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[Street Fighter] I’m going to participate in Street Fighter 6 and revive the Rindōkan Karate!

Japan Otaku Reviews discusses game commentary, character features, and excitement for new strategies in upcoming titles.

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[Street Fighter 6] When playing ranked matches, you find yourself getting angry not at your opponent, but at your own ineptitude, right?

The author expresses frustration in gaming, feeling overwhelmed by mistakes and anger towards characters and game strategies.

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[Street Fighter 6] My expression when the live Bolshoi (SA3) lands and my opponent’s health bar drops by half.

Japan Otaku shares thoughts on fighting games, emphasizing the thrill of live combos over simpler, modern mechanics.

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[Street Fighter 6] I have a face that says I might settle around the mid-tier since the top-tier characters are tough after all.

Japan Otaku Reviews discusses game character struggles, balance issues, and potential nerfs in the evolving fighting game landscape.

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[Street Fighter 6] It looks like the face that seems to be at a strength just one rank lower than the highest level.

Japan Otaku Reviews assess the challenges and strategies in tournaments, focusing on character strengths and weaknesses.

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[Street Fighter 6] Is this character possibly strong because they have everything…?

Japan Otaku Reviews discusses character strengths, balance issues, and the impact of DLC characters on gameplay and meta.

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[Street Fighter] Mr. Ryu only accepted the parts that were convenient for him.

Raising a child requires nurturing strength, like the “fist of the wind,” emphasizing love and care over mere strength.

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[Street Fighter 6] When I get used to practicing combos, my fingers move too quickly and 236 becomes 26.

The discussion centers on gaming device performance, highlighting advantages and frustrations with leverless controllers in fights.

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