

Is there a bullet extraction after all?
The butt in Street Fighter 3 costumes is too erotic.
All the derivatives from Lynx Whirl seem amazing.
OD linking is strong, isn’t it?
Anyway, it feels like a character that emphasizes maintaining mid-distance.
You won’t know how strong it is until it’s actually implemented.
Even though there are advantageous moves that involve changing positions, I feel like they are actually a bit weak.
You’re really invincible, aren’t you?
Standing confirmation?
How annoying…
I wanted a raw mallet.
I feel like it’s the first time I’ve seen something that doesn’t look strong at all.
Even AKI seemed strong.
It seems pretty crazy that you can cancel link swirls from spin dice.
It seems that the annoying aspect is prominent, but I don’t see any strong points.
It has quite a tech character vibe, doesn’t it?
It seems difficult~
I feel the scent of foolishness from the moon glide.
Elena is definitely weak.
My achievements so far are that Akuma is strong, Vega is mediocre, Terry is strong, and Mai is average.
>>16It suddenly becomes too stupid halfway through…
>>16It seems to be about 30% trustworthy.
The previous step and linking seem strong even at this stage.
I dislike it when it’s too fluffy when jumping.
The game is fundamentally at a disadvantage when there are no bullets.
I’ll use it because it’s naughty.
Everyone can just get by with Gouki, Ken, or Vega.
Are you turning the opponent into a meatball or something like a toilet man?
It depends on the bullet extraction performance, but it would be about the same as Manon’s.
Well, there’s nothing more unreliable than the pre-release hype for fighting game characters…
For now, just having counter-attack invincibility should feel good to the touch.
The lack of invincibility in Judo and SA1 really affects the evaluation.
However, I’m not sure if there are any adjustments for other characters in Judo yet.
It looks kind of like soccer, but outfit 3 might be a soccer uniform.
>>27If outfit3 is related to sports, then Rashid will become that costume.
>>27I wonder when outfit 3 of year 2 will arrive.
It really has a performance that makes me think Sako-san could handle it!
For now, there are quite a few techniques that are okay even if they are blocked when you use them.
Outfit 3 will come to earn in a sailor uniform.
In the first place, does Capcom even intend to release the outfit?
The OD bullet escape looks strong.
An impression of a person with all their bullets removed.
It seems like it could be really annoying if someone with the right skills uses it, but for a while after its release, it might be treated as a mediocre character.
Hehe.
“Leopard print bikini”
Doesn’t it seem weaker than Terry for now?
I was going to say swimsuit, but it was already something like a swimsuit.
Performance that seems likely to be disliked by those who can’t stand in the middle.
It seems like characters with performance that could create a group cemetery lured in by eroticism… hehehe.
The costume team is busy with the Monster Hunter collaboration.
If you think about extending the forward roll, it seems like a hassle because it could lead to a derivative of the actual OD performance.
The motion looks really hard to see.
Actually, both walking forward and walking backward feel a bit off.
The recovery seems uncertain.
Is that the extent of the characteristics I’m leaving for Elena?
>>44I think the recovery is subtle and rather well-balanced.
When recovery is too strong, it can turn into a bad game.
>>44For better or worse, it leaves a strong impression of healing…
Well, I think that’s a reasonable way to break it down.
I’m stuck in a tundra with Zangi, and it’s tough!
There seems to be someone who would post a video like that.
Why did a suddenly stiff motion like in Tekken appear?
I became tall.
I plan to use it if Lily gets nerfed in the adjustment.
>>48Will it become any weaker than this…
>>57Well, I don’t really think so, but there might be a possibility that you get weaker from the momentum or something…
>>60I understand the feeling, because it’s annoying to deal with someone who’s weak.
To be frank, even if it looks weak, if the hitbox for the normal attack is strong, that can be a problem.
>>50That’s exactly the type of Elena from the 3rd, isn’t it?
>>55Elena is really strong, not because of healing, but because of her physical abilities.
I guess it’s like how much they’re forcing Linksoul on us.
I’m not quite sure, but do I have to hit it first before I can use healing?
>>52Yes
After locking with SA2, the follow-up.
Does it bloom if you win on a stage like a stadium?
If you don’t shorten the interval for the outfits a bit, the coins will go to waste. They already have!
It’s okay because it was just an extra part, but it’s a bit difficult to casually buy more, so I have trouble finding a use for the leftover change.
There are too many skills; this is impossible.
At first glance, it seems weak, but depending on the link sync’s bullet evasion performance, it could become a gi killer, right?
It could be an adjusted version of the previous Cammy, which is longer than the usual martial arts uniform but cannot shoot projectiles.
If you can stop after watching Lynx World, you’ll probably be fine, but I will likely die.
It would be tough if they stop the links…
If you only look at the footage, it feels like it’s just distant ambushes, and honestly, it seems complex but not very fun.
>>65It’s too difficult for me to use, so I give up.
I have a feeling that when someone who has mastered it uses it, it’s going to be really annoying.
>>68Honestly, I feel a bit disheartened thinking that quite a strong Elena player might emerge.
It seems that the match-up against the character I use, which primarily relies on armor, is really good, and it’s tough.
From the perspective of strikes and throws, it’s weak, but it might be intentionally targeting the difficulty of reading movements, characteristic of Capoeira.
Invincible against aerial attacks, with bullet dodging and forcing the opponent to guard against mid-level attacks for an advantage.
It seems like there are various combo routes that connect to a special move with many derivations from a rich target combo.
This is definitely a hassle!
I wonder if there’s any way to add live SA2 healing…
The strength is unknown, but it still seems like an annoying character from the middle to lower ranks.
It’s an introduction as if there’s a detached link.
The conversation changes too much depending on how much it comes out.
My butt is firm and bouncy, but is this something I can show to Switch kids?
>>74Um, Mai is already here.
It seems annoying combined with the specifications of the up and down parry.
In the end, as long as the drive gauge system exists, characters without a projectile will never become strong characters.
You need to strengthen it to at least the level of Zangi.
Even so, since medium foot cancel doesn’t work, it seems like actions that can deal damage from mid-range low hits won’t be possible.
It might be annoying for Sura to do it carelessly.
Mai looked obviously bad at this point, but Elena doesn’t feel that way so far.
>>79Is it about eroticism…?
I thought my voice was too childish, but is there a way to try English audio?
>>80Isn’t it great!?
If it’s a continuation of a derivative where bullets are dodged, is there a possibility to approach while ignoring everything like the mind games of Triglav after being blown away to JP?
Is it necessary to confirm the eating state…?
If you’re shooting from a position where you can’t return an impact, then the value of healing is also there.
It’s situation-dependent, but…
After all, it’s a character that fights in close combat.
At least there’s no danger like with Mai or the JP system.
Characters that require hit confirmation and standing confirmation are essential.
>>89I can’t handle it, and if it comes to the opponent, I have a feeling it will be the strongest character.
Doesn’t it seem like this can be used for an offensive setup with a movement technique?
Are you recovering close to 2000 with healing?
>>911500
>>97Thanks
Isn’t getting 1500 as a bonus pretty strong? Thinking about it that way, Zangief is crazy!
>>107It’s a trade-off with firepower.
>>136I see… Zangi has high HP, but his damage output is…
Is it okay to read the ones that introduce that “〇〇 derived from Lynx War can do ××!” as being genuine, without the element of ××?
It seems strong that you can perform combos from OD bullet breaks.
Eradicate the ammunition supply.
Strong projectile weapons definitely seem dangerous at first glance!
Human performance seems directly linked to strength.
HP recovery itself doesn’t rot, but at the point where you’re landing a Super Attack, you’d obviously want more damage.
>>98I wonder how much the damage difference is.
Is the confirmation quite serious or strict in nature?
The bullet extraction looks strong.
Well, having a character that’s too easy to use and strong like Mai Vega would be problematic.
>>100I wanted you to ride that wave after the dance Vega, rather.
Elena has a tall and stylish appearance, like a model.
It’s characteristic of a bright and straightforward personality that could even befriend Akuma, so I think this kind of voice is just fine.
Nakayama D publicly shared some sketches that were ultimately scrapped for various reasons, but perhaps the issue was that Takahashi-sensei’s jokes, which leaned towards teasing, didn’t connect well.
>>103There’s no way this won’t get scrapped!
>>103It’s only natural that there’s no benefit for Captain Tsubasa side to draw a parody of a character from “The Ball is My Friend!” kicking someone.
>>103I haven’t drawn that much, but since Elena is actually kicking a person, it’s just a bad element.
It feels like the screen is smaller with Elena around.
It seems like it will become a position of strength similar to Kimberly.
If it’s difficult to create an outfit, I wish they would at least add more hairstyles.
Isn’t it clearly not a bad evaluation before the performance?
I was thinking while watching Kaju’s BLEACH.
In the past, it was often the case that voice actors didn’t match the characters very well, right?
>>110It’s so irrelevant, so why don’t you start a thread about glasses and talk?
>>116This is a bulletin board…
>>110It’s not like Elena is like that.
The interruption from Linkswarl is strong.
I wonder how much it decreases compared to recovery in an attack derivative.
I’m curious about the nerf to Mai from Elena.
If it’s a fixed position, it might be fine to just retire as is.
>>114You should retire without waiting for the update.
I wonder if M has enough skill.
>>115Aren’t you worried it might turn out like the worst Akuma?
>>129That’s the worst.
The difference in the amount of damage we deal to the opponent does not significantly affect lethal outcomes, and the recovery makes it less likely to face lethal from the opponent; to what extent such HP situations will occur.
I feel like healing is something to seriously consider using right before time is up.
Even so, if the damage from the attack part when the final healing is turned into an attack derivative is higher than the healing, then there may be no need to aim for that.
It’s a parody with friends turning into balls and having crazy proportions; there’s nothing else like it.
As long as it’s not essential like precise timing or sustained layering, anything is fine.
I’m worried about the possibility of a misfire.
Isn’t your butt showing too much? Isn’t this the kind that shows wrinkles?
>>125If it’s just about the cut, Cammy’s is really something else.
Since it is a derivative, they probably assume that it would be better to choose healing in a situation where development is concerned…
The additional characters for Season 3 are
Sakura
Menato
Ingrid
Lucia
2B
Please make it with “Buhhi 6.”
>>127Narrow it down to 4.
Those who are skilled in many techniques don’t fit in with modern times.
The mass lead awareness healing is a tradition of Elena practitioners.
It might depend on the smallness of the hitbox during movement techniques and the duration of invincibility against projectiles.
I have an image of a foolish cancellation that can’t be done with regular techniques.
In terms of healing, it’s safer to keep it as an element that can be used but tends to become strong and lead to gaming issues.
I think the evaluation of healing would change quite a bit if it were easy to accumulate the SA gauge like Ed.
It might be a nerf, but it’s probably not going to be as weak as you expect, Mai.
>>140Anyway.
>>140As expected, the nerf is just too anonymous…
What that anonymous person said about the top of the tournament being filled with舞 is completely unreliable.
It seems like Sako-san has started using it and is getting lost with the characters in SFL again.
Even if it’s tough to spend, I wanted to use it right then and there for healing.
The firepower of SA1 at the end seems higher than I expected.
I was watching the preview gameplay video and wondered if battles between level 8 players have become a no-go.
It feels like I’m being dropped to level 7.
>>145There are so many CPU-like moves in 8 that around 7 is just right.
>>150Ah, well, it’s certainly a CPU that can interfere with a live impact using a瞬獄殺, so it might get weird.
>>145Isn’t it always like that?
I always do the CPU battle videos for the first time with 7.
>>157Wasn’t there a fight between CPU8s at the end of the video back in year1?
I can’t immediately recall which media did it, but…
It might be used in a way like “It’s okay to get hit by a CA during wake-up pressure!”…?
You can find combos from a wake-up attack with Mallet’s sustained hit, right?
The finish of SA2 is at most 700-800, so in terms of physical strength, it’s healing.
If recovery does not receive combo or jasper adjustments, the gap will widen.
Well, hmm… I guess this is a fairly good compromise.
I don’t really know how to make the dance weaker.
>>149Invincible lost.
>>149If the section chief can manage somehow, I won’t become a character that just stands out.
>>149The attacking player, Ougi Narf, will probably deal quite a bit of damage.
>>149Increasing the grace period for Dodge Jasper makes it a bit easier.
Although Akuma has low health, his damage output also lowers the opponent’s health.
What is zangi?
I understand that there will be people who purposely use healing in order to win.
I think it’s quite common for recovery to be better if the adjustment is too tight.
8 has a high probability of executing the correct combo.
There is a gauge recovery combo that can recover 3000 depending on the situation! That would be crazy, though.
Well, that’s not going to happen…
It seems strong against bullets, and there might be a chance it’s strong against Gouki’s movements, but from what I can see, it seems like you need to link a derivative from a bit of a distance for it to perform adequately. The characters that are currently dominating are using absurdly strong moves without any setup, so considering that, it’s pretty risky.
The dance throws a fan, and with the choice of a lifetime throw or a binary option, can you ease the burnout when I realize it?
In reality, Mai’s usual self is actually quite weak.
Everyone has already forgotten about Luke.
Isn’t it about whether or not to launch an attack after healing?
If Shao Hai doesn’t win even when he uses it, and if Leisure can’t win either, then if Mai, who drags down Momochi, gets nerfed, it makes you think they should just nerf all characters.
I don’t think there will be a slight nerf to Mai to match Gouki Ken.
I want to say that instead of just fiddling with the superficial, we should move the environment more.
I thought that becoming a CA would mean getting recovery elements, but they were more cautious about adding recovery elements than I expected.
It seems I will be positioned around Kimberly.
Even if you don’t shimmy with a missed throw, you can still get a panic can from there, which is why the throw is a weak read.
If this is strong, then what does that make Zangief who comes out after 1000 healing before the start?
I mean, Ken, do something about Mai.
>>175It’s honestly getting boring to always play against the same strategy at the top since Year 1.
Even if you act like you’re only nerfing the moves that no one uses… it’s like, come on.
Recovery is almost never strong in fighting games.
Even in Ultra Street Fighter 4, it is precisely because of the high base performance and the synergy of the systems.
The new character probably won’t get nerfed that quickly.
>>178Both Akuma and Vega have been nerfed relatively quickly.
>>186With that adjustment, it went from being ridiculously strong to just strong, so I guess there won’t be a nerf that will make Mai feel any better about her complaints after all.
The environment will change since all characters will be adjusted.
Level 8 starts to make movements that are not helpful because they rely on super-reactions, so I think level 7 is correct.
I’m not saying that 7 doesn’t react strongly.
If you make a big nerf, it could lead to a Zangief, JP, Guile environment.
>>181Those guys should normally be targets for a nerf, though…
Is this the first SA that is invincible only against air attacks?
The crazy thing about the dance isn’t the various standing styles, is it?
Characters with a lot of target control are such a hassle, right? Both for the ones using them and for the ones being controlled.
>>185Because simple knowledge will become necessary.
The abundance of middle sections that make people shout “I don’t get it, Elena!” is likely to lead to a surge of anger.
If the technique being introduced performs at the same level as existing similar techniques, it seems quite promising.
Ken Gouki has become weak enough already.
By the way, Ryuu too.
Mai is probably a target for adjustments due to winning too easily and making the opponent uncomfortable, just like Honda in the first year.
If Ken’s Thunder hasn’t been nerfed and Mai gets nerfed because of this, then the developers are definitely in league with Ken.
>>198It’s Eliza, isn’t it?
>>200It’s JP’s fault that I can’t even sleep anymore.
“Enough with the nerfs, all characters in a fighting game being weak isn’t interesting at all.”
>>199It’s about to get extreme.
>>199If we nerf all the unique characteristics of every character and fight using only a common system, wouldn’t everyone be satisfied?
>>214And then there were none.
It’s a part that can’t be understood just from the character guide.
In the trial play, it seems like each individual’s firepower is quite high, Elena.
Well, if it’s a character of this type, having high firepower is certainly important.
Let Blanka easily get rid of the bullets ❤︎
There’s a possibility that Mariza could be strengthened to the same level as the previous Zangi.
Only those who use Mai think that she won’t be nerfed or that the nerf is unfair.
>>207There are many people who use dance…