don’t evaluate Showa-era games by today’s standards!
I gave up because the time limit was too tight.
Instead, I want you to forgive me for clearing the hell tour.
Druaga becomes a masterpiece only when packaged with a book that explains everything.
Many sequels of Xevious have actually come out.
>>57Players with high proficiency are sticking around, so they’re introducing a version with increased difficulty because they can’t earn income…
>>64I came here and bought it, but I have no idea how to enjoy the arcade version of Super Xevious! Seriously, I have no idea!
The thread image had the best atmosphere, though.
When aiming to clear this game with one coin, it requires the movements of an RTA…
It’s a good song, isn’t it?
Thousand Knives
Ishtar had become even more troublesome due to the added difficulty of control…
Even if I cleared the thread picture, I fell into hell and was boiled in a cauldron.
The final chapter of Dolugga has an extremely low level of recognition.
>>63I understand up to the point where the second unit is deployed for prisoner rescue and the return journey, but…
Why am I being forced to fight a group that is already certain to lose at the end?
>>67I thought it was about the Blue Crystal Rod, not Kai’s adventure…
>>70The final work is Blue Crystal Rod.
I feel like there was something like Mystery Dungeon that came out on PS2.
The first time I encountered Doremi was in the version included in the Namco Collection.
There’s absolutely no hints in the game itself, so I was like, “What is this?!”
It seems that later hints were included in printed form, but because it was used, they seem to be missing.
It seems that there are also hints about the back side of Doluaaga written, but due to printing errors, they were apparently unreadable.
>>66Thinking back, it’s impressive that Return of Ishtar was able to be in operation at arcades for so long with that length…
>>71It seems that Mr. Endo realized that the game he wanted to create wasn’t compatible with arcade games, so he quit Namco and started a game studio.
>>78Making Xevious → It’s interesting, but I’m scolded for not thinking about how to generate income.
Create Dulluga → It’s interesting, but I’m being scolded for not earning enough income, so think about the store.
Ishitaru makes it → I get scolded for not thinking about the store that can’t earn income.
>>81Doruāga has ended up having to increase production because it was earning too much at some niche stores, so it’s a bit different.
When the FC version was released, there was a strange phenomenon where the sales of strategy guides exceeded the number of software units shipped.
In the end, I didn’t understand what the mystery of Gamp was.
Shoot the Uddy Poko at the nameless!
I played the PC version until I cleared the heavenly realm, but I never want to do it again.
But I think Wonder Momo is more difficult than this.
Sometimes please remember about Djuraaga Online…
>>73I only have memories of seeing it at the arcade.
>>73Endo is here, the guy who created a guild and did whatever he wanted…
In the PS version of Tower of Druaga, you need to open and close the lid of the PS console to open treasure chests, so it can’t be done on some hardware, right?
There was a blue crystal staff as a silly additional weapon for Soul Edge on home consoles, right?
A hellish weapon that massively increases defense when held and grants automatic recovery.
Dorlulaaga…
Isn’t it that arcade games are not suited for generating income in the first place?
>>82The fighting game was invented there.
The difference in magnitude was so great that nothing else could pass through, so everything perished.
>>86Did strip mahjong perish along with Nichibutsu…?
When we were on Namcro, this guy was the only one who pointed out the sexiness of Taki’s outfit.
Isn’t the fireball guy from the arcade version and the FC version coming out too quickly and being too persistent?
I’ve only watched a stream of someone playing until they cleared No-Continue Heavenly Realm, but isn’t the appearance of characters that prevent infinite play too early?
>>87You can definitely feel the tremendous distortion, right?
This will become a mandatory task to memorize.
>>87I had a grasp of the enemy table down to the second, so I was just killing time for about three seconds since I was a bit too early…