
“` Personal data Strength – 4 Mobility – 4 Skill – 3 Build – 10 Speed – 3 Rescue – 9 Luck – 6 Shield – — Defense – 11 Attributes Magic Defense – 1 Status – — Armor Knight LV 1E 0 HP 19/19 “`
The terrible initial values in FE are basically a flag for an amazing growth rate…
>>1
Really?
>>1
It’s a good growth rate among the sealed swords.
This is with armor…
The growth rate is quite good, so if it develops to the expected level, its offensive capabilities will slightly surpass those of the brother, and although its durability may not have the typical toughness of a general, it will reach a level comparable to a Dracoknight.
It’s not strong enough to compensate for the low mobility.
In Chapter 8, there’s an amazing guy who joins the party with another Level 1 armor.
The key defense is not improving much…
If you grow it, it’s not so bad.
From the next chapter, it’s going to be tough being on Axe User Island…
>>7
It seems like I just happened to get an Axe Buster.
There’s no real advantage to spending time and effort raising armor with seals, to begin with…
>>8
There is a valuable armor triangle even in this series!
I will join the fight to help my captive lord, but it’s simply a hindrance.
The growth rate is relatively high, but the female general has a strong bonus, so she’s much more capable than the image suggests.
The issue is that aside from the competition with the paladin that looms over the entire general, it’s good with Boles.
>>10
Considering the effort involved in raising it, a Ballus with good initial stats and quick to join is nice.
Boles isn’t really a strong character either…
>>13
There is no reason to prioritize Allen Lance, but the necessary parts are well extended, and it has excellent usability and stability.
(It is not that it is exceptionally good compared to my brother.)
Since there is also a side story in Chapter 8, it can be used if you want to…
The problem is that I just don’t feel like using it much.
>>15
If I were to use it intentionally, it would be when I combine Oje with Ririna to support her aggressively from the front.
Attribute Fire is one of the few aspects that clearly surpasses Balls.
My legs are slow.
The map is large.
What do you think of Oje?
The Dragon Knight joins later, so it can be set aside for now.
It feels really good to be social.
The map is surprisingly large aside from the seal…
Even if there are situations where we advance while being surrounded, there are no defensive battles…
If you have the skills, it seems like you could be given an elite position.
I remember having raised one, but it turned into a state like “Hey, stop being an armor!”
The fundamental gameplay is lacking in defense battles, that’s FE.
In works where armor is strong, it’s not so much that the armor itself is strong, but rather that those characters simply have high stats.
>>25
“if has the strength to eliminate the disadvantage of slowness due to the defensive formation.”
FEH has strengths in protective skills and formation-related skills.
Engage has a strong style in [Heavy Armor].
So, how about an armor that improves mobility with Engage? I’ll present it briefly in the early game…
The lack of mobility is directly linked to usability, so it’s fine to stack stats.
Bulls LV1 HP20(90) Strength 7(30) Skill 4(30) Speed 3(40) Luck 4(50) Defense 11(35) Magic Defense 0(10) Build 14 Spear C
Wendy LV1 HP19 (85) Strength 4 (40) Skill 3 (40) Speed 3 (40) Luck 6 (45) Defense 8 (30) Resistance 1 (10) Build 10 Lance D
Birth LV9 HP25(100) Strength 10(60) Skill 6(25) Speed 5(20) Luck 2(20) Defense 14(40) Magic Defense 1(2) Build 16 Lance C
It’s terrible, but it falls into the category of growing.
If it looks cute, then it’s totally fine.
Doga had a huge advantage with his initial defensive stats…
The subsequent armor felt quite soft for some reason.
As expected, having a developed General allows for a lot of activity in Sacramento.
The biggest issue with the thread image is that the support seems half-hearted.
From the awakening onwards, it’s good that the armor is carefully adjusted to effectively reduce damage even in high difficulty.
Sealing seems to have a serious relationship with status, doesn’t it?
>>35
I love this cool balance.
The effects of support are also outstanding.
I realized that it’s good to have not only the styles but also a greater number of weapon types that you can use.
Isn’t there still no defense map for the seal?
Well, for the defense map, it’s better to have mobility for enemy annihilation…
>>38
There was only one in the trial map after clearing it.
If it’s no different from Balls, you’ll use your face here, right?
>>40
There are initial values in the Boltzmann that cannot be said to remain unchanged.
There are turn limit maps where if you don’t defend and instead dawdle, the side story won’t appear!
If you use an armored unit, it can be covered with boots.
In any case, it’s under the hobby category.
To be honest, I find Balls to be more reliable even as a defensive armor.
Recent armor has strength beyond just stats.
In the past, armor needed to make up for the lack of mobility with stats.
First, the Ostia group has tight support.
Milady holding the Delphie is an unbeatable wall…
>>46
It’s just that I can’t do anything alone in the battlefield of Saka where I really want a wall.
>>50
So, this Mr. Douglas…
>>52
The fact that your membership requirements are excessively cruel and also affect the conditions for entering the true end route is really terrible.
Since there are no skills, we can only define individuality through stats, that’s a seal.
I do like that place, but…
>>48
There are quite a few of the same type of soldiers, but since not everyone can reach the limit, I like how they are uniquely characterized by their growth.
I think it’s a prank that my health points are always one short of the maximum.
Engage is definitely the type that is strong because it’s armor.
The fierce fire has a strong image of being really powerful, but could it be that Ozain is the only one who is strong?
>>54
Wallace is certainly strong in his own right.
>>54
It’s a rare class that only this guy can have, depending on the route…
>>54
It’s not as good as Oz, but if I don’t get forced into early CC, Wallace isn’t bad either.
>>54
Also, Hector is a Lord with heavy armor characteristics.
Wallace tends to get low-level CC at events.
I think it’s fairly strong if you cancel the event on hard mode and properly level up before CCing…
>>54
The CC bonus is excellent, plus there are adjustments to the limit.
Still, I guess it’s pretty strong.
Actually, could it be that the evaluation of the triangle is high from a developmental perspective?
If there were a defense map like after Blaze of Fire, the armor could have been more useful.
The general from the blazing fire has reflected and made significant improvements to the status aspect.
If the initial value is too low, even if the growth rate is surprisingly high, it might still end up finishing like that!
Douglas shows a solid performance that can stand up in the hard Sakabat.
I used to really like using balls with boots because they were quite convenient.
Not playing by making only one person stand out was also significant.
Rikka from “Fiery Rikka” actually had really bad initial stats.
>>68
To be honest, the growth rate isn’t that strong; it’s actually below Eliwood’s.
>>71
Thanks to that, I struggle with the tough endurance when it hits and the speed that is just slightly avoidable.
Once you are able to use a bow, operations become stable, but it’s still far off.
>>71
It feels like a swordsman who is not sharp, so to speak…
It’s exactly like a road, but somewhat fast and fragile…
>>68
Even though I’m using a special weapon to boost my attack, there are often times towards the end when I can’t deal any damage at all.
I believe there is a rule that FE (Fire Emblem) games where armor is strong and evasion is less effective tend to have a fun balance.
>>69
It’s really fun!
The highest difficulty level of the New Dark Dragon.
In DS, there are many periods where you should use Wolf Zagero, Myuni, and Armor.
It seems that the results of the improvements in the status aspect were clearly visible.
In hard mode 6 and 7, you can rely on using balls as walls and decoys.
The growth rate is quite good with OGE as well.
Aouje has an advantageous environment that makes it easier to cultivate, giving it a slight lead.
Lin cannot move forward when the difficulty is high.
The problem with Wallace is more about the route than his own strength…
Rin-chan has various things, but first, the weakness of the sword evasion archetype is…
>>76
Numerically, it’s because Gii, similar to Rutger, has such a poor game balance.
With that performance, it’s okay to have at least 30 special moves left.
>>91
The performance itself isn’t really that different, and they’re just overestimating the Lurker.
When support is added, it ends up dodging like crazy and unleashing special moves, that’s the Killer Machine.
>>99
No, with the overall increase in weapon accuracy and the enhanced effects of the rock-paper-scissors system, it’s definitely less dodgable than Rutgar.
Overall, the body frame is smaller than Rutger’s, and since it can’t compensate with weapon strength, it is considerably inferior as weapons become heavier.
Rin-chan seems like she might end up being just a fast one with no response, even if someone raises her with a lot of love.
There is battle dialogue with Leigans, but if you do it normally, the attacks won’t land, and you’ll die from a counterattack instantly.
Well, as long as you have speed and moves, it can be handled if it’s basically normal.
>>82
Rather, if you have no power, it feels like you can’t do anything at all…
>>86
If you give them a good weapon, they’ll generally manage somehow.
When you get toward the end, it generally goes off course.
Even if they say the growth rate is good, it doesn’t differ much from Walt, and since the initial value is also terrible, I question whether they can be considered strong once trained.
The cc bonus is amazing, isn’t it?
>>83
If you grow it based on that guaranteed bonus, it will be strong.
The Holy Demon General is strong.
Rin-chan is too influenced by her growth in strength.
Rin-chan’s main body is Lance Buster and Marnikati.
It feels like Hector is just exceptionally strong, while Lyn and Eliwood haven’t stepped outside the framework of lords.
To reach the true ending, you need to complete all the spin-offs, but since the number of turns is often a factor in the conditions, being slow to move tends to become a burden.
>>90
The infinite reinforcements of Engage are important for the speed of clearing, but I also found it quite enjoyable that there was still a role for slow wall-type characters to block reinforcements for the first time amidst the rush-type gimmicks.
Some of the maps in the DLC couldn’t really say that anymore.
Rin-chan has grown to some extent, but I’m starting to feel that her usability is limited.
Gii can’t hold a Marnikati…
Only enroll through specific routes.
In normal mode, you change classes even though you haven’t fully leveled up during the event.
The problem with Wallace is these two things.
By the way, in hard mode, you can change classes at will.
If you go through the appearance route while still in armor, you won’t be able to escape and will die no matter what!
>>97
If you’re going to use hard mode with an uncompleted CC Wallace, you need to level up adequately in the Lin route…
That said, isn’t that Hector not really a valuable asset in the crucial Hecah?
>>98
No, I don’t want to.
Even in Hec-Ha, Hector is as strong as a high-level character before CC.
It’s the first time I’ve heard that Hector is not a force to be reckoned with.
Who is the replacement for Wallace on a different route?
>>102
Gaits
>>104
This one is good!
>>102
Gaits (Hard Boost Target)
If I let Rin-chan try her strength, it’s like… well, you know.
If you do it normally, there’s a high chance you’ll mess it up.
Hector’s promotion will be delayed on his own route, but…
Hector himself is strong even at the lower classes, so it’s just a waste of the overflowing experience points.
Hekuhā can somehow fight if it’s against Hector… Oh no, Matthew is dead! That’s basically why Hector is strong.
I like Rebecca because she’s cute.
I want to drink breast milk.
>>110
It’s no good because it’s Lord Roy’s.
The nameless route is once a week.
I prefer to use this over my brother and worse.
The sealing armor is weak, but…
Wallace feels like the route itself is a punishment for not nurturing the road…
>>113
The Lloyd that attacks from within the fog is just harassment…
Moreover, it’s relatively close to our side…
Gaits is truly terrible because he is one of the strongest fire bow characters regardless of the Hadob relationship.
In anime and manga, characters that rely on technique and speed rather than power are a surefire success, but in games, if you can’t break through the opponent’s defense, it becomes difficult, so you definitely want at least a minimum level of strength.
>>115
If it’s a type that includes minimum guarantees or ignores defense with special moves, it’s different, but at the very least, there has to be something…
Hector and Oswin are like helper paladins.
…These guys really grow a lot, don’t they?
The fact that the rapier’s special attack just turns into an axe and is this strong…?
>>117
The greater the power of the special weapon, the stronger it is, because the value before subtraction is multiplied by three.
I want to play Hector Hard, but finishing the Eliwood route quickly and then finishing the Hector route, and then doing the Eliwood route on Hard feels a bit exhausting.
>>118
Elijah definitely doesn’t have to do it.
It’s the third lap at Erino Hecno, so it’s certainly tiring.
It feels like Oz in isn’t initially advanced, like a scam.
On the contrary, if you thoroughly train Wallace in the Lin route, he will dominate!
This is really the initial stat level of an Armor Knight, so their abilities are all at 0, right?
Since the overall growth rate of seals is low, characters with low initial values tend to underperform more than expected.
Linus from the Linus route was surprisingly strong after all.
Lady Lindis is like battling with the performance of the Marnikati and a bow.
>>129
This is for you (Soulcati).
>>129
The bow still has a role, but I remember that Marni Kati stopped penetrating armor targets relatively early on.
Walt, who has already finished his rapid growth rate, even drank Rebecca’s breast milk…
There are times when Oz’s speed doesn’t improve at all, and it’s tough.
When going to Sakalute, it’s quite reassuring if your armor is leveled up.
Manikati and Rapier should have similar thumbnail specs, so why is there such a difference in strength?
>>134
The difference of 1 in power becomes a difference of 3 in damage, and the critical hit rate is also 10% different…
In terms of abilities, Yumi Rin-chan almost has nothing that surpasses Rebecca…
Sena target
I want you to see the appeal of Armor Triangle, even if it’s just once.
A heavy sword that isn’t even an artifact, and is worse than an unusable heavy sword, is far too useless for Rin-chan…
If it grows positively like an “eri,” it doesn’t mean it can’t be used at all.
>>139
It seems that this was the best way to deal damage to the final boss, just in case.
I feel like I could also have gotten a follow-up if it were normal.
>>141
It feels impossible to think that Rin-chan could deal damage…
Wolfbile has great power, isn’t too bad at hitting, and often has a type advantage against its targets.
>>140
Armor cavalry charges often have them wielding spears, so swords have a disadvantage against them…
Lady Lindis has high luck, so she’s able to become an evasion shield with a bow and a Lambdas.
Because the weapons become lighter with a fierce fire from the seal…
It’s somehow become unusually heavy…
Recently it has improved, but in the past, the final boss of FE would either be instantly defeated by special weapons or you wouldn’t be able to deal damage without using special weapons, right?
>>145
There is a strong boss before the final boss, and the final boss often feels like an event battle.
Rin-chan’s stats for archery will increase.
I’ll level up my weapon a bit and take care of things with the Killer Bow and longbow.
Sofia, Wendy, and Yuno are like half civilians, right?
Leveling up armor and going to Saka is quite interesting.
It’s harsh to compare it to Rutger.
If Rin-chan has the Murgle, she’s strong too.
>>152
Is there anyone weak enough to carry this?
I would prefer the Murgle instead of the heavy sword that Rin-chan doesn’t understand!
>>154
If I already have a Vorpalis, then it would be nice to bring a Mjolnir instead of some mysterious sword if you’re going to bring an Aria.
The seal has low accuracy for spears and axes.
The seal in front of Idun is useless, so just entering the route itself is like facing the final boss.
The final boss of degradation is the type of boss that you can’t deal much damage to without special weapons, and with Eri and Rin-chan, even with those special weapons, you either can’t deal damage or get killed by counterattacks, so I guess you have to defeat it with Atos-san’s cheat magic that isn’t even a special attack or anything like that.
>>159
Hector can be hit.
The rest is to have Athos and Kanath carry Luna and reserve it to Pant.
>>159
Regarding Rin-chan, it’s correct, but if Eri-sama is raised properly, she can fight with a heavy sword, and Hector can easily go toe-to-toe. As long as there are two dark users, including Athos-sama, we can settle things.
It’s not that we can’t manage without Athos-sama.
>>166
The collar looks great with damage, but I have the image of dying from a counterattack.
>>159
If Eliwood levels up, he can deal damage and won’t die from counterattacks.
In Eliwood’s chapter, there are many people who haven’t leveled up because CC is slow, so sometimes there are those who think they will definitely die from counterattacks.
Rin-chan’s initial defense value of 2 and magic defense of 0 makes you go… what the heck.
Yaan, the foolish and uneducated person, was the one who preached to Zephyr about the greatness of dragons.
>>162
It’s a teacher who teaches history without prejudice.
>>177
It seems that they simply revealed the settings over there, but both Yaan and Roy speak in a very rational tone and talk calmly, creating an oddly peaceful atmosphere that is amusing.
I wish I could get lots of boots.
Every time I see “Yan,” I can’t help but laugh at the silly vibe of the characters.
>>165
It’s mostly Slowpoke’s fault.
>>165
Hello, it’s the naughty wind!
Isn’t Atos’ exclusive weapon the Folbraise?
I don’t understand the meaning of Luna > Ariel > Fall Blaze.
Lin-chan: A weak girl who can only deal two hits of pathetic damage.
Eliwood: The damage isn’t bad, but he’s a one-hit wonder.
Hector: A dependable guy who can deal damage normally and can hit twice.
Athos: The old man is shooting Luna while leaving the divine weapon behind.
Wendy has grown into a light warrior with high defense, which is quite interesting.
The potential for growth is quite substantial, so it’s rewarding to nurture it, and giving boots is also an interesting option.
>>174
It’s easy to form triangular support as well.
It’s not a hopelessly bad unit.
Wasn’t it the case that Lady Eli’s weapon is too heavy, making it hard and causing her to take counterattacks?
Isn’t that Lord Mars from the new dark Luna…?
>>175
Well, unlike Rin-chan, it does deal damage, so it’s for finishing off…
>>175
That’s right.
It’s hard to say whether we will be at a disadvantage in terms of growth rate.
>>179
In the first place, considering the growth limits and the weight of the weapons, it definitely feels like I received a counterattack.
>>184
If I have 19 or 20, I shouldn’t get hit by a follow-up attack… I hope.
>>175
If you raise Eri properly, there won’t be any follow-up attacks even on hard mode.
Overall, even with the CC bonus lowered in Rekkā, the General is still strong, and because of the narrowness of the map, his strength stands out even more.
When new, Rin usually brings a Murugure.
The ancient fire dragon doesn’t change its stats even on hard difficulty.
…it should be true, but I might be misunderstanding something, so please don’t spread it around school.
>>183
I guess it got mixed up with the story of Lord Marth from the New Dark Age…
That means if the growth draw is bad, it feels like you get hit by a pursuit after breaking the speed line…
If it’s a standard Eliwood with expected stats, then he usually hits and won’t get counterattacked.
You will never be cut off due to HP.
However, since it’s a delicate line for growth, if you don’t choose carefully, it’s quite common that you won’t reach the line where you can avoid being pursued.
Wendy has a growth rate similar to Amelia from Sacred Stones, making her difficult to use.
>>188
It sounds strong just from hearing that…
The final boss battle is straightforward, but it might be easier to support Athos with a rebuff from behind while holding Luna in one hand and raising Farra.
If you carefully assess Rin-chan’s growth, she’ll actually deal quite good damage.
Even accounting for the weight difference of the Soul Catty, I feel like there were still some follow-up attacks.
In hard mode, it’s common to get counterattacked because Eliwood’s level rarely maxes out at CC.
Using a body ring, huh…
Durandal has a threefold special attack against fire dragons, so it’s definitely strong.
It feels like strong protagonists have been established with Hector → Ephraim → Ike.