
On Wednesday, I plan to do rerolling for about an hour, but I’d be happy if I could pull three characters easily.
You’re mistaken about the thread image.
Regardless of the game, Mofu is already Cure Paz, isn’t it?
Did it say what time it would start?
I hope they haven’t done any emergency maintenance by the time I can finally get to it in the evening.
So, if I clear Double Zeta as quickly as possible, I can scout Puru Two, right?
Train and discipline Plutz.
Don’t bring that vibe over here.
Even though it’s Wednesday, these things usually start in the afternoon, so if I’m taking a day off, it would be Thursday, right?
I’m not saying it’s impossible, but recent social games don’t typically crash on the day of their service launch.
I will save up until the formula planning machine arrives in UR…
Until then, I will keep raising Z types endlessly.
I wonder how they plan to make a profit from this.
Is it going to become a gacha machine inflation game after all?
Z Gundam… Jaburo… Ugh, my head…
I wonder if there are swimsuit pilots.
It seems like it will spin when it comes…
Is the status digit going to be strange again?
For now, I think it would be good to start with a UR3 machine with a pilot.
It seems like it will take about two hours of rerolling.
The real thing starts after zero arrives.
I guess they’ll balance it out enough so that the initial URs won’t go to waste.
It’s just that the new one is more comfortable to use.
I find rerolling bothersome, so I wish every gacha game would implement a system that allows you to redo your first pull.
Get a satisfactory result from the first redraw → Use the distributed stones to do a gacha and obtain a satisfactory result (if not, start from the beginning).
So, you see.
In the end, it doesn’t matter if there are redraws; it’s just about doing what’s worth the reroll.
Is the first month’s additional permanent scenario as rumored, the beginning…?
I think it’s quite bothersome that you can’t choose other scenarios unless you clear First → Z → ZZ before doing a reroll.
First, it seems like a lot of time will be spent on the first day since it starts with reviewing the SSR content during the redraw.
I hope the gathering-style cross will come for the event scenario soon.
If anything, I should have time to think about whether to stop rerolling when my favorite machine appears as an SSR.
It seems better not to start if you haven’t been able to do a double elimination.
It’s better for your mental health to choose a machine you like rather than one that has better performance…
It’s a favorite machine, but the armaments are a bit questionable… which happens sometimes.
Some people say that choosing based on performance makes the game run smoothly, which is good for mental well-being.
Hey, game.
It seems that Mafty is thinking about G Generation Eternal 1000 years later, isn’t it?
There are definitely people who get discouraged when they choose their favorite aircraft and get stuck in an aerial stage…
You can just choose as you please.
There is no need to impose it on others.
It’s not that you can use your favorite aircraft on your favorite stage.
Performance tuning is also a wonderful way to enjoy it.
There is no difference from my hobby.
You can start without researching it, as it will somehow work out in development, so that part is fine…
I realized that the pre-registration had ended.
Well, that’s fine!
Is it possible to get stuck on an aerial stage?
I pulled 4 UR characters and now my G Gene is starting with Sharl-chan.
Since it’s a bonsai game, I think if you can’t accept being held back, you’re not suited for this game in the first place.
It’s a bit disappointing that the unit I carefully selected and made a main one can’t be used.
How many flying URs are there?
You can buy at least a Dodekai, right?
Why not just use the worst tornado?
I only registered Gatogeru.
In a way, it has become something to look forward to.
Why is Gatogear included in the SSR?
It seems that we are now able to go to both land and space.
I chose without gathering much information in advance, but there are things like attack types, support types, and defense types…
Generally, early rare characters become unusable in no time, especially since it’s a Gundam mobile game, so there’s no need to worry too much!
Considering that UR can’t be easily stacked, SSR or SR seems likely to become the main players.
Anyway, my favorite aircraft are all low rarity!
I wonder if Mercury won’t do the prologue scenario.
Does “supporter” refer to a pilot?
I guess I’ll be rerolling until I get around three characters, including a UR redraw of Phoenix, Exia, and possibly one more.
Mercury has the prologue included in the tree, so I think of the first episode as the prologue.
What is that wiki…?
I want to quickly have various characters ride on Miazak and play.
Is it true that a UR without any enhancements and an SSR at level 3 have similar stats?
In the early game, it’s unlikely that you can stack URs so easily, so I guess produced SSRs will be the main force for a while.
Zeke Axe is in a position where it’s not surprising to be favored, given that its broadcast and timing are aligned.
We’re doing the One Year War part next week, so there’s no need to use the Beginning name.
It seems like you want to pull your favorite UR in a re-draw, and then aim to pull two URs in the regular gacha to match the quantity.
Machu wiki writes quite useful information, so at this point, it is more useful than corporate wikis.
Is it the usual strange wiki of Anonymous?
Sometimes the Machu wiki spins.
The Exia has a lot of suitability and is really strong at first, doesn’t it…?
As long as there aren’t any super high-difficulty stages beyond Eternal Road, it seems fine to use the free Zenon and Rachel for now.
Well, in G Generation, the all-round types are basically strong.
I wonder if there are any OPs that increase terrain adaptability.
Since Setsuna has a skill that raises movement power, there are concerns about mischief happening automatically.
…I guess it’s fine if I don’t push it for a moment!
It seems like the OP parts are also restricted by the series.
As information starts to gather like this, I really get the feeling that it’s about to begin.
First, reroll for Aerial and Phoenix, then re-draw for Exia and start!
It would be nice if I could play it on a PC emulator since my smartphone’s storage is tight…
It seems that in NWT, there was a separate 10-pull that could be done aside from the UR re-draw, but I wonder how it is in this service…
Auto is a complete idiot, so it can’t be used unless it’s overwhelmingly strong, yeah.
It’s true that in terms of suitability and overall performance, she is a top candidate for rerolling, but when it comes to being a carry, it’s a bit of a gray area with Exia.
I understand that auto-play in SLG is difficult, but at least use a power-up skill when you’re barely able to deal damage!
I’m going with the X1.
The reason there are series restrictions on optional parts is
It seems like it’s aimed at making it so you can’t just earn a lot of money, get strong optional parts, and easily clear all series by recycling them.
I believe support machines are important because support can be provided even after actions and can also activate during counterattacks.
Machu is spinning…
Are you preparing an opening for each series?
You’re putting effort into something useless.
Auto suitability, huh…
Don’t feel the social game…
How about selling universal terrain suitability improvement OP as a paid option?
Gaming Machu
First, it’s easier to start by gathering tanks and support that can withstand.
If I start to get attached to this because it’s strong, it feels like I’ll either end up paying or get discouraged and quit in no time.
If you’re going to play it safe, having an excellent defensive character and an ace offensive character is really important…
I have zero expectations for it as a game, but it seems like the most enjoyable out of recent Gundam games, so I’ll play it.
It’s tough not having anyone to jump to for defense UR.
It seems that SSR will be the main focus for defense.
I’m looking at the development route map that I understand within NWT, but the development difficulty varies quite a bit in SSR as well.
You can create something like Qubeley in a straight line, but Providence is developed by consuming Duel Assault, Deep Arms, and Gates.
I think that as long as there are restrictions on the Eternal Road, the impact of inflation on end content will be reduced.
It’s better not to think that it’s balanced, since it’s G Generation.
There has never been a single balanced G Generation game until now…
From what I can see regarding development from multiple machines, it seems there’s a need to frequently change squad members. Yeah.
In the early stages, an easily crafted defense SSR would probably be the Psycho, which can transform, fly, and has a MAP weapon.
I’ve never really sought balance in G Generation to begin with…
Surely, losing a machine due to defeat won’t happen, right?
It’s a game where if you design a core fighter and a gym, for some reason it turns into a Gundam.
I think the balance is considerably better than in CS because various restrictions are currently imposed on the system side.
Since the aircraft is tagged, I definitely think there will be tags like “Gundam only can deploy” and “Mono-eye only can deploy.”
I guess they’ll be releasing swimsuit Machu and erotic paisan packs, along with UR units and such.
That’s dirty, Bandai!
What is the probability of a build-type character coming?
You can develop from Zaout to Gun…
If we’re going to do it, give me the cute version of Haman!
We don’t need game balance, right?
I just want to play around with my favorite machine.
There’s no X Astray either.
Wasn’t there a picture of Haru in casual clothes overseas?
There are way too many variations of the same character, so I want different illustrations to replace them.
There are probably people who want to use casual Amuro with UR performance regularly.
In the original work, was the bit added later?
If development design gets mixed in, is it turning into a system like the special multiple fusion in Megaten?
It seems that the newly released awakened weapons are also beam types.
The funnel of Sazabi is the icon of beam attack.
Is it an Astray, or is it the first limited-time event?
Well, in the end, it was a beam, so it was strange to ignore the I-field just because it was a psycho mouse.
I think they made the popular Astrey the event for the first month on the continent.
Wait, what is Ultimate…?
If the funnel becomes a beam type, it seems that MS with both physical and beam weapons will have higher versatility.
Most of the bosses in the Universal Century series have an I-Field.
The fact that it’s a wild, ultra-modern wiki instead of a nameless wiki is the most interesting.
Sometimes it was no good when Machu was spinning at high speed.
A lot of the stories I’ve heard here are written down to quite a significant extent, and I feel like I am anonymous.
What will be the SSR for Gates’ development?
I can’t wait, so I’m watching the test version? of the video, and it’s more like G Generation than I expected.
It seems that the rewards for the species alliance tree are Super Hyperion.
In that sense, it’s not impossible for X Astray to exist.
It’s helpful to have information organized in any form.
I don’t know why Machu is spinning, but…
It’s rare to find individuals who do this kind of thing before the release, unless it’s already trending…
If it’s a flow here, it should be spinning while shining for now.
If it’s that round, you can’t help but want to spin it.
I want to use Impulse and nurture it.
It won’t come right away.
It’s painful.