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[Street Fighter] Did you manage to update the highest MR in the act now?

Japan Otaku ReviewsYeahx1

I leveled up to 2!


1: Japan Otaku Reviews

I got bored after hitting 1800.

Aiming for over 1900 after adjustments for the next season.

2: Japan Otaku Reviews

I easily dropped 50 points!

3: Japan Otaku Reviews

Every time I play, MR drops, so I started a different character at 1300!

4: Japan Otaku Reviews

I was increasing it by 100 every act, but it didn’t go up from 1700.

I’m garbage.

5: Japan Otaku Reviews

If you don’t escape, you’ll rise.

6: Japan Otaku Reviews

Since the highest MR is 1500, I want to update it next…

It might be around 1510 to be precise, but…

7: Japan Otaku Reviews

I couldn’t reach 1700 and broke.

I will get serious from the next act.

8: Japan Otaku Reviews

Everyone loves naughty older sisters, so it can’t be helped.

9: Japan Otaku ReviewsYeahx3

Recently, it feels like my MR is only increasing because the overall MR is rising and the top is also growing; it doesn’t feel like I’ve actually improved my skills.

15: Japan Otaku ReviewsYeahx1

>>9

The amount coming up from the bottom is increasing, but the layer that has been there continuously is also getting stronger, and the level is rising.

Just because it hasn’t dropped due to the MR system doesn’t mean you haven’t improved.

20: Japan Otaku Reviews

>>9

Since the skill level of those around me is increasing, if I’m not actually growing, it’s normal for my performance to decline, and at best, I can only maintain the current status.

I’m telling myself this as I go along.

10: Japan Otaku Reviews

I finally reached Master, but I finished just barely under 1300.

14: Japan Otaku Reviews

>>10

Unless you are really skilled, everyone tends to drop to around 1300.

11: Japan Otaku Reviews

I was planning to update my highest MR, but I caught a cold and dropped to around 1800.

Yeah, when you catch a cold, your reaction speed drops more than you’d imagine.

12: Japan Otaku Reviews

The best is 2030.

Now 2003

I’m wondering whether to dive now.

13: Japan Otaku Reviews

1500!

17: Japan Otaku ReviewsYeahx5

When I became a master, I dropped down to the 1100 range, you know?

18: Japan Otaku Reviews

I was really excited when I said, “I’m going to take Momochi’s head!!” It was around 2200 or 2300 back then, but now it’s 2500, the inflation is incredible.

162: Japan Otaku Reviews

>>18

Wasn’t it 2400 at that time?

It was when they were talking about the Akutagawa Prize during last year’s offseason, right?

19: Japan Otaku ReviewsYeahx1

It’s stable around 1600, so I can make updates.

21: Japan Otaku Reviews

It’s surprising that M Juri isn’t here.

22: Japan Otaku Reviews

I was playing ranked matches since yesterday, and maybe because the Act update is coming soon, it feels like the level is higher than last week based on the numbers.

23: Japan Otaku ReviewsYeahx1

Last time, I thought I could reach the next 1600 lines, but…

It ended without reaching 1500.

24: Japan Otaku Reviews

This season I’m already playing Garou, so I stopped at 1900.

When I play Garou, it naturally makes me want to use weak Shoryuken when playing Street Fighter 6, and it troubles me.

52: Japan Otaku Reviews

>>24

When I was hit by a bullet in Garou, my thumb instinctively tried to press parry, and it was a problem.

25: Japan Otaku Reviews

It stabilized with a slight increase, but it’s really just a slight increase.

26: Japan Otaku Reviews

I was able to reach around act 1400 after going to around act 1300, but I felt a wall with the enemies on the ground, so I stopped there.

I’ve become quite able to win against opponents in waiting, but I can’t win at all when I’m trapped by birds at the edge.

28: Japan Otaku Reviews

>>26

It’s fine to put it in the birdcage first!

I am doing it with that spirit.

27: Japan Otaku Reviews

I think if we had done it on Saturday and Sunday during the day, we could have reached 1800 touches, but then I wondered what meaning there was in inflating the numbers, so we stopped at 1750.

29: Japan Otaku Reviews

I briefly touched the legend at just over 2100, but I dropped down to 1900 and ultimately couldn’t update my record, finishing at 2050.

30: Japan Otaku Reviews

I don’t know if everyone is getting bored waiting for the character balance changes, but this season there are so many sub-characters in the 1700-1600 range with mains around 2000, and it’s been really troubling.

It’s a bit concerning that the MR doesn’t reset anymore.

32: Japan Otaku ReviewsYeahx4

>>30

Are you watching everything?

Gross…

92: Japan Otaku ReviewsYeahx2

>>32

I don’t watch every time, but the ones that clearly have a different level of skill turn out to be exactly that when I check, so it can’t be helped since there are actually many of them.

31: Japan Otaku Reviews

Just being able to maintain the status quo is admirable.

33: Japan Otaku Reviews

More than being bored, whatever I get into now might fade away in a month… so I’m feeling a bit unmotivated.

It’s not just with fighting games, but also with DCGs where the ban announcement to implementation takes time; I really wish they would enforce it immediately after the announcement.

35: Japan Otaku Reviews

>>33

If I don’t say it in advance, they’ll keep complaining that there are no adjustments.

34: Japan Otaku ReviewsYeahx8

No matter how high the main MR is, the opponents I’ve fought are using characters at that MR level…

36: Japan Otaku Reviews

Whether it’s a main character at 1700 or a sub-character at 1700, their strength is the same at 1700.

It’s different if you’re in the middle of climbing while having dozens of consecutive wins and crushing people.

37: Japan Otaku ReviewsYeahx1

It must be a time when the joy of surpassing 1500 causes a somewhat inflated sense of pride.

That’s why I become sensitive about side characters.

38: Japan Otaku Reviews

Well, there are strong and weak characters among the sub-characters, so…

39: Japan Otaku ReviewsYeahx1

>

What I think when I see this is that I’m more surprised by the number of Japanese legends than by Mai.

It might be better to distribute the slots and create legendary slots for each region, right?

41: Japan Otaku Reviews

>>39

Japan itself is probably easier to do ranked matches in, both environmentally and demographically.

43: Japan Otaku Reviews

>>39

I assumed that the system for legends was set up regionally from the very beginning.

40: Japan Otaku Reviews

Everyone is talking about high-level stuff…

I was below MR1300, but I’m happy to have brought it back up to 1400…

42: Japan Otaku Reviews

In the last meeting, which ended in the 1600 range, I felt growth since it was fluctuating in the low 1500s.

44: Japan Otaku ReviewsYeahx2

I don’t want everyone to get strong without me.

45: Japan Otaku Reviews

It’s only natural for legends to be filled in Japan because of the large population and the significant variation in MR.

That said, it’s not good to limit opponents to just a certain region either.

62: Japan Otaku Reviews

>>45

No matter how strong I become and how hard I try, if I can’t compete in terms of total power, ranks that don’t allow me to aim for legend are boring, and the player population for ranks will likely decrease.

84: Japan Otaku Reviews

>>62

Aiming for legend = probably not interesting either.

Since WW is realistically achievable, there might be opportunities overseas as well.

46: Japan Otaku ReviewsYeahx1

The United States has a match between the West and the East…

47: Japan Otaku Reviews

Last time I was at 2000, but this time I couldn’t rise much and ended up at 1900.

48: Japan Otaku Reviews

I want them to fine-tune the ACT a bit more and create turns without adding new characters.

New characters will definitely lead to an increase in the number of people rolling, so the data will be skewed.

49: Japan Otaku ReviewsYeahx2

They said that in the EW area, there are about four people playing ranked matches, so I think there are more regions where it’s not just a matter of slots.

50: Japan Otaku Reviews

The combination of having many Japanese players and relatively few overseas players.

It’s only natural that it will be filled with Japanese legends.

51: Japan Otaku Reviews

Regarding Street Fighter 6, it’s no surprise that it’s most popular in Japan.

53: Japan Otaku Reviews

I’m aiming for 2000 every time, but I always stop at 1900.

The highest is 1970, and it just can’t reach 2000.

There’s something missing, but I don’t know what it is.

54: Japan Otaku Reviews

So a high MR overseas is a monster.

55: Japan Otaku Reviews

Isn’t Street Fighter 6 not popular outside of Asia?

60: Japan Otaku Reviews

>>55

There are the most participants in the tournament even overseas.

56: Japan Otaku Reviews

I can’t reach MR now, I’m currently between Diamond 3 and 4.

I can’t push back before being pressed against the wall, nor can I escape.

57: Japan Otaku Reviews

I managed to reach 2000 but have been sliding down to 1700 now… I hate it already.

58: Japan Otaku ReviewsYeahx7

With a controller, it’s about the diamond level.

I bought a reverses and was frustrated about silver, but I finally reached gold. Praise me!

59: Japan Otaku Reviews

The other day when Cammy was nerfed, Cammy players were complaining endlessly, but…

69: Japan Otaku ReviewsYeahx1

>>59

The nerf has been applied, so it’s understandable to complain.

I still feel like I’m quite strong, after all.

61: Japan Otaku Reviews

If you read it quickly, it’s better to do a back step.

If it’s Marisa, I’m sorry.

65: Japan Otaku Reviews

>>61

My main character is Jamie.

I occasionally try throwing reading backstep, but I get hit by crouching medium kick.

I think it’s easy to understand the direction I’m on guard against.

63: Japan Otaku Reviews

There isn’t a country in Asia where Street Fighter 6 is the most popular, is there?

Only Japan is experiencing an abnormal outbreak.

64: Japan Otaku Reviews

Unless you’re up against someone who throws a lot, it’s better to temporarily disregard how to deal with throws and focus on not getting hit by strikes or shimmying.

66: Japan Otaku Reviews

I can’t do the MR update because I’m overwhelmed by the dance, so I’m going to take a break until the update.

67: Japan Otaku ReviewsYeahx3

I think the timing was great because the shooter was starting to feel a bit monotonous.

68: Japan Otaku Reviews

Korea is also a powerhouse in Tekken, but isn’t there a lot of Street Fighter 6 legends?

It seems like they also have an impression of liking SNK games, but are they simply a country that loves fighting games?

76: Japan Otaku ReviewsYeahx1

>>68

Korea and China easily increase MR when competing with Japan.

Because there are hardly any people overseas, even if you are very strong, you can’t reach MR2400 or so.

70: Japan Otaku Reviews

If it’s Jamie, then it’s fine to skim-read with the OD Thunderstrike.

81: Japan Otaku Reviews

>>70

I’ll give it a try.

71: Japan Otaku Reviews

It’s not that it’s not trending abroad; it’s just that Japan is solely concentrated on Street Fighter 6, while there are also a decent number of people overseas.

If I had to say something, it’s just that the overall population of fighting games isn’t really that large.

72: Japan Otaku Reviews

I don’t really see Mai anymore, but I don’t know about the lower areas like Reje…

73: Japan Otaku Reviews

It started with a diamond and ended with a diamond.

74: Japan Otaku Reviews

Japan is really into fighting games right now.

75: Japan Otaku Reviews

There are also regions where a few people are playing ranked matches overseas.

Places that aren’t popular really aren’t popular.

77: Japan Otaku Reviews

Thinking about it like that, overseas pros who occasionally come to Japan for expeditions, raise their MR a lot and then go back, are actually increasing the total MR in their hometowns.

80: Japan Otaku Reviews

>>77

It feels like I’m working away from home…

78: Japan Otaku Reviews

I made it to the master, but is Ryu like this?

I made it to the master, but is Ryu like this?

Performance SA gauge usage ratio: Average over the past 100 matches Lv1 31.37% Lv2 0.00% Lv3 49.01% CA 19.60% Throws: Average over the past 100 matches Successful throws 3.1 times Received throws 1.8 times Successful throw escapes 0.2 times

86: Japan Otaku Reviews

>>78

I don’t use SA2 for anything other than lethal, so I don’t think it’s much different at the point of reaching master rank.

Once you start to become aware of lethal moves, you’ll see a bit more SA2.

88: Japan Otaku Reviews

>>78

The image of Ryu in the Reiwa era is that he frequently uses SA2.

79: Japan Otaku Reviews

There aren’t many strong players even if you go to Europe or ranked matches, so professionals endlessly play customs with each other.

82: Japan Otaku Reviews

There are many from China and Korea, right?

Since it’s about R1, I’ll just compete normally.

It gives the impression that there are a lot of “ora ora” plays, possibly due to the national character.

83: Japan Otaku Reviews

Even if overseas professionals earn around MR500, it’s just a margin of error!

85: Japan Otaku Reviews

The people who have been staying here for a few months can manage without an MR.

You’re a top player in the world known for your achievements in official tournaments and competitive play.

87: Japan Otaku Reviews

I think it was a player from Korea, China, or Taiwan, but I’m not sure who it was.

In Street Fighter 6, I heard that Japan can now fight normally, so the entire Asia’s level has improved.

89: Japan Otaku Reviews

If you just went to the master, a 0% usage rate for SA2 is just like, yeah.

When you say “Ryu,” it’s not just something like this.

90: Japan Otaku Reviews

On the first day of GW, I was able to reach 1880, but it dropped to 1700, and I ended up returning to 1810 this morning.

I’m weak because I can’t hold out until the time…

91: Japan Otaku Reviews

Is that still not MR reset?

93: Japan Otaku Reviews

It’s fun to see the lethal in SA3, so 2 is a problem.

94: Japan Otaku Reviews

Since the high MR sub is designed to climb quickly, it seems that the diamond tier has become quite peaceful.

95: Japan Otaku Reviews

>>94

It’s natural that sub-characters are gathering above due to this being alleviated.

96: Japan Otaku Reviews

The situation after Ryuu SA is bad, so I really don’t know where to hit.

98: Japan Otaku Reviews

>>96

Use it when you want to finish off 1, 2, or 3, or when you want to deal damage or force a BO.

That’s all.

102: Japan Otaku ReviewsYeahx1

>>96

If the situation is bad, it doesn’t mean that you don’t know where to go.

107: Japan Otaku Reviews

>>96

If you spin the SA gauge while chasing with OD foot knife true wave palm tornado, it should be fine.

Don’t be fixated on the true rising dragon.

97: Japan Otaku Reviews

I have the impression that I’m using SA2 from OD foot knives quite a bit.

99: Japan Otaku Reviews

Usually +50 to +60 points, but with 10 consecutive wins +1000 points!!! That’s too crazy.

100: Japan Otaku Reviews

SA is not something you should use just to seek out the subsequent wake-up pressure situation, so you probably just don’t understand the game fundamentally.

101: Japan Otaku ReviewsYeahx2

It’s pretty lame to spend time checking the other person’s information just to confirm the reasons why you couldn’t win and that it’s not your fault, so it’s fine if you do it, but you shouldn’t talk about it too much…

105: Japan Otaku Reviews

>>101

Just stop it, really.

103: Japan Otaku Reviews

Also, it’s about buying time for D-gauge recovery.

104: Japan Otaku Reviews

I debuted in classic and leverless around last month and finally reached platinum.

106: Japan Otaku Reviews

I don’t feel motivated at all thinking that adjustments will come in a month anyway.

108: Japan Otaku Reviews

>>106

In a month, the wireless Switch kids will invade!

112: Japan Otaku Reviews

>>108

I guess it doesn’t matter since I won’t be matching with kids who only have a wireless environment.

114: Japan Otaku Reviews

>>108

It’s a hassle, but I can just deal with the wireless before the match.

It’s a hassle, but…

122: Japan Otaku Reviews

>>114

Capcom stubbornly doesn’t implement a setting to mute the voice chat, huh…

I think it would be good if wireless devices matched with other wireless devices, and wired devices matched with other wired devices.

135: Japan Otaku Reviews

>>122

Doing that automatically would increase the matching time for wireless customers with a considerable population, which may reduce the number of active players.

The current system that deceives ignorant customers who don’t care about communication quality is convenient for the overall business, isn’t it?

117: Japan Otaku Reviews

>>108

You should be able to distinguish it.

163: Japan Otaku Reviews

>>108

Huh? Are you in the rank tier where you match against kids who just started fighting games on Switch?

166: Japan Otaku Reviews

>>163

They say this and that, but the kids nowadays…

I started playing fighting games from Street Fighter 6! I’ve been in the fighting game scene for 1 year! My MR is 2200!

There are also people like that, so it’s quite hard to dismiss them as fools.

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>>166

There are only a handful of them, enough to count with both hands.

Moreover, it’s the one where Dad is properly taking care of the environment.

176: Japan Otaku Reviews

>>166

There was a 14-year-old with over MR2300 and a Legend 3 character from ACT6 at the Haitani Rising Star event.

I was a nasty brat who couldn’t use polite language towards someone older than me and looked down on them.

113: Japan Otaku Reviews

>>106

Stop making excuses for not doing it.

Since there will be corrections, the current ranked matches aren’t a waste of time, right?

109: Japan Otaku Reviews

Even if adjustments come, the fundamental parts are unlikely to be overturned, so I’ll practice there.

I’m going to do this because my free-facing Shoryuken on the 2P side doesn’t come out when my health is low during a maneuver.

110: Japan Otaku Reviews

I wonder how much I need to raise my MR to stop matching with wireless players.

Modern can do whatever it wants, but I wish for wireless to die out.

116: Japan Otaku Reviews

>>110

It’s from the 1900s, but they’re still definitely around.

Well, this area is relatively stable, although I won’t say it doesn’t fluctuate at all.

126: Japan Otaku Reviews

>>110

Even in legends, there are radios, so there’s no limit to where they can go.

111: Japan Otaku Reviews

Before the wireless kids invade, should we raise it to MR where there are no wireless kids?

115: Japan Otaku ReviewsYeahx3

In the update, I want a setting not just for crossplay availability, but also to not match with wireless connections.

118: Japan Otaku Reviews

If there’s a setting to choose the line strength, I think it would be nice to also differentiate between wired and wireless in that flow.

119: Japan Otaku Reviews

Let’s try a little harder than people who match with wireless kids making their Switch debut.

120: Japan Otaku Reviews

Kids play Mario Kart instead of games like this.

124: Japan Otaku Reviews

>>120

If someone is motivated enough to start on the release date, they’ve probably been doing it for a while. At the very least, it could have been done on PS4.

121: Japan Otaku ReviewsYeahx2

In the first place, the Switch 2 won’t be released enough for all the kids.

The type of people who buy a Switch 2 won’t buy Street Fighter 6.

123: Japan Otaku Reviews

When I lost in the tournament while trying the 1700 challenge, I thought, “Wait a minute!” when I matched with Leo-kun, who had won over ten matches using his sub-character Ed.

125: Japan Otaku Reviews

Even if I think it’s fine because it’s stable, in reality, there must be some subtle lag.

When dealing with wireless opponents, there can be command mistakes or inability to execute techniques that usually do not happen.

131: Japan Otaku Reviews

>>125

There are times when I can’t respond even if I’m repeatedly pressing the button in a wireless match…

Even if I tell others, they just say that it’s because you’re not trying hard enough.

134: Japan Otaku Reviews

>>131

If you check the key disc, you’ll understand the cause.

137: Japan Otaku Reviews

>>134

Of course, it’s considered that the key disc has not been pressed.

It’s supposed to be that I’ve been pushing since the impact.

Therefore, I cannot prove it.

127: Japan Otaku Reviews

I’ve never seen a game with wireless settings like that outside of Capcom.

The reason is probably as Harada said in the fighting game roundtable.

The terrible thing is that the number of wireless players is exceedingly high, more than what the wired users think.

129: Japan Otaku Reviews

>>127

Well, if there are a lot, then it’s fine to break free, right?

Let me do it wirelessly.

132: Japan Otaku Reviews

>>129

It’s free to think that way.

There is only the reality that no one does that.

133: Japan Otaku Reviews

>>127

If there are that many, I can play with just the wireless, so let me play!

139: Japan Otaku Reviews

>>127

Wasn’t it in EXVS?

143: Japan Otaku Reviews

>>139

(In fighting games)

128: Japan Otaku ReviewsYeahx1

Just being able to refuse is enough.

130: Japan Otaku Reviews

It’s not that I support wired connections, but you could say that games that require a wired connection are to blame for not adapting to the times.

Being able to differentiate is probably the maximum concession from the manufacturer.

136: Japan Otaku Reviews

If we expose too much about wireless exclusion, wired adapters for Wi-Fi reception might start trending.

138: Japan Otaku Reviews

When asked if I would go out of my way to play Street Fighter 6 just because I won a precious Switch 2, I can’t really say anything…

140: Japan Otaku ReviewsYeahx1

It seems that there are more wireless guys than I thought, and many people only have the Switch as their game console.

141: Japan Otaku Reviews

I’m not saying Street Fighter 6 is bad, but I can’t believe that kids from families who managed to get through the lottery would actually play Street Fighter 6 as much as the anonymous person thinks.

If we’re going to do it, it should be for an older age group.

It has grown enough hair down there.

142: Japan Otaku Reviews

Switch2 has a wired LAN port, so serious kids buying Street Fighter 6 will properly play with a wired connection.

I hope so.

148: Japan Otaku Reviews

>>142

Hoping for a house where my parents will buy me Street Fighter 6 and have a wired LAN set up is not something to wish for.

144: Japan Otaku Reviews

The answer is that there are no games that have a system in place to automatically reject from the beginning, even though there are mechanisms to manually reject after checking the status in advance.

145: Japan Otaku Reviews

Since there are almost no wireless people up there, it can be frustrating when we end up accepting 1 to 2 wireless guys in a flow operation each day.

146: Japan Otaku Reviews

According to what I’ve heard, the game Ekuba becomes unplayable with just one person using a wireless connection, so players repeatedly avoided fighting against wireless opponents, resulting in the disappearance of wireless players.

147: Japan Otaku ReviewsYeahx4

Maybe it’s not the radio kids who will actually come onboard, but the radio dads.

150: Japan Otaku Reviews

>>147

It’s this way, right?

154: Japan Otaku Reviews

>>147

Is it the radio uncle…?

149: Japan Otaku Reviews

If Switch2 Kids starts playing Street Fighter 6, they’ll become proficient with Mai.

151: Japan Otaku ReviewsYeahx2

ACT1:-

ACT2:-

ACT3:-

ACT4:-

ACT5:-

ACT6:-

ACT7:1210←HiScore!

157: Japan Otaku ReviewsYeahx3

>>151

You did well.

From here on, it’s going to be fun!

152: Japan Otaku Reviews

If you’re a working adult, instead of going bald, you could just buy the hardware for the games you want to play.

As a student, it’s not that easy.

153: Japan Otaku Reviews

Well, even I think the latest Mario Kart is better than Street Fighter 6.

155: Japan Otaku Reviews

Kids’ experts, nameless.

156: Japan Otaku Reviews

I don’t think there’s any reason not to set it up to exclude wireless connections when you’re already matched only with communication partners of status 4 or 5.

161: Japan Otaku Reviews

>>156

Well, as a manufacturer, they probably don’t want that division.

If you just don’t keep wireless interference, even double the block limit now would not be enough at all.

158: Japan Otaku Reviews

I was really into Smash for a while, so I understand how bad the internet connections are for Switch players.

159: Japan Otaku Reviews

I’ve been leveling up to 1400, 1500, and 1600 with each ACT, but I feel that reaching 1700 is going to be quite tough.

160: Japan Otaku Reviews

Kids are probably playing together and having fun with each other.

164: Japan Otaku Reviews

It seems like it’s a hassle to climb the ranks after the qualifying matches, so I’m just playing casual.

Does the casual matchmaking pair you with opponents that match your skill level?

174: Japan Otaku Reviews

>>164

As for casual matters, it feels like everyone believes what they want to believe.

Some people claim that there is an internal rating system, and you end up facing opponents of similar skill levels.

Some people say that it’s completely random and doesn’t hit at all.

Since the officials haven’t said anything, we have no choice but to believe what we want to believe.

165: Japan Otaku Reviews

It’s a distant future before we get to the rank where players who started with the Switch will match up with current players.

167: Japan Otaku Reviews

No matter what I do, I just can’t reach 2000.

Is this my limit?

168: Japan Otaku Reviews

It’s fine if you have a mesh router with decent strength and speed.

Using SoftBank AIR for tropical conditions is seriously unacceptable.

However, the problem is that there are quite a few of these among Switch users.

There is no concept or awareness that communication speed is necessary for online battles in the first place.

175: Japan Otaku Reviews

>>168

It’s not written anywhere on the game console or game software, you know.

170: Japan Otaku Reviews

Well, it’s not common knowledge, you know, about wired connections.

I can’t believe my parents will understand.

171: Japan Otaku Reviews

Is it better to have the same skill level when playing casually?

Isn’t it better to just play ranked matches without worrying about the increase or decrease in numbers?

172: Japan Otaku Reviews

The wireless side doesn’t have much trouble, so if the wiring is an obstacle due to the structure of the house, it tends to be easily overlooked.

Doing it yourself to draw lines via the ceiling raises the bar a bit.

173: Japan Otaku Reviews

In the previous act, I reached 1600, but in the current act, I couldn’t get to High Mass.

Moving and changing the environment may be one reason.

177: Japan Otaku ReviewsYeahx1

There are definitely strong players among the serious kids debuting in Street Fighter 6, but that’s to be expected.

I thought that kids who go to a net cafe and reach Legend rank, instead of playing at home, are really something else.

178: Japan Otaku ReviewsYeahx2

Kids who choose Street Fighter 6 over that seemingly most fun Mario Kart in the past probably have a lot of dedication.

186: Japan Otaku Reviews

>>178

There might be some people who want to test their skills from Smash Bros. in a real fighting game.

179: Japan Otaku Reviews

It has been stagnant at 1700 for a whole year.

Well, it’s partly because I changed my character.

180: Japan Otaku ReviewsYeahx1

No, but if I were to fight my teenage self now, I feel like I could easily win by double the score, don’t you think?

183: Japan Otaku Reviews

>>180

No, the current me is the strongest.

I should be continuing to grow stronger.

185: Japan Otaku ReviewsYeahx3

>>180

No, I definitely have confidence that I’m much stronger now.

189: Japan Otaku Reviews

>>180

When I was in high school, I never went for the Shoryuken, so I could probably win easily.

190: Japan Otaku Reviews

>>180

“I have confidence that I can win by hunting primitive humans for a lifetime.”

181: Japan Otaku Reviews

Regardless of how far kids can go, there are plenty of high school students who have been playing fighting games for 1-2 years and are around MR2000!

182: Japan Otaku Reviews

I practiced various things with the intention of updating.

By the time I got the hang of it, the season was over, and I couldn’t make it.

184: Japan Otaku Reviews

With SoftBank Air, it only displays as wired, right?

187: Japan Otaku ReviewsYeahx1

In fighting games, while speed is important, stability is what matters most.

188: Japan Otaku Reviews

When you’re losing, you can keep saying “I’ll win next time!” as many times as you want, but conversely, when you win a lot, you get mentally exhausted and can’t continue…

Is there a trick to staying motivated or fighting for a long time?

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    • May 2, 2025
    [EarthBound Beginnings] Favorite city

    [Inverted Angel] I cleared it, but it was a unique game.

    • May 2, 2025
    [Inverted Angel] I cleared it, but it was a unique game.

    [Fatal Fury] A man who has sexual desire but lacks the capacity to provide is not trustworthy.

    • May 2, 2025
    [Fatal Fury] A man who has sexual desire but lacks the capacity to provide is not trustworthy.

    [Brain Powerd] When I hear “fighting mother”

    • May 2, 2025
    [Brain Powerd] When I hear “fighting mother”