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[Street Fighter] My SA3 is the weakest…? No way, right…?

Japan Otaku ReviewsYeahx2

1: Japan Otaku ReviewsYeahx9

What’s wrong! Get up!

2: Japan Otaku ReviewsYeahx8

Ryu won’t resort to cowardly tactics like waking up attacks.

17: Japan Otaku ReviewsYeahx14

>>2

Ryu: “Attacking while I’m down is cowardly! Fight honorably!”

Ryu: “Hadouken! Hadouken! Medium kick! Medium kick! Medium kick! Hadouken! Here it comes! Shoryuken!”

Ryuu: “This is how a man fights! Face my middle kick and ground battle!”

Ryu: “Hmm! Solidified, huh! That’s cowardly! Great! Rising! Dragon! Counter! 200 damage!”

3: Japan Otaku Reviews

There’s no way it’s the weakest, right?

Of course, I’m weak, but…

4: Japan Otaku Reviews

Please tell me that I’m masculine.

5: Japan Otaku Reviews

Are you still going to get up?

6: Japan Otaku ReviewsYeahx6

Isn’t Lily’s SA3 weaker?

The situation after hitting it is worse than Ryu’s.

7: Japan Otaku ReviewsYeahx1

Nauman said that in the end, Ryuu looked good as number one, so I guess it can be taken as a joke.

It’s because I’m weak.

8: Japan Otaku Reviews

If the situation is this bad with so little reach, I’d rather it be triggered in about 2 frames.

9: Japan Otaku Reviews

>>8

It’s not uncommon for characters to land hits after blocking small moves, so Modern Ryu will get his chance to shine.

10: Japan Otaku Reviews

Only to proceed down this path!

11: Japan Otaku ReviewsYeahx2

Is Killer Beespin really that weak?

I understand it’s more on the subtle side, but is it really true that it ranks first over others?

15: Japan Otaku ReviewsYeahx6

>>11

If you watch the video, you’ll see the reason; it’s because of the command.

16: Japan Otaku ReviewsYeahx9

>>11

“Equal first place with one point for the element of ‘exploding.'”

12: Japan Otaku Reviews

I will end it with this fist! I like it because it’s cool and it decreases.

13: Japan Otaku Reviews

It’s definitely Dhalsim’s SA2.

14: Japan Otaku Reviews

Recently, I saw someone on X intentionally make Ryu’s SA3 hit weakly, lowering the damage but allowing for a wake-up pressure.

18: Japan Otaku Reviews

The javelin will misfire and has no use.

22: Japan Otaku Reviews

>>18

From the front middle big K target, it has an almost unparalleled firepower, and it’s often used for a lethal in the first round. Since it performs quite well with the same character, I don’t really have a reason not to use it.

Please give me invincibility while throwing.

23: Japan Otaku ReviewsYeahx1

>>18

If you try to walk and phalanx after crouching guard, it leaks a lot.

19: Japan Otaku Reviews

Personally, I believe that Marisa SA1 and SA2 are in a league of their own, worthy of being in the hall of fame tied for first place.

20: Japan Otaku Reviews

It’s amazing that Cammy’s SA2 command changed to prevent missing the input.

21: Japan Otaku Reviews

The low value of SA1 is simply due to the design of the entire game, which is fine in itself.

Outbursts are really not good.

24: Japan Otaku Reviews

Personally, I don’t like being able to follow up after SA or having favorable wake-up situations.

If everyone finds that more fun, then I will endure it.

So let’s get those who can’t do it to try harder.

26: Japan Otaku Reviews

>>24

To be honest, I think it’s reasonable to allow wake-up pressure from 3 gauge for all characters except Zangief.

25: Japan Otaku Reviews

The weak hit of the true rising dragon fist can be strong because it can corner you depending on the situation!

27: Japan Otaku Reviews

Lily swings with the determination to kill completely…

28: Japan Otaku Reviews

I thought that if Shinshoryu can’t do anything, he might as well focus a little.

29: Japan Otaku ReviewsYeahx5

It’s a given, but characters with stronger skills tend to have stronger wake-up pressure after SA3CA.

30: Japan Otaku ReviewsYeahx1

>>29

Because the reversal was too high, I will never forgive the sentence.

31: Japan Otaku ReviewsYeahx4

It is a strong character because it possesses strong elements.

33: Japan Otaku Reviews

Can you increase the firepower of AKI’s SA1?

There are too many things lacking for lethality.

34: Japan Otaku Reviews

It’s a big problem that Juli can perform wake-up pressure in both SA1 and SA3, so I hope they fix it quickly.

35: Japan Otaku ReviewsYeahx5

The aerial Russian slam can yield the maximum return when executed correctly.

40: Japan Otaku Reviews

>>35

I’m really mashing when I get caught by a zangief’s wake-up attack over here.

36: Japan Otaku Reviews

Sobatto has been adjusted quite a bit even outside of the official bomber, but well, its base performance is still garbage.

37: Japan Otaku ReviewsYeahx1

It’s amazing that Ken, who has relatively weak SA, is still considered a strong character.

46: Japan Otaku ReviewsYeahx10

>>37

If Ken’s SA1 is considered relatively weak, then it leads to the question of what it’s being compared to.

53: Japan Otaku ReviewsYeahx1

>>46

I don’t think it’s that strong other than the swapping.

128: Japan Otaku Reviews

>>53

I’m saying it’s weird that only your SA1 has various invincibility and can be buffered while guarding.

38: Japan Otaku ReviewsYeahx2

Just because something is relatively weak doesn’t mean it is weak.

It only means around below the mid-level.

39: Japan Otaku ReviewsYeahx5

Some kids thought SA1 and SA2 were garbage, but that 3 was strong, only to have it weakened.

41: Japan Otaku Reviews

It’ll burn!

42: Japan Otaku ReviewsYeahx1

Why is Cammy being so persistently burdened with weak elements?

43: Japan Otaku ReviewsYeahx8

>>42

Because it was too strong.

44: Japan Otaku Reviews

Since the Manami Palm Strike is quite weak, I hope this gets strengthened instead of SA3.

45: Japan Otaku Reviews

Everything in 123 is strong, so I really can’t say anything. JP

48: Japan Otaku Reviews

>>45

For now, I’m saying that the damage for 1’s garbage should match its appearance!

65: Japan Otaku ReviewsYeahx4

>>48

No, seriously, I don’t understand it even when I’m using it.

Damage doesn’t change with just impact + bullet and bullet alone.

47: Japan Otaku ReviewsYeahx12

Ken can chase down opponents even without locking on.

1 is for switching, and 2 is for using in a normal combo.

The only reason they can say it’s weak is because there is no invincibility in 2, and they’re just politicizing the weakness of SA.

49: Japan Otaku Reviews

Meticulous…?

50: Japan Otaku Reviews

Don’t trust what Ken users say.

51: Japan Otaku Reviews

It seems that Cammy is being pressured by weak elements carefully.

No matter how many times they weaken them, pros don’t give up and they don’t fall from being strong characters…

52: Japan Otaku Reviews

Cammy is still strong after all…

60: Japan Otaku Reviews

>>52

The population has decreased to two-thirds.

75: Japan Otaku Reviews

>>60

If you’re just going to get nerfed while not changing what you do, then of course.

It was also a time when I was getting tired of using the same character in the second half of the second year.

92: Japan Otaku Reviews

>>60

March summary

ALL 6th place 5.030%

Master 6th place 4 .648%

Adjustment before November

ALL4 ranking 6.957%

Master 4th place 6.426%

54: Japan Otaku ReviewsYeahx1

From the beginning, Cammy and Ken have been top-tier characters since Y1, haven’t they?

55: Japan Otaku ReviewsYeahx8

Isn’t just having a replacement a strength?

56: Japan Otaku Reviews

I think it would look good after concentrating on the true rising dragon.

57: Japan Otaku Reviews

After the SA, the situation is strong, so rather than saying to make others the same, I think they will probably adjust towards the weaker side. There are frequent nerfs in that area, but there haven’t been any buffs, right?

It feels like the nerf here is allowed, and it can lower the win rate in the competitive scene.

58: Japan Otaku Reviews

The invincible replacement set is strong.

59: Japan Otaku Reviews

It’s strong just by having invincibility at SA1.

61: Japan Otaku Reviews

This game has been designed from the start with strength rankings established.

Weak characters remain weak, and strong characters don’t fall, either.

72: Japan Otaku Reviews

>>61

That Luke…

76: Japan Otaku Reviews

>>72

You’re strong, aren’t you…?

81: Japan Otaku ReviewsYeahx2

>>61

Here you go, Zangi.

62: Japan Otaku Reviews

Cammy is too strong with 1 and 3.

63: Japan Otaku Reviews

Character swaps are not something that normal characters have.

64: Japan Otaku ReviewsYeahx5

Ken SA1 is the strong side, including the command.

73: Japan Otaku Reviews

>>64

Definitely in the top five in the SA1 world.

66: Japan Otaku Reviews

However, even leaving other elements aside, Ken can deal damage with a follow-up from a weak hit using the same Shoryuken SA3.

It’s a mystery that Ryu is clearly at a disadvantage and can’t seem to get any.

69: Japan Otaku Reviews

>>66

Ryu has become less likely to get weak hits.

67: Japan Otaku Reviews

Isn’t Blanka’s SA1 weak?

68: Japan Otaku Reviews

Being invincible with the vacuum tornado command is already strong.

70: Japan Otaku Reviews

Since I have already given up on Shinsoryu, please return the vacuum wave motion to its completely invincible state.

71: Japan Otaku Reviews

If Lily can grab with the SA3 blackout, there are other ways to use it as well.

74: Japan Otaku Reviews

It seems that recently there are also SA3 combos that intentionally hit weak points to initiate an wake-up attack.

The firepower seemed not bad, using 3 D-gauges for around 5000.

77: Japan Otaku Reviews

If Ryu becomes a strong character, you’ll start seeing him more in ranked matches.

Is that okay?

I’m the type who wants to see Japanese pros using Ryu, even if I struggle in ranked matches…

78: Japan Otaku Reviews

Is MAI the strongest in SA1?

79: Japan Otaku ReviewsYeahx8

>>78

Juli

80: Japan Otaku ReviewsYeahx3

The evaluation reason for this area’s service area is mostly that it can only be used as a “finishing move for combos.”

86: Japan Otaku Reviews

>>80

In fact, other SAs have uses other than combos.

It is only natural to consider the downside of not having that.

88: Japan Otaku Reviews

>>80

It’s not surprising that it can be incorporated into combos since other characters are doing it too.

If that’s all you can do, then it’s only natural that your evaluation will decline.

82: Japan Otaku Reviews

I saw a technique name other than Shinjōryū for the first time.

84: Japan Otaku Reviews

>>82

Now that I think about it, are there surprisingly few characters that shout their move names?

100: Japan Otaku Reviews

>>84

Is it just Ken and Chun-Li, or something like that?

Avatar-kun often speaks up.

83: Japan Otaku Reviews

Cammy’s SA2 has always been considered a flaw since it was extremely strong before the nerf.

85: Japan Otaku Reviews

What the hell is a 70 damage increase with a slight charge from the True Wave Shock…?

107: Japan Otaku ReviewsYeahx3

>>85

I wonder what it is…

87: Japan Otaku Reviews

The five strong characters are the overly good situation Juriy, the replaced Ken and Rashid, and what else?

94: Japan Otaku Reviews

>>87

What is self-reinforcing dance?

96: Japan Otaku Reviews

>>87

Dance

89: Japan Otaku Reviews

It was just that the strong Cammy was unusual.

90: Japan Otaku Reviews

When I think that Zangi’s SA1 won’t get countered by the opponent’s anti-air and casually go for a hit, I get startled when I’m hit out of nowhere.

After reading the comic throw, I jumped back and got shot, which scared me.

91: Japan Otaku ReviewsYeahx1

If Lily’s SA3 is a reason, wouldn’t Manon’s SA3 also be the same rate…?

102: Japan Otaku ReviewsYeahx1

>>91

For some reason, Manon’s SA3 has low damage too.

It’s better now that I can level up with medals.

93: Japan Otaku Reviews

JP and Luke were just barely holding on a little while ago, but after CC, they were severely nerfed.

Also, Mariza, who was about average, was knocked down to the bottom.

95: Japan Otaku Reviews

Julie’s SA1 and SA3 pressure certainly has some openings.

97: Japan Otaku Reviews

It feels like there might be a way to use Kimberly SA2 suddenly being in mid-air.

98: Japan Otaku Reviews

To be honest, if SA1 can be replaced even with a damage of 800, that would be stronger.

99: Japan Otaku Reviews

Now that you mention it, the only ones who specifically say their technique names are Ryu and Terry, right…?

115: Japan Otaku Reviews

>>99

Thunderbird!

101: Japan Otaku Reviews

Cammy’s SA1 is super strong because the situation of carrying is too good.

103: Japan Otaku ReviewsYeahx2

Is Cammy doing politics again?

104: Japan Otaku Reviews

I don’t understand what you’re saying about Blanka’s table slapping.

105: Japan Otaku Reviews

Juri is falling from the highest rank… so she still has the best excuse, which means there is a possibility that she could be overlooked next time as well.

113: Japan Otaku Reviews

>>105

No, that’s impossible.

106: Japan Otaku Reviews

Later, Kimberly and Mai are also saying it.

108: Japan Otaku Reviews

In this ranking, the number one is due to the fact that Knuckle tries to act but ends up blowing up, and the reason for now being number one is that it looks good. Both of them being ranked might make Mariza and Zangief’s SA1 feel like true weak SA.

118: Japan Otaku Reviews

>>108

These guys were all about video content before, but now they’re just saying random things again.

129: Japan Otaku ReviewsYeahx5

>>118

Is that what they mean by “burned”? Rather, wasn’t the guy who bit into it getting made fun of?

134: Japan Otaku Reviews

>>129

Moke… If Lily comes, please take care of it.

144: Japan Otaku Reviews

>>134

Deliver to Moke-san!

109: Japan Otaku ReviewsYeahx1

Vacuum waves are generated relatively quickly. With electricity, you can win the exchanges at the edges. Since OD waves can be produced even when they remain on the screen, they are useful for finishing off an opponent who jumps to evade during a BO.

The Manami Palm Strike is quite strong when incorporated into combos (especially at the edge of the screen), but its reach is surprisingly terrible, making it almost unusable for projectile dodging.

Shin Shoryuken has excellent damage as a combo ender, can also be used as an anti-air, and has a fast startup. However, its range is terrible; if you cancel from medium punch, medium punch, and medium kick, it won’t reach anymore. The situation after hitting is also too bad.

132: Japan Otaku Reviews

>>109

Cunning…

137: Japan Otaku Reviews

>>132

Don’t look away!

136: Japan Otaku Reviews

>>109

I think the pursuit conditions for SA2 could be a bit more relaxed.

110: Japan Otaku Reviews

Compared to the connection from Auto Confirmation Assist 3, Manon is weaker.

111: Japan Otaku Reviews

Destruction! It seems that even Gouki, who only used to say things like “kill” or “nuns,” has started to say the names of his techniques at some point.

112: Japan Otaku Reviews

Cammy’s SA2 is really weak.

It leaks, and there are far too few places to use it compared to other SA2s.

I can only trust this ranking.

114: Japan Otaku Reviews

Marisa Javelin is trash, but Meteoritis is also trash.

117: Japan Otaku Reviews

I think Terry is just as trash, but it really depends on the situation after hitting it…

119: Japan Otaku Reviews

The range of Zangi’s SA1 is too narrow, so it’s okay to make it wider.

Instead, the 10,000 stamina heavy punch armor is slow and cannot confirm off medium punch.

120: Japan Otaku Reviews

The situation for Zangi’s SA1 is good.

The usage might be a bit uncertain.

121: Japan Otaku Reviews

Since Cammy’s reverse option has weakened, it would be nice if they could at least strengthen SA2 and remove the standing heavy kick.

122: Japan Otaku Reviews

I don’t think it can be said that it burned…

123: Japan Otaku Reviews

Well, if SA1 is strong, in most cases it’s fine to just use SA1…

124: Japan Otaku Reviews

The ones who can escape from the dark transition with a throw in SA really don’t understand the meaning of throw attributes… and that’s just sad to begin with.

131: Japan Otaku Reviews

>>124

The fact that you can fly means you’re observing the situation, so the idea is to catch you with a reversal throw over there, right?

I like using throw characters, right? Counter-pick.

125: Japan Otaku Reviews

I’ve never seen a Cammy accidentally let loose at a knuckle-like distance, but for Cammy users, it’s a common occurrence.

140: Japan Otaku Reviews

>>125

Did it misfire yesterday?

Well, I don’t aim at strong projectile characters like Gouki or Guile, so it won’t happen.

Sometimes it happens with Ken who just shoots randomly.

151: Japan Otaku Reviews

>>140

I see, Cammy players are working hard too.

126: Japan Otaku Reviews

I never had the impression that Lily was weak at all.

Isn’t it just that the regular move that becomes a startup move is strong? I thought, well, that’s true…

127: Japan Otaku Reviews

As a Juli user, rather than getting caught off guard by a sudden attack somewhere after adjusting halfway, I want to take advantage of this opportunity to make the most of my jump heavy punch and SA1 since I’ve been weakened, and I’d like to escape safely.

138: Japan Otaku Reviews

>>127

The most appreciated is J University’s bread, right?

If the ground technique is taken away, it becomes a bit suspicious.

130: Japan Otaku Reviews

Mariza Javelin’s lack of presence is real.

133: Japan Otaku Reviews

If I remember correctly, Lily’s SA3 should fall into the category of having a high minimum guarantee and being strong.

141: Japan Otaku ReviewsYeahx4

>>133

Can be avoided after the blackout.

150: Japan Otaku Reviews

>>141

Personally, I believe that changing the lethal line is stronger.

135: Japan Otaku Reviews

Marisa’s super attack is trash except for 3, but that’s why it’s cool to pull it off as a lethal hit!

That’s all!

139: Japan Otaku Reviews

Reverse the commands for AKI’s SA1 and SA2.

142: Japan Otaku Reviews

Is it really possible for Zangief to say he’s weak when there’s a joke about the standard throw miss SA1?

147: Japan Otaku Reviews

>>142

I think it’s weak because it only has practical use in specific set plays.

143: Japan Otaku ReviewsYeahx2

Isn’t it better to compare with the same strength SA? I wonder.

145: Japan Otaku Reviews

Occasionally, I check on that person from note, and they’re still grumbling all the time, it’s amazing.

It’s better not to look at it because it puts me in a bad mood.

155: Japan Otaku Reviews

>>145

The replies are all responded to on Note, and that’s simply crazy.

A person who blames everything on others in life.

146: Japan Otaku Reviews

Mariza Javelin and Greatest Soba are personally the weakest.

158: Japan Otaku Reviews

>>146

Well, this area certainly has a technique that anyone would say is weak…

148: Japan Otaku Reviews

It’s unclear if it will make it into the top 5, but I think the Vacuum Wave and Annihilation Grand Wave are definitely legit.

165: Japan Otaku Reviews

>>148

Sometimes it goes off-cock from Copan, but honestly, I’m thankful because it turns into a combo.

181: Japan Otaku Reviews

>>148

Akuma’s SA1 isn’t that great because the situation isn’t good and it doesn’t come out quickly, right?

149: Japan Otaku Reviews

It’s often said that Ken and Rashid have the same switch, but due to the relationship between the commands and cancel routes, Ken’s is definitely stronger.

Rashid has a unique ability to lock, but the only situation where locking in SA1 is beneficial is for dealing with Iusarl, so there’s almost no advantage.

152: Japan Otaku ReviewsYeahx8

Well, the images in the thread are generally weak.

153: Japan Otaku Reviews

It has a name like “Greatest Hits,” but it’s actually pretty mediocre.

154: Japan Otaku Reviews

You can connect a maximum charge from OD foot knife to SA2, and if you land it in the center, you can chase with a big tornado to reach the corner and gain an advantageous wake-up!

Looks the worst.

169: Japan Otaku Reviews

>>154

Let’s go with the trend!

156: Japan Otaku Reviews

Don’t reveal that it’s okay to go wild after the Sobbatt blackout.

157: Japan Otaku ReviewsYeahx3

The overwhelming feeling of invincibility of the greatest Sobat.

159: Japan Otaku ReviewsYeahx1

I hate Vega’s talisman SA1.

I don’t know if SA itself is strong, but Beck is strong, which makes me feel unpleasant.

173: Japan Otaku Reviews

>>159

That tempo is bad, and the double knee feels disconnected; it’s really uncomfortable.

160: Japan Otaku ReviewsYeahx2

If you say that seeing a guy with incomprehensible feelings appeared was exciting, then it was exciting…

161: Japan Otaku Reviews

If it’s easy to incorporate into combos and can deal damage, isn’t that good enough?

164: Japan Otaku Reviews

>>161

Talking about Ryu’s SA3?

177: Japan Otaku Reviews

>>164

Yeah

Also, the CA’s performance is incredibly cool, so I think it’s fine…

186: Japan Otaku ReviewsYeahx3

>>177

What’s wrong, stand up! I feel like having fewer advantages while doing it takes away from the coolness a bit…

190: Japan Otaku ReviewsYeahx1

>>177

I think it’s really cool and flashy, so I think it’s okay to concentrate on it.

176: Japan Otaku Reviews

>>161

The problem is that there are no other uses for it.

The debate is whether a voucher worth ten thousand yen or ten thousand yen in cash is stronger.

187: Japan Otaku ReviewsYeahx3

>>161

It’s a discussion about strength, so techniques that can only deal damage will be considered weak.

162: Japan Otaku Reviews

The greatest sobat has this.

163: Japan Otaku Reviews

I think Marisa is pretty weak in SA2 as well.

It’s not like it’s used for anti-air, and it’s not like it has a long reach either.

171: Japan Otaku Reviews

>>163

I saw a lot of M-Mari trying to dodge under while attempting to engage in anti-air from the early operational phase.

166: Japan Otaku Reviews

The damage of Zangi’s SA1 is high, so because of that… or rather

Even if the range is wide, I think they probably don’t want to do it when considering the synergy with other abilities.

168: Japan Otaku Reviews

The fact that SA1 has no invincibility makes it quite weak.

170: Japan Otaku Reviews

The problem with SA being too strong is that Gouki is ridiculous.

You can’t really make excuses anymore, even though you’re using your health as an excuse for the performance of your normal and command moves.

175: Japan Otaku ReviewsYeahx3

>>170

I still can’t understand why a normal crouching medium punch can hit twice.

172: Japan Otaku ReviewsYeahx2

Marisa SA1 is weak to the level that it seems to affect her character ranking.

180: Japan Otaku Reviews

>>172

If that had been a straightforward invincible, it would have been quite different.

185: Japan Otaku Reviews

>>172

It seems like when there are two gauges built up, the pressure on Marisa without them becomes extremely stable, so it definitely has an impact.

189: Japan Otaku Reviews

>>172

It’s not that I’m trying to put it out; it’s already out.

If that had a throwing invincibility, the defense would have been a little better.

174: Japan Otaku Reviews

The bomber has spread too much…

178: Japan Otaku Reviews

Can’t be used in the final stage of the combo, but doesn’t do unnecessary things → Normal.

Can only be used in the final stage of a combo, but does extra things → Cammy and Marisa.

179: Japan Otaku Reviews

Juri’s SA3 has smelly feet, so +22.

182: Japan Otaku Reviews

If E. Honda’s SA2 is allowed, then Ryu’s SA2 should be about that level too…

188: Japan Otaku Reviews

There are too many Street Fighter 6 emperors expressing their feelings rather than just causing outrage.

191: Japan Otaku Reviews

Ryu’s SA3 performance feels somehow plump ❤︎.

192: Japan Otaku Reviews

Ryu’s super simple combo, the “Big Big Rush Big Big Rush Big Big Shoryuken CA”, can deal around 6000 damage, so it’s just right for me, who isn’t good at remembering long, complex combos that involve aerial hits…

193: Japan Otaku Reviews

Honestly, I think everyone was sensitive.

194: Japan Otaku ReviewsYeahx1

I watched Jamie’s video, and after reaching legend, it was pretty sad to see Jamie’s allies being disturbed despite helping him a lot.

195: Japan Otaku Reviews

Oni has an invincible move with SA2 that properly locks the screen and allows for follow-up attacks at the edge.

196: Japan Otaku Reviews

Most SA can already deal damage with combos, so when comparing those that can’t perform wake-up pressure or have no other uses, the ones in the thread picture are certainly at the bottom.

197: Japan Otaku Reviews

It’s a given that damage comes from combos, so we can only compare whether there are additional values beyond that.

198: Japan Otaku Reviews

It’s not that it’s weak, but I feel like Jamie’s SA2 could use a bit more.

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