Home » Game » Street Fighter » [Street Fighter] Elena is also cute and nervous.

[Street Fighter] Elena is also cute and nervous.

Japan Otaku ReviewsYeahx3

Japan Otaku Reviews

1: Japan Otaku ReviewsYeahx5

Maybe it’s scary when it moves with long arms and legs.

2: Japan Otaku ReviewsYeahx15

Doesn’t the illustration become an image?

3: Japan Otaku ReviewsYeahx10

Ryu wouldn’t say something like that.

5: Japan Otaku ReviewsYeahx2

>>3

Just continue down this path!

4: Japan Otaku Reviews

In the case of Street Fighter 6, other characters don’t have a discrepancy with their image visuals either.

6: Japan Otaku ReviewsYeahx2

When will Elena be implemented?

7: Japan Otaku Reviews

If the game feels like this, it would be too great; let me use it soon!

8: Japan Otaku Reviews

I thought it would come in April, but since there’s still no news, it might be the end of the month or even May.

9: Japan Otaku Reviews

It’s probably June, but we’ll release the PV by the end of April and implement it tomorrow! But that’s okay too!

10: Japan Otaku Reviews

I’ve liked Elena for a long time.

11: Japan Otaku ReviewsYeahx2

Does that mean that everything will be full of Elena?

12: Japan Otaku Reviews

It’s certain that the usual skills are extremely strong, so it’s nice to contrast with Mai.

13: Japan Otaku Reviews

I wonder if it only has kicking techniques.

14: Japan Otaku Reviews

No one is seriously looking for cuteness in Street Fighter 6, so I’ve given up.

15: Japan Otaku Reviews

She’s beautiful, but not as young as she appears in the music video.

Around thirty something.

16: Japan Otaku Reviews

Since it’s a white-haired character like Aki, a 3D model without outlines might change the impression quite a bit.

I think Aki is an attractive character, so it’s fine.

17: Japan Otaku Reviews

I wonder how much the existing techniques will be manipulated.

What if the rhino horn had the ability to break impact?

18: Japan Otaku Reviews

When I saw the anime’s PV, I didn’t think much of it…

In this image, it really is Elena.

19: Japan Otaku Reviews

Manon’s strikes are a bit like Elena’s, aren’t they?

21: Japan Otaku Reviews

I thought Elena was this gorilla.

I thought Elena was this gorilla.

25: Japan Otaku ReviewsYeahx2

The graphics in the game are like this.

The graphics in the game are like this.

70: Japan Otaku ReviewsYeahx1

>>25

Aren’t you different from the illustration? … I thought so, but the illustrations in the game were generally like that.

26: Japan Otaku Reviews

Isn’t it too lewd!?

28: Japan Otaku Reviews

I want to read another strange document that says Ed’s SA2 seems to have few uses…

So please come for the adjustment.

29: Japan Otaku Reviews

Quickly fix the D-Riba’s counterattack disparity.

30: Japan Otaku Reviews

If we prioritize balance, we only seek minor nerfs and buffs for the top and bottom five characters, so there’s no variety.

Since it’s difficult to balance when catering to those who want a change because they’re bored.

It’s tough without the right answer.

31: Japan Otaku Reviews

I can see a future where a lot of people get really upset due to mallet smashes.

I want to see.

37: Japan Otaku ReviewsYeahx2

Aren’t your bangs too short?

41: Japan Otaku ReviewsYeahx2

I wouldn’t know it’s Elena unless someone calls her Elena.

42: Japan Otaku Reviews

It resembles the black character who says, “It’s crazy.”

43: Japan Otaku ReviewsYeahx2

Did you cut your bangs yourself?

44: Japan Otaku ReviewsYeahx3

Yesterday it was trending on X, but I was surprised that Jamie players, unlike Kimberly players, don’t realize they are using a weak character and are often so negative.

45: Japan Otaku ReviewsYeahx2

Jamie is frankly a shitty character.

46: Japan Otaku Reviews

Who are the characters that aren’t trash, regardless of their strength or weakness?

Ryu? Luke?

48: Japan Otaku Reviews

>>46

Hashohara and suppressors are crap!

It seems like everyone has some crap they push onto others.

47: Japan Otaku Reviews

Hashou Ultimate Rush

Both are trash.

52: Japan Otaku Reviews

>>47

Could you please stop talking as if we’re on the same level?

The value is completely unbalanced, isn’t it?!!

49: Japan Otaku Reviews

In this game, the only beautiful character is Manon.

50: Japan Otaku Reviews

Isn’t Luke crap, really?

51: Japan Otaku ReviewsYeahx2

Yeah, Manon is also crap.

53: Japan Otaku ReviewsYeahx3

Throwing characters are

Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

There are definitely times when that happens, so even the weakest character is inevitably useless.

54: Japan Otaku Reviews

Luke is a much better character compared to the first year.

55: Japan Otaku ReviewsYeahx2

I’m losing out because the character’s weak throw in this game is disliked, so they don’t make the character stronger.

The second-year Zangi is probably just an exception because of Capcom going crazy, so I’ll exclude it.

56: Japan Otaku Reviews

Do you think the throwing of pieces in this game is weak…?

57: Japan Otaku ReviewsYeahx4

The normal throw is too strong…

58: Japan Otaku Reviews

If you understand what it means to not be able to perform “okizeme” in this game, then you would understand the weakness of command grabs.

59: Japan Otaku Reviews

While you’re attacking, all characters are terrible characters.

61: Japan Otaku Reviews

If it means there are no unreasonable techniques, then it’s probably Manon, honestly.

Both normal and special moves have terrible frames.

Moreover, the trump card called Rush has overwhelmingly poor performance, placing it at the very bottom.

64: Japan Otaku Reviews

>>61

I think it’s interesting that when the rush is too slow, you can dodge the techniques you tried to stop without doing anything.

62: Japan Otaku Reviews

Street Fighter 6

Will it come out on Switch 2 as well?

63: Japan Otaku Reviews

I can’t forgive anyone except Marisa.

65: Japan Otaku Reviews

Manon is usually strong, right?

There is a Godzilla.

66: Japan Otaku ReviewsYeahx2

The opponent I defeated has a good character.

The opponent I lost to is a crappy character.

In other words, all characters are trash! The character I’m using is also trash!

67: Japan Otaku Reviews

Manon is weak in general; she doesn’t have a 6F mid or a cancelable crouching medium kick, her hitboxes have too many disadvantages, and while her guard is advantageous, her range is too short. She lacks combos from both her standing heavy punch and crouching heavy punch, so she can’t deal significant damage.

69: Japan Otaku ReviewsYeahx3

Street Fighter 6 is composed of partially shitty characters and characters that are completely made of shit.

71: Japan Otaku Reviews

Speaking of which, I wonder if all my techniques will be taken in the tundra.

72: Japan Otaku ReviewsYeahx1

That’s too much of a gap, and it’s not good.

Shall we make it possible to punch the tundra?

73: Japan Otaku Reviews

>>72

If you’re going to live as a character that relies on throws without any of them, that’s fine.

74: Japan Otaku Reviews

Where did the information in the thread come from!?

75: Japan Otaku ReviewsYeahx8

>>74

If it’s about the thread image, it has been released for two years…

76: Japan Otaku Reviews

If it’s illustrations, then check out last night’s Nintendo Direct.

3D is probably a leak.

77: Japan Otaku ReviewsYeahx2

The bangs are too choppy, it’s funny.

78: Japan Otaku Reviews

I wish they would put armor on the screw too.

79: Japan Otaku Reviews

Manon’s middle punch is strong, but if you ask if that’s enough to solve everything, it’s not like that at all.

I want the midfoot rush more.

80: Japan Otaku Reviews

Saying that Manon’s normal attacks are weak is like saying that Dhalsim’s normal attacks are weak.

Having a long reach is a strength, isn’t it?

81: Japan Otaku Reviews

After all, it’s fun to play a crappy game where you can bury your opponent with a mid-foot rush followed by a throw.

Are you listening, Jamie Gouki?

82: Japan Otaku ReviewsYeahx4

When just watching the videos, it might feel like Manon is weak.

87: Japan Otaku Reviews

>>82

Rather, it’s air-headed people saying Manon is strong.

84: Japan Otaku Reviews

I still don’t understand why Manon’s rush is considered worse than Zangief’s.

93: Japan Otaku Reviews

>>84

If Zangi can cancel with a medium punch, then yes.

99: Japan Otaku ReviewsYeahx2

>>93

Well then, just make it like a reach mahjong.

85: Japan Otaku ReviewsYeahx1

Elena also has a lot of African elements incorporated.

88: Japan Otaku Reviews

Well, since Bio can create that much, it’s like Kimberly is doing it intentionally or something.

89: Japan Otaku Reviews

This year we’ve announced it two months before the implementation, but at this rate, it will be implemented later than Akuma.

91: Japan Otaku Reviews

It’s already past spring if you’re slower than Akuma.

92: Japan Otaku Reviews

Even in old fighting games, the information obtained from the diagrams was different from actually playing and getting beaten up.

94: Japan Otaku ReviewsYeahx1

Kimberly definitely has a strong personality.

Just slipping.

95: Japan Otaku Reviews

I consumed Nao Toyama in Kimberly…

96: Japan Otaku Reviews

>>95

Moreover, it had a kind of performance that wasn’t very cute.

97: Japan Otaku Reviews

It’s lame how they piled on everything like being smart, a cheerleader, and a master of martial arts…

The only flaws are in the face and race.

103: Japan Otaku ReviewsYeahx1

>>97

He is such a prodigy that he skipped grades, lost his uncle like Spider-Man, and is a straightforward type who dislikes inspirational pornography.

100: Japan Otaku Reviews

It’s strange that Almond Eye is seen as a beautiful foreign element.

101: Japan Otaku Reviews

I wonder if they will release Elena’s PV on April 4th to 5th, two months ago, in line with Switch2.

104: Japan Otaku Reviews

Performance is just an overall measure of the character, so saying that something or someone is weaker than others doesn’t really mean anything in a fighting game.

Well, every time you throw the screw, its power increases.

108: Japan Otaku ReviewsYeahx1

>>104

Okay.

The power is on par with Manon and starts at 2000.

105: Japan Otaku Reviews

If Mai is nerfed during implementation, it seems like there will be a mass migration of people.

106: Japan Otaku Reviews

It has meaning, doesn’t it?

There is a clear character disparity.

107: Japan Otaku Reviews

Isn’t it just saying that since overall we are weak, we should strengthen this part?

109: Japan Otaku Reviews

It seems like it will become wireless 6 when the Switch version comes out.

122: Japan Otaku Reviews

>>109

Unlike the Switch, it has a wired port from the start, and there are plenty of people who use wireless on both PC and PS5…

110: Japan Otaku ReviewsYeahx2

In the first place, Manon is not weak.

113: Japan Otaku Reviews

>>110

I’m fed up with the airheads.

112: Japan Otaku Reviews

It’s fine to nerf both Manon and Zangief.

115: Japan Otaku Reviews

A really weak character can’t easily reach the top in MR.

116: Japan Otaku Reviews

Manon needs to maneuver cautiously.

It’s a sad character with a bad impression from opponents because there are two options: a reversal throw and a reversal SA2.

Well, this level of strength is just right for now.

118: Japan Otaku ReviewsYeahx1

>>116

It’s going to end with a front flip…

120: Japan Otaku ReviewsYeahx2

>>118

If you say that, other characters also have their downsides.

117: Japan Otaku Reviews

It would be great if Manon doubled the power of regular moves.

119: Japan Otaku Reviews

Ryu is saying something strange.

121: Japan Otaku Reviews

The characters I use feel weak.

Whether it’s Ken, Akuma, or Ed, there are tough moments in the game.

Therefore, it is not surprising that those who use Manon lament about it.

I think Manon is recognized as a strong character by everyone except for those who use Manon, especially against characters that are normally strong with strong ground moves and throws.

123: Japan Otaku Reviews

I think Lily has a lower character power than Manon.

Manon can easily rank up, but Lily is a two-choice character with low returns, making it tough.

172: Japan Otaku Reviews

>>123

Since Lily can go to the choice at an easier difficulty, the return is surely low.

124: Japan Otaku Reviews

If wireless increases with switch2, then turn off crossplay.

125: Japan Otaku ReviewsYeahx3

If someone starts saying it’s over just because they were forced into a two-choice situation, then it’s really over for them.

Even if they say that Manon is a character who can win just by throwing coins, don’t just silently argue back…

126: Japan Otaku Reviews

Manon can handle characters that will engage in a fight, but it’s impossible with characters that won’t.

127: Japan Otaku Reviews

Manon, give me the benefits after BO.

When I had them do BO, it was fairly good.

128: Japan Otaku Reviews

Using a character that has to brawl with Manon makes the medium punch way too strong!

129: Japan Otaku ReviewsYeahx2

The clearly weak points when using Manon are strong point and OD point.

I’m glad there’s a return for anti-air, but because the startup is slow, it gets hit when the opponent lands, leading to a low float and making it impossible to follow up with a Degage attack, leaving me exposed to being punished.

It’s not a technique to use for a counterattack, so isn’t it fine if it launches the opponent as high as an aerial hit when used against someone on the ground?

131: Japan Otaku Reviews

Vega is doing his best even though his anti-air special move has a 16-frame startup even at its weakest.

132: Japan Otaku ReviewsYeahx1

Manon will surely have her next reward.

Since Zangi is allowed, after all.

134: Japan Otaku Reviews

It’s been said that it’s a two-option choice, but you can’t even understand that?

135: Japan Otaku ReviewsYeahx1

That said, since the results haven’t come out yet, it’s okay to strengthen Manon’s rush.

141: Japan Otaku Reviews

>>135

I wonder if there are characters whose rush speed has changed.

136: Japan Otaku Reviews

There really isn’t a strong technique against Manon’s deadly move.

You probably won’t understand without knowledge, but you should be surprised when you look it up.

137: Japan Otaku Reviews

Well, Zangief hasn’t really been showing results, and he’s continuously getting nerfed.

138: Japan Otaku ReviewsYeahx1

I don’t like the full combo when I mess up the throw, but I wonder if the risk-reward is worth it.

145: Japan Otaku ReviewsYeahx1

>>138

I think normally throwing is stronger unless it’s a situation where you can pull off a panic cancel.

With Zangi, the power of striking options is amazing, so it shows strength.

140: Japan Otaku Reviews

Since the next year will likely start at the same time as Elena, it would be logical to think it’s after evoj…

142: Japan Otaku Reviews

Normal Technique – Weak

Special move: weak

Walking slowly

Rush is weak.

Backstage is weak.

Firepower     Low

Low gauge reduction power

Jumping strong

Reach Strong

144: Japan Otaku Reviews

Manon’s rush is slow, doesn’t extend well, and is not smooth, so it’s difficult to use for closing the distance.

146: Japan Otaku ReviewsYeahx2

The Komanage and Degaje are all strong, and the combo parts Ranversal are also being utilized as they can bypass projectiles.

Saying all the special moves are weak is an exaggeration.

150: Japan Otaku ReviewsYeahx1

>>146

In this game, normal throws are stronger than command throws.

Even that strong person is doing a normal throw with Manon.

The Dega-Jet has full combos for everything except for -3’s OD; the long-range strong Dega-Jet has no return on single hits, and its activation is too slow with a risk that’s too high for its impact.

Saying that there are bullet holes in Lanvelze is definitely just cluelessness.

152: Japan Otaku ReviewsYeahx4

>>150

It’s just the case that being strong comes from having both.

It’s not that I don’t normally throw characters that have command throws.

147: Japan Otaku ReviewsYeahx2

I briefly touched on Manon, but she’s a character whose premise relies on the player having fighting game skills.

148: Japan Otaku Reviews

I was doing ballet and thought I would start with Manon, but before I knew it, I was doing sumo.

Isn’t Manon difficult?

155: Japan Otaku Reviews

>>148

Manon has a limited range of movement, so in terms of difficulty, she’s easy to control.

It means that there is no easy way to win because there is no strong pressure.

149: Japan Otaku ReviewsYeahx1

Manon has a long reach with the R-sized K, but there’s nothing if you hit, and the gaps are really big, so please do something about it.

Make it have performance similar to Cammy’s heavy kick.

151: Japan Otaku ReviewsYeahx1

If you hit, there will be a proper return depending on the power or situation; all characters, including Manon, have special moves like that.

The discussion is that strong special moves can typically be incorporated from normal moves or can create a situation where they can hit even if they don’t cleanly connect, but Manon doesn’t have that kind of capability.

153: Japan Otaku Reviews

I can understand why Manon’s legs are long, but I don’t want to accept that Guile’s legs are long.

159: Japan Otaku Reviews

>>153

And Guile has an air throw, but Manon does not.

154: Japan Otaku Reviews

If a character that can do a throw doesn’t perform a normal throw, then of course they’re weak…

Even Zangi actually has a rather large variety of regular throws.

156: Japan Otaku ReviewsYeahx4

“Isn’t it that the regular throw is stronger than the koma throw? I just don’t get that response.”

160: Japan Otaku Reviews

>>156

It’s like saying that Manon, who can normally throw and also has a throw for the spinning top, is strong.

157: Japan Otaku Reviews

I hope Blanka’s throw comes out like Oboro from Supafo.

158: Japan Otaku Reviews

Manon is also strong with her jump heavy kick.

161: Japan Otaku Reviews

This is no longer something a fool can understand.

162: Japan Otaku Reviews

It’s stronger to have something than not to throw a koma.

But I think the elements being taken away compared to other characters, just because they are a throwing character, are far too significant.

167: Japan Otaku Reviews

>>162

I think it’s precisely because Jamie has both invincible moves and command throws that he is losing out due to rush performance and adjustments like drink level.

I wouldn’t say that throwing koma (pieces) is weak, but I wonder if it’s really something the developers are that afraid of.

176: Japan Otaku Reviews

>>167

I think it’s not about being strong or weak, but rather that it’s too silly, which is why they probably avoid adding invincibility and bullets.

Characters with low damage from throwing coins but strong in other elements may be implemented in the future.

178: Japan Otaku Reviews

>>176

Even with conditions, Jamie…

177: Japan Otaku ReviewsYeahx2

>>167

I have the opposite opinion; it’s precisely because it’s a game with no regular damage reduction or guard crush, and has the extremely strong defensive option of parrying.

I think it’s a game in the series where the option for throwing projectiles has relatively become stronger.

188: Japan Otaku ReviewsYeahx2

>>177

The character became weaker as a result of adjustments because it was too strong in terms of systemically throwing commands.

197: Japan Otaku Reviews

>>188

If all characters had a parry break attribute added to their moves in the new season, it would be like…

The value of spinning top throwing will likely decrease a bit.

Otherwise, the value would remain high as before.

163: Japan Otaku ReviewsYeahx1

Umehara described Manon as an easy character to defeat.

I think this character can bring out its strength if you are a skilled player in personality games who can counterattack with medium punches.

Conversely, if you can do that, you’ll be able to win to some extent in ranked matches.

164: Japan Otaku Reviews

They are strong because they use judo grips to throw at key moments.

The reason why Lily and Honda aren’t doing well is probably because of that.

165: Japan Otaku Reviews

I thought maybe I could steal a medal like Jamie, but I don’t want to return it after each round…

166: Japan Otaku Reviews

In the end, if that’s all there is even for a professional, it’s hopeless when it comes to compatibility with someone who can’t do that.

An opponent with a long reach that is difficult to counter.

168: Japan Otaku Reviews

Manon, please stop the harassment.

169: Japan Otaku Reviews

I don’t need the medal element at all, so could you make it the same power as Zangirl?

170: Japan Otaku Reviews

Stop the middle punches; it’s neither judo nor ballet.

171: Japan Otaku Reviews

I can’t really believe that Jamie’s rush performance is being hindered because his rush strong punch can’t be stopped by normal moves.

After creating a combo from the middle foot rush with Copan, it’s a character that can shimmy.

179: Japan Otaku ReviewsYeahx1

>>171

The startup is super fast, so the reach of the rush’s fastest cancel crouching punch is the longest among all characters, so I think this character is definitely strong in terms of rush.

173: Japan Otaku Reviews

It’s a game where if you get eliminated in a two-choice situation, you lose 5000-6000 points, so it’s quite questionable whether it’s really strong.

At least give me a SA3 that can’t jump in the dark transition for Zangief, for Manon and Lily.

180: Japan Otaku Reviews

>>173

Conversely, the opponent dislikes being thrown, so they jump, which has the advantage of allowing Manon’s strikes to land.

174: Japan Otaku ReviewsYeahx1

It’s a sumo match, isn’t it? Rapidly pressing the middle punch.

194: Japan Otaku Reviews

>>174

Well, it’s better than falling from the back; slaps! Slaps! It may look like sumo…

175: Japan Otaku Reviews

Lily is quite strong if she can be a player who can wait.

If you have the mentality of using 99 seconds every time like Guile, is that okay?

184: Japan Otaku Reviews

>>175

When I build up wind and take the lead in stamina, I can tell that my opponent is struggling.

That’s good.

181: Japan Otaku ReviewsYeahx3

Thunder and flower butterflies are far more foolish, though.

185: Japan Otaku Reviews

>>181

It’s probably better than a close, all-or-nothing high risk, high return.

186: Japan Otaku Reviews

Throwing a spinning top that can’t fly after seeing the blackout is the extreme of absurdity.

I think even Zangi shouldn’t be allowed.

189: Japan Otaku ReviewsYeahx1

>>186

Well then, try to make it look like you’re fighting an opponent in the air.

The striking-type SA is great because it has high freedom with combos and counterattacks.

196: Japan Otaku Reviews

>>189

Is it like canceling with SA3 from Poirier’s anti-air?

Well, I’m fine with it, but I don’t think Capcom would do something like that.

187: Japan Otaku Reviews

On the 6th floor, there are no attacks during the middle, so if you don’t use a small move, you’ll get interrupted by throws.

That’s why the firepower decreases.

190: Japan Otaku Reviews

Manon can be good at flying, don’t you think?

191: Japan Otaku Reviews

The jump is strong.

It’s a game that’s all about anti-aircraft.

192: Japan Otaku Reviews

The fact that command throws are crap and that command throws in Street Fighter 6 are weak can coexist…

193: Japan Otaku Reviews

If there’s a guaranteed back jump, then it’s fine.

195: Japan Otaku ReviewsYeahx1

Manon is strong by Street Fighter V standards.

It was Street Fighter 6.

198: Japan Otaku Reviews

The basic shimmy of throwing a koma mochi doesn’t really mean anything, so it’s hard to get a return.

Nobody grapples.

199: Japan Otaku ReviewsYeahx1

Slow down the Zangi rush.

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