
What’s wrong! Get up!
Ryu won’t resort to cowardly tactics like waking up attacks.
>>2
Ryu: “Attacking while I’m down is cowardly! Fight honorably!”
Ryu: “Hadouken! Hadouken! Medium kick! Medium kick! Medium kick! Hadouken! Here it comes! Shoryuken!”
Ryuu: “This is how a man fights! Face my middle kick and ground battle!”
Ryu: “Hmm! Solidified, huh! That’s cowardly! Great! Rising! Dragon! Counter! 200 damage!”
There’s no way it’s the weakest, right?
Of course, I’m weak, but…
Please tell me that I’m masculine.
Are you still going to get up?
Isn’t Lily’s SA3 weaker?
The situation after hitting it is worse than Ryu’s.
Nauman said that in the end, Ryuu looked good as number one, so I guess it can be taken as a joke.
It’s because I’m weak.
If the situation is this bad with so little reach, I’d rather it be triggered in about 2 frames.
>>8
It’s not uncommon for characters to land hits after blocking small moves, so Modern Ryu will get his chance to shine.
Only to proceed down this path!
Is Killer Beespin really that weak?
I understand it’s more on the subtle side, but is it really true that it ranks first over others?
>>11
If you watch the video, you’ll see the reason; it’s because of the command.
>>11
“Equal first place with one point for the element of ‘exploding.'”
I will end it with this fist! I like it because it’s cool and it decreases.
It’s definitely Dhalsim’s SA2.
Recently, I saw someone on X intentionally make Ryu’s SA3 hit weakly, lowering the damage but allowing for a wake-up pressure.
The javelin will misfire and has no use.
>>18
From the front middle big K target, it has an almost unparalleled firepower, and it’s often used for a lethal in the first round. Since it performs quite well with the same character, I don’t really have a reason not to use it.
Please give me invincibility while throwing.
>>18
If you try to walk and phalanx after crouching guard, it leaks a lot.
Personally, I believe that Marisa SA1 and SA2 are in a league of their own, worthy of being in the hall of fame tied for first place.
It’s amazing that Cammy’s SA2 command changed to prevent missing the input.
The low value of SA1 is simply due to the design of the entire game, which is fine in itself.
Outbursts are really not good.
Personally, I don’t like being able to follow up after SA or having favorable wake-up situations.
If everyone finds that more fun, then I will endure it.
So let’s get those who can’t do it to try harder.
>>24
To be honest, I think it’s reasonable to allow wake-up pressure from 3 gauge for all characters except Zangief.
The weak hit of the true rising dragon fist can be strong because it can corner you depending on the situation!
Lily swings with the determination to kill completely…
I thought that if Shinshoryu can’t do anything, he might as well focus a little.
It’s a given, but characters with stronger skills tend to have stronger wake-up pressure after SA3CA.
>>29
Because the reversal was too high, I will never forgive the sentence.
It is a strong character because it possesses strong elements.
Can you increase the firepower of AKI’s SA1?
There are too many things lacking for lethality.
It’s a big problem that Juli can perform wake-up pressure in both SA1 and SA3, so I hope they fix it quickly.
The aerial Russian slam can yield the maximum return when executed correctly.
>>35
I’m really mashing when I get caught by a zangief’s wake-up attack over here.
Sobatto has been adjusted quite a bit even outside of the official bomber, but well, its base performance is still garbage.
It’s amazing that Ken, who has relatively weak SA, is still considered a strong character.
>>37
If Ken’s SA1 is considered relatively weak, then it leads to the question of what it’s being compared to.
>>46
I don’t think it’s that strong other than the swapping.
>>53
I’m saying it’s weird that only your SA1 has various invincibility and can be buffered while guarding.
Just because something is relatively weak doesn’t mean it is weak.
It only means around below the mid-level.
Some kids thought SA1 and SA2 were garbage, but that 3 was strong, only to have it weakened.
It’ll burn!
Why is Cammy being so persistently burdened with weak elements?
>>42
Because it was too strong.
Since the Manami Palm Strike is quite weak, I hope this gets strengthened instead of SA3.
Everything in 123 is strong, so I really can’t say anything. JP
>>45
For now, I’m saying that the damage for 1’s garbage should match its appearance!
>>48
No, seriously, I don’t understand it even when I’m using it.
Damage doesn’t change with just impact + bullet and bullet alone.
Ken can chase down opponents even without locking on.
1 is for switching, and 2 is for using in a normal combo.
The only reason they can say it’s weak is because there is no invincibility in 2, and they’re just politicizing the weakness of SA.
Meticulous…?
Don’t trust what Ken users say.
It seems that Cammy is being pressured by weak elements carefully.
No matter how many times they weaken them, pros don’t give up and they don’t fall from being strong characters…
Cammy is still strong after all…
>>52
The population has decreased to two-thirds.
>>60
If you’re just going to get nerfed while not changing what you do, then of course.
It was also a time when I was getting tired of using the same character in the second half of the second year.
>>60
March summary
ALL 6th place 5.030%
Master 6th place 4 .648%
Adjustment before November
ALL4 ranking 6.957%
Master 4th place 6.426%
From the beginning, Cammy and Ken have been top-tier characters since Y1, haven’t they?
Isn’t just having a replacement a strength?
I think it would look good after concentrating on the true rising dragon.
After the SA, the situation is strong, so rather than saying to make others the same, I think they will probably adjust towards the weaker side. There are frequent nerfs in that area, but there haven’t been any buffs, right?
It feels like the nerf here is allowed, and it can lower the win rate in the competitive scene.
The invincible replacement set is strong.
It’s strong just by having invincibility at SA1.
This game has been designed from the start with strength rankings established.
Weak characters remain weak, and strong characters don’t fall, either.
>>61
That Luke…
>>72
You’re strong, aren’t you…?
>>61
Here you go, Zangi.
Cammy is too strong with 1 and 3.
Character swaps are not something that normal characters have.
Ken SA1 is the strong side, including the command.
>>64
Definitely in the top five in the SA1 world.
However, even leaving other elements aside, Ken can deal damage with a follow-up from a weak hit using the same Shoryuken SA3.
It’s a mystery that Ryu is clearly at a disadvantage and can’t seem to get any.
>>66
Ryu has become less likely to get weak hits.
Isn’t Blanka’s SA1 weak?
Being invincible with the vacuum tornado command is already strong.
Since I have already given up on Shinsoryu, please return the vacuum wave motion to its completely invincible state.
If Lily can grab with the SA3 blackout, there are other ways to use it as well.
It seems that recently there are also SA3 combos that intentionally hit weak points to initiate an wake-up attack.
The firepower seemed not bad, using 3 D-gauges for around 5000.
If Ryu becomes a strong character, you’ll start seeing him more in ranked matches.
Is that okay?
I’m the type who wants to see Japanese pros using Ryu, even if I struggle in ranked matches…
Is MAI the strongest in SA1?
>>78
Juli
The evaluation reason for this area’s service area is mostly that it can only be used as a “finishing move for combos.”
>>80
In fact, other SAs have uses other than combos.
It is only natural to consider the downside of not having that.
>>80
It’s not surprising that it can be incorporated into combos since other characters are doing it too.
If that’s all you can do, then it’s only natural that your evaluation will decline.
I saw a technique name other than Shinjōryū for the first time.
>>82
Now that I think about it, are there surprisingly few characters that shout their move names?
>>84
Is it just Ken and Chun-Li, or something like that?
Avatar-kun often speaks up.
Cammy’s SA2 has always been considered a flaw since it was extremely strong before the nerf.
What the hell is a 70 damage increase with a slight charge from the True Wave Shock…?
>>85
I wonder what it is…
The five strong characters are the overly good situation Juriy, the replaced Ken and Rashid, and what else?
>>87
What is self-reinforcing dance?
>>87
Dance
It was just that the strong Cammy was unusual.
When I think that Zangi’s SA1 won’t get countered by the opponent’s anti-air and casually go for a hit, I get startled when I’m hit out of nowhere.
After reading the comic throw, I jumped back and got shot, which scared me.
If Lily’s SA3 is a reason, wouldn’t Manon’s SA3 also be the same rate…?
>>91
For some reason, Manon’s SA3 has low damage too.
It’s better now that I can level up with medals.
JP and Luke were just barely holding on a little while ago, but after CC, they were severely nerfed.
Also, Mariza, who was about average, was knocked down to the bottom.
Julie’s SA1 and SA3 pressure certainly has some openings.
It feels like there might be a way to use Kimberly SA2 suddenly being in mid-air.
To be honest, if SA1 can be replaced even with a damage of 800, that would be stronger.
Now that you mention it, the only ones who specifically say their technique names are Ryu and Terry, right…?
>>99
Thunderbird!
Cammy’s SA1 is super strong because the situation of carrying is too good.
Is Cammy doing politics again?
I don’t understand what you’re saying about Blanka’s table slapping.
Juri is falling from the highest rank… so she still has the best excuse, which means there is a possibility that she could be overlooked next time as well.
>>105
No, that’s impossible.
Later, Kimberly and Mai are also saying it.
In this ranking, the number one is due to the fact that Knuckle tries to act but ends up blowing up, and the reason for now being number one is that it looks good. Both of them being ranked might make Mariza and Zangief’s SA1 feel like true weak SA.
>>108
These guys were all about video content before, but now they’re just saying random things again.
>>118
Is that what they mean by “burned”? Rather, wasn’t the guy who bit into it getting made fun of?
>>129
Moke… If Lily comes, please take care of it.
>>134
Deliver to Moke-san!
Vacuum waves are generated relatively quickly. With electricity, you can win the exchanges at the edges. Since OD waves can be produced even when they remain on the screen, they are useful for finishing off an opponent who jumps to evade during a BO.
The Manami Palm Strike is quite strong when incorporated into combos (especially at the edge of the screen), but its reach is surprisingly terrible, making it almost unusable for projectile dodging.
Shin Shoryuken has excellent damage as a combo ender, can also be used as an anti-air, and has a fast startup. However, its range is terrible; if you cancel from medium punch, medium punch, and medium kick, it won’t reach anymore. The situation after hitting is also too bad.
>>109
Cunning…
>>132
Don’t look away!
>>109
I think the pursuit conditions for SA2 could be a bit more relaxed.
Compared to the connection from Auto Confirmation Assist 3, Manon is weaker.
Destruction! It seems that even Gouki, who only used to say things like “kill” or “nuns,” has started to say the names of his techniques at some point.
Cammy’s SA2 is really weak.
It leaks, and there are far too few places to use it compared to other SA2s.
I can only trust this ranking.
Marisa Javelin is trash, but Meteoritis is also trash.
I think Terry is just as trash, but it really depends on the situation after hitting it…
The range of Zangi’s SA1 is too narrow, so it’s okay to make it wider.
Instead, the 10,000 stamina heavy punch armor is slow and cannot confirm off medium punch.
The situation for Zangi’s SA1 is good.
The usage might be a bit uncertain.
Since Cammy’s reverse option has weakened, it would be nice if they could at least strengthen SA2 and remove the standing heavy kick.
I don’t think it can be said that it burned…
Well, if SA1 is strong, in most cases it’s fine to just use SA1…
The ones who can escape from the dark transition with a throw in SA really don’t understand the meaning of throw attributes… and that’s just sad to begin with.
>>124
The fact that you can fly means you’re observing the situation, so the idea is to catch you with a reversal throw over there, right?
I like using throw characters, right? Counter-pick.
I’ve never seen a Cammy accidentally let loose at a knuckle-like distance, but for Cammy users, it’s a common occurrence.
>>125
Did it misfire yesterday?
Well, I don’t aim at strong projectile characters like Gouki or Guile, so it won’t happen.
Sometimes it happens with Ken who just shoots randomly.
>>140
I see, Cammy players are working hard too.
I never had the impression that Lily was weak at all.
Isn’t it just that the regular move that becomes a startup move is strong? I thought, well, that’s true…
As a Juli user, rather than getting caught off guard by a sudden attack somewhere after adjusting halfway, I want to take advantage of this opportunity to make the most of my jump heavy punch and SA1 since I’ve been weakened, and I’d like to escape safely.
>>127
The most appreciated is J University’s bread, right?
If the ground technique is taken away, it becomes a bit suspicious.
Mariza Javelin’s lack of presence is real.
If I remember correctly, Lily’s SA3 should fall into the category of having a high minimum guarantee and being strong.
>>133
Can be avoided after the blackout.
>>141
Personally, I believe that changing the lethal line is stronger.
Marisa’s super attack is trash except for 3, but that’s why it’s cool to pull it off as a lethal hit!
That’s all!
Reverse the commands for AKI’s SA1 and SA2.
Is it really possible for Zangief to say he’s weak when there’s a joke about the standard throw miss SA1?
>>142
I think it’s weak because it only has practical use in specific set plays.
Isn’t it better to compare with the same strength SA? I wonder.
Occasionally, I check on that person from note, and they’re still grumbling all the time, it’s amazing.
It’s better not to look at it because it puts me in a bad mood.
>>145
The replies are all responded to on Note, and that’s simply crazy.
A person who blames everything on others in life.
Mariza Javelin and Greatest Soba are personally the weakest.
>>146
Well, this area certainly has a technique that anyone would say is weak…
It’s unclear if it will make it into the top 5, but I think the Vacuum Wave and Annihilation Grand Wave are definitely legit.
>>148
Sometimes it goes off-cock from Copan, but honestly, I’m thankful because it turns into a combo.
>>148
Akuma’s SA1 isn’t that great because the situation isn’t good and it doesn’t come out quickly, right?
It’s often said that Ken and Rashid have the same switch, but due to the relationship between the commands and cancel routes, Ken’s is definitely stronger.
Rashid has a unique ability to lock, but the only situation where locking in SA1 is beneficial is for dealing with Iusarl, so there’s almost no advantage.
Well, the images in the thread are generally weak.
It has a name like “Greatest Hits,” but it’s actually pretty mediocre.
You can connect a maximum charge from OD foot knife to SA2, and if you land it in the center, you can chase with a big tornado to reach the corner and gain an advantageous wake-up!
Looks the worst.
>>154
Let’s go with the trend!
Don’t reveal that it’s okay to go wild after the Sobbatt blackout.
The overwhelming feeling of invincibility of the greatest Sobat.
I hate Vega’s talisman SA1.
I don’t know if SA itself is strong, but Beck is strong, which makes me feel unpleasant.
>>159
That tempo is bad, and the double knee feels disconnected; it’s really uncomfortable.
If you say that seeing a guy with incomprehensible feelings appeared was exciting, then it was exciting…
If it’s easy to incorporate into combos and can deal damage, isn’t that good enough?
>>161
Talking about Ryu’s SA3?
>>164
Yeah
Also, the CA’s performance is incredibly cool, so I think it’s fine…
>>177
What’s wrong, stand up! I feel like having fewer advantages while doing it takes away from the coolness a bit…
>>177
I think it’s really cool and flashy, so I think it’s okay to concentrate on it.
>>161
The problem is that there are no other uses for it.
The debate is whether a voucher worth ten thousand yen or ten thousand yen in cash is stronger.
>>161
It’s a discussion about strength, so techniques that can only deal damage will be considered weak.
The greatest sobat has this.
I think Marisa is pretty weak in SA2 as well.
It’s not like it’s used for anti-air, and it’s not like it has a long reach either.
>>163
I saw a lot of M-Mari trying to dodge under while attempting to engage in anti-air from the early operational phase.
The damage of Zangi’s SA1 is high, so because of that… or rather
Even if the range is wide, I think they probably don’t want to do it when considering the synergy with other abilities.
The fact that SA1 has no invincibility makes it quite weak.
The problem with SA being too strong is that Gouki is ridiculous.
You can’t really make excuses anymore, even though you’re using your health as an excuse for the performance of your normal and command moves.
>>170
I still can’t understand why a normal crouching medium punch can hit twice.
Marisa SA1 is weak to the level that it seems to affect her character ranking.
>>172
If that had been a straightforward invincible, it would have been quite different.
>>172
It seems like when there are two gauges built up, the pressure on Marisa without them becomes extremely stable, so it definitely has an impact.
>>172
It’s not that I’m trying to put it out; it’s already out.
If that had a throwing invincibility, the defense would have been a little better.
The bomber has spread too much…
Can’t be used in the final stage of the combo, but doesn’t do unnecessary things → Normal.
Can only be used in the final stage of a combo, but does extra things → Cammy and Marisa.
Juri’s SA3 has smelly feet, so +22.
If E. Honda’s SA2 is allowed, then Ryu’s SA2 should be about that level too…
There are too many Street Fighter 6 emperors expressing their feelings rather than just causing outrage.
Ryu’s SA3 performance feels somehow plump ❤︎.
Ryu’s super simple combo, the “Big Big Rush Big Big Rush Big Big Shoryuken CA”, can deal around 6000 damage, so it’s just right for me, who isn’t good at remembering long, complex combos that involve aerial hits…
Honestly, I think everyone was sensitive.
I watched Jamie’s video, and after reaching legend, it was pretty sad to see Jamie’s allies being disturbed despite helping him a lot.
Oni has an invincible move with SA2 that properly locks the screen and allows for follow-up attacks at the edge.
Most SA can already deal damage with combos, so when comparing those that can’t perform wake-up pressure or have no other uses, the ones in the thread picture are certainly at the bottom.
It’s a given that damage comes from combos, so we can only compare whether there are additional values beyond that.
It’s not that it’s weak, but I feel like Jamie’s SA2 could use a bit more.