
I leveled up to 2!
I got bored after hitting 1800.
Aiming for over 1900 after adjustments for the next season.
I easily dropped 50 points!
Every time I play, MR drops, so I started a different character at 1300!
I was increasing it by 100 every act, but it didn’t go up from 1700.
I’m garbage.
If you don’t escape, you’ll rise.
Since the highest MR is 1500, I want to update it next…
It might be around 1510 to be precise, but…
I couldn’t reach 1700 and broke.
I will get serious from the next act.
Everyone loves naughty older sisters, so it can’t be helped.
Recently, it feels like my MR is only increasing because the overall MR is rising and the top is also growing; it doesn’t feel like I’ve actually improved my skills.
>>9
The amount coming up from the bottom is increasing, but the layer that has been there continuously is also getting stronger, and the level is rising.
Just because it hasn’t dropped due to the MR system doesn’t mean you haven’t improved.
>>9
Since the skill level of those around me is increasing, if I’m not actually growing, it’s normal for my performance to decline, and at best, I can only maintain the current status.
I’m telling myself this as I go along.
I finally reached Master, but I finished just barely under 1300.
>>10
Unless you are really skilled, everyone tends to drop to around 1300.
I was planning to update my highest MR, but I caught a cold and dropped to around 1800.
Yeah, when you catch a cold, your reaction speed drops more than you’d imagine.
The best is 2030.
Now 2003
I’m wondering whether to dive now.
1500!
When I became a master, I dropped down to the 1100 range, you know?
I was really excited when I said, “I’m going to take Momochi’s head!!” It was around 2200 or 2300 back then, but now it’s 2500, the inflation is incredible.
>>18
Wasn’t it 2400 at that time?
It was when they were talking about the Akutagawa Prize during last year’s offseason, right?
It’s stable around 1600, so I can make updates.
It’s surprising that M Juri isn’t here.
I was playing ranked matches since yesterday, and maybe because the Act update is coming soon, it feels like the level is higher than last week based on the numbers.
Last time, I thought I could reach the next 1600 lines, but…
It ended without reaching 1500.
This season I’m already playing Garou, so I stopped at 1900.
When I play Garou, it naturally makes me want to use weak Shoryuken when playing Street Fighter 6, and it troubles me.
>>24
When I was hit by a bullet in Garou, my thumb instinctively tried to press parry, and it was a problem.
It stabilized with a slight increase, but it’s really just a slight increase.
I was able to reach around act 1400 after going to around act 1300, but I felt a wall with the enemies on the ground, so I stopped there.
I’ve become quite able to win against opponents in waiting, but I can’t win at all when I’m trapped by birds at the edge.
>>26
It’s fine to put it in the birdcage first!
I am doing it with that spirit.
I think if we had done it on Saturday and Sunday during the day, we could have reached 1800 touches, but then I wondered what meaning there was in inflating the numbers, so we stopped at 1750.
I briefly touched the legend at just over 2100, but I dropped down to 1900 and ultimately couldn’t update my record, finishing at 2050.
I don’t know if everyone is getting bored waiting for the character balance changes, but this season there are so many sub-characters in the 1700-1600 range with mains around 2000, and it’s been really troubling.
It’s a bit concerning that the MR doesn’t reset anymore.
>>30
Are you watching everything?
Gross…
>>32
I don’t watch every time, but the ones that clearly have a different level of skill turn out to be exactly that when I check, so it can’t be helped since there are actually many of them.
Just being able to maintain the status quo is admirable.
More than being bored, whatever I get into now might fade away in a month… so I’m feeling a bit unmotivated.
It’s not just with fighting games, but also with DCGs where the ban announcement to implementation takes time; I really wish they would enforce it immediately after the announcement.
>>33
If I don’t say it in advance, they’ll keep complaining that there are no adjustments.
No matter how high the main MR is, the opponents I’ve fought are using characters at that MR level…
Whether it’s a main character at 1700 or a sub-character at 1700, their strength is the same at 1700.
It’s different if you’re in the middle of climbing while having dozens of consecutive wins and crushing people.
It must be a time when the joy of surpassing 1500 causes a somewhat inflated sense of pride.
That’s why I become sensitive about side characters.
Well, there are strong and weak characters among the sub-characters, so…
>>39
Japan itself is probably easier to do ranked matches in, both environmentally and demographically.
>>39
I assumed that the system for legends was set up regionally from the very beginning.
Everyone is talking about high-level stuff…
I was below MR1300, but I’m happy to have brought it back up to 1400…
In the last meeting, which ended in the 1600 range, I felt growth since it was fluctuating in the low 1500s.
I don’t want everyone to get strong without me.
It’s only natural for legends to be filled in Japan because of the large population and the significant variation in MR.
That said, it’s not good to limit opponents to just a certain region either.
>>45
No matter how strong I become and how hard I try, if I can’t compete in terms of total power, ranks that don’t allow me to aim for legend are boring, and the player population for ranks will likely decrease.
>>62
Aiming for legend = probably not interesting either.
Since WW is realistically achievable, there might be opportunities overseas as well.
The United States has a match between the West and the East…
Last time I was at 2000, but this time I couldn’t rise much and ended up at 1900.
I want them to fine-tune the ACT a bit more and create turns without adding new characters.
New characters will definitely lead to an increase in the number of people rolling, so the data will be skewed.
They said that in the EW area, there are about four people playing ranked matches, so I think there are more regions where it’s not just a matter of slots.
The combination of having many Japanese players and relatively few overseas players.
It’s only natural that it will be filled with Japanese legends.
Regarding Street Fighter 6, it’s no surprise that it’s most popular in Japan.
I’m aiming for 2000 every time, but I always stop at 1900.
The highest is 1970, and it just can’t reach 2000.
There’s something missing, but I don’t know what it is.
So a high MR overseas is a monster.
Isn’t Street Fighter 6 not popular outside of Asia?
>>55
There are the most participants in the tournament even overseas.
I can’t reach MR now, I’m currently between Diamond 3 and 4.
I can’t push back before being pressed against the wall, nor can I escape.
I managed to reach 2000 but have been sliding down to 1700 now… I hate it already.
With a controller, it’s about the diamond level.
I bought a reverses and was frustrated about silver, but I finally reached gold. Praise me!
The other day when Cammy was nerfed, Cammy players were complaining endlessly, but…
>>59
The nerf has been applied, so it’s understandable to complain.
I still feel like I’m quite strong, after all.
If you read it quickly, it’s better to do a back step.
If it’s Marisa, I’m sorry.
>>61
My main character is Jamie.
I occasionally try throwing reading backstep, but I get hit by crouching medium kick.
I think it’s easy to understand the direction I’m on guard against.
There isn’t a country in Asia where Street Fighter 6 is the most popular, is there?
Only Japan is experiencing an abnormal outbreak.
Unless you’re up against someone who throws a lot, it’s better to temporarily disregard how to deal with throws and focus on not getting hit by strikes or shimmying.
I can’t do the MR update because I’m overwhelmed by the dance, so I’m going to take a break until the update.
I think the timing was great because the shooter was starting to feel a bit monotonous.
Korea is also a powerhouse in Tekken, but isn’t there a lot of Street Fighter 6 legends?
It seems like they also have an impression of liking SNK games, but are they simply a country that loves fighting games?
>>68
Korea and China easily increase MR when competing with Japan.
Because there are hardly any people overseas, even if you are very strong, you can’t reach MR2400 or so.
If it’s Jamie, then it’s fine to skim-read with the OD Thunderstrike.
>>70
I’ll give it a try.
It’s not that it’s not trending abroad; it’s just that Japan is solely concentrated on Street Fighter 6, while there are also a decent number of people overseas.
If I had to say something, it’s just that the overall population of fighting games isn’t really that large.
I don’t really see Mai anymore, but I don’t know about the lower areas like Reje…
It started with a diamond and ended with a diamond.
Japan is really into fighting games right now.
There are also regions where a few people are playing ranked matches overseas.
Places that aren’t popular really aren’t popular.
Thinking about it like that, overseas pros who occasionally come to Japan for expeditions, raise their MR a lot and then go back, are actually increasing the total MR in their hometowns.
>>77
It feels like I’m working away from home…
>>78
I don’t use SA2 for anything other than lethal, so I don’t think it’s much different at the point of reaching master rank.
Once you start to become aware of lethal moves, you’ll see a bit more SA2.
>>78
The image of Ryu in the Reiwa era is that he frequently uses SA2.
There aren’t many strong players even if you go to Europe or ranked matches, so professionals endlessly play customs with each other.
There are many from China and Korea, right?
Since it’s about R1, I’ll just compete normally.
It gives the impression that there are a lot of “ora ora” plays, possibly due to the national character.
Even if overseas professionals earn around MR500, it’s just a margin of error!
The people who have been staying here for a few months can manage without an MR.
You’re a top player in the world known for your achievements in official tournaments and competitive play.
I think it was a player from Korea, China, or Taiwan, but I’m not sure who it was.
In Street Fighter 6, I heard that Japan can now fight normally, so the entire Asia’s level has improved.
If you just went to the master, a 0% usage rate for SA2 is just like, yeah.
When you say “Ryu,” it’s not just something like this.
On the first day of GW, I was able to reach 1880, but it dropped to 1700, and I ended up returning to 1810 this morning.
I’m weak because I can’t hold out until the time…
Is that still not MR reset?
It’s fun to see the lethal in SA3, so 2 is a problem.
Since the high MR sub is designed to climb quickly, it seems that the diamond tier has become quite peaceful.
>>94
It’s natural that sub-characters are gathering above due to this being alleviated.
The situation after Ryuu SA is bad, so I really don’t know where to hit.
>>96
Use it when you want to finish off 1, 2, or 3, or when you want to deal damage or force a BO.
That’s all.
>>96
If the situation is bad, it doesn’t mean that you don’t know where to go.
>>96
If you spin the SA gauge while chasing with OD foot knife true wave palm tornado, it should be fine.
Don’t be fixated on the true rising dragon.
I have the impression that I’m using SA2 from OD foot knives quite a bit.
Usually +50 to +60 points, but with 10 consecutive wins +1000 points!!! That’s too crazy.
SA is not something you should use just to seek out the subsequent wake-up pressure situation, so you probably just don’t understand the game fundamentally.
It’s pretty lame to spend time checking the other person’s information just to confirm the reasons why you couldn’t win and that it’s not your fault, so it’s fine if you do it, but you shouldn’t talk about it too much…
>>101
Just stop it, really.
Also, it’s about buying time for D-gauge recovery.
I debuted in classic and leverless around last month and finally reached platinum.
I don’t feel motivated at all thinking that adjustments will come in a month anyway.
>>106
In a month, the wireless Switch kids will invade!
>>108
I guess it doesn’t matter since I won’t be matching with kids who only have a wireless environment.
>>108
It’s a hassle, but I can just deal with the wireless before the match.
It’s a hassle, but…
>>114
Capcom stubbornly doesn’t implement a setting to mute the voice chat, huh…
I think it would be good if wireless devices matched with other wireless devices, and wired devices matched with other wired devices.
>>122
Doing that automatically would increase the matching time for wireless customers with a considerable population, which may reduce the number of active players.
The current system that deceives ignorant customers who don’t care about communication quality is convenient for the overall business, isn’t it?
>>108
You should be able to distinguish it.
>>108
Huh? Are you in the rank tier where you match against kids who just started fighting games on Switch?
>>163
They say this and that, but the kids nowadays…
I started playing fighting games from Street Fighter 6! I’ve been in the fighting game scene for 1 year! My MR is 2200!
There are also people like that, so it’s quite hard to dismiss them as fools.
>>166
There are only a handful of them, enough to count with both hands.
Moreover, it’s the one where Dad is properly taking care of the environment.
>>166
There was a 14-year-old with over MR2300 and a Legend 3 character from ACT6 at the Haitani Rising Star event.
I was a nasty brat who couldn’t use polite language towards someone older than me and looked down on them.
>>106
Stop making excuses for not doing it.
Since there will be corrections, the current ranked matches aren’t a waste of time, right?
Even if adjustments come, the fundamental parts are unlikely to be overturned, so I’ll practice there.
I’m going to do this because my free-facing Shoryuken on the 2P side doesn’t come out when my health is low during a maneuver.
I wonder how much I need to raise my MR to stop matching with wireless players.
Modern can do whatever it wants, but I wish for wireless to die out.
>>110
It’s from the 1900s, but they’re still definitely around.
Well, this area is relatively stable, although I won’t say it doesn’t fluctuate at all.
>>110
Even in legends, there are radios, so there’s no limit to where they can go.
Before the wireless kids invade, should we raise it to MR where there are no wireless kids?
In the update, I want a setting not just for crossplay availability, but also to not match with wireless connections.
If there’s a setting to choose the line strength, I think it would be nice to also differentiate between wired and wireless in that flow.
Let’s try a little harder than people who match with wireless kids making their Switch debut.
Kids play Mario Kart instead of games like this.
>>120
If someone is motivated enough to start on the release date, they’ve probably been doing it for a while. At the very least, it could have been done on PS4.
In the first place, the Switch 2 won’t be released enough for all the kids.
The type of people who buy a Switch 2 won’t buy Street Fighter 6.
When I lost in the tournament while trying the 1700 challenge, I thought, “Wait a minute!” when I matched with Leo-kun, who had won over ten matches using his sub-character Ed.
Even if I think it’s fine because it’s stable, in reality, there must be some subtle lag.
When dealing with wireless opponents, there can be command mistakes or inability to execute techniques that usually do not happen.
>>125
There are times when I can’t respond even if I’m repeatedly pressing the button in a wireless match…
Even if I tell others, they just say that it’s because you’re not trying hard enough.
>>131
If you check the key disc, you’ll understand the cause.
>>134
Of course, it’s considered that the key disc has not been pressed.
It’s supposed to be that I’ve been pushing since the impact.
Therefore, I cannot prove it.
I’ve never seen a game with wireless settings like that outside of Capcom.
The reason is probably as Harada said in the fighting game roundtable.
The terrible thing is that the number of wireless players is exceedingly high, more than what the wired users think.
>>127
Well, if there are a lot, then it’s fine to break free, right?
Let me do it wirelessly.
>>129
It’s free to think that way.
There is only the reality that no one does that.
>>127
If there are that many, I can play with just the wireless, so let me play!
>>127
Wasn’t it in EXVS?
>>139
(In fighting games)
Just being able to refuse is enough.
It’s not that I support wired connections, but you could say that games that require a wired connection are to blame for not adapting to the times.
Being able to differentiate is probably the maximum concession from the manufacturer.
If we expose too much about wireless exclusion, wired adapters for Wi-Fi reception might start trending.
When asked if I would go out of my way to play Street Fighter 6 just because I won a precious Switch 2, I can’t really say anything…
It seems that there are more wireless guys than I thought, and many people only have the Switch as their game console.
I’m not saying Street Fighter 6 is bad, but I can’t believe that kids from families who managed to get through the lottery would actually play Street Fighter 6 as much as the anonymous person thinks.
If we’re going to do it, it should be for an older age group.
It has grown enough hair down there.
Switch2 has a wired LAN port, so serious kids buying Street Fighter 6 will properly play with a wired connection.
I hope so.
>>142
Hoping for a house where my parents will buy me Street Fighter 6 and have a wired LAN set up is not something to wish for.
The answer is that there are no games that have a system in place to automatically reject from the beginning, even though there are mechanisms to manually reject after checking the status in advance.
Since there are almost no wireless people up there, it can be frustrating when we end up accepting 1 to 2 wireless guys in a flow operation each day.
According to what I’ve heard, the game Ekuba becomes unplayable with just one person using a wireless connection, so players repeatedly avoided fighting against wireless opponents, resulting in the disappearance of wireless players.
Maybe it’s not the radio kids who will actually come onboard, but the radio dads.
>>147
It’s this way, right?
>>147
Is it the radio uncle…?
If Switch2 Kids starts playing Street Fighter 6, they’ll become proficient with Mai.
ACT1:-
ACT2:-
ACT3:-
ACT4:-
ACT5:-
ACT6:-
ACT7:1210←HiScore!
>>151
You did well.
From here on, it’s going to be fun!
If you’re a working adult, instead of going bald, you could just buy the hardware for the games you want to play.
As a student, it’s not that easy.
Well, even I think the latest Mario Kart is better than Street Fighter 6.
Kids’ experts, nameless.
I don’t think there’s any reason not to set it up to exclude wireless connections when you’re already matched only with communication partners of status 4 or 5.
>>156
Well, as a manufacturer, they probably don’t want that division.
If you just don’t keep wireless interference, even double the block limit now would not be enough at all.
I was really into Smash for a while, so I understand how bad the internet connections are for Switch players.
I’ve been leveling up to 1400, 1500, and 1600 with each ACT, but I feel that reaching 1700 is going to be quite tough.
Kids are probably playing together and having fun with each other.
It seems like it’s a hassle to climb the ranks after the qualifying matches, so I’m just playing casual.
Does the casual matchmaking pair you with opponents that match your skill level?
>>164
As for casual matters, it feels like everyone believes what they want to believe.
Some people claim that there is an internal rating system, and you end up facing opponents of similar skill levels.
Some people say that it’s completely random and doesn’t hit at all.
Since the officials haven’t said anything, we have no choice but to believe what we want to believe.
It’s a distant future before we get to the rank where players who started with the Switch will match up with current players.
No matter what I do, I just can’t reach 2000.
Is this my limit?
It’s fine if you have a mesh router with decent strength and speed.
Using SoftBank AIR for tropical conditions is seriously unacceptable.
However, the problem is that there are quite a few of these among Switch users.
There is no concept or awareness that communication speed is necessary for online battles in the first place.
>>168
It’s not written anywhere on the game console or game software, you know.
Well, it’s not common knowledge, you know, about wired connections.
I can’t believe my parents will understand.
Is it better to have the same skill level when playing casually?
Isn’t it better to just play ranked matches without worrying about the increase or decrease in numbers?
The wireless side doesn’t have much trouble, so if the wiring is an obstacle due to the structure of the house, it tends to be easily overlooked.
Doing it yourself to draw lines via the ceiling raises the bar a bit.
In the previous act, I reached 1600, but in the current act, I couldn’t get to High Mass.
Moving and changing the environment may be one reason.
There are definitely strong players among the serious kids debuting in Street Fighter 6, but that’s to be expected.
I thought that kids who go to a net cafe and reach Legend rank, instead of playing at home, are really something else.
Kids who choose Street Fighter 6 over that seemingly most fun Mario Kart in the past probably have a lot of dedication.
>>178
There might be some people who want to test their skills from Smash Bros. in a real fighting game.
It has been stagnant at 1700 for a whole year.
Well, it’s partly because I changed my character.
No, but if I were to fight my teenage self now, I feel like I could easily win by double the score, don’t you think?
>>180
No, the current me is the strongest.
I should be continuing to grow stronger.
>>180
No, I definitely have confidence that I’m much stronger now.
>>180
When I was in high school, I never went for the Shoryuken, so I could probably win easily.
>>180
“I have confidence that I can win by hunting primitive humans for a lifetime.”
Regardless of how far kids can go, there are plenty of high school students who have been playing fighting games for 1-2 years and are around MR2000!
I practiced various things with the intention of updating.
By the time I got the hang of it, the season was over, and I couldn’t make it.
With SoftBank Air, it only displays as wired, right?
In fighting games, while speed is important, stability is what matters most.
When you’re losing, you can keep saying “I’ll win next time!” as many times as you want, but conversely, when you win a lot, you get mentally exhausted and can’t continue…
Is there a trick to staying motivated or fighting for a long time?