
SD Gundam G GENERATION ETERNAL
Shoot.
Gym del
Please, don’t come close to Yggdrasil.
>>2
Thank you for the rescue. However… however…
Five days left, huh…
It feels really long.
Today, there will be a collaboration announcement between Hiroko Moriguchi and Gundam starting at 9:30.
It might be safely related to the expo, but I would be happy if it’s the OP theme of Eternal.
A dream Gundam game featuring the gathering of Gem, Zamm, and Zow has arrived!
I’ll keep doing rerolls until I get a good blue one…
>>6
With BD1, you could have obtained it through the pre-gacha, right?
>>8
There is no one with a blue visor.
I chose Zam in R, but I wonder if it will be usable…
Is it an event that has been around since the beginning? Since the Dice Gundam is like that, I wonder if the second installment will also come with a similar theme.
TR-5!
The pre-event gacha units will probably be gathered quickly in the main gacha anyway, right?
>>12
They let me spin an absurd number of times, but it took quite a while to even gather R or SR, and I still couldn’t get them…
After the start, the gacha will have even more varieties…
>>12
Even after spinning 200 times in advance, I can’t get anything at all.
It’s hard to believe that even a 10-pull is precious, and on top of that, the number of units has increased since the pre-release, so it’s likely to complete them in the post-release gacha…
I feel like R and SR will come out soon.
It might come together, but it’s a terrible dark pot, so I think it’s going to cost money.
It was pretty hard to collect even during the pre-gacha, you know.
What will come with 4…?
>>17
It might be Garbera Tetra or GP04.
With this choice, I feel like the Mark 2 Prototype 0 or GP00 Blossom might show up on day 0.
If it’s zero, wouldn’t it safely be Wing Zero or Phoenix Zero?
From the very beginning, this has been an incredible mystery pot gacha.
I feel that players might have significantly different experiences with G Generation unexpectedly.
Tomorrow will be around Sazabi or Aggai.
If it’s Gundam, then maybe Varteche.
Varché is 005.
004 is Nadre.
I think R and SR are sufficiently complete that there’s no need to increase them at all after their release.
I would rather see an increase in the development machines.
How is it? I haven’t played yet, but is it fun?
>>27
No one is able to play.
Since it’s categorized by works, there are quite a few people wondering why you’re a low rarity, and I want their high rarity versions (as a front).
Give me Blan’s Ashimer (my true feelings).
Since it’s already less than a week away, I want an official live broadcast.
>>30
I said that the last one was the final broadcast before the distribution starts.
If it’s the model number 4, it would be a problem to forget about Zimmat’s proud EMS-04.
>>31
You didn’t have any elements to be proud of even when compared to 10.
I want it to last a long time, so I would be willing to spend a little, but I think it would be nice if there were some kind of value pack that could be purchased every month.
>>33
They said they’re not considering a monthly subscription for now.
4 could also be Kyubey.
I started up Cross Rays on the Switch for the first time in a while, but I’m wondering what a “limit sudden occurrence” is…
Questioning the significance of developing such thread images.
Federation: “It’s Zeon, shoot!”
Zeon: “It’s a GM, shoot!”
I thought that in works with many Gundams, they can become R-rated, looking at the development diagram of NWT’s Seed.
It’s Blitz or Buster R, isn’t it…
That one looks stronger.
Which scenario should I aim for?
I want to do Mercury because it’s a new work, but I have to at least surpass the original ZZZ.
The Gundam Team Quebeley and Psycho Gundam Mk-II appear in both Z and ZZ, so if you train them in this area within the Z scenario, it might make progressing smoother.
What if they were separated like Gundam Mk-II (Z) and Gundam Mk-II (ZZ)?
>>47
There was a play report article saying that Z and Hyaku Shiki can appear in ZZ, so probably MkII will be fine too.
Combat Power: 1,715
Unit Information:
Armament:
Ability/OP:
HP: 9920
EN: 78
Mobility: 5
Attack Power: 809
Defense Power: 1185
Maneuverability: 855
Halo LV1
Universal Century Series
Alternative Series
GGENERATION Series
2×2
Deployed on the battlefield in a 2×2 size
GGGENERATION
Close
The image is just an example, but if multiple works are set in the series section, it seems like they can also be included in different scenarios.
I heard that Z(Z) and Z(ZZ) are there, but I don’t really know the truth.
But since there are few ZZ’s Eufors, I think they will probably include it.
>>50
If you honestly consist only of the aircraft that appeared on TV,
As a tutorial, the number will be reduced to below the first federation…
Since the tags are set in detail, they will probably introduce high-difficulty maps with tag restrictions in the future.
It feels like it’s only for mono-eye tags.
https://wikiwiki.jp/gget/%E7%B7%8F%E5%90%88%E6%94%BB%E7%95%A5%E6%83%85%E5%A0%B1%28BETA%29#ebbbedd8
It seems that the wiki states that you can appear in both Z and ZZ.
I think various constraint stages have their own characteristics, but at the same time, I would like the difficulty in areas with strict constraints to be eased enough to allow for the use of R units.
Not all of them, just a specific stage?
>>55
The main stage is all.
In the training enhancement stage, both units are free.
They can be included in the original series of Zeke Axes…
>>56
It’s a Z in terms of the era, though…
Is the fact that Zeek Aks is considered the original range due to a so-called support element, or are all related machines included in the original range?
I believe that the original range included things like Gundam 0080 and 08th MS Team as well.
>>60
If we divide that area, there will be too few aircraft and it will become hell.
Is the first generation of Zeke Axes also around 0083?
>>61
It’s not strange for Zeke Ax to be an exception, so I can’t say much.
Isn’t the first generation just super loose?!
>>63
It’s all Z, including MVSV and everything else.
Only the first generation is loose.
Too much crammed into the One Year War.
>>64
Everyone from the Gundam side story will join here.
It seems that Astray could also appear as SEED.
>>67
That’s true.
>>68
Can the Ez-8 go into space!?
>>125
Narratives aside, it seems that high rarity characters definitely have a usable direction, regardless of their suitability.
At first, it might be better to operate without stacking URs simultaneously.
>>70
The first breakthrough significantly increases the stats, so I don’t know.
H-Hey…
Could it be that the SSR Red Warrior has almost no place to be used?
>>73
If you start saying that, almost all aircraft will be like that…
>>73
It’s not surprising if the dice are treated as Z and the first edition is included.
>>73
You can charge into the free squad, and there’s a chance it might be classified as a Perfect Gundam and included in the original series.
If you say that, Beginning-kun will have even less of a place.
It’s a SEED series, but handling things like LifeRiy which can’t be placed in chronological order is even tougher!
>>78
You can use it in the series.
In G Generation, you’re always forced to create a place for the mechs you want to use.
Spin-offs, derivatives, and sequel works seem to almost share a common series.
>>81
Some outdated MS that appeared in different times in side stories or spin-offs may have advantages not in performance but in the number of scenarios they can appear in.
Specifically speaking, it’s the Aggai.
Lifery may have received a special exception to get the tag of the original seed since there are no other free-type units.
Even though it’s called a series restriction, it’s actually quite loose.
Even if they are excluded from the series, they can just be sent out with the free unit.
I wonder if Extreme-kun will be able to appear in the series lineup…
>>85
I think it depends on their motivation over there…
I really like the combat motion of the rainbow step.
>>87
I wondered what that was, and it turned out to be a short one.
After that, I was trying to jump, but it didn’t work out.
I have a feeling that EXA will probably do a scenario.
Is it possible that the nameless is a super popular aircraft outside too, given how much they love Gem Kamof?
>>89
(It is) very popular as a product of the madness and malice of war.
It seems to have some level of recognition because it was dominating for a while in something like Battle Operation.
By the way, what has been revealed at this stage is
UR 14 types (all types confirmed)
SSR 64 types (still increasing)
SR129 species (still increasing)
94 types (still increasing)
So SSR really varies a lot depending on the person, doesn’t it?
>>91
I may have never seen a game with so many gacha contents right after its service launch…
>>91
Just in case, the Cascan and Z3 will fit in there.
>>95
It’s only a gacha, right?
Just to confirm, one of the two units we can send will have a composition based on the original work, while the other can be freely organized, right?
>>92
So for example, in daily events or events, you need to raise 10 characters for 10 people, so it takes more time to level them up than you might think.
>>92
That is so.
It seems that the most challenging content called Eternal Road is restricted to the original work only, but since the current situation is unclear, there’s no point in worrying about it.
Those who have experienced NWT said that having 10 bodies for 10 people is quite tough.
>>96
Well, there isn’t much that can be done in about three days time-wise…
>>96
What does this mean?
Does that mean if we form two squads of 10 characters each with a series restriction, we achieve the daily goal?
>>105
The daily Halo is really strong (especially at the third stage), so if you don’t train properly, it will be tough to achieve a three-star rating.
Experienced NWT players say to keep one attacking UR because there is a need to push through the daily Hallo with firepower.
I think the pre-game probabilities are probably the same, but SSRs come out more than I expected, though it’s tough to collect them all.
It seems that having fewer models in the series may make it difficult to benefit from the support, but I’m not sure how it will turn out…
>>100
According to the wiki above, it seems that supporters like UR have multiple enhancement targets, so they can be strengthened quite extensively.
There was a post on the chat board that mentioned that Lax was also targeted with Sazabi and Aerial.
>>104
Is it a condition…? All-range attack…?
Even if a small issue occurs, access to that function will be temporarily restricted! I’m really worried about the technical skills with responses like that.
Is G Generation alright?
>>102
Anyone who talks about Chii Poke is bald.
>>106
I wonder what the bald person would say after watching Chikawa.
>>111
I’ll crush Chiikawa!
It’s a terrifying mystery stew gacha, but there will probably be pickups for implementations of event works from the nearby era every week…
Before comparing it to Chiipoke, first compare it to FF7EC.
The UR supporter provides a 25% stat boost for specific works and a 15% stat boost for other works.
I’m glad to have it, but in the early game, having a supporter who can recover HP is way more important, so you can ignore that.
There’s a supporter with recovery in UR, so if that one comes out, it’s a win.
>>115
It’s 30%20%.
>>116
That’s the maxed-out number.
Having UR supporters is certainly better, but it’s not really essential.
As mentioned above, the one who can recover HP is the most important.
30% is the number after 3 enhancements, right?
Well, I think it’s good to aim for UR supporters, but they’re only 1%…
At least there were images circulating that showed Bright having a 20% share in the Federation’s Gundam works.
>>123
Maybe unawakened.
I mean, if it had just ended up like Chii-Poke on the test, that would be one thing…
This game is already in testing.
>>126
First of all, that’s probably solo over there, but we’re collaborating with Bandai Namco here…
From what I’ve seen in the broadcast, it seems like Bandai Namco is the one holding the reins.
>>135
It’s not a reassurance factor…
Yeah!
>>135
I’m starting to feel anxious…
There was a manga with 603…
I thought it was someone else, but it’s Yanase-san!
I remember the bug in EC where a random black costume would come out instead of Aerith’s revealing outfit from the gacha.
If the weight issue can be managed, it might be possible for a spacecraft to come to the ground.
It’s quite strange that something with such poor airtightness on land can go into space.
The painting has a lot of quirks, but it’s interesting, IGLOO603.
Balor is great, isn’t it?
Well, it’s not that a poorly sealed spacecraft has never been in space.
There’s a lot of Gundam works, you know…
I mean, it feels like even if the security is loose, you could still ride it if you wear a spacesuit.
Isn’t it more critical to not have a thruster?
It seems like it won’t even be halved.
BLUE PROTOCOL!