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[Pokémon] Reliable companions

Dougtrio L29 Experience / 24389 2611 until L30 No. 051 Scratch PP 35/35 Growl PP 40/40 Dig PP 10/10 Sand Attack PP 15/15

1: Japan Otaku ReviewsYeahx16

It seems that there is no reliable technique when it matters most…

3: Japan Otaku ReviewsYeahx66

>>1

You were really strong at digging holes, weren’t you?

2: Japan Otaku Reviews

I cleared it with this Pikachu version.

4: Japan Otaku ReviewsYeahx10

Even sandcastles are quite crazy.

5: Japan Otaku Reviews

A perfect measure to cut through the fog in aviation.

6: Japan Otaku Reviews

“The name ‘digging a hole’ is so silly, yet it has the same power as an earthquake.”

7: Japan Otaku ReviewsYeahx19

Learn to remember by yourself.

An era when digging a hole has a power of 100.

Faster than anything.

9: Japan Otaku Reviews

I wonder if I can get past things like Kanna, who dies when the turn ends, or Wataru with his Ptera.

10: Japan Otaku ReviewsYeahx1

“What are you going to tear apart and how?”

12: Japan Otaku Reviews

>>10

There must be claws for digging down into the ground.

11: Japan Otaku Reviews

I learned Avalanche with a TM.

13: Japan Otaku Reviews

Looking back, it seems that the Diglett I captured in the side tunnel was just immediately usable for battle.

14: Japan Otaku Reviews

It’s impressive that you were able to be a gym leader with someone like that next to you, like Guile.

26: Japan Otaku ReviewsYeahx2

>>14

Well, there’s something like a nest of these guys nearby as a countermeasure against Guile in the RPG.

Originally, it was just an RPG, and the battles were an extra feature.

15: Japan Otaku ReviewsYeahx6

It feels great to dig a hole and get a double kill with a self-destruct.

16: Japan Otaku ReviewsYeahx5

It’s clearly a rescue for the Machis battle, but…

It’s too strong for that.

54: Japan Otaku ReviewsYeahx3

>>16

The hidden super ball of the Saint Anne was as if it was telling you to use it for getting that thread image.

103: Japan Otaku Reviews

>>16

Um… is it okay that my Lizard is being killed while I’m trying to capture it…?

109: Japan Otaku Reviews

>>103

It’s nice, but there’s a risk of total annihilation rather than just capture.

17: Japan Otaku ReviewsYeahx20

If we’re not careful, we could be wiped out by this wild thing.

21: Japan Otaku ReviewsYeahx2

>>17

The fear of being struck from above by someone superior is taught by Starmie…

23: Japan Otaku Reviews

>>17

When you encounter a thread while arriving at Diglett’s Cave, it’s too fast and has a high level, so you can’t escape, and its attack power is high, making it really tough.

18: Japan Otaku ReviewsYeahx4

This guy can win easily with Diglett; it’s an overkill.

29: Japan Otaku ReviewsYeahx1

>>18

But if you know there’s someone stronger, you naturally want that one, right?

19: Japan Otaku Reviews

Well, it’s true that I’ve been using Kirisaku for everyday use.

20: Japan Otaku ReviewsYeahx13

At this point, level 30 is too strong.

If you’re not careful, you might get hunted before you can get it.

22: Japan Otaku ReviewsYeahx3

Don’t increase the ferocity of wild Pokémon in FRLG.

57: Japan Otaku ReviewsYeahx1

>>22

It’s useful when catching Kadabra, though.

24: Japan Otaku Reviews

These days, digging a hole is 100, while a blizzard is 130.

The destructive wave is 140.

27: Japan Otaku Reviews

>>24

Isn’t the destructive cannon at 140 now?

30: Japan Otaku Reviews

>>27

In the sixth generation, special moves have been modified.

The freeze beam and 100,000 volts are not at full power 100, but now at 90.

25: Japan Otaku Reviews

In this era where speed is justice, being too strong, including skill, is overwhelming.

28: Japan Otaku Reviews

Being quickly shut down can happen unexpectedly even these days…

31: Japan Otaku ReviewsYeahx15

First of all, the kaikousen was originally 150.

32: Japan Otaku ReviewsYeahx1

Then they could have given us a rescue element near Kasumi too…

34: Japan Otaku ReviewsYeahx2

>>32

Hoennazono Grass or Madatsubomi

35: Japan Otaku ReviewsYeahx1

>>32

Do your best with the bud of the mystery flower!

33: Japan Otaku Reviews

I’ve always had a memory of 150 for Hakai Kousen, but when was it 140?

36: Japan Otaku ReviewsYeahx3

The blizzard is probably at 120 around this time, right?

37: Japan Otaku ReviewsYeahx7

In the first place, Frost Breath has a power of 120, while Ice Beam and Hydro Pump have a power of 95.

38: Japan Otaku Reviews

I didn’t really like digging holes because it simply extended the combat time.

39: Japan Otaku ReviewsYeahx14

You don’t remember anything except for digging a hole, do you!?

41: Japan Otaku Reviews

Are there any leaders besides Kasumi that are stuck?

42: Japan Otaku ReviewsYeahx11

Since it’s global content, the idea that “it’s about time we can slack off with the older generation and not get caught” is not feasible.

43: Japan Otaku ReviewsYeahx2

The way they make it impossible to escape in the remake is so brutal that it made me laugh.

44: Japan Otaku Reviews

As a countermeasure against gyms, just having a ground type can get you this far, at least.

45: Japan Otaku ReviewsYeahx1

Kikuko usually takes this guy down.

46: Japan Otaku Reviews

It’s nice to have stronger ones appearing randomly than what was expected, right? It seems like that’s the sentiment.

47: Japan Otaku ReviewsYeahx1

Why do ghosts die when they dig holes?

50: Japan Otaku Reviews

>>47

Therefore, in the remake, it will float.

Another gas guy is floating.

52: Japan Otaku ReviewsYeahx1

>>47

Grave

61: Japan Otaku Reviews

>>47

Grave

48: Japan Otaku Reviews

To be honest, I feel like I’m being helped by the specifications of the original model.

49: Japan Otaku ReviewsYeahx2

Reasons for not using sand in travel packs.

Sand isn’t weak, but this damn thing is convenient.

51: Japan Otaku ReviewsYeahx2

High power technique Dig – the epitome of ground techniques – almost a guaranteed critical hit slicing.

It’s already amazing to be able to memorize this area without using a TM.

In addition, it learns techniques like substitution, shadow clone, and destructive wave as if they are obvious rights.

53: Japan Otaku Reviews

When I caught them, they were such reliable allies.

For some reason, there’s a strong image of it slipping out of my hands halfway through…

58: Japan Otaku ReviewsYeahx1

>>53

Even just a hole in the wall is convenient.

79: Japan Otaku Reviews

>>53

Because I’m weak to being hit…

Additionally, Fire, Rock, and Poison types can also be countered with Water and Psychic types, and since there aren’t many significant trainers after the battle with Misty, Electric types tend to be underutilized.

95: Japan Otaku Reviews

>>79

The role of cutting can also be fulfilled by Charizard and Venusaur, so surprisingly, it competes with the starter Pokémon for roles…

In the first generation, even Fushigibana rarely loses to NPCs in speed.

55: Japan Otaku Reviews

I thought it was receiving too much damage even though it wasn’t a weakness, but it turned out this guy had really low HP.

73: Japan Otaku Reviews

>>55

If it wasn’t the first generation, would it have been a little higher?

The image doesn’t give a high impression of H.

56: Japan Otaku Reviews

100,000 volts as a machine move is terrible, isn’t it?

78: Japan Otaku ReviewsYeahx4

>>56

I understand that it’s to create a sense of specialness, but the fact that gym leaders’ TM moves can’t be learned by Pokémon on their own is disappointing…

Thunder often misses…

81: Japan Otaku ReviewsYeahx1

>>78

If Spark had existed since the first generation…

84: Japan Otaku ReviewsYeahx1

>>78

Pikachu learns it on its own in the Pikachu version, but it’s still Pikachu after all.

59: Japan Otaku Reviews

Many people catch this one but don’t catch Diglett.

64: Japan Otaku Reviews

>>59

I caught a suitable Diglett and, if it didn’t remember how to dig holes, I made it learn and let it train for a while.

60: Japan Otaku Reviews

The power of Wing Attack 35 is a catastrophic mistake.

62: Japan Otaku Reviews

I still think the original form is the strongest because later releases like Alolan Dugtrio and Wishiwashi are just too disappointing.

63: Japan Otaku ReviewsYeahx2

There are many slow ground types, so this guy’s speed is really reliable.

72: Japan Otaku Reviews

>>63

Even during the peak of blizzards, as long as you have a faster blizzard, it’s not a problem.

65: Japan Otaku Reviews

The status is too optimized.

66: Japan Otaku ReviewsYeahx4

I think Kuchiba Gym made a fatal mistake in its location.

107: Japan Otaku ReviewsYeahx1

>>66

As an RPG of GB, Hanada is definitely mistaken.

67: Japan Otaku Reviews

If it’s just the gym, I can completely shut it down with just Diglett digging a hole.

68: Japan Otaku Reviews

Making a quadruple weakness so easily is just too much, you know?

69: Japan Otaku Reviews

It seems that Machis falls asleep when it gets stuck on the ground type.

70: Japan Otaku ReviewsYeahx4

Fast ground types were top-tier throughout the first generation, right?

71: Japan Otaku Reviews

Since digging a hole functions as the main weapon, it’s pretty strong.

Moreover, it can also be used in the field.

74: Japan Otaku Reviews

That’s why I’m messing with the trash can to close the door.

75: Japan Otaku Reviews

According to the strategy guide I read, the original Diglett’s Tunnel should have a power of 60…

What? Using 2 turns for 60 damage is weak, I had forgotten that.

77: Japan Otaku Reviews

>>75

I wonder if it was a setting mistake.

76: Japan Otaku Reviews

In this game, Kirasaku is extremely strong.

But the image of the thread picture seems to be leaving the party one way or another.

80: Japan Otaku ReviewsYeahx1

I think this reflection is because the latest character, Nanjamo, is really hitting the ground hard.

93: Japan Otaku ReviewsYeahx1

>>80

It’s not so much about reflection, but rather that Digda is intentionally positioned for Machis, so it’s functioning properly as a countermeasure in the original sense.

105: Japan Otaku Reviews

>>93

Since the first generation, there’s not been that blatant of a meta prepared, likely because Electric types generally have low durability, which means they can easily go down even from moves that aren’t their weakness, like Ground-type moves.

Other types tend to have Pokémon that are relatively easy to prepare against.

82: Japan Otaku ReviewsYeahx1

It’s partly because I didn’t really engage in interpersonal interactions.

When you dig a hole, the one-turn charge of flying in the sky is avoided, so I don’t really worry about it.

83: Japan Otaku ReviewsYeahx1

Unless it’s something significant, being able to take the initiative, dodge the opponent’s moves, and deal damage is a bit too strong.

86: Japan Otaku Reviews

>>83

It feels a bit advantageous when you evade a self-destruct.

85: Japan Otaku ReviewsYeahx3

The Rockets are persistently pushing poison, so I’ll make sure to perform well in my journey team.

But the first generation has a bug with Psychic types, so Poison types are like snacks for Psychic types.

87: Japan Otaku Reviews

In the beginning, birds aren’t really used much, right?

Everyone is flying in the sky.

88: Japan Otaku ReviewsYeahx1

If H is low and someone is dropped, then Yungela should be discarded right away, but there was no one like that.

96: Japan Otaku ReviewsYeahx3

>>88

The first generation Yungler has high special defense, so it’s quite sturdy, you know.

99: Japan Otaku ReviewsYeahx1

>>96

Well, it was an era when offense and special defense were combined.

110: Japan Otaku ReviewsYeahx1

>>99

Additionally, the psychokinesis reduces the opponent’s special by 30%, making it even tougher and stronger.

111: Japan Otaku ReviewsYeahx1

>>88

Even when compared to the same high-speed paper durability attackers, there might be concerns about the tempo loss of “Digging a Hole” in the thread image.

In a travel party, it’s also important for your partner to defeat enemies quickly.

89: Japan Otaku ReviewsYeahx1

Kanna takes down with about 100,000 volts, Shiba takes down by flying and digging holes, Kikuko digs holes, and Wataru takes down with Ice Beam.

No… it’s a bit tough for Kanna to push through with 100,000 volts…

I get slapped back and forth and cling onto you…

90: Japan Otaku Reviews

It’s like calling them a companion or a helper.

113: Japan Otaku ReviewsYeahx2

>>90

In terms of immediate impact, I think the player in the thread is the best considering the timing of their joining.

91: Japan Otaku ReviewsYeahx1

Even though it overlaps with Esper, it has always been a starter because Ground types can hit Electric and Rock types.

92: Japan Otaku Reviews

What exactly is causing damage when digging a hole?

98: Japan Otaku Reviews

>>92

You’ll understand when you play an SLG.

100: Japan Otaku Reviews

>>92

Don’t drop it by making a hole at your feet?

94: Japan Otaku Reviews

If you could break the sprinkler, you would win…

97: Japan Otaku Reviews

I can obtain this in the wild and take out anything other than Ghost types in one hit with a big explosion.

101: Japan Otaku ReviewsYeahx3

Compared to other titles, Dugtrio is clearly strong, so it can be said to be in its prime.

But it’s really fragile.

102: Japan Otaku Reviews

You defeat Alakazam with physical attacks before it sets up Reflect.

104: Japan Otaku Reviews

I don’t have a strong impression of Maruain, but everyone is using it.

175: Japan Otaku ReviewsYeahx2

>>104

The 50-55 rule at the time and the standout speed were in sync.

Even if I’m at a lower level, there’s a high possibility of taking the first move and a high critical hit rate, so there’s a chance for a comeback.

106: Japan Otaku Reviews

It was strong to level up in two stages while the specialties were consolidated in one era.

108: Japan Otaku ReviewsYeahx2

The first generation has few powerful physical moves and doesn’t have many weaknesses, so Alakazam isn’t very fragile.

112: Japan Otaku ReviewsYeahx1

Machamp is too disappointing.

133: Japan Otaku Reviews

>>112

The technique…

115: Japan Otaku ReviewsYeahx1

Takeshi and Kasumi should take a little inspiration from Machis and create a forest of Monjara.

125: Japan Otaku ReviewsYeahx2

>>115

Lately, it feels like Monjara is in a hellish situation where, even after leveling up significantly, it only learns low-power moves.

126: Japan Otaku Reviews

>>115

It’s not just about entangling or tightening…

142: Japan Otaku Reviews

>>115

Is Nazonokusa a girl?

147: Japan Otaku Reviews

>>142

Great idea (Nazonokusa ×6)

159: Japan Otaku Reviews

>>142

The sucking power is just too low…

116: Japan Otaku Reviews

The gym’s early-game challenges against Charmander were so tough that in FRLG it learned moves like Metal Claw, right?

119: Japan Otaku Reviews

>>116

Chikorita, which received no support at all in HGSS…

127: Japan Otaku ReviewsYeahx1

>>119

Do your best with Geodude’s Rock Throw!

123: Japan Otaku Reviews

>>116

But it’s not a type match.

In the first place, Onix’s defense is so high that in the end, it’s better to use Charmeleon…

135: Japan Otaku Reviews

>>116

Overall, the battles against Brock in FRLG have become tougher.

The first generation doesn’t have the move Rock Throw, so Charmander won’t have its weakness exploited and can easily get through by just using the special move Ember.

117: Japan Otaku Reviews

Ratta’s special front teeth are quite reliable.

130: Japan Otaku ReviewsYeahx1

>>117

I will never forgive that guy from Tsukimi Mountain.

139: Japan Otaku Reviews

>>117

It’s still around 40 power and doing its best, but it has low accuracy; however, it’s 80 power and also a type match.

118: Japan Otaku Reviews

The ones that I don’t want to meet but encounter when going through a hole and end up wiping us out.

120: Japan Otaku Reviews

I can’t escape…❗️

137: Japan Otaku Reviews

>>120

121: Japan Otaku Reviews

It’s unrelated, but isn’t Fire-san’s glare reminiscent of a Fire-type move mistake?

And without a TM, I can’t teach it.

129: Japan Otaku Reviews

>>121

There is also a theory that the level was reversed from what is remembered with “God Bird.”

145: Japan Otaku Reviews

>>129

In the first generation, it seems that God Bird is treated as quite a special move, so I don’t think that’s the case.

151: Japan Otaku Reviews

>>145

Rather, there are no practitioners more suitable than the legendary Three Birds, especially for special techniques.

192: Japan Otaku Reviews

>>145

Isn’t it even more inappropriate for the other two to learn special moves like Blizzard and Thunder at that timing?

197: Japan Otaku Reviews

>>192

It’s probably at a lower rank than others because it’s special.

124: Japan Otaku Reviews

If you lead with a Pokémon around level 25 and use a spray, you will definitely encounter it!

We will meet!

128: Japan Otaku Reviews

If this is the salvation of Matis, then Pikachu is the salvation of Kasumi…

134: Japan Otaku ReviewsYeahx1

>>128

I’d say it’s more like a Budew or a Mystery Dungeon Pokémon…

144: Japan Otaku Reviews

>>134

It’s really tough to level up because I can’t return to Otsukimi Mountain…

131: Japan Otaku Reviews

It’s really too tough to try to progress with Chiko, and it makes me laugh.

132: Japan Otaku Reviews

It’s intense when you encounter a level 28 Dugtrio right after arriving in Kuchiwa.

136: Japan Otaku Reviews

Understanding the mechanics makes Nidoking too strong.

I’m curious enough about espers.

138: Japan Otaku ReviewsYeahx1

Since Rhydon learns the ability to glare at a ridiculously high level, I wonder if something was changed later to make it glare instead.

140: Japan Otaku Reviews

Gold and silver are much more useful than the Ishibutsute captured around here by the Three Great Families.

149: Japan Otaku Reviews

>>140

It’s hard to use Johto Pokémon, and before I knew it, my party was filled with Kanto Pokémon…

152: Japan Otaku ReviewsYeahx2

>>140

Hinoarashi and Waninoko wouldn’t do that!

141: Japan Otaku Reviews

Actually, I still don’t understand the system for the trash can in Matisse.

143: Japan Otaku Reviews

There are quite a few debuff skills, aren’t there?

146: Japan Otaku Reviews

You can easily take down a Machamp with just one hit using Fly.

What are you getting so worked up about?

148: Japan Otaku Reviews

Isn’t Giga Drain the strongest move of Monjara?

157: Japan Otaku Reviews

>>148

There is nothing like that.

Isn’t it a self-pulling technique like a whip that sucks?

164: Japan Otaku Reviews

>>157

It seems that I didn’t remember the whip of Tsuruno… when I checked, I indeed didn’t remember it.

The strongest grass move by self-reliance is Absorb.

166: Japan Otaku Reviews

>>164

It’s hard to believe you wouldn’t remember that appearance…

169: Japan Otaku Reviews

>>166

It seems that the whip of Tsuru was added in the Pikachu version because it was too much.

176: Japan Otaku ReviewsYeahx1

>>169

There were many exquisite good changes around the moves, like Charizard learning to fly and wild Kadabras learning to bend spoons.

185: Japan Otaku Reviews

>>157

I made a mistake; surely you’ve learned something like Mega Drain by now, right?

193: Japan Otaku Reviews

>>185

The following are Monjara’s self-taught abilities.

LV.1 Entangle

LV.24 Tighten

LV.27 Absorb

LV.29 Crane’s Whip

LV.32 Poison Powder

LV.36 Paralyzing Powder

LV.39 Sleep Powder

LV.45 Slam

LV.48 Growth

150: Japan Otaku ReviewsYeahx1

Since Surf was distributed afterwards, it’s a bonus stage at a level that doesn’t even leave a memory like Guren Gym.

154: Japan Otaku Reviews

>>150

Die die beam…

153: Japan Otaku Reviews

All the actions in the safari zone have no meaning.

Isn’t this terrible?

155: Japan Otaku Reviews

When you think of Godbird, you think of Pidgeot, right?!!

156: Japan Otaku Reviews

Butterfree and disposable early-game Pokémon are great, aren’t they?

I feel lonely when I go to the box.

158: Japan Otaku ReviewsYeahx2

The feeling of despair when throwing a ball in the safari zone and not even hitting anything is amazing.

165: Japan Otaku Reviews

>>158

Damn it, I guess I have no choice but to throw a rock…

The wild Tauros has escaped!

160: Japan Otaku ReviewsYeahx2

In the first generation, there were quite a few tough spots, so there are some areas of relief in Gold and Silver…

167: Japan Otaku Reviews

>>160

Isn’t the salvation decreasing rather than increasing, gold and silver…?

The lack of wild battle power makes it unavoidable to rely on the three starter Pokémon, which is the tough reason for Chikorita.

161: Japan Otaku Reviews

There isn’t a single opponent who uses water techniques in this era.

162: Japan Otaku Reviews

The recent battle environment of the first generation matches is

When patience is being put in, or something like that.

163: Japan Otaku Reviews

It’s a story about the original “Kiai Dama,” but due to a bug, it seems that the normal state is set to the critical hit up state, and using Kiai Dama actually cancels the critical hit up instead.

The critical cutter is the same.

170: Japan Otaku Reviews

Insects are just a super unequal society.

171: Japan Otaku Reviews

I often discover that Arbok’s strongest move is Earthquake.

172: Japan Otaku Reviews

Where is this guy using a knife to cut?

174: Japan Otaku ReviewsYeahx1

Pikachu, with half-baked knowledge thinking it would be super effective against Electric types, gets run over by Starmie.

180: Japan Otaku Reviews

>>174

Water is equal to electricity…

189: Japan Otaku Reviews

>>174

The base stats are too violent…

I can’t help but regret that the TM from the Hanada Gym wasn’t a water-type support move instead of Bubble Beam…

177: Japan Otaku Reviews

The performance of the crane was too tragic.

It’s obviously halved a lot, and it only has 10 PP.

It would be troublesome if you accidentally overwrite Bulbasaur’s Tackle with Poison Powder.

178: Japan Otaku Reviews

>>173

Instead, the cutter is a bargain…

179: Japan Otaku Reviews

Thanks to the simple increase in the number of Pokemon in modern games, the options for early-game Pokemon have also drastically increased.

Thanks to choosing Chikorita, I don’t have to struggle with the early game management anymore.

If you want, in the latest game, you can even choose your own first gym leader.

181: Japan Otaku Reviews

I think I would lose if I used Nazono Kusa and Madatsubomi against Kasumi.

190: Japan Otaku Reviews

>>181

It has a chance, but if you don’t nurture it like an appointment, it won’t even serve as a wall.

182: Japan Otaku Reviews

I think when I cleared it for the first time, I had Dugtrio, Charizard, Pidgeot, Articuno, Slowbro, and 500 yen.

183: Japan Otaku Reviews

Recently, Pokémon can learn amazing moves on their own, which is great…

184: Japan Otaku Reviews

Even though the cutting power is 140, do we really need a hyper beam with a power of 150 that has a chance of missing and recoil?

194: Japan Otaku ReviewsYeahx2

>>184

The first generation had no recoil after defeating it.

I need it because it was incredibly strong with Tauros and Snorlax.

200: Japan Otaku ReviewsYeahx1

>>184

Being almost a confirmed critical point means that no more than that can be expected in terms of doubling.

The quick ones are about 20% and when the vital points are hit, it becomes 300.

186: Japan Otaku Reviews

You might not believe it now, but during the fifth generation, Bug-type moves were quite effective and reasonably strong.

The environmental top was Rati.

187: Japan Otaku Reviews

I was surprised to learn that the first generation’s critical hit rate is always calculated in a state of focus.

188: Japan Otaku Reviews

Rare encounters had a romance to them, didn’t they?

199: Japan Otaku Reviews

>>188

It’s totally fine that rare Pokémon like Marill, which were originally found in gold and silver, are just wandering around in places like Paldea.

I think Nokocchi is no good in many ways.

You should be a rare encounter.

191: Japan Otaku Reviews

The fact that the Fire move goes from Ember to Flamethrower without any intermediate moves shows a pretty poor balance in the first generation.

If it were another type, that would be one thing, but the fire type is one of the initial three starters, you know!?

Isn’t the Esper type that can inscribe “psychic energy → psychic beam → psychokinesis” more balanced?

The gap with the water type that can be chopped very finely is severe.

195: Japan Otaku Reviews

Use Solar Beam.

196: Japan Otaku Reviews

Since it’s high in special defense, special attacks don’t work very well, and dying from Bubble Beam is pretty harsh, right?

198: Japan Otaku Reviews

I like eerie atmospheres like unmanned power plants and Shion Town.

201: Japan Otaku Reviews

The generic grass moves were useless until the appearance of Enabo.

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