
Bye.
Bankruptcy
If Bomberman was handed over to Konami, it became erotic.
Konami has connected their business more successfully than I expected.
>>4
I thought it was a huge loss when Hudson melted away the 10 billion yen I lent them, but it’s amazing that Konami ended up recovering it.
Bomberman and Momotetsu have both rebooted nicely.
I want the Momotaro Densetsu (Peach Boy Legend) to be released too.
I think it’s a really catchy slogan to combine your own name with “loss.”
Konami’s game division is in a state similar to Hudson.
>>8
What does that mean?
Since I started from a model shop
I heard that the president was running a mini steam locomotive on the roof of the company building.
The PCFX is the problem.
>>10
The animation processing couldn’t compete with the PS launch titles and ended up losing its appeal, right?
Watching old commercials, it’s so amusing with Unnan, Downtown, B21, and all those popular comedians from that time, doing nationwide shoots and feeling like they’re on cloud nine.
I think there are various reasons that can be attributed to why things didn’t work out.
Well, I think it’s simply because the number of things that sell simply has been gradually decreasing.
>>13
By the late 1990s, there were no strengths left except for Bomberman and Momotetsu.
>>13
The Tengai Makyou series has also cooled down.
>>17
It feels like a big title, but in terms of sales, it was at a level that couldn’t compete at all with the Hudson titles released on the Famicom…
Since the PC Engine, its presence has been…
>>14
A superstition has arisen that game consoles strong in gal games do not become popular.
Sakuma’s costs were too high.
The PC Engine had many masterpieces.
>>20
It was a nice balance, being lighter than the Mega Drive and aimed at a slightly older audience than just children.
The sales of Momotetsu were decreasing rapidly because too many were being released, after all.
I liked Bomberman when Ruu was around.
It may be recognized as a good work now, but I wonder what the evaluation of the new Momotaro Legend was like at the time.
It’s dark and heavy…
>>24
The evaluation was generally high, right?
The immense amount of money spent on creating Tengai Makyou III felt completely out of touch with the times, given its quality.
Now, it seems like a dream or illusion to even think about a nationwide tournament-level gaming competition without exaggeration.
Somehow, Bomber Girl has come this far without touching on Louie at all.
It’s not that there are any rights or anything, it’s just that it happens not to come out by chance.
>>27
Asagi is based on a Louis motif, but that’s all there is to it.
They say they were enjoying a lavish time in America under the guise of covering Money Game USA.
I thought Momodensetsu was an action remake of the first one, but since another company’s Bakel, which had a similar concept, didn’t turn out well, I guess it’s not happening…
During the PS2 era, I felt like I was just endlessly playing Tengai II and Momotetsu.
Well… the decisive blow is Takugin…
>>33
The collapse of Takugin was in 1997, but after that, they borrowed 10 billion from Konami and increased their capital to more than during their heyday.
It was a grand exit after using it all up over the course of 10 years.
>>35
In the end, it was a выгодная purchase for Konami.
Since the Reiwa era started, Momotetsu has become too strong… three games have been released and all have been hits.
>>34
If you can somehow fix it so it’s hard to reverse and doesn’t get boring, then it will surely sell well.
The primitive man was also released on PS2, right?
>>37
Wasn’t it part of a series kind of like a remake?
The primitive man and the extraterrestrial are not just exclusive to Hudson, so it’s difficult to move them.
>>38
It seems that they also consulted with Red about the PC Engine Mini.
The company survived long enough until 2012, which is sufficient for its continuation.
I think I spent more time digging dungeons than playing Bomberman.
It’s really a great game, including 2…
I still like the Fourth Revelation even now…
Making yeast.
>>44
Perhaps: Alpha System
I wonder if Yuna won’t reboot…
I used to really like Bomberman Land.
A place where you can watch a lot of old commercials.
What’s the best-selling game here?
It can’t be Hattori-kun, right?
>>48
Isn’t it just any regular STG…?
>>48
Isn’t it Mario Party?
>>48
It’s undeniable that this is a title from the dawn of the Famicom era.
I think it’s something like Star Force or Star Soldier.
I used to love the story of the Great Shell Beast.
I still listen to the opening theme from time to time.
I liked Walt of Istria.
>>54
Considering the era, that character creation was quite elaborate, wasn’t it?
The degree of freedom is quite high.
During the Hudson era, Momotetsu III and HAPPY sold 1 million copies each, it seems.
>>55
If it sells a million copies, it would make it into the TOP 30 for SFC, but I’ve never seen it in the rankings.
>>58
It’s not about the rankings at that time; it’s what Sakuma said later.
The total sales of the Momotaro series are said to be 15 million copies.
>>63
It’s from the side, but isn’t it the difference between shipments (from the manufacturer) and actual sales (ranking aggregation)?
I think it sold well because there were quite a few people around who owned it, including Master Takahashi…
Yuna thinks it’s impossible because Akamiika is not motivated.
It was good until the PC Engine and SFC era, but during the Saturn and PlayStation era, it felt like they couldn’t keep up technologically.
>>61
Not just here, but at that time there were a lot of software houses like that.
>>68
Many mid-level companies like Culture Brain and Technos Japan couldn’t keep up with polygons and seem to have disappeared after releasing mediocre titles.
>>61
During the SS and PS era, the software I bought was by Hudson, but it was the Red version.
>>62
That was interesting…
>>62
I hope a good sequel comes out…
I wish someone would pick up Tengai Makyou…
At least just the remake of ZERO.
Well, I mean, it was originally a manufacturer with a big difference between individual creators.
People who can do things are amazing, but it often feels like that’s all there is to it.
There are surprisingly few hit games.
I still feel the possibility, Rengoku.
It seems that Takahashi Meijin’s Adventure Island sold one million copies.
Kaneko and others will take about 30% of the image with them.
Bomber Girl is ongoing, but it’s questionable if the next Bomberman will come out after such a disappointing performance…
>>71
I understand that you wanted to release a game that mixes 1 and Online on a cross-platform basis, but…
First of all, there are few people who play Tropical Bomberman…
Also, the new rules are a bit subtle…
I think I was still doing much better than I could with something like Technos Calibre.
Jaleco is probably around the middle of this area.
I think that during that time, every manufacturer was struggling and confused by the changes in direction.
>>75
Even now, there are really only a handful of long-established manufacturers left.
Even in the places that are still remaining, we’ve generally experienced dangerous times…
>>81
Even Square is like that, you know.
>>81
I feel like Capcom is the only third party that has been around since the Famicom era and hasn’t merged with anyone.
>>90
SEGA also withdrew from hardware but is still surviving, right!
In the end, I have the impression that they were endlessly releasing safe character games that were neither toxic nor helpful.
Please release Bakubon 2.
The history of Hudson is interesting.
Please be sure to check it out.
It is connected to Compile and Alpha Systems.
>>79
It feels like something like 64’s Star Soldier, right?
Is Ten-gai and Yuna from Red Entertainment?
Can you please work something out with KONAMI, Oizumi Amuzio?
>>82
If you call out to them, they’ll let you through like at PCE mini.
Now it’s about money.
I didn’t even know the existence of Amazing Bomberman until BEMANI was introduced.
Well, I don’t know anything about Apple Arcade…
In Momotetsu, the balance can be changed infinitely with new events and new cards, but in Bomberman, there’s no way to change the basic system…
That’s probably why something like Bakubon or Jetters was released.
>>85
I think Bonga is doing well with the change in direction.
Bomberman R2 was incredibly bad in a negative way.
It was evaluated similarly to last year’s Power Pro 2024 but didn’t sell at all.
>>88
The story is almost like a task, leaving no sense of accomplishment or anything.
The online battle game R has been ported as is and just added a few more characters.
With this, of course, full price won’t sell!
A manufacturer that is actually amazing and deeply involved in game hardware design.
>>92
They had the technology back in the PC Engine era, didn’t they?
I feel like the potential of the underworld could be unleashed now that roguelikes and lighter genres are trending.
>>93
I really think it’s a good system, and if we brush it up to be more modern, it could definitely have a sense of speed.
The series’ popularity is dead…
I’m waiting for the new work from Kitae!
>>94
The main heroine’s voice actress got fired for appearing in adult videos.
The manufacturers that participated in World Fighters are no longer independent.
It is also deeply involved with Pokémon.
Rengoku was a great game that perfectly combined gameplay and artistic qualities, making it interesting and memorable.
Among the many PCE Hudson shoes developed by other companies, Solbre’s proud self-development feels just right.
>>99
I realized that the compilation was also excellent.
>>100
Ultimately, the manufacturer that is still active in that area is NowPro.
Well, I really like Final Soldier because it suits me the best.
I played too much.
Hudson remnants are scattered everywhere.
Hu Basic and Hu Card
Damn you, Hokkaido Takushoku Bank…
>>107
After that, Konami came to the rescue, didn’t they?
It was absorbed, but…
>>110
I’ll lend you money, so please rebuild.
Let’s distribute the profits then.
Even though it was supposed to be like that, I ended up using everything and fell into a state of collapse again, Hudson.
Many companies, like SNK, have ventured into the hardware platform business and have stumbled.