
I challenged the ranked match, letting things turn out as they may.
Marisa is a god.
Enjoy it as it is.
Are you using Mariza or is it divine because you’re mocking it?
>>2
I’m using Mariza.
I started with a jump strong, then used an assist combo, Gladiolus, throws, and occasionally slammed down with Phalanx to reach Bronze rank.
I don’t know if this is correct.
>>3
I see… I’m using Mariza too.
Marisa is the best.
>>3
As long as it is effective, it is correct.
I use Vega.
Let’s be friends.
I reached Master with Pad M Dhalsim and transitioned to C-level wrestling as a fighting game player.
Due to only using a rip-off strategy in yoga teleports, normal characters can only perform beginner-level movements.
You like women with big butts and wide hips, huh…
>>6
I think it’s cool, but it’s not my taste…
I like Dhalsim visually, but I’ve been told to avoid him, so I haven’t tried using him.
Modern Mariza is really a great character, Capcom…
>>7
I’m going to be strong like Big K…
She’s too good-natured.
I saw the Darushiko group for the first time.
As Mariza’s rank goes up, it gets tougher, but hang in there…
There’s a sense of comfort, right, Marisa?
The more difficult times are increasing gradually.
Let’s remember the scam jump route.
I just reached Silver.
I’m fighting using just Ashikon and Gradius without thinking, but Marisa probably isn’t the kind of person who fights in such a miserable way…
>>16
Anyway, make them understand with the dual body blow of the Middle Ash Con.
If the opponent misses a big move, make them understand with a big counter.
If you get matched for an arranged marriage, let loose with the phalanx and make it clear.
>>23
Thanks to this, I can get better when I play with Marisa.
As long as you can win with the same strategy, keep doing it; after it stops working, then increase your hand.
The path to improving in classic fighting games.
If you are winning, then that is the right answer.
Let’s rush from Strong Ash Con and aim for Enfold.
If you hit twice, everyone except Zangief, Honda, and Marisa will die.
When you’re stuck, learn to use wake-up pressure and raw rush.
Mariza continues her bold and vigorous attack.
I am Classic Mariza, but I keep hitting the stomach with medium punch.
Marisa’s combos don’t change from top to bottom.
Differentiate yourself with the success rate of your command throws.
I’ll teach you a good combo if you just remember one thing.
When you corner your opponent to the edge of the screen and do a wall slam with impact.
When you input from behind and cancel the punch that comes out strongly, the opponent will bounce off the wall if you execute OD Phalanx.
If you enfold there (throw a command, press the front + SP button, then press the down SP button), it decreases a lot.
>>26
It’s scary when suddenly a spell is cast, but I’ll do my best to decipher it…
I wonder if there was an explanation about the cancellation during the world tour.
As long as you can fight powerfully, you truly are a character of God.
When it stops working to just swing around haphazardly, it suddenly becomes suffocating, but I want you to do your best.
>>29
Honda is similar in that regard.
>>29
When I’m attacking, shooting is the most fun, and I say it’s divine.
If you take a defensive stance, you’ll have no choice but to ask for an OD Sctum…
I may have forgotten if it was a world tour, but it must have been a practice that taught the basic controls of fighting games.
For beginners who want to win quickly, Mariza is really a great choice.
I’m also using Mariza, but honestly, it becomes tough and I end up being a turtle at Platinum.
I somehow started at Diamond 3 with Mariza, but I couldn’t win at all, so I sealed it off.
As for Mariza’s usage, she is more of a character that crushes the opponent’s attacks with something like the Gradius Garp and says “Die!” So as long as you can quickly pull off a throw from OD Scutum, that should be good…
There’s no way to handle Marisa in the platinum rank, so push your strengths more.
It’s been a week since I started, but I can’t perform the combo that’s said to be the most used, so I can’t leave the training mode.
Even if you have diamonds, if your opponent is using a classic character, your damage characters will clear them easily with Phalanx.
The nutrients obtained only from blocking the opponent’s Shoryuken and starting a combo with Marisa’s heavy punch at maximum charge do exist.
I recently started, but Zangief is fun.
It’s extremely painful until I get close.
>>41
Believe in the strong punches.
The exhilaration I feel when I unleash a charged attack after overcoming a tough time drives me insane.
When I successfully executed the combo of buffering into crouching strong P from a shimmy in a real match and won with a comeback, I honestly thought I was going crazy.
I have never felt that approaching with Zangief in this game is difficult…
I don’t really understand the combos in this game.
I’m doing something related to the site that came up above.
Three battles with Mariza! When I’m called, I often don’t know what to do.
Bottom row?
>>48
As you wish.
Just be careful because you might lose the lower position if it’s just OD.
>>48
If you can see a situation for a three-way battle, the impact is easy and it has the highest return.
>>52
Just three hits! If you can withstand the impact, I’ll throw it in, so be careful about that.
If you’re the type who enjoys combos, you can try various things in training mode, and if you find combos boring, you can just keep spamming assist combos.
Hmm (Hadouken Hadouken Hadouken Hadouken)
If you just throw it, things will work out for Marisa.
“When you start using vertical attacks for maximum damage during wake-up pressure, don’t forget to look up!”
Suddenly the spells start to increase, huh…
>>54
I wonder what this spell means… I might be able to win if I can search it.
I might not be able to win.
I’m using Mari-chan, but I hardly encounter Mari-chan in ranked matches.
Using the middle P twice in Gradius is handy and strong.
I don’t really understand, but I think a homeless person named Ken should just die.
>>57
What about Vega?
>>61
I don’t know because I’ve never experienced it.
I think it’s rude to tell a stranger to die…
They say it’s tough to use Mari-chan in competitive scenes or at the top level like in Legends.
In ranked matches with regular players, it’s actually quite tough to deal with.
>>60
When I’m using this character with overwhelming firepower while attacking, the pressure is incredible, so there are times when I wonder why this character is considered a weak candidate!!
My sumo is being absorbed by the armor…!
>>62
Attach “gowasu” to the end, you sekiwake guy.
>>62
It’s not sumo if it’s just about butt and headbutts.
When I’m landing combos with Maryza, I hear a phantom voice saying “Ai! Ai!”
Dealing with Mariza is quite tricky, so it’s tough if you’re not used to fighting games.
What is Marisa’s weakness?
>>69
Throw
>>69
Air defense is poor.
It’s really tough.
>>69
The reliance on armor for counterattacks and the severity of anti-air.
The low value from small techniques and the absence of versatile middle attacks that can be used in a standoff battle.
The gap of Copacopa is on the 4th floor.
Right now, I’m thinking that the loudmouth named Rashid and the homeless person should just die.
Perhaps before long, I will come to dislike all the characters.
River 2000 Group
Middle attack is slow.
The throw is weak.
The backstep is slow.
OD invincible technique not available
When I touched someone other than Mari-chan for the first time at the Oshigeibe, I was really surprised at how freely I could move!
It’s important to try out different characters.
>>77
I finished going through the character guide for the time being, but I was quite exhausted by that point.
When asked who gets it, no one gets it.
If I get hit by a phalanx, I’ll just flinch and won’t be able to do anything, so I’ll make a good target.
Well, I liked the way it looks, so it’s fine.