
I didn’t dislike OE.
I like it when the copyright boss has a dedicated background music from the original work.
Even if we fix things like the specs of the upgrade parts and the level difference adjustments and do a remaster, it might still be tough.
It originated from the PSP.
It feels like Extend Coin is almost everything.
“I’m keeping it loose, so the players should tie it up, which is the complete opposite of the recent strict modes.”
Stop the forced deployment…
It’s a waste that 00 is only in the first season in the context of the Mucus setting, and that Exia is only participating.
If this had gone well, 3D Super Robot Wars might have been mainstream by now.
A work in which Zoids made a miraculous appearance.
I think the 3D of this was really good.
Moving the Bottoms and Zoids units on the map gives a mysterious sense of satisfaction, doesn’t it?
I didn’t dislike the forceful way of having both Quattro and Char participate at the same time.
I missed buying the additional scenario near the end…
I think the quality of the BGM in El-Gaim and Razin is amazing.
This was shit, which is probably why the 3D Super Robot Wars ended.
The difference in levels and the specifications of the EC were just too difficult.
The former is still somehow manageable, but…
After all, it’s a hassle just to play, and I can’t even follow up.
I think it was good enough that I regret it.
If there was something like a detour that makes leveling up easier, I would personally be satisfied.
Once a level difference occurs, it becomes tough…
There was only possibility.
Not all of the flowers bloomed.
First of all, the mobile device itself is gone…
I can’t help but think, who the hell came up with all these specifications that make us wait by stretching out the playtime just to keep playing this game until the next delivery?
Clearly shot down = a death stage exists
If there were no level adjustment
Many of the successor models had questionable performance despite having in-app purchase elements…
The psychic command wasn’t an unlawful performance, and there was also a level difference adjustment.
A balance that forces mundane leveling.
The BGM of Patlabor sounded like the original track, amazing.
I thought the stacking system would be a stressful element that makes the enemies tougher, but it was quite refreshing and enjoyable.
I loved the invention of breakthrough attacks that can be turned and moved like V-MAX.
It’s really interesting that /0 participated with the skill Tyrant, which only the two copyright bosses, Rinon, possess.
Here is the link to the official X of Sawasanami Co., Ltd.
Make sure to see it for yourself.
3D is trash from the start.
Zoids run with that sound while galloping, and KMFs run properly on land spinners when put on the ground, so there were quite a few points of detail that I wanted to appreciate.
The AI is dead, but the ripples are somehow still alive…
AI was destined to die the moment the Universal Century began.
The Cybuster had ridiculous performance.
I remember being troubled that the laborers could only walk on places with ground in space.
At the stage where she’s driving away bandits in the village, Ruji has already released Hayate and Mugen.
If you’re doing something like keeping a diary, then it’s all right.
Perhaps because of the strong impression of the thread image series, the fact that the current Super Robot Wars is heavily utilizing 3D is not widely recognized.
Since DD is a paper play using 3D models, it’s slightly different in direction, isn’t it?
Only those who weren’t raising Scotako, Zoids, or Keroro seem to be getting stuck… I managed to get through the Bottoms stage, but for the latter, I had to raise almost from scratch to break through.
https://www.snami.co.jp/products.html
Time has stopped in an amazing era…
I don’t think you can win against King Gozaurer!
Before the start of the main story, the Earth is in a serious situation, ranking among the top classes of the series.