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[Social game] Is there a difference in how easily you can accumulate gacha stones?

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Gacha stone accumulation ease tier list for social games. Disagreements are accepted. SSS SS S A B C D 19:20 · 2025/06/06 · 3.91 million views 973 4366 27,000 2650

1: Japan Otaku Reviews25/06/08(Sun)23:53Yeahx25

Games where my favorite characters hardly appear tend to accumulate.

2: Japan Otaku Reviews25/06/08(Sun)23:54

There’s probably just the sheer number of distributions too.

3: Japan Otaku Reviews25/06/08(Sun)23:54Yeahx50

The annual distribution of free stones in Blue Archive, which is on par with FGO, makes me feel like “Seriously?” as I suddenly find points to criticize…

4: Japan Otaku Reviews25/06/08(Sun)23:54

The person on top goes down more and more when it’s their turn to collect payments.

5: Japan Otaku Reviews25/06/08(Sun)23:56Yeahx17

If Azur Lane’s cubes are treated as stones, then isn’t it fine to be at the top?

6: Japan Otaku Reviews25/06/08(Sun)23:56Yeahx3

Even if you distribute it like crazy, there are games like PriConne that don’t significantly increase their evaluation as content, so it won’t be considered a proper evaluation for social games.

8: Japan Otaku Reviews25/06/08(Sun)23:56

We need to consider how many free stones we can get in relation to the time spent on training and interaction.

9: Japan Otaku Reviews25/06/08(Sun)23:56Yeahx19

Pokepoke doesn’t seem to have a good impression because you can’t really get much from saving stones (hourglasses).

16: Japan Otaku Reviews25/06/08(Sun)23:58

>>9I’m only able to save up for a 10-pull by the time the next expansion comes, so I’m not accumulating anything at all.

10: Japan Otaku Reviews25/06/08(Sun)23:57Yeahx8

Isn’t it true that the text and the images are completely different?

11: Japan Otaku Reviews25/06/08(Sun)23:57

It’s too subdivided, so I can’t tell if it tends to accumulate easily or not.

12: Japan Otaku Reviews25/06/08(Sun)23:58Yeahx2

Is Granblue Fantasy not included?

13: Japan Otaku Reviews25/06/08(Sun)23:58Yeahx14

I feel that Granblue Fantasy is the easiest to accumulate in.

14: Japan Otaku Reviews25/06/08(Sun)23:58

Chikawa accumulates excessively.
About 1 million will be saved.

15: Japan Otaku Reviews25/06/08(Sun)23:58Yeahx1

Is it easier to accumulate in Blue Archive…?That’s why the cell run isn’t doing well.

18: Japan Otaku Reviews25/06/08(Sun)23:59Yeahx6

Did this person do all of this?! That’s amazing…

25: Japan Otaku Reviews25/06/09(Mon)00:00Yeahx21

>>18You can’t really tell how the distributed stones are just from touching them a little.

19: Japan Otaku Reviews25/06/08(Sun)23:59

Do horses tend to accumulate a lot?

29: Japan Otaku Reviews25/06/09(Mon)00:01

>>19Even without spending money, you can probably collect a decent number of characters.
I can’t fully level up support cards.

20: Japan Otaku Reviews25/06/08(Sun)23:59Yeahx13

Brown Dust 2 is amazing, they’re giving out so much like crazy.

28: Japan Otaku Reviews25/06/09(Mon)00:01

>>20I was reacting to the post in the thread.
The official.

37: Japan Otaku Reviews25/06/09(Mon)00:02

>>28It’s not a doujin circle, you know.
It might be a doujin circle…

42: Japan Otaku Reviews25/06/09(Mon)00:02Yeahx5

>>20>>20

[Official] Brown Dust @BROWNDUST2_JP Follow us. Please include Bradus 2 as well. During the 2nd anniversary event, you can pull from the gacha 1000 times! uyupon @uyuxy_uwu ・2 days Gacha stone accumulation ease tier chart for social games Disagree is accepted SSS SS S A B C D June 7, 2025, 11:42 ・270,000 views

249: Japan Otaku Reviews25/06/09(Mon)00:26Yeahx1

>>20First of all, this game isn’t popular at all, so no matter how many there are, it’s still going to be a “meh”.

261: Japan Otaku Reviews25/06/09(Mon)00:27Yeahx6

>>249I can’t believe the official is getting involved in something like this…

278: Japan Otaku Reviews25/06/09(Mon)00:28Yeahx6

>>261It has a strong feeling of a bad social game.

282: Japan Otaku Reviews25/06/09(Mon)00:29Yeahx1

>>278But it’s popular on the bulletin board, right?

301: Japan Otaku Reviews25/06/09(Mon)00:30Yeahx1

>>282Don’t bring up feelings that aren’t helpful at all.

302: Japan Otaku Reviews25/06/09(Mon)00:30Yeahx1

>>282To be serious, I only see it here.

351: Japan Otaku Reviews25/06/09(Mon)00:33

>>302The official live broadcast had 500 viewers, so it’s quite popular outside as well.

365: Japan Otaku Reviews25/06/09(Mon)00:34Yeahx2

>>351If you’re saying it’s popular, isn’t it missing a couple of digits?

412: Japan Otaku Reviews25/06/09(Mon)00:37Yeahx2

>>351Sukkune…

475: Japan Otaku Reviews25/06/09(Mon)00:40

>>351It’s one-sixth of the live broadcast of the social game I’m playing…

285: Japan Otaku Reviews25/06/09(Mon)00:29Yeahx1

>>278It’s really erotic.

318: Japan Otaku Reviews25/06/09(Mon)00:31Yeahx2

>>285If it’s for erotic purposes, I’ll play Fanza games.

21: Japan Otaku Reviews25/06/08(Sun)23:59

Is it almost essential to spend money if you want characters in Mahjong Soul?

24: Japan Otaku Reviews25/06/09(Mon)00:00

>>21If you want the kid you have your eye on, yeah.
If anyone is fine, you can get at least a decent amount just by having the bills.

22: Japan Otaku Reviews25/06/08(Sun)23:59

In Mahjong Soul, the strength does not change with gacha (only the appearance changes), so there are almost no free gacha.

23: Japan Otaku Reviews25/06/09(Mon)00:00Yeahx16

Touch for 5 minutes a day, earn 100 stones.
Touch it for 3 hours a day to get 200 stones.
If the latter is introduced as a social game where stones tend to accumulate, it would be ridiculous.

26: Japan Otaku Reviews25/06/09(Mon)00:00Yeahx3

If you pay and level up properly, you can get a lot of stones!

27: Japan Otaku Reviews25/06/09(Mon)00:01Yeahx9

The Hoyolab type gives almost no stones unless you touch it properly.

30: Japan Otaku Reviews25/06/09(Mon)00:01

If you play Puzzle & Dragons properly, they give out a lot of stones.

35: Japan Otaku Reviews25/06/09(Mon)00:02

>>30Most of the selling games are like that.

53: Japan Otaku Reviews25/06/09(Mon)00:03

>>35Games like Genshin Impact and Hoyoverse games just don’t accumulate anything for me at all.

64: Japan Otaku Reviews25/06/09(Mon)00:05

>>53MiHoYo has a low ceiling but is stingy with distribution, so it must be boring for those who want to do gacha.

71: Japan Otaku Reviews25/06/09(Mon)00:06Yeahx1

>>53When I started, some people said that Genshin’s gacha was kind!! but I definitely thought that person was just lucky…
It’s too tiring to gather.

31: Japan Otaku Reviews25/06/09(Mon)00:01

Pokepoke is just the leftover bits from the hourglass, but since there are two draws every day, if converted to hourglass terms, it means I’m getting 24 each day, and if I think of it as 10 draws over 5 days, I feel like the accumulation is really fast.

32: Japan Otaku Reviews25/06/09(Mon)00:01

It seems like Nike is also increasing in value, but is it still a B?

33: Japan Otaku Reviews25/06/09(Mon)00:01Yeahx10

Priconne distributes more than twice as much as Blue Archive.
It’s even more distributed in things like Romancing SaGa, so this is just too loose.

34: Japan Otaku Reviews25/06/09(Mon)00:01

As someone who is involved in both, I think that the positions of Priconne and NIKKE are reversed right now.

36: Japan Otaku Reviews25/06/09(Mon)00:02Yeahx4

I really want to add the dollar web to SSS because it accumulates quickly.

125: Japan Otaku Reviews25/06/09(Mon)00:13

>>36The gacha period is long, so I’m grateful that I can play a lot for free…

38: Japan Otaku Reviews25/06/09(Mon)00:02

I believe that in terms of how easily stones accumulate and the looseness of the gacha, Arknights is much better than half of what I know at SS level and SSS level Blue Archive, but it’s not listed.

40: Japan Otaku Reviews25/06/09(Mon)00:02Yeahx9

There’s no way there’s someone playing this many mobile games, so they’re probably just making decisions based on their imagination or something like that.
Of no value.

41: Japan Otaku Reviews25/06/09(Mon)00:02

They might be using their peak period as a reference, not now.

43: Japan Otaku Reviews25/06/09(Mon)00:02

Romancing SaGa has an image of having too many gacha.

44: Japan Otaku Reviews25/06/09(Mon)00:02

The actual distribution numbers don’t really change much with the ceiling or the inflation cycle, do they?

45: Japan Otaku Reviews25/06/09(Mon)00:02

Genshin Impact doesn’t accumulate that much, does it?

47: Japan Otaku Reviews25/06/09(Mon)00:03

There are no free stones in Pokémon Unite, but there are many other games that are more difficult.

48: Japan Otaku Reviews25/06/09(Mon)00:03Yeahx5

I think a horse is fine at D.

49: Japan Otaku Reviews25/06/09(Mon)00:03

I only play social games like Dolweb, Milista, and Granblue, but I think Dolweb accumulates resources quite easily up to the ceiling.
It can accumulate as easily as the late Supakuro.
Milista is just unbearable.

50: Japan Otaku Reviews25/06/09(Mon)00:03

I feel like Nike is distributing tickets more than stones.

58: Japan Otaku Reviews25/06/09(Mon)00:04

>>50You can generally get everything with tickets and gold medals, so the stones accumulate.

51: Japan Otaku Reviews25/06/09(Mon)00:03

You can collect a certain percentage of gacha characters with 1 to 2 hours of regular play each day.
I want you to arrange them in proportion.
Even if there are a lot of stones, it doesn’t matter if the gacha is stingy.
Even if the stones are poor, it’s fine as long as I can collect the gacha characters through other means.

103: Japan Otaku Reviews25/06/09(Mon)00:10Yeahx2

>>51I can’t spend 1 to 2 hours playing every day; that’s way too boring.

111: Japan Otaku Reviews25/06/09(Mon)00:11

>>103If you’re juggling multiple things, that’s one thing, but if you narrow it down to just one type, it shouldn’t be like that.

114: Japan Otaku Reviews25/06/09(Mon)00:12

>>111Two hours a day adds up to 730 hours a year, you know…?

128: Japan Otaku Reviews25/06/09(Mon)00:13

>>114The time spent lounging around here seems to attract people who are somewhat higher up than that.

117: Japan Otaku Reviews25/06/09(Mon)00:12

>>111In the end, it’s just putting the games you favor at the top.

52: Japan Otaku Reviews25/06/09(Mon)00:03

Is it really okay even though Madoka Magica has just started?

54: Japan Otaku Reviews25/06/09(Mon)00:03

There is something off about the fact that the consumption of stones for training and support is the same in terms of importance for horses.
I think 1500 for 10 consecutive training and around 1000 for support should be good.

55: Japan Otaku Reviews25/06/09(Mon)00:04

A place that really accumulates easily can easily get a month’s worth of stones in a day.

56: Japan Otaku Reviews25/06/09(Mon)00:04Yeahx3

Blue Archive has a lot of stone distribution, or rather, there are few gacha pulls that make you want to spend, so before you know it, you’ve accumulated enough to reach the pity threshold.

57: Japan Otaku Reviews25/06/09(Mon)00:04Yeahx17

Isn’t G-Gene way too much of an airplay in SS?

59: Japan Otaku Reviews25/06/09(Mon)00:04Yeahx5

I was quite surprised because I had an image of it being a bit stiff or reluctant.

60: Japan Otaku Reviews25/06/09(Mon)00:05

Isn’t it SSSS level for Azur Lane to completely collect all gacha characters without spending any money…?

87: Japan Otaku Reviews25/06/09(Mon)00:09

>>60If you save up funds, you can manage even without spending money, but I don’t think someone who is doing this much would be able to find the time to save up.

61: Japan Otaku Reviews25/06/09(Mon)00:05Yeahx1

If I predict it, no one will mention Professional Baseball Spirits.

62: Japan Otaku Reviews25/06/09(Mon)00:05Yeahx8

It’s not something that can be decided solely by the amount of stone.
Whether I have to stack them or if it’s fine to just draw once also has an impact.
I can’t believe that the graph in the thread was made considering all those balances.

63: Japan Otaku Reviews25/06/09(Mon)00:05

The amount of Blue Archive distribution aside, I think there are few gacha that need to be pulled.

65: Japan Otaku Reviews25/06/09(Mon)00:05

Uma Musume is about a ceiling level within a month, so this is about it.

66: Japan Otaku Reviews25/06/09(Mon)00:05

Among the popular games, Blue Archive is in a class of its own, right?
You can accumulate enough for the ceiling in two months, and if something goes wrong during maintenance, there will be a desperate compensation.

82: Japan Otaku Reviews25/06/09(Mon)00:08Yeahx7

>>66Two months isn’t that special.

67: Japan Otaku Reviews25/06/09(Mon)00:05Yeahx3

If you simply look at how easily it accumulates, Shanimus is insane.

105: Japan Otaku Reviews25/06/09(Mon)00:10

>>67The cash back for 20 consecutive new rare pulls at 5050 yen is quite confusing.

68: Japan Otaku Reviews25/06/09(Mon)00:06

Pokepoke is all about drawing packs, so what’s the reason for saving?
You won’t gather enough cards and will end up playing.

69: Japan Otaku Reviews25/06/09(Mon)00:06

Horses accumulate, but the consumption is also tremendous.

70: Japan Otaku Reviews25/06/09(Mon)00:06

It definitely contains the severity of gacha.

72: Japan Otaku Reviews25/06/09(Mon)00:06

It’s too ridiculous that such a hardcore G Generation is in that position.
That event gacha doesn’t even have any free stones included.

73: Japan Otaku Reviews25/06/09(Mon)00:06

Dokkan has a set time for pulling, so you’ll just be accumulating stones.
Who is pulling on the current Momobukuro gacha anyway?

74: Japan Otaku Reviews25/06/09(Mon)00:06

I think we also need to consider the additional points from the free gacha… In Uma, there’s an assumption that we hit the guarantee ceiling with the scenario changes.

75: Japan Otaku Reviews25/06/09(Mon)00:07

G Generation is definitely not that expensive.

76: Japan Otaku Reviews25/06/09(Mon)00:07Yeahx5

The person who made the original image has clearly stated that they hardly play any of the mainstream smartphone games.
This is a table that was randomly thrown together after recruiting posts!

77: Japan Otaku Reviews25/06/09(Mon)00:07Yeahx34

>>76Trash…!

86: Japan Otaku Reviews25/06/09(Mon)00:08

>>77It’s gone too far to call it trash since it has become a topic of conversation without a name.
About a sub-standard.

78: Japan Otaku Reviews25/06/09(Mon)00:07Yeahx20

>>76In other words, it means that it has no value at all.

79: Japan Otaku Reviews25/06/09(Mon)00:07Yeahx13

>>76Trash!

83: Japan Otaku Reviews25/06/09(Mon)00:08

>>76Hmm…?!
What are the judgment criteria among various pieces of information…?

95: Japan Otaku Reviews25/06/09(Mon)00:09Yeahx10

>>76Isn’t that the believer ranking of the game?

110: Japan Otaku Reviews25/06/09(Mon)00:11

>>95If you’re a Pokémon fan, you wouldn’t place Pokémon GO at the bottom tier.

121: Japan Otaku Reviews25/06/09(Mon)00:13Yeahx1

>>110In the first place, since GO doesn’t have gacha, there’s no need to save, so there’s no problem being at the bottom level.

102: Japan Otaku Reviews25/06/09(Mon)00:10

>>76It seems like a strong anti-force is being forced in under the table…

112: Japan Otaku Reviews25/06/09(Mon)00:11

>>102Rather, anything below B feels like, well, yeah…
Is that really the case with the above person?

150: Japan Otaku Reviews25/06/09(Mon)00:16Yeahx1

>>76Is it the source of harassment and chaos?

184: Japan Otaku Reviews25/06/09(Mon)00:20Yeahx4

>>76Don’t make a custom gunpowder magazine.

80: Japan Otaku Reviews25/06/09(Mon)00:07

Even though Unite has almost no free stones, are there still people below?

81: Japan Otaku Reviews25/06/09(Mon)00:08

“Not the ‘looseness of the gacha (considering the ceiling and PU rate)'”
It might be suitable from the perspective of “ease of accumulating stones.”
I don’t know, though.

84: Japan Otaku Reviews25/06/09(Mon)00:08

It doesn’t say anywhere that it’s free stones.
In other words, it’s possible that this guy is at the top because he has spent money.

85: Japan Otaku Reviews25/06/09(Mon)00:08

I feel like Bandori tends to accumulate quite a bit, but is it not included?

88: Japan Otaku Reviews25/06/09(Mon)00:09

“I haven’t really had much trouble with stones in my endless wandering.”
In the early days of the release, there were many instances where I didn’t have enough stamina to train.

89: Japan Otaku Reviews25/06/09(Mon)00:09

I have the impression that White Cat was distributing so many stones that I didn’t feel like spending money, but has it run dry now?

90: Japan Otaku Reviews25/06/09(Mon)00:09

It’s too hard to build a deck with just the free ones in PokéPoké.
The generation rate is also terrible…

91: Japan Otaku Reviews25/06/09(Mon)00:09

What is the reason for saving without opening packs in a card game?

92: Japan Otaku Reviews25/06/09(Mon)00:09

There’s no stone itself, but the in-game purchase pressure in Pokémon GO is incredible.

93: Japan Otaku Reviews25/06/09(Mon)00:09

What kind of calculations is Pokepoke doing…?
Are you treating the ability to draw one pack per day as equivalent to five consecutive gacha pulls?

94: Japan Otaku Reviews25/06/09(Mon)00:09

The game I’m playing doesn’t give out that many stones, but if I play for about an hour a day, I can collect all the characters and all the equipment.

96: Japan Otaku Reviews25/06/09(Mon)00:09

Pokepoke and Blue Archive are around S to A rank, right?

97: Japan Otaku Reviews25/06/09(Mon)00:09

Instead of distributing stones, I will scatter gacha tickets.
Note that gacha tickets can only be used for regular gacha and cannot be used to pull limited gacha characters that are frequently released.

98: Japan Otaku Reviews25/06/09(Mon)00:10

In the early days of Umamusume, we couldn’t gather stones at all, right?

104: Japan Otaku Reviews25/06/09(Mon)00:10Yeahx1

>>98Thanks to that, it sold like crazy…

99: Japan Otaku Reviews25/06/09(Mon)00:10

Well, it’s hard to judge from anything other than personal perspective.
Comparing the number of stones by absolute value is meaningless.

100: Japan Otaku Reviews25/06/09(Mon)00:10Yeahx1

The G Generation was probably quite popular based on surveys, but even during live broadcasts, the amount of stones that can be acquired is so low that it’s at the level where they clearly stated they would increase it, so it’s strange for SS.

101: Japan Otaku Reviews25/06/09(Mon)00:10

I got quite a bit.

“I used the ‘Golden Thread Gift.’ Oh, oh, I wonder what’s inside? I’m curious too! Quantity 5 → 0 Use again Item List Obtained It has been sent as a gift!”

I got quite a bit.

106: Japan Otaku Reviews25/06/09(Mon)00:10

The gacha in Hoyoverse is really harsh in terms of probabilities, so it’s basically assumed you’ll hit the pity system, making it not very forgiving… It’s not uncommon now to carry over pity, and the system for weapon gacha is also quite extreme. Moreover, there are quite a few characters that have been adjusted to have effects that negate disadvantages at 1 constellations and 2 constellations, making you feel like you really have to invest more to get them.

107: Japan Otaku Reviews25/06/09(Mon)00:10

The old Romancing SaGa really piled up a lot of stones.

115: Japan Otaku Reviews25/06/09(Mon)00:12

>>107They used to give about 5000 stones every time they added an event…

108: Japan Otaku Reviews25/06/09(Mon)00:10

Isn’t it that more distribution means not accumulating?

141: Japan Otaku Reviews25/06/09(Mon)00:16

>>108Whether you can save or not depends on the balance of the game portion and the duration of play, and it varies from person to person based on the level of play.
For example, in new games, unless you spend a lot of money, there’s hardly any room to save gems in most social games.
If you’re trying to fully equip and strengthen everything in the latest environment, it’s impossible.

109: Japan Otaku Reviews25/06/09(Mon)00:10

Shinymas is probably SSS.
There are many missions and login bonuses, and there are even True Stones.

113: Japan Otaku Reviews25/06/09(Mon)00:12Yeahx3

The pressure is really intense because G Generation is suddenly releasing limited gacha after a very small distribution.

116: Japan Otaku Reviews25/06/09(Mon)00:12Yeahx5

If Pokepoke is in this position, the world’s DCGs will mostly become SSSS.

127: Japan Otaku Reviews25/06/09(Mon)00:13Yeahx1

>>116Shadowverse is going to become sssss level!

118: Japan Otaku Reviews25/06/09(Mon)00:12

When it comes to the ease of gacha, I think Azur Lane is in first place.
The drawback is that there is no ceiling for anything other than the highest rarity, so if you get stuck in a rut, it can be disastrous.

119: Japan Otaku Reviews25/06/09(Mon)00:12Yeahx1

Nike is giving it out at SSS level, right?

120: Japan Otaku Reviews25/06/09(Mon)00:13

If you assume no spending, I think all Hoyoverse games are equally rated D.

122: Japan Otaku Reviews25/06/09(Mon)00:13Yeahx7

Isn’t it too futile to talk about things based on a table without any evidence?

129: Japan Otaku Reviews25/06/09(Mon)00:14

>>122I’m just using it as a topic for discussion, so please be lenient.

123: Japan Otaku Reviews25/06/09(Mon)00:13

Isn’t it impossible to compare unless you actually touch and judge it?

124: Japan Otaku Reviews25/06/09(Mon)00:13Yeahx1

Eden’s Ritter Glentze…

517: Japan Otaku Reviews25/06/09(Mon)00:43

>>124A game where you can collect free stones up to the ceiling in just a few weeks has arrived…
It’s strange that we might be approaching our fifth year even though there’s no need for overlap…

126: Japan Otaku Reviews25/06/09(Mon)00:13

Since I’ve only done one, I can’t compare whether I’m the distributing side or the non-distributing side.

130: Japan Otaku Reviews25/06/09(Mon)00:14

Should the stones in Pokémon GO, which are at the lowest rank, even be classified as gacha stones?
Is there anything wrong with what is in the table?

131: Japan Otaku Reviews25/06/09(Mon)00:14

The most confusing concept in the world of social games is the pressure to spend money.
I don’t understand the reasoning behind how they decide what’s high or low.

137: Japan Otaku Reviews25/06/09(Mon)00:15

>>131It’s just a matter of opinion.
…If that were the end of it, it would be quite empty, so if I think seriously about it…
The implementation frequency of strong characters (and limited characters) becomes a metric, doesn’t it?

143: Japan Otaku Reviews25/06/09(Mon)00:16

>>131It is often said that there are games where you cannot clear content without specific characters.
This quest requires this character, and this other quest requires this… and so on.

145: Japan Otaku Reviews25/06/09(Mon)00:16Yeahx1

>>131The ease of completing it and the speed of environmental inflation…

149: Japan Otaku Reviews25/06/09(Mon)00:16Yeahx1

>>131Is it that there are many paid stone limited gacha or that they’re selling a lot of gacha tickets for real money?

157: Japan Otaku Reviews25/06/09(Mon)00:17

>>131The number of places you can make purchases and the large differences between free and paid users.
Various things like the difficulty of the game and promotional tactics such as “It’s a great deal if you make a purchase within 24 hours!”

161: Japan Otaku Reviews25/06/09(Mon)00:18

>>131The amount and frequency of limited characters, paid limited gacha, and paid packs.
Content where the number of highest rarity and enhancements are emphasized.
I can think about it in terms of logic, but honestly, I think what I felt is everything!

132: Japan Otaku Reviews25/06/09(Mon)00:14

I can’t believe you can save up that many stones in Blue Archive…

159: Japan Otaku Reviews25/06/09(Mon)00:17

>>132For now, you can get the equivalent of one gacha pull’s worth of stones every hour of maintenance.
Thanks to this, the long-term maintenance is received quite positively, and it seems like they’ve thought it through a lot.

133: Japan Otaku Reviews25/06/09(Mon)00:15

I think funding is tougher than stones (cubes) in Azur Lane.

147: Japan Otaku Reviews25/06/09(Mon)00:16Yeahx1

>>133Rather, it’s easier to accumulate funds on their own just by circling around.
To earn steadily, a certain level of strength is required, so it’s a drawback that you can’t just log in and receive rewards.

134: Japan Otaku Reviews25/06/09(Mon)00:15

If we don’t have some sort of standardization, like the amount of money distributed in terms of charging stones or the period until a full distribution is given, it will be difficult to make judgments.

135: Japan Otaku Reviews25/06/09(Mon)00:15

G Gen has rankings all the way down to last place, right?
The distribution amount is just the worst of the worst if you take out the Jike Ax and the commemorative stones for the tens of thousands of downloads.
If we can include things like one-time clear stones, then Genshin Impact would rank really high.

136: Japan Otaku Reviews25/06/09(Mon)00:15Yeahx2

G Generation absolutely does not have SS.

138: Japan Otaku Reviews25/06/09(Mon)00:15Yeahx2

At first, in G Generation, you feel like you’re getting a lot of clear stones and it feels great, but afterwards it really becomes tough…

144: Japan Otaku Reviews25/06/09(Mon)00:16

>>138I think many games tend to give you a lot at the beginning.

139: Japan Otaku Reviews25/06/09(Mon)00:15

In Blue Archive, it’s about 200 pulls per ceiling in two months.

182: Japan Otaku Reviews25/06/09(Mon)00:19Yeahx2

>>139If you limit it to the new exclusive gacha, you can generally roll close to the maximum without spending money, so it might feel that way.

140: Japan Otaku Reviews25/06/09(Mon)00:15

Arknights is probably one that is being distributed.
Since we shifted to a system that extracts through limited gacha, it has become difficult to keep up with just the distributions.

142: Japan Otaku Reviews25/06/09(Mon)00:16

I used to have the impression that they distributed a lot of white cats in the past, but is it terrible now?

146: Japan Otaku Reviews25/06/09(Mon)00:16

“Idle Girl can accumulate tens of thousands in just one month.”
However, the gacha system works such that when you do a 10-roll, you might get 5 or 2 fragments, and once you collect 240 of those, you can obtain the character, so the amount you get is quite significant.

148: Japan Otaku Reviews25/06/09(Mon)00:16

I feel that the pressure to pay is high when there’s a gacha for the event but the distribution of stones is stingy.

151: Japan Otaku Reviews25/06/09(Mon)00:17Yeahx1

If G Generation doesn’t add the main characters soon, it’s really unbearable.

152: Japan Otaku Reviews25/06/09(Mon)00:17

It’s laughable that no one seems to disagree that Mahjong Soul is a D.

158: Japan Otaku Reviews25/06/09(Mon)00:17

>>152In the first place, even if you pull it, it doesn’t directly translate to strength, so whether it’s good or not doesn’t really matter…

181: Japan Otaku Reviews25/06/09(Mon)00:19

>>152In Mahjong Soul, aside from receiving a minuscule amount of tickets from certain commemorative distributions and event rewards, there is basically nothing.
I’m grateful for the ceiling point carryover, but…

153: Japan Otaku Reviews25/06/09(Mon)00:17

Nikke may be hard to accumulate, but it’s nice that you can carry over the ceiling.

154: Japan Otaku Reviews25/06/09(Mon)00:17

This is clearly a ploy to discuss and create buzz by posting something completely different, isn’t it?

155: Japan Otaku Reviews25/06/09(Mon)00:17

In G Generation, the stone distribution at events is extremely stingy, and there’s no stone distribution during the live broadcasts, you know.
There is also a possibility that it is below D.

156: Japan Otaku Reviews25/06/09(Mon)00:17

When they say that frequent limited releases put pressure on spending, I think, “But you’re only going to pull for the limited ones, right?” Yes.

160: Japan Otaku Reviews25/06/09(Mon)00:18

In Azur Lane, it’s actually tougher when anything other than UR becomes a pitfall.

173: Japan Otaku Reviews25/06/09(Mon)00:19

>>160I want Azur Lane to sell selection tickets soon.
Missing it means waiting two years for a revival is tough.

188: Japan Otaku Reviews25/06/09(Mon)00:20

>>160The most stressful moment is when SR doesn’t drop on the first day of the event.
I’ll make sure the UR arrives by the last day, so… that’s how it goes.

162: Japan Otaku Reviews25/06/09(Mon)00:18

The G-Generation is unusually expensive, and I wonder if it includes one-time stones as well.

178: Japan Otaku Reviews25/06/09(Mon)00:19Yeahx1

>>162In that case, Madoka Magica would rank a bit higher, so I think it’s different.

163: Japan Otaku Reviews25/06/09(Mon)00:18

There’s almost no need to spend money on things like Mahjong Soul or Pokémon GO.

164: Japan Otaku Reviews25/06/09(Mon)00:18Yeahx2

In Blue Archive, you don’t receive many stones, and even when you do, they are scarce, but since there are too many reruns, I don’t think you’ll use them up much, so they will accumulate.
The unnecessary boosts are only for the one-time compensation during the sports festival, so there aren’t that many apology distributions.

165: Japan Otaku Reviews25/06/09(Mon)00:18Yeahx1

In terms of annual distribution amounts, FGO is around 1200 pulls, Blue Archive is around 1500 pulls, and Princess Connect is around 3300 pulls, so it turned out quite different from my image.
I was surprised that FGO is giving away quite a lot.

166: Japan Otaku Reviews25/06/09(Mon)00:18

Mahjong Soul has such a disappointing gacha animation…
Well, I mean, it’s a game where ultimate gacha is completely unnecessary, but…

167: Japan Otaku Reviews25/06/09(Mon)00:18

Is G Generation that serious?
However, since it is popular, I can feel the strength of the copyright.

168: Japan Otaku Reviews25/06/09(Mon)00:18Yeahx1

The fact that G Generation has a lot of unlimited missions might be tricking you into thinking that’s what you’re getting.
Since that can only be obtained once, if it runs out, the distribution amount will really be like a sparrow’s tears.

169: Japan Otaku Reviews25/06/09(Mon)00:18

In Blue Archive, when you start engaging with endgame content, you’ll need multiple fully maxed limited characters.
People who are just starting now don’t even have the right to participate because they can’t catch up with development, so it doesn’t really matter.

170: Japan Otaku Reviews25/06/09(Mon)00:19

Jantama distinguishes itself from others.
You don’t need to spend money to win.

174: Japan Otaku Reviews25/06/09(Mon)00:19

>>170Hehe…

171: Japan Otaku Reviews25/06/09(Mon)00:19

Isn’t the ball in Pokémon GO basically a rock?

172: Japan Otaku Reviews25/06/09(Mon)00:19

Buraaka is handing out quite a bit, but the gacha is terrible, so it doesn’t feel that rewarding.

175: Japan Otaku Reviews25/06/09(Mon)00:19

Is the guy in the thread playing this many mobile games?

177: Japan Otaku Reviews25/06/09(Mon)00:19Yeahx1

I think that just calculating the amount of gacha stones distributed doesn’t really make sense unless you compare it with the game system’s pressure for spending.

186: Japan Otaku Reviews25/06/09(Mon)00:20Yeahx1

>>177It’s a chart made by someone who doesn’t play seriously, so it’s better not to take it seriously.
Let’s chat casually.

219: Japan Otaku Reviews25/06/09(Mon)00:24Yeahx3

>>186Isn’t it too evil to create something like this from hearsay?

226: Japan Otaku Reviews25/06/09(Mon)00:24Yeahx6

>>219In SNS, whoever goes viral is absolutely right.
Hmm, too evil…

179: Japan Otaku Reviews25/06/09(Mon)00:19

I’ve seen a thread with this image before.

180: Japan Otaku Reviews25/06/09(Mon)00:19

It feels like I’m in a bad mood because my favorite game, which doesn’t have a name, is near the bottom of this chart.

194: Japan Otaku Reviews25/06/09(Mon)00:21Yeahx1

>>180Isn’t this table just full of points that invite criticism, which is why it’s getting more attention?

213: Japan Otaku Reviews25/06/09(Mon)00:23

>>180Rather, the games you often see here are mostly not up there.
And you’re saying that because you’re doing it, right?

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