
Isn’t it BENGUS-sensei?
Karin: Yes, it’s you, Ryu-san. Recently, I’ve been in contact with fighters from all over the world… Famitsu.com
It seems I might catch a cold from the gap, but I like it.
A piece that Bengus wrote with a crap deadline and his usual style.
Good…
It had a rough or quick sketch-like impression, but was it really a short deadline?
I was lightly confused by the huge gap.
I tried it for the first time, and it’s cute.
But is this in the main story…? It’s a massive 3D fighting game, right…?
But what Sakura is asking for is this.
The character Sakura from Karasuno is overall unusually cute.
I feel like I mentioned that if there was a deadline, I would have finished the illustration a bit more.
Is it okay to have such an otaku-like drawing?
I like this not-too-heavy illustration, so I’ll forgive it.
The density of the modeling is so opposite that it’s really unsettling.
Sakura’s indications towards Ryu were more impressive than she expected.
The manga-like feeling that comes during the loading of a social game.
It feels like the 3D in the game is racing towards realism while trying not to make the illustrations too intense.
I wonder if I can model the character design from the story!
Why make the appearance realistic when the characters and world aren’t realistic at all?
The Bengus and the 3D team are separate…
It’s because Capcom is seeing more demand for realistic styles rather than anime styles.
I have the impression that illustrators who have been in the game industry for a long time, like Mr. Bengus, possess a special skill to change their art style by 180 degrees.
Also, it’s simply fast and skillful with the brush.
I’ve never seen a nameless person highly evaluate monjayaki before.
Street Fighter 6’s story mode illustration of Ken is too handsome.
I was thinking, even though I’m drawing the story demo for Street 6, when I have the time, I can draw it this thoroughly…
What is a monja picture…? Even when I search for it, I only get illustrations of monjayaki…
In Street Fighter 6, Akuma’s arcade mode might have been Fengus.
I see, hiring illustrators involved with the old works is praised, huh?
Alright, let’s adopt Nona at SNK.
Well, I like the art of 5 too.
When I hear “Bengus,” I have a slightly stronger image of it.
Falke also likes 3D models.
The Ed at 5 was pretty bulky, right?
It’s not that it’s bulky, but it looks really puffy.
Sakura was shocked to realize that she wanted to have a child with Ryu.
What was the name of the child that Bison helped in Street Fighter 4?
The first tutorial at startup is from a still image of Ryu and Ken, resembling a female.
When the screen changes, it turns into a 3D gorilla and laughs.
Is BENGUS the person who illustrated in Capcom vs. SNK 2?
When I think of BENGUS, I imagine a smooth face.
There are quite a few illustrations of the temperature difference that could make you catch a cold.
The WT and story illustrations of 6 are really great.
Aki, Julie-chan, and Manon.
Rashid’s story illustration, which tries to manage with just the differences while always facing straight ahead at 6, is also laughable.
Marisa from the story of the Zangi 6 is oddly cute.
I’m happy that Terry’s story is just a forest of worries, but I can’t help but laugh.
BENGUS has the image of a vampire person.
I love the stunned face in the thread image.
Ed’s model in V really looks like a gorilla…
Compared to Terry, Mai’s illustration is a bundle of perversion.
Make this picture 3D and move it.
The last illustration of JP is a bit too creepy.
I was using such a scary old man…