
Minecraft-style Dragon Quest
In the story, the goals are clearly presented in Minecraft.
I highly recommend it for people who are not good at playing for free.
The respect level for the original Dragon Quest is quite high, so it’s geared towards older fans.
I was grateful to be told to develop and craft things in this way because there is a scenario.
I’m not good with the type that is thrown out like “You can live however you want since you can do anything…”
Even those who have given up because they don’t know what to do in Minecraft due to a lack of purpose can still enjoy playing.
>>5Thank you, it seems that I’ve realized this game is suited for me.
>>8It’s not a Minecraft in the style of Dragon Quest.
Because it’s Dragon Quest-style Minecraft.
I feel like I was able to play quite a bit with the free trial version.
I don’t know if it’s on any hardware.
It’s thankful to have a clear ultimate goal of saving the world.
I want to revive the world of 3…
If we’re going to revive it, the Hero’s Village from Dragon Quest IV or Santaruze from Dragon Quest V could also be good subjects.
I only played partway through, but I got the impression it was like a tower defense game.
Also, the concept of water is different from Minecraft.
I want to play Builders in the world of 9.
>>12The Gia has come and will perish.
I hope the number of Builders fans increases to around 3.
The scenario is quite good, so if you like Dragon Quest, I recommend it.
If you want to live in Minecraft 2
If you want to survive, 1.
Killing intent arises towards the ghost.
What I was looking for in Minecraft was to have goals set for me.
>>19Due to the influence of gameplay and commentary videos, games that are recommended for children have established their status, but without active and planned goals, it’s quite tough, especially in Minecraft.
>>27I think it’s true that the freedom of craft and architecture is amazing, so it’s recommended for children in terms of fostering creativity.
On the other hand, there are types that just don’t get along with certain kids at all.
The main purpose of presenting the recovery and rescue of the world is motivating for crafting, and I’m glad about that.
Of course, you can build however you like, but I was grateful that there was a proper story.
The story is interesting too.
Especially, I really like the system in 2 as it is quite convenient, and I also really enjoy the story.
If I had to be greedy, I would have wanted more scenes with the flag causing a commotion.
It’s a spoiler, but when I tried to take it next time, they said my weapon was weak, so I couldn’t take it.
The main story has a strong impact, making the emptiness of free mode feel painful.
The fact that there is a solid base in that respect is very encouraging in various ways.
It feels like a very loose colony simulation.
There are residents, but you can treat them casually, so you can enjoy freedom comfortably.
I thought I really love the story of 1 and 2 too much.
I think you’ll be confused by the controls as a voxel game if you’re thinking of Minecraft.
The main perspective is third-person, while first-person view feels more like a convenient assist.
In SimCity, Animal Crossing, and of course Minecraft, I’ve been confronted with the reality that you really don’t have anything you want to create, so easy-type games like this are really helpful.
A game that players who have done levels 1 and 2 should definitely try.
Release 3 soon.
>>31Because the producer is no longer here…
As a derivative work of Dragon Quest, it is full of small references from the numbered series, providing a great sense of satisfaction.
I want a version 3 that significantly raises the limit restrictions and increases the elements to match the switch2 specs.
I want to increase the population more.
The tools are convenient and comfortable as they can dig or water over a wide area.
By placing things in this way, there is a recipe for creating a room.
Recommended for those who found Minecraft too free and overwhelming.
Wow, I’m really looking forward to 3!
Hey!
I want to play Builders 3.
I want to do it more than 12.
Overall, the quality is better in 2, but…
The ridiculously heavy scenario in 1 and the tower defense elements are also hard to let go of…
>>37Since a lot of traps have appeared, there have been almost no attacks.
Since it’s a future of destruction, it’s only natural that it resembles one another, but DQB1 has a wealth of wickedness and darkness akin to around chapter 7 of the main story, and I personally enjoyed it.
Ideally, the building’s roof could also be made solid.
It was a blind spot that having no roof actually makes it feel more like Dragon Quest.
It would be fine to take what we did here to Minecraft.
…I couldn’t go that far.
Minecraft is too free!
I want some kind of goal.
It’s a game for those who love the world of Dragon Quest.
If you like Minecraft, it might actually feel different.
Comfort is overwhelmingly better in 2, but both scenarios are good, so I definitely recommend starting with 1.
I haven’t played Dragon Quest, but it was interesting.
It’s nice that you can live with your monster companions.
I like Mada Hand starting to play rock-paper-scissors.
>>44I feel like the depiction of doing household chores is something that is fairly sought after in Monsters.
We’ve been living together, after all.
It might be the most well-received title in the Dragon Quest spin-off series.
Of course, there are things that you’re suited for and things that you’re not.
I love the ridiculousness of the name “Yukinohe” because it’s a descendant of “Yukinofu,” and I find it so charming even now.
The placeable blocks and furniture give a great vibe, so building the town is fun.
It takes the best parts of Animal Crossing and Minecraft.
It was grateful that just by running errands, it became a fairly good-looking base.
Since it’s a world I created, I want to save it, which is a nice balance of the scenario.
The combat is straightforward, but not bad.
Whoa… Golem punch is too strong…
I haven’t played the original, but I was invited by a friend to play the second one.
Still, it’s a really good story that I enjoyed a lot.
It’s super interesting, but it’s a shame that it can’t be made by Square and the director who no longer exists has to create it for that flavor to come out.
I bought a Switch 2 and I’m playing the demo for 2, but the volume is incredible.
>>57I have always been a farmer… It ended at the farmer’s place…
It’s funny that the monster helps with production while humans are overwhelmingly stronger in combat.
Why is the Killer Machine an agricultural robot?
Are you a director or a producer? Make it clear.
>>59The director is the person who takes control of production.
The producer is the person who does the promotion.
Nino can do both, so either one is correct.
It’s a simple story of friendship involving encounters, doubts, separations, and reconciliations with friends.
Somehow, a Dragon Quest spin-off with such a solid story is quite rare.
It’s rare to see a giant earthworm actively participating in Dragon Quest.
Shino has said, “I’m good to go if I’m called!” as a form of lip service, but well…
It should be the director and the scenario writer who are missing.
You don’t have to fight because you’re not a hero, you know?
I don’t care, it’s my world that I’ve created, so I’ll protect it!
I like you.
I thought it was a bit frustrating that the map I created gets destroyed in the boss battle.
>>66Number 2 has improved in that area as well.
>>66It’s good that they have thoroughly addressed and improved the issues from the previous work.
2 is nice, isn’t it…?
The great villain known as Magir.
>>70I brought it later and made a proper grave…
It would be good to have a purpose…
I’m the type that gets troubled when told to do whatever I want, so I really enjoyed Dragon Quest Builders…
I felt there was potential for sequels or even something like a different IP similar to Final Fantasy, but so far there hasn’t been any movement.
>>72FF probably doesn’t suit the character.
Dragon Quest matches well because it has a character design that was originally somewhat deformed, like in Dragon Quest Monsters.
>>74There was quite a sense of discomfort with World FF…
It’s nice that 2 is helping out because humans’ specs are also improving.
The first one is really tough because all the creativity is taken away from humans, so the protagonist has to do everything.
I want to protect it properly for that reason.
I don’t know how the boss fight in Level 1 will attack…
I think there are quite a few people whose height is misaligned with their longbow.
>>75I didn’t know that having a roof helps with tornado protection, so I struggled…
The tutorial and minimum goals are provided, so it’s nice that you can easily make arrangements just within the game.
In other games, you have to research it.
Just kidding!
Originally, this was a project for a sandbox game in the FF series.
If possible, even an original one, please release a sandbox game with this level of flow and comfort.
I stopped halfway through 1, but 2 was really interesting the whole time.
Is it a character from the Chocobo series if it’s like this in FF?
It seems that the pickaxe or hammer for breaking blocks will become a beak or claw.
>>83Isn’t it possible to extend the monster tamer?
Did version 1 get updated?
FF is not as pop as Dragon Quest.
I might be able to manage if it’s a Chocobo.
Mermaids and the sea are scary.
>>89Since it’s a game about developing the land, it’s true that we shouldn’t come to the sea.
I never thought I would feel so scared.
It’s nice to be allowed to assemble things freely when I want to.
Shido… you…
It’s yellowing!!
I’ve already restarted it about four times from the beginning.
I turned the surface of Monzora into a park and created a hidden farm underground.
Although 1 is obviously inferior to 2 systemically, it’s nice that it has its own uniqueness in scenario direction.
I like the beginning of chapters 2 and 4.
>>94It’s amazing how something like “rotten corpses,” which Dragon Quest players should be used to, can still deliver a sense of despair.
1 and 2 are quite different in terms of gaming experience, right?
It might be too lacking in mining elements to be called Minecraft.
I think this is correct in its own way.
Seeing the name of Bird Studio makes me gloomy.
Half of the world
Playing Dragon Quest 1 properly makes the experience about 200 million times more enjoyable.
I like creating rooms that are one tile wide for no reason.
>>102Place the door and the jar.
I liked the feeling of working together with everyone while laying out the blueprint.
The Dragon Quest series has a similar town scenery in all its titles, so it was a good fit for a block-style sandbox.
I wanted more post-clear elements…
Not just architecture, but also battles, etc.
Citizens jumping over walls even with a nicely made pathway.
Even if I dig a hole and embed a door, I realized it wouldn’t become a room, and my base ended up being full of things like that.
When I looked at the early save data, I burst out laughing at the town that looked like a trench.
Less than Tofu House
I bought it on sale and cleared Rimuldar, but I was really exhausted.
It was fun, but really exhausting.
The part where it really drains your stamina is the essence of a Dragon Quest scenario.
That hero or something.
>>111It’s a scenario where we can’t not bring him out, but when he’s finally brought out, the shock is overwhelming.
>>112It’s tough that everyone is being considerate!
Now is the time for a remake of Builders 1, which I think is essential.
It’s about the water jar and imports.
>>113The Steam version 1 has various convenient features and tools from version 2 imported.
There is no jar of thirst.
The trauma elements of the scenario are often mentioned as well.
Personally, I like that the crude humor elements also strongly reflect the Dragon Quest vibe.
“How to make a large hammer” and other things like that.
Is it surprisingly Minecraft? But it’s a bit different, it’s properly an RPG.