Home » Game » Street Fighter » [Street Fighter] Elena’s gameplay video is out, but does it seem strong? Weak?

[Street Fighter] Elena’s gameplay video is out, but does it seem strong? Weak?


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Japan Otaku Reviews25/05/21(水)08:57+

1: Japan Otaku Reviews25/05/21(水)09:01Yeahx1

Is there a bullet extraction after all?

2: Japan Otaku Reviews25/05/21(水)09:01Yeahx16

The butt in Street Fighter 3 costumes is too erotic.

3: Japan Otaku Reviews25/05/21(水)09:02

All the derivatives from Lynx Whirl seem amazing.

4: Japan Otaku Reviews25/05/21(水)09:03

OD linking is strong, isn’t it?

5: Japan Otaku Reviews25/05/21(水)09:03

Anyway, it feels like a character that emphasizes maintaining mid-distance.

6: Japan Otaku Reviews25/05/21(水)09:05

You won’t know how strong it is until it’s actually implemented.
Even though there are advantageous moves that involve changing positions, I feel like they are actually a bit weak.

7: Japan Otaku Reviews25/05/21(水)09:07

You’re really invincible, aren’t you?

8: Japan Otaku Reviews25/05/21(水)09:09Yeahx1

Standing confirmation?
How annoying…

9: Japan Otaku Reviews25/05/21(水)09:10Yeahx3

I wanted a raw mallet.

10: Japan Otaku Reviews25/05/21(水)09:11

I feel like it’s the first time I’ve seen something that doesn’t look strong at all.
Even AKI seemed strong.

11: Japan Otaku Reviews25/05/21(水)09:13

It seems pretty crazy that you can cancel link swirls from spin dice.

12: Japan Otaku Reviews25/05/21(水)09:13

It seems that the annoying aspect is prominent, but I don’t see any strong points.

13: Japan Otaku Reviews25/05/21(水)09:17

It has quite a tech character vibe, doesn’t it?

14: Japan Otaku Reviews25/05/21(水)09:17

It seems difficult~

15: Japan Otaku Reviews25/05/21(水)09:21

I feel the scent of foolishness from the moon glide.

16: Japan Otaku Reviews25/05/21(水)09:22Yeahx5

Elena is definitely weak.
My achievements so far are that Akuma is strong, Vega is mediocre, Terry is strong, and Mai is average.

20: Japan Otaku Reviews25/05/21(水)09:24Yeahx31

>>16It suddenly becomes too stupid halfway through…

21: Japan Otaku Reviews25/05/21(水)09:25

>>16It seems to be about 30% trustworthy.

17: Japan Otaku Reviews25/05/21(水)09:23

The previous step and linking seem strong even at this stage.
I dislike it when it’s too fluffy when jumping.

18: Japan Otaku Reviews25/05/21(水)09:23

The game is fundamentally at a disadvantage when there are no bullets.

19: Japan Otaku Reviews25/05/21(水)09:24

I’ll use it because it’s naughty.
Everyone can just get by with Gouki, Ken, or Vega.

22: Japan Otaku Reviews25/05/21(水)09:26

Are you turning the opponent into a meatball or something like a toilet man?

23: Japan Otaku Reviews25/05/21(水)09:26

It depends on the bullet extraction performance, but it would be about the same as Manon’s.

24: Japan Otaku Reviews25/05/21(水)09:26Yeahx10

Well, there’s nothing more unreliable than the pre-release hype for fighting game characters…

25: Japan Otaku Reviews25/05/21(水)09:27

For now, just having counter-attack invincibility should feel good to the touch.

26: Japan Otaku Reviews25/05/21(水)09:28

The lack of invincibility in Judo and SA1 really affects the evaluation.
However, I’m not sure if there are any adjustments for other characters in Judo yet.

27: Japan Otaku Reviews25/05/21(水)09:29

It looks kind of like soccer, but outfit 3 might be a soccer uniform.

30: Japan Otaku Reviews25/05/21(水)09:30

>>27If outfit3 is related to sports, then Rashid will become that costume.

86: Japan Otaku Reviews25/05/21(水)09:47

>>27I wonder when outfit 3 of year 2 will arrive.

28: Japan Otaku Reviews25/05/21(水)09:29

It really has a performance that makes me think Sako-san could handle it!

29: Japan Otaku Reviews25/05/21(水)09:30

For now, there are quite a few techniques that are okay even if they are blocked when you use them.

31: Japan Otaku Reviews25/05/21(水)09:32

Outfit 3 will come to earn in a sailor uniform.

32: Japan Otaku Reviews25/05/21(水)09:32

In the first place, does Capcom even intend to release the outfit?

33: Japan Otaku Reviews25/05/21(水)09:33

The OD bullet escape looks strong.

34: Japan Otaku Reviews25/05/21(水)09:33

An impression of a person with all their bullets removed.

35: Japan Otaku Reviews25/05/21(水)09:33

It seems like it could be really annoying if someone with the right skills uses it, but for a while after its release, it might be treated as a mediocre character.

36: Japan Otaku Reviews25/05/21(水)09:33

Hehe.
“Leopard print bikini”

37: Japan Otaku Reviews25/05/21(水)09:34

Doesn’t it seem weaker than Terry for now?

38: Japan Otaku Reviews25/05/21(水)09:34

I was going to say swimsuit, but it was already something like a swimsuit.

39: Japan Otaku Reviews25/05/21(水)09:34

Performance that seems likely to be disliked by those who can’t stand in the middle.

40: Japan Otaku Reviews25/05/21(水)09:34

It seems like characters with performance that could create a group cemetery lured in by eroticism… hehehe.

41: Japan Otaku Reviews25/05/21(水)09:35

The costume team is busy with the Monster Hunter collaboration.

42: Japan Otaku Reviews25/05/21(水)09:36

If you think about extending the forward roll, it seems like a hassle because it could lead to a derivative of the actual OD performance.

43: Japan Otaku Reviews25/05/21(水)09:36

The motion looks really hard to see.
Actually, both walking forward and walking backward feel a bit off.

44: Japan Otaku Reviews25/05/21(水)09:36

The recovery seems uncertain.
Is that the extent of the characteristics I’m leaving for Elena?

49: Japan Otaku Reviews25/05/21(水)09:38Yeahx5

>>44I think the recovery is subtle and rather well-balanced.
When recovery is too strong, it can turn into a bad game.

63: Japan Otaku Reviews25/05/21(水)09:42Yeahx1

>>44For better or worse, it leaves a strong impression of healing…
Well, I think that’s a reasonable way to break it down.

45: Japan Otaku Reviews25/05/21(水)09:36

I’m stuck in a tundra with Zangi, and it’s tough!
There seems to be someone who would post a video like that.

46: Japan Otaku Reviews25/05/21(水)09:37

Why did a suddenly stiff motion like in Tekken appear?

47: Japan Otaku Reviews25/05/21(水)09:38

I became tall.

48: Japan Otaku Reviews25/05/21(水)09:38

I plan to use it if Lily gets nerfed in the adjustment.

57: Japan Otaku Reviews25/05/21(水)09:40

>>48Will it become any weaker than this…

60: Japan Otaku Reviews25/05/21(水)09:41

>>57Well, I don’t really think so, but there might be a possibility that you get weaker from the momentum or something…

82: Japan Otaku Reviews25/05/21(水)09:46

>>60I understand the feeling, because it’s annoying to deal with someone who’s weak.

50: Japan Otaku Reviews25/05/21(水)09:38Yeahx1

To be frank, even if it looks weak, if the hitbox for the normal attack is strong, that can be a problem.

55: Japan Otaku Reviews25/05/21(水)09:39Yeahx1

>>50That’s exactly the type of Elena from the 3rd, isn’t it?

61: Japan Otaku Reviews25/05/21(水)09:41

>>55Elena is really strong, not because of healing, but because of her physical abilities.

51: Japan Otaku Reviews25/05/21(水)09:38

I guess it’s like how much they’re forcing Linksoul on us.

52: Japan Otaku Reviews25/05/21(水)09:39

I’m not quite sure, but do I have to hit it first before I can use healing?

56: Japan Otaku Reviews25/05/21(水)09:40

>>52Yes
After locking with SA2, the follow-up.

53: Japan Otaku Reviews25/05/21(水)09:39

Does it bloom if you win on a stage like a stadium?

54: Japan Otaku Reviews25/05/21(水)09:39

If you don’t shorten the interval for the outfits a bit, the coins will go to waste. They already have!
It’s okay because it was just an extra part, but it’s a bit difficult to casually buy more, so I have trouble finding a use for the leftover change.

58: Japan Otaku Reviews25/05/21(水)09:40

There are too many skills; this is impossible.

59: Japan Otaku Reviews25/05/21(水)09:40

At first glance, it seems weak, but depending on the link sync’s bullet evasion performance, it could become a gi killer, right?
It could be an adjusted version of the previous Cammy, which is longer than the usual martial arts uniform but cannot shoot projectiles.

62: Japan Otaku Reviews25/05/21(水)09:41Yeahx1

If you can stop after watching Lynx World, you’ll probably be fine, but I will likely die.

64: Japan Otaku Reviews25/05/21(水)09:42

It would be tough if they stop the links…

65: Japan Otaku Reviews25/05/21(水)09:42

If you only look at the footage, it feels like it’s just distant ambushes, and honestly, it seems complex but not very fun.

68: Japan Otaku Reviews25/05/21(水)09:43

>>65It’s too difficult for me to use, so I give up.
I have a feeling that when someone who has mastered it uses it, it’s going to be really annoying.

73: Japan Otaku Reviews25/05/21(水)09:45

>>68Honestly, I feel a bit disheartened thinking that quite a strong Elena player might emerge.
It seems that the match-up against the character I use, which primarily relies on armor, is really good, and it’s tough.

66: Japan Otaku Reviews25/05/21(水)09:42

From the perspective of strikes and throws, it’s weak, but it might be intentionally targeting the difficulty of reading movements, characteristic of Capoeira.

67: Japan Otaku Reviews25/05/21(水)09:42

Invincible against aerial attacks, with bullet dodging and forcing the opponent to guard against mid-level attacks for an advantage.
It seems like there are various combo routes that connect to a special move with many derivations from a rich target combo.
This is definitely a hassle!

69: Japan Otaku Reviews25/05/21(水)09:43

I wonder if there’s any way to add live SA2 healing…

70: Japan Otaku Reviews25/05/21(水)09:44

The strength is unknown, but it still seems like an annoying character from the middle to lower ranks.

71: Japan Otaku Reviews25/05/21(水)09:45

It’s an introduction as if there’s a detached link.
The conversation changes too much depending on how much it comes out.

74: Japan Otaku Reviews25/05/21(水)09:45

My butt is firm and bouncy, but is this something I can show to Switch kids?

77: Japan Otaku Reviews25/05/21(水)09:46Yeahx6

>>74Um, Mai is already here.

75: Japan Otaku Reviews25/05/21(水)09:45

It seems annoying combined with the specifications of the up and down parry.

76: Japan Otaku Reviews25/05/21(水)09:45Yeahx1

In the end, as long as the drive gauge system exists, characters without a projectile will never become strong characters.
You need to strengthen it to at least the level of Zangi.

78: Japan Otaku Reviews25/05/21(水)09:46

Even so, since medium foot cancel doesn’t work, it seems like actions that can deal damage from mid-range low hits won’t be possible.
It might be annoying for Sura to do it carelessly.

79: Japan Otaku Reviews25/05/21(水)09:46

Mai looked obviously bad at this point, but Elena doesn’t feel that way so far.

88: Japan Otaku Reviews25/05/21(水)09:48

>>79Is it about eroticism…?

80: Japan Otaku Reviews25/05/21(水)09:46

I thought my voice was too childish, but is there a way to try English audio?

83: Japan Otaku Reviews25/05/21(水)09:46Yeahx1

>>80Isn’t it great!?

81: Japan Otaku Reviews25/05/21(水)09:46

If it’s a continuation of a derivative where bullets are dodged, is there a possibility to approach while ignoring everything like the mind games of Triglav after being blown away to JP?

84: Japan Otaku Reviews25/05/21(水)09:46

Is it necessary to confirm the eating state…?

85: Japan Otaku Reviews25/05/21(水)09:47

If you’re shooting from a position where you can’t return an impact, then the value of healing is also there.
It’s situation-dependent, but…

87: Japan Otaku Reviews25/05/21(水)09:47

After all, it’s a character that fights in close combat.
At least there’s no danger like with Mai or the JP system.

89: Japan Otaku Reviews25/05/21(水)09:48

Characters that require hit confirmation and standing confirmation are essential.

94: Japan Otaku Reviews25/05/21(水)09:49

>>89I can’t handle it, and if it comes to the opponent, I have a feeling it will be the strongest character.

90: Japan Otaku Reviews25/05/21(水)09:48

Doesn’t it seem like this can be used for an offensive setup with a movement technique?

91: Japan Otaku Reviews25/05/21(水)09:48

Are you recovering close to 2000 with healing?

97: Japan Otaku Reviews25/05/21(水)09:49

>>911500

107: Japan Otaku Reviews25/05/21(水)09:51

>>97Thanks
Isn’t getting 1500 as a bonus pretty strong? Thinking about it that way, Zangief is crazy!

136: Japan Otaku Reviews25/05/21(水)09:54

>>107It’s a trade-off with firepower.

143: Japan Otaku Reviews25/05/21(水)09:55

>>136I see… Zangi has high HP, but his damage output is…

92: Japan Otaku Reviews25/05/21(水)09:48Yeahx1

Is it okay to read the ones that introduce that “〇〇 derived from Lynx War can do ××!” as being genuine, without the element of ××?

93: Japan Otaku Reviews25/05/21(水)09:48

It seems strong that you can perform combos from OD bullet breaks.
Eradicate the ammunition supply.

95: Japan Otaku Reviews25/05/21(水)09:49

Strong projectile weapons definitely seem dangerous at first glance!

96: Japan Otaku Reviews25/05/21(水)09:49

Human performance seems directly linked to strength.

98: Japan Otaku Reviews25/05/21(水)09:49Yeahx3

HP recovery itself doesn’t rot, but at the point where you’re landing a Super Attack, you’d obviously want more damage.

101: Japan Otaku Reviews25/05/21(水)09:50

>>98I wonder how much the damage difference is.

99: Japan Otaku Reviews25/05/21(水)09:49

Is the confirmation quite serious or strict in nature?
The bullet extraction looks strong.

100: Japan Otaku Reviews25/05/21(水)09:50

Well, having a character that’s too easy to use and strong like Mai Vega would be problematic.

105: Japan Otaku Reviews25/05/21(水)09:50Yeahx1

>>100I wanted you to ride that wave after the dance Vega, rather.

102: Japan Otaku Reviews25/05/21(水)09:50

Elena has a tall and stylish appearance, like a model.
It’s characteristic of a bright and straightforward personality that could even befriend Akuma, so I think this kind of voice is just fine.

103: Japan Otaku Reviews25/05/21(水)09:50

Nakayama D publicly shared some sketches that were ultimately scrapped for various reasons, but perhaps the issue was that Takahashi-sensei’s jokes, which leaned towards teasing, didn’t connect well.
Nakayama D publicly shared some sketches that were ultimately scrapped for various reasons, but perh...

113: Japan Otaku Reviews25/05/21(水)09:51Yeahx5

>>103There’s no way this won’t get scrapped!

120: Japan Otaku Reviews25/05/21(水)09:52

>>103It’s only natural that there’s no benefit for Captain Tsubasa side to draw a parody of a character from “The Ball is My Friend!” kicking someone.

123: Japan Otaku Reviews25/05/21(水)09:53

>>103I haven’t drawn that much, but since Elena is actually kicking a person, it’s just a bad element.

104: Japan Otaku Reviews25/05/21(水)09:50

It feels like the screen is smaller with Elena around.

106: Japan Otaku Reviews25/05/21(水)09:50

It seems like it will become a position of strength similar to Kimberly.

108: Japan Otaku Reviews25/05/21(水)09:51

If it’s difficult to create an outfit, I wish they would at least add more hairstyles.

109: Japan Otaku Reviews25/05/21(水)09:51

Isn’t it clearly not a bad evaluation before the performance?

110: Japan Otaku Reviews25/05/21(水)09:51

I was thinking while watching Kaju’s BLEACH.
In the past, it was often the case that voice actors didn’t match the characters very well, right?

116: Japan Otaku Reviews25/05/21(水)09:51Yeahx20

>>110It’s so irrelevant, so why don’t you start a thread about glasses and talk?

119: Japan Otaku Reviews25/05/21(水)09:52Yeahx1

>>116This is a bulletin board…

128: Japan Otaku Reviews25/05/21(水)09:53Yeahx1

>>110It’s not like Elena is like that.

111: Japan Otaku Reviews25/05/21(水)09:51

The interruption from Linkswarl is strong.

112: Japan Otaku Reviews25/05/21(水)09:51

I wonder how much it decreases compared to recovery in an attack derivative.

114: Japan Otaku Reviews25/05/21(水)09:51

I’m curious about the nerf to Mai from Elena.
If it’s a fixed position, it might be fine to just retire as is.

135: Japan Otaku Reviews25/05/21(水)09:54Yeahx5

>>114You should retire without waiting for the update.

115: Japan Otaku Reviews25/05/21(水)09:51

I wonder if M has enough skill.

129: Japan Otaku Reviews25/05/21(水)09:53

>>115Aren’t you worried it might turn out like the worst Akuma?

139: Japan Otaku Reviews25/05/21(水)09:55

>>129That’s the worst.

117: Japan Otaku Reviews25/05/21(水)09:52

The difference in the amount of damage we deal to the opponent does not significantly affect lethal outcomes, and the recovery makes it less likely to face lethal from the opponent; to what extent such HP situations will occur.

118: Japan Otaku Reviews25/05/21(水)09:52

I feel like healing is something to seriously consider using right before time is up.
Even so, if the damage from the attack part when the final healing is turned into an attack derivative is higher than the healing, then there may be no need to aim for that.

121: Japan Otaku Reviews25/05/21(水)09:52

It’s a parody with friends turning into balls and having crazy proportions; there’s nothing else like it.

122: Japan Otaku Reviews25/05/21(水)09:52

As long as it’s not essential like precise timing or sustained layering, anything is fine.

124: Japan Otaku Reviews25/05/21(水)09:53

I’m worried about the possibility of a misfire.

125: Japan Otaku Reviews25/05/21(水)09:53

Isn’t your butt showing too much? Isn’t this the kind that shows wrinkles?

130: Japan Otaku Reviews25/05/21(水)09:54

>>125If it’s just about the cut, Cammy’s is really something else.

126: Japan Otaku Reviews25/05/21(水)09:53

Since it is a derivative, they probably assume that it would be better to choose healing in a situation where development is concerned…

127: Japan Otaku Reviews25/05/21(水)09:53

The additional characters for Season 3 are
Sakura
Menato
Ingrid
Lucia
2B
Please make it with “Buhhi 6.”

134: Japan Otaku Reviews25/05/21(水)09:54Yeahx1

>>127Narrow it down to 4.

131: Japan Otaku Reviews25/05/21(水)09:54Yeahx3

Those who are skilled in many techniques don’t fit in with modern times.

132: Japan Otaku Reviews25/05/21(水)09:54

The mass lead awareness healing is a tradition of Elena practitioners.

133: Japan Otaku Reviews25/05/21(水)09:54

It might depend on the smallness of the hitbox during movement techniques and the duration of invincibility against projectiles.
I have an image of a foolish cancellation that can’t be done with regular techniques.

137: Japan Otaku Reviews25/05/21(水)09:54

In terms of healing, it’s safer to keep it as an element that can be used but tends to become strong and lead to gaming issues.

138: Japan Otaku Reviews25/05/21(水)09:55

I think the evaluation of healing would change quite a bit if it were easy to accumulate the SA gauge like Ed.

140: Japan Otaku Reviews25/05/21(水)09:55Yeahx3

It might be a nerf, but it’s probably not going to be as weak as you expect, Mai.

151: Japan Otaku Reviews25/05/21(水)09:56

>>140Anyway.

153: Japan Otaku Reviews25/05/21(水)09:56Yeahx2

>>140As expected, the nerf is just too anonymous…
What that anonymous person said about the top of the tournament being filled with舞 is completely unreliable.

141: Japan Otaku Reviews25/05/21(水)09:55

It seems like Sako-san has started using it and is getting lost with the characters in SFL again.

142: Japan Otaku Reviews25/05/21(水)09:55

Even if it’s tough to spend, I wanted to use it right then and there for healing.

144: Japan Otaku Reviews25/05/21(水)09:55

The firepower of SA1 at the end seems higher than I expected.

145: Japan Otaku Reviews25/05/21(水)09:55

I was watching the preview gameplay video and wondered if battles between level 8 players have become a no-go.
It feels like I’m being dropped to level 7.

150: Japan Otaku Reviews25/05/21(水)09:56Yeahx5

>>145There are so many CPU-like moves in 8 that around 7 is just right.

164: Japan Otaku Reviews25/05/21(水)09:57

>>150Ah, well, it’s certainly a CPU that can interfere with a live impact using a瞬獄殺, so it might get weird.

157: Japan Otaku Reviews25/05/21(水)09:56

>>145Isn’t it always like that?
I always do the CPU battle videos for the first time with 7.

177: Japan Otaku Reviews25/05/21(水)09:58

>>157Wasn’t there a fight between CPU8s at the end of the video back in year1?
I can’t immediately recall which media did it, but…

146: Japan Otaku Reviews25/05/21(水)09:55

It might be used in a way like “It’s okay to get hit by a CA during wake-up pressure!”…?

147: Japan Otaku Reviews25/05/21(水)09:56

You can find combos from a wake-up attack with Mallet’s sustained hit, right?

148: Japan Otaku Reviews25/05/21(水)09:56

The finish of SA2 is at most 700-800, so in terms of physical strength, it’s healing.
If recovery does not receive combo or jasper adjustments, the gap will widen.
Well, hmm… I guess this is a fairly good compromise.

149: Japan Otaku Reviews25/05/21(水)09:56

I don’t really know how to make the dance weaker.

158: Japan Otaku Reviews25/05/21(水)09:57

>>149Invincible lost.

159: Japan Otaku Reviews25/05/21(水)09:57

>>149If the section chief can manage somehow, I won’t become a character that just stands out.

160: Japan Otaku Reviews25/05/21(水)09:57

>>149The attacking player, Ougi Narf, will probably deal quite a bit of damage.

169: Japan Otaku Reviews25/05/21(水)09:58

>>149Increasing the grace period for Dodge Jasper makes it a bit easier.

152: Japan Otaku Reviews25/05/21(水)09:56

Although Akuma has low health, his damage output also lowers the opponent’s health.
What is zangi?

154: Japan Otaku Reviews25/05/21(水)09:56

I understand that there will be people who purposely use healing in order to win.

155: Japan Otaku Reviews25/05/21(水)09:56

I think it’s quite common for recovery to be better if the adjustment is too tight.

156: Japan Otaku Reviews25/05/21(水)09:56

8 has a high probability of executing the correct combo.

161: Japan Otaku Reviews25/05/21(水)09:57

There is a gauge recovery combo that can recover 3000 depending on the situation! That would be crazy, though.
Well, that’s not going to happen…

162: Japan Otaku Reviews25/05/21(水)09:57

It seems strong against bullets, and there might be a chance it’s strong against Gouki’s movements, but from what I can see, it seems like you need to link a derivative from a bit of a distance for it to perform adequately. The characters that are currently dominating are using absurdly strong moves without any setup, so considering that, it’s pretty risky.

163: Japan Otaku Reviews25/05/21(水)09:57

The dance throws a fan, and with the choice of a lifetime throw or a binary option, can you ease the burnout when I realize it?

165: Japan Otaku Reviews25/05/21(水)09:57Yeahx1

In reality, Mai’s usual self is actually quite weak.

166: Japan Otaku Reviews25/05/21(水)09:57

Everyone has already forgotten about Luke.

167: Japan Otaku Reviews25/05/21(水)09:57

Isn’t it about whether or not to launch an attack after healing?

168: Japan Otaku Reviews25/05/21(水)09:57Yeahx1

If Shao Hai doesn’t win even when he uses it, and if Leisure can’t win either, then if Mai, who drags down Momochi, gets nerfed, it makes you think they should just nerf all characters.

170: Japan Otaku Reviews25/05/21(水)09:58

I don’t think there will be a slight nerf to Mai to match Gouki Ken.
I want to say that instead of just fiddling with the superficial, we should move the environment more.

171: Japan Otaku Reviews25/05/21(水)09:58

I thought that becoming a CA would mean getting recovery elements, but they were more cautious about adding recovery elements than I expected.

172: Japan Otaku Reviews25/05/21(水)09:58

It seems I will be positioned around Kimberly.

173: Japan Otaku Reviews25/05/21(水)09:58

Even if you don’t shimmy with a missed throw, you can still get a panic can from there, which is why the throw is a weak read.

174: Japan Otaku Reviews25/05/21(水)09:58Yeahx5

If this is strong, then what does that make Zangief who comes out after 1000 healing before the start?

175: Japan Otaku Reviews25/05/21(水)09:58Yeahx1

I mean, Ken, do something about Mai.

189: Japan Otaku Reviews25/05/21(水)09:59Yeahx3

>>175It’s honestly getting boring to always play against the same strategy at the top since Year 1.
Even if you act like you’re only nerfing the moves that no one uses… it’s like, come on.

176: Japan Otaku Reviews25/05/21(水)09:58

Recovery is almost never strong in fighting games.
Even in Ultra Street Fighter 4, it is precisely because of the high base performance and the synergy of the systems.

178: Japan Otaku Reviews25/05/21(水)09:58

The new character probably won’t get nerfed that quickly.

186: Japan Otaku Reviews25/05/21(水)09:59

>>178Both Akuma and Vega have been nerfed relatively quickly.

201: Japan Otaku Reviews25/05/21(水)10:01Yeahx1

>>186With that adjustment, it went from being ridiculously strong to just strong, so I guess there won’t be a nerf that will make Mai feel any better about her complaints after all.

179: Japan Otaku Reviews25/05/21(水)09:59

The environment will change since all characters will be adjusted.

180: Japan Otaku Reviews25/05/21(水)09:59

Level 8 starts to make movements that are not helpful because they rely on super-reactions, so I think level 7 is correct.
I’m not saying that 7 doesn’t react strongly.

181: Japan Otaku Reviews25/05/21(水)09:59

If you make a big nerf, it could lead to a Zangief, JP, Guile environment.

190: Japan Otaku Reviews25/05/21(水)09:59Yeahx1

>>181Those guys should normally be targets for a nerf, though…

183: Japan Otaku Reviews25/05/21(水)09:59

Is this the first SA that is invincible only against air attacks?

184: Japan Otaku Reviews25/05/21(水)09:59

The crazy thing about the dance isn’t the various standing styles, is it?

185: Japan Otaku Reviews25/05/21(水)09:59

Characters with a lot of target control are such a hassle, right? Both for the ones using them and for the ones being controlled.

191: Japan Otaku Reviews25/05/21(水)09:59

>>185Because simple knowledge will become necessary.

188: Japan Otaku Reviews25/05/21(水)09:59

The abundance of middle sections that make people shout “I don’t get it, Elena!” is likely to lead to a surge of anger.

193: Japan Otaku Reviews25/05/21(水)10:00

If the technique being introduced performs at the same level as existing similar techniques, it seems quite promising.

194: Japan Otaku Reviews25/05/21(水)10:00

Ken Gouki has become weak enough already.
By the way, Ryuu too.

195: Japan Otaku Reviews25/05/21(水)10:00

Mai is probably a target for adjustments due to winning too easily and making the opponent uncomfortable, just like Honda in the first year.

198: Japan Otaku Reviews25/05/21(水)10:00

If Ken’s Thunder hasn’t been nerfed and Mai gets nerfed because of this, then the developers are definitely in league with Ken.

200: Japan Otaku Reviews25/05/21(水)10:01

>>198It’s Eliza, isn’t it?

206: Japan Otaku Reviews25/05/21(水)10:01

>>200It’s JP’s fault that I can’t even sleep anymore.

199: Japan Otaku Reviews25/05/21(水)10:01

“Enough with the nerfs, all characters in a fighting game being weak isn’t interesting at all.”

202: Japan Otaku Reviews25/05/21(水)10:01Yeahx1

>>199It’s about to get extreme.

214: Japan Otaku Reviews25/05/21(水)10:02

>>199If we nerf all the unique characteristics of every character and fight using only a common system, wouldn’t everyone be satisfied?

221: Japan Otaku Reviews25/05/21(水)10:03

>>214And then there were none.

203: Japan Otaku Reviews25/05/21(水)10:01

It’s a part that can’t be understood just from the character guide.
In the trial play, it seems like each individual’s firepower is quite high, Elena.
Well, if it’s a character of this type, having high firepower is certainly important.

204: Japan Otaku Reviews25/05/21(水)10:01

Let Blanka easily get rid of the bullets ❤︎

205: Japan Otaku Reviews25/05/21(水)10:01

There’s a possibility that Mariza could be strengthened to the same level as the previous Zangi.

207: Japan Otaku Reviews25/05/21(水)10:01Yeahx8

Only those who use Mai think that she won’t be nerfed or that the nerf is unfair.

241: Japan Otaku Reviews25/05/21(水)10:05

>>207There are many people who use dance…

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