
It’s fun to summon with Makora because it’s so monstrous.
Fried food that does all kinds of work.
It feels advantageous to be able to reuse 4 abilities.
But it’s not deep-fried because it doesn’t numb you…
It’s appreciated that the damage increases significantly when I spread my critical hits.
This time’s MVP is
I want the enhancement event to come soon.
>>7
I feel a bit scared thinking that it might go up another level.
>>10
Well, it’ll probably be a subtle enhancement anyway.
It’s a modest enhancement where the upper limit of abilities increases and damage dealt rises according to the number of debuffs.
When you think about it again, a critical buff with a multiplier of 50% and a 100% chance is a crazy number, right?
I’m glad I managed to get the two Light Ten to level 150 during the campaign period.
Racking up hits all by oneself.
The area should be fine with just the full effect of the first ability…
It’s like a semi-auto; if I first apply Makira’s 3rd skill to Makura, should I pass it on to the swapped Thorne with the 3rd skill? That’s correct, right?
It stops at 130…
It’ll probably be the next fire, but I hope Essel wreaks some havoc up to this point too.
>>16
Unlike deep-fried dishes, there are no dispels.
Even if a hit prediction comes, it seems fine to use something else instead.
Essel is a character that only shines in Luci Zero or Ten Gen.
>>18
Well, that’s fine…
It feels like we’ll reach 4 billion at this pace today, and I don’t like it…
After the adjustments, Essel is quite seriously strong.
It feels a bit different for an ancient battlefield.
I’m glad that both of the Ten Divine Lights found a place to belong.
The enhanced effect from Makora disappears after taking damage twice, right?
>>23
It disappears, but since I have perfect evasion and dodging, it lasts quite a while.
>>23
The ability to use instant abilities is not lost when you are on the verge of death.
It’s completely unrelated, but I found that putting Essel in Luci Zero made it quite easy to use.
The downside of Essel during AT is that the behavior is extremely awkward when using full auto.
Even if I just press 1 Abyss, it feels weird because it will be a waste just once.
>>25
A…T…?
>>30
I don’t need it!
By the way, since the situation buffs and party support also disrupt the moves, turn them on and off!
I’m glad I can use the first Ten-Ten I obtained.
The dispel is working smoothly.
>>27
Even during a turn where only support abilities that are not affected by the 1st ability are applied, it can still evade fairly well.
I would like them to adopt the idea that having the Ten Heavenly Warriors in the old battlefield 250 will make it easier.
>>29
To the wind, V2
>>36
Nio seems like he would normally be strong, doesn’t he?
>>29
The fire can only be used up to 150, no matter how hard you try.
From 250, it’s the Ten Sages.
I need about six more celestial tools to break the Polar Star Bow, so I guess I’ll run the sword master formation for a while and spin 250 times.
>>32
There are ways to obtain items like exchanging Drepalach tickets at the shop, so it’s good to check them out.
>>40
I forgot about the existence of Drebara! Thank you!
I’m using it every time in the God Destroyer Weapon mine, Essel.
It’s really fun to see someone using their 4th ability every now and then.
Using the ten wolves multiple times seems like it could significantly accelerate things…
Monster…? Hey, what do you mean by monster right now?
>>43
What can you even call someone who uses a secret technique to buff, unleashes an overwhelming amount of debuffs, dispels with evasion, and deals a ton of ability damage, if not a monster?!
If you’re using funf, does it have to be 150…?
>>44
In the range of Fuuro, it seems like the only things missing are the multiplier for the ultimate skill, the first ability when in critical condition, and the increase in healing performance.
If those aren’t there, is it possible to include them? That’s a tricky line.
Given this feeling, Nio probably already has a job offer.
>>45
Well, even if there are times when it can be removed as a dispel every turn, it won’t be excluded from the list of candidates for inclusion.
>>45
I don’t know if it will be the optimal solution, but it seems likely to at least become one of the alternative characters.
Even though I’m keeping the continuous attack awakening, this person survives until the end…
I don’t hear much about Uno, but has it become used in high difficulty water challenges or something?
>>47
Is it just Mugen Furoto and meat?
I think it’s insane that Funfu throws out his first ability every turn when Makira is perfectly about to die.
I haven’t reached my full potential yet, but since I was able to finish in Magna, I’m fine with this for now.
Total HP 3762 Total Attack Power 35926 MAIN WEAPON +99 SSR Level 15 Level 15 Level 15 M M SKIN SSR +99 M M Level 20 Level 20 Level 20 Level 20 Level 20 Limited SSR +99 SSR +99 M M M M Main Fixed Weapon Automatic Equipment Skill Equipment Re-arrangement Predicted Damage 191020 Against Dark Attribute Predicted Damage WEAK POINT! 334760
Being able to use the 4th ability multiple times is working out well.
>>57
I think it’s crazy that when you do high difficulty, Funfu’s fourth ability effectively has a cooldown of about 5.
>>68
It’s not going around~
The Thorn’s large crystal wasn’t added later; it has been there since the final implementation… it’s too big…
>>58
Even without paralysis extension, this was strong.
>>58
This point has been said to be strong all along…
>>58
The critical hit of the ultimate move was incredibly strong even back then.
Even after the paralysis stopped working, I could still get by for a while with that.
It’s sad that Uno, who might be usable due to the timing of the enhancement, is so far in the future.
The way the transcendent fried food and the plushie Anaconda Mackey fit together is just too amazing.
What’s up with this guy and Funf both dealing 12 million with their abilities…?
>>62
Monster…
>>62
Because it became the ultimate technique at 150.
>>62
Do the Ten Heavenly Warriors practice their ultimate techniques together?
Transcendence stopped at the Ruō gem.
Help is not coming at all…
If the usability changes that much, I might as well use the Estrella that I’ve been leaving unused at level 140…
It’s helpful that the Ten Heavenly Spirits have become strong enough to match the effort.
The 4th ability has somehow become damage to the main body.
It’s going to be extremely huge and terrible…
It’s fun to use Thorn-san because they’re sexy, right?
The fact that the 4th ability of Fuhnfu is unrelated to full auto, but can be reused, is insane.