Home » Game » Social game » [Social game] I wonder what went wrong.

[Social game] I wonder what went wrong.

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Yokai Planet Clarisse

1: Japan Otaku Reviews25/06/03(Tue)14:17Yeahx85

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2: Japan Otaku Reviews25/06/03(Tue)14:20Yeahx1

First, literacy and ethical awareness.

4: Japan Otaku Reviews25/06/03(Tue)14:22Yeahx4

I think I shouldn’t have been born.

5: Japan Otaku Reviews25/06/03(Tue)14:23

I was surprised to see that a new Vtuber who used to play this game is now releasing songs and actively pursuing their career.

8: Japan Otaku Reviews25/06/03(Tue)14:23Yeahx2

>>5I think they were seriously active around that time.
Is it not Fuji Aoi?

13: Japan Otaku Reviews25/06/03(Tue)14:27

>>8That person was decent even back then… I’m sorry, I didn’t know.

6: Japan Otaku Reviews25/06/03(Tue)14:23Yeahx1

But you know… I had a fun dream…

7: Japan Otaku Reviews25/06/03(Tue)14:23

The way it disappeared suddenly gives off a sense of nightmare.

9: Japan Otaku Reviews25/06/03(Tue)14:24

I don’t even know if there was something wrong in the first place.

10: Japan Otaku Reviews25/06/03(Tue)14:26

It’s like a prototype of the AI-generated Chinese games that are currently being churned out.

11: Japan Otaku Reviews25/06/03(Tue)14:26

There was certainly a refreshing feeling of being interrupted by another player during battle and getting pummeled with a cooperative combo.
However, after about a week, no players were left, and I couldn’t enjoy it.

12: Japan Otaku Reviews25/06/03(Tue)14:27Yeahx5

The service from the management was really great.

14: Japan Otaku Reviews25/06/03(Tue)14:29

Also, since the character’s battle cry is a phrase inspired by an internet meme, it sounds somewhat familiar and pleasant to the ears, which I think contributed to the enjoyment of the combat aspect as well.
It was filled with lewd dreams, so it’s not a meme that could be called praise, even as a compliment.

18: Japan Otaku Reviews25/06/03(Tue)14:32

>>14I think it’s amazing that they implemented the voice recordings just as they were, done by amateurs, in a move that seems completely insane.

19: Japan Otaku Reviews25/06/03(Tue)14:32Yeahx2

>>14Rather than being soaked in erotic dreams, there were many others like Syamu, Koushin, and Iwana.

33: Japan Otaku Reviews25/06/03(Tue)14:54Yeahx1

>>19At that time, the official language was “Inmu,” so if you named it with a vote, it would turn out like that.

15: Japan Otaku Reviews25/06/03(Tue)14:30Yeahx16

I still suspect it was some kind of social experiment.

16: Japan Otaku Reviews25/06/03(Tue)14:30

I have a memory of asking the management for stones because it was my birthday, and they actually gave them to me.

17: Japan Otaku Reviews25/06/03(Tue)14:32Yeahx3

When I hear this, I can still hear their voices…

77: Japan Otaku Reviews25/06/03(Tue)15:43Yeahx1

>>17

21: Japan Otaku Reviews25/06/03(Tue)14:35Yeahx2

I remember the combat system itself being unique and quite interesting.

27: Japan Otaku Reviews25/06/03(Tue)14:42Yeahx4

>>21It felt like a fast-paced puzzle, and it was quite strategic and interesting.

22: Japan Otaku Reviews25/06/03(Tue)14:35

Nowadays, it seems like I’ve started using a lot of inmu references here, and I guess they might be accepted now…

26: Japan Otaku Reviews25/06/03(Tue)14:39Yeahx16

>>22I don’t think it’s that kind of problem.

23: Japan Otaku Reviews25/06/03(Tue)14:37

The fact that there is someone who voiced Windows 114514.

25: Japan Otaku Reviews25/06/03(Tue)14:39Yeahx5

Originally, it was completely unacceptable, but because it was accepted by some people trying to get laughs, it got even more out of hand.

28: Japan Otaku Reviews25/06/03(Tue)14:46Yeahx4

Is it really acceptable to operate so loosely for commercial purposes?
In a way, it gave courage to the industry.

29: Japan Otaku Reviews25/06/03(Tue)14:46Yeahx10

The Aoi-chan who was commentating this in the early days is not sane.

32: Japan Otaku Reviews25/06/03(Tue)14:52Yeahx4

>>29Even now, there are still parts where Aoi-chan’s sense goes a bit off, which is nice.

81: Japan Otaku Reviews25/06/03(Tue)15:47

>>29I can’t help but think that I used to like the communication from the devastated future about Clarisse.

30: Japan Otaku Reviews25/06/03(Tue)14:48Yeahx2

Sometimes I remember it and feel anxious, thinking, was it really true…?

31: Japan Otaku Reviews25/06/03(Tue)14:48

I still use stamps.

34: Japan Otaku Reviews25/06/03(Tue)14:54

I don’t think there will ever be a social game created with users like this again, both now and in the future.

35: Japan Otaku Reviews25/06/03(Tue)14:54

Game screen

Rank: 7 Experience: 68/1355 Defeat 2/3 Dark attribute horsemen Diamonds: 3 NPC. Please tap! (XLv.2) Window 114514 Quest Retire Status World Party Area Summoned Beast Gacha Shop Group To Management Gift Menu Direct

Game screen

36: Japan Otaku Reviews25/06/03(Tue)14:55

The battle system was fun because it had elements like a puzzle where you could continuously connect panels during combos…

37: Japan Otaku Reviews25/06/03(Tue)14:57Yeahx10

It must have been a creature that existed because there was no AI.

38: Japan Otaku Reviews25/06/03(Tue)14:58

Since it suddenly ended, there are almost no records left regarding the game…

39: Japan Otaku Reviews25/06/03(Tue)15:00Yeahx11

It’s not that I was catering to things like “inmu” or “kōshin,” I was just using names that were commonly played without any discrimination…

40: Japan Otaku Reviews25/06/03(Tue)15:00

But the reason this game ended isn’t related to internet memes or anything, right?

43: Japan Otaku Reviews25/06/03(Tue)15:02

>>40There are so many imaginable factors that I don’t know instead…

44: Japan Otaku Reviews25/06/03(Tue)15:02

>>40The reason is unknown to anyone.
One day, out of nowhere, it was announced that the server would disconnect and the game would end! The official website disappeared in an instant, and that was the end of the game…

41: Japan Otaku Reviews25/06/03(Tue)15:01

Isn’t the most pitiful one Mitrasphere…?

42: Japan Otaku Reviews25/06/03(Tue)15:02

>>41Was there anything beyond having my greeting stolen?

45: Japan Otaku Reviews25/06/03(Tue)15:02Yeahx9

I really like the straightforwardness of the service ending.
I really like the straightforwardness of the service ending.

Official Youkai Planet Clarisse (Ended) @claris_pr [Service Ended] Thank you very much for everything until now! [Interaction Account] @claris_post □Registered in January 2017 Tweets 240 Following 349 Followers 16,199 Likes 147 Moments 4 Tweets Tweets and replies Media Pinned Tweet Official Youkai Planet Clarisse (Ended) @claris_pr · February 23 Thank you for your continued support! Unfortunately, we will be ending the service today! □ 342 Retweets □ 40,749 Likes □ 18,666 comments Official Youkai Planet Clarisse (Ended) @claris_pr · February 24 We are receiving a continuous stream of comments. Thank you very much for your heartfelt comments and everyone’s warm feelings! Therefore, we have had to end the service. – In accordance with CAMPFIRE’s instructions, we were able to safely complete the project. We have withdrawn from CAMPFIRE and deleted all reference links. All activity reports have been set to private.

51: Japan Otaku Reviews25/06/03(Tue)15:06Yeahx6

>>45Don’t just like and retweet!

46: Japan Otaku Reviews25/06/03(Tue)15:03

Well then, I’ll just disappear! With a refreshing attitude.

47: Japan Otaku Reviews25/06/03(Tue)15:04

It may have been a collective hallucination.

48: Japan Otaku Reviews25/06/03(Tue)15:06Yeahx3

It was completely crazy, but the game part was quite interesting.

49: Japan Otaku Reviews25/06/03(Tue)15:06

People often talk about the combat aspect, but it was also great to be able to create my own scenarios.

50: Japan Otaku Reviews25/06/03(Tue)15:06Yeahx3

Why?!

52: Japan Otaku Reviews25/06/03(Tue)15:06

Why did that become so popular?

53: Japan Otaku Reviews25/06/03(Tue)15:07

>>52I dove into all the internet buzz.

54: Japan Otaku Reviews25/06/03(Tue)15:07

The person in charge of the script was angry because they said they hadn’t been paid their fee.
Was there really a need for a scenario writer in this game from the beginning…?

55: Japan Otaku Reviews25/06/03(Tue)15:08

I only know this game that has a revolutionary system where you can adjust the pickup rates for character attributes that appear in gacha.

56: Japan Otaku Reviews25/06/03(Tue)15:09

Isn’t 40,000 retweets amazing… more than double the number of likes?

58: Japan Otaku Reviews25/06/03(Tue)15:09

There are probably still more people who don’t understand it well.
I think there are many people who would give a completely different evaluation once they understand.

59: Japan Otaku Reviews25/06/03(Tue)15:09

I think the timing of leaving was good.

62: Japan Otaku Reviews25/06/03(Tue)15:11

>>59Is that so…?

76: Japan Otaku Reviews25/06/03(Tue)15:35

>>59Refund processing…

63: Japan Otaku Reviews25/06/03(Tue)15:11

Copyright awareness

64: Japan Otaku Reviews25/06/03(Tue)15:12Yeahx13

That’s a night escape!

65: Japan Otaku Reviews25/06/03(Tue)15:15

>>60Rather, how impressive that you managed to live for 75 days…

66: Japan Otaku Reviews25/06/03(Tue)15:16

>>61Yeah… I kind of understand.

67: Japan Otaku Reviews25/06/03(Tue)15:23

It’s commendable that you stopped immediately without stubbornly lingering.

69: Japan Otaku Reviews25/06/03(Tue)15:24

>>67I think I held out pretty well for two months.

68: Japan Otaku Reviews25/06/03(Tue)15:24Yeahx2

Rare Pon de Ring

70: Japan Otaku Reviews25/06/03(Tue)15:25

>>68It’s a strawberry ring, isn’t it?

71: Japan Otaku Reviews25/06/03(Tue)15:25

Spear Master Sister

75: Japan Otaku Reviews25/06/03(Tue)15:34Yeahx2

>>71I like this.

72: Japan Otaku Reviews25/06/03(Tue)15:31Yeahx5

I thought it was over when the name of the rare Pon de Ring was decided, but then it was launched as is.

73: Japan Otaku Reviews25/06/03(Tue)15:31

Kimerara Fantasia

74: Japan Otaku Reviews25/06/03(Tue)15:33

Rather, it was done well.

78: Japan Otaku Reviews25/06/03(Tue)15:44

>>20What is this…?

79: Japan Otaku Reviews25/06/03(Tue)15:46

Even with something like this, the gacha system has attributes and the ability to choose picks, which is common in current idle games, and the game system is also quite interesting, so it’s really strange…

82: Japan Otaku Reviews25/06/03(Tue)15:49

>>79If it were now, there might be something halfway done where AI can generate illustrations.

80: Japan Otaku Reviews25/06/03(Tue)15:47

Is it Makamaka?

83: Japan Otaku Reviews25/06/03(Tue)15:49

The situation of unpaid characters, sudden service termination without any prior notice or refunds is nothing short of malicious, but if someone says that it was clearly wrong from the beginning, I can only agree.

84: Japan Otaku Reviews25/06/03(Tue)15:50

>>83It seems that the payment was properly made later…

85: Japan Otaku Reviews25/06/03(Tue)15:50

I’ve seen that green object from the thread here before, but was that the original source…

86: Japan Otaku Reviews25/06/03(Tue)15:52Yeahx1

I didn’t really play the game, so I don’t know much about it, but I remember the buzz when the promotional video came out.
Why?!

87: Japan Otaku Reviews25/06/03(Tue)15:52

A miracle born precisely because it was a time without AI.

88: Japan Otaku Reviews25/06/03(Tue)16:03

A game that became the reason for knowing Megido.

89: Japan Otaku Reviews25/06/03(Tue)16:03

There were some things that have an absurdly good naming sense.
Thousand-Blade Demon

90: Japan Otaku Reviews25/06/03(Tue)16:04

It burned out like a shooting star.
What the heck was that… I’m feeling that way.

91: Japan Otaku Reviews25/06/03(Tue)16:08

The theory that the management could not withstand the server load.

93: Japan Otaku Reviews25/06/03(Tue)16:09

I remember that the gacha system was good.

94: Japan Otaku Reviews25/06/03(Tue)16:09

I recently realized how amazing it is to have emerged before the AI era.

95: Japan Otaku Reviews25/06/03(Tue)16:09

Copyrights, trademarks, and rights of publication.

96: Japan Otaku Reviews25/06/03(Tue)16:10Yeahx6

To put it bluntly, it’s a mistake to think that spending money on this game will get you your money back.

97: Japan Otaku Reviews25/06/03(Tue)16:12

The gacha BGM had a luxurious composer, didn’t it?

98: Japan Otaku Reviews25/06/03(Tue)16:13Yeahx1

>>92Now that mobile games have become quite refined, I was shocked at this level!?

100: Japan Otaku Reviews25/06/03(Tue)16:16

Aoi Fuji pulled a gacha a long time ago…

101: Japan Otaku Reviews25/06/03(Tue)16:16

I won’t forget that we all celebrated the implementation of Ereshkigal.
…Clarisse has nothing to do with it at all!

102: Japan Otaku Reviews25/06/03(Tue)16:18

At one point, I was going crazy because every time I watched game videos after Aoiko-chan’s video endings suggesting “this is also recommended,” I was always being recommended gacha videos like the one in the thread image.

103: Japan Otaku Reviews25/06/03(Tue)16:18Yeahx1

There was a screenshot of the gacha, but it has a unique presentation, doesn't it?
There was a screenshot of the gacha, but it has a unique presentation, doesn’t it?

104: Japan Otaku Reviews25/06/03(Tue)16:21Yeahx2

>>103It’s too much like a dream you have when you have the flu.

105: Japan Otaku Reviews25/06/03(Tue)16:26

It was all weird characters, but I wonder who drew that illustration.

106: Japan Otaku Reviews25/06/03(Tue)16:32

It’s more convincing to say that it was a social experiment on what would happen if you fully committed to the reckless behavior of people on the internet.

107: Japan Otaku Reviews25/06/03(Tue)16:39

I was too scared to download it and was just watching, and then it disappeared immediately…

108: Japan Otaku Reviews25/06/03(Tue)16:41

I want to get along well (˘ω˘)

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