
In other words, if you draw 200 times, it means 126.8%…?
>>1“Graduate from proportion and think in exponential terms.”
Now that there’s a ceiling, I can just casually play it knowing I can at least pull up to that point if necessary.
I’m glad we’ve entered an era where ceilings are a given.
>>3Thank you, Anshira.
>>206It was a terrible incident.
If it hits 60%, then it should be doable…
>>4I’ll do it…
Please reduce the number of times until the ceiling a little more ♥
>>5I reduced it.
It’s a bit lacking in performance unless fully leveled up.
Isn’t that great?
It’s strange that a ceiling is taken for granted in the first place.
>>6It’s probably something like the standard price that the game developers have in mind.
If you’re lucky, you might be able to get it for less than that, but if you’re not very lucky, please just buy it at the standard price… that’s what it means.
One 10-draw and ten single draws.
I still think gacha is a bad civilization.
However, there is also a possibility that more than two may appear.
I’m sorry for deceiving you.
The ceiling is a lot of money.
Try to make it so that you hit it in about 30 tries.
I think the price of the ceiling is too high.
It’s ridiculous to think that you can buy at least 10 full-priced games normally.
>>13But consumers have the option to choose not to buy.
>>13They say the ceiling price is too high, but since most users will just spin with free stones and won’t pay the full amount anyway, I think that’s an exaggeration.
So those who talk about expected value are mostly mistaken.
It’s called a gacha, but it’s the kind that never runs out of contents.
To be honest, it’s a pretty trashy culture, but everyone keeps going without holding back.
Well, in the case of something that disappears once taken, no matter how much you buy from now on, it may not even be there to begin with.
Yu-Gi-Oh and so on
>>18I think it’s quite fair that there is definitely a hit when it comes to gacha in smartphone games.
Trading cards and box purchases aren’t normally obtainable, and it’s common to see cases where even cartons aren’t enough.
>>30The emptiness of the task of grabbing the bottom of a box in a gacha where you need to pull it out is seriously intense…
In the case of an emission rate of 1%
One out of every 100 users is able to pull it on their first attempt.
Pull until it comes out, 100%!
The probability of hitting at least once after drawing 1% a hundred times is about 63%.
Even after missing 99 times, the probability of hitting is still 1%.
I think they probably set it lower than the probability they definitely announced.
Because with a PU rate of 0.6% and a 200-pull pity system, the probability of hitting before reaching the pity is 70%, yet I keep hitting the pity!
>>22I’m suspicious that when I hit the highest rank, the probability is skewed towards getting something I already have, right?
>>22If it’s 70%, that means it will happen once in every three times.
It’s enough probability to leave an impression that it’s being overdone.
It seems that the problem lies with the people who can’t stop spinning, rather than the gacha itself being bad.
>>23No…
>>23The mechanism itself provokes a sense of gambling excitement, so that excuse doesn’t hold in some cases.
I think it’s crap and I want it to die, but since I want the content to continue, I have no choice but to spend money on it…
I really think it’s strange that the price is enough to buy a regular game in just one ceiling.
Who came up with a market like this, are they a genius or what?
>>25In most mobile games, spending money to reach a maximum limit should be worth more than just one game.
>>34You can buy a game console, right?
If there are things, there is definitely a possibility of being able to draw.
On the contrary, it’s tough because there’s a possibility it might not be available again, so I have no choice but to buy a whole box.
If I think of it as sixty thousand on the ceiling, it’s quite a waste… no, it was fun, so it’s okay.
If it’s around 5000 yen for the ceiling, that’s fine, right?
I often think, how can you spend tens of thousands of yen?
>>32Spending 5,000 yen on one character is still crazy when you think about it calmly.
In reality, it’s several tens of thousands of yen.
>>38The paid modification ticket for a full modification of one unit in Gun-On was 5000 yen.
The probability of Stone Edge hitting twice in a row.
The malice of the ceiling changes depending on how the free stones are distributed and whether the tickets are counted for the number of times.
It’s just an excuse from the company to say that only those who are spinning it are responsible, as it’s a system designed to stimulate greed!
Honestly, there aren’t many people who only chase after money, right?
>>37Please provide the Japanese text you would like me to translate.
>>37I think it’s pretty cowardly to ignore the existence of distribution stones and only present the requirements for paid purchases.
I think it’s amazing that there are people who throw in real money to roll regular gacha instead of buying beneficial paid gacha or monthly packs.
>>39It’s normal to hesitate to spend a lot of money on mobile games.
They replenish the yakitori stands when they run low, and it seems there aren’t any winning tickets.
I think if you try to max out just with money, it would be at the level of a game console rather than a game software.
Although it’s called a game, the difficulty level is such that not being able to win doesn’t affect the progression in any way.
It only has the value of filling a collection like an album…
So why is humanity indulging in such a wicked game?
A 1% drop rate is quite a lax gacha, huh…
Because things like gambling and hosts are more vicious…
>>50I wonder… Maybe that’s true…
Recently, there seem to be more social games where you can’t get stones unless you complete events or clear tasks, instead of unconditional distribution, and it’s quite annoying.
Even if the distribution stones are extremely generous, I think by the time you collect the 2-3 characters you’re aiming for, the price will end up being comparable to a full-price game…
Don’t draw lots just to get that one thing you want.
I just want to turn things around with whatever hits, as long as I’m happy.
I think the feeling that it’s okay just because there’s a ceiling is extremely dangerous.
Before I knew it, I had spent 20,000 or 30,000.
>>54In reality, those setting the prices will also make sure to set them at a level that can be profitable, right…?
Isn’t this gambling?
>>55It’s not that the bells increase, it’s just that you pay.
If it’s not profitable, the company will quit; it does it because it’s profitable.
If we don’t do it, we won’t profit and will decline, so it’s the people who don’t take action that are to blame.
That aside, gacha is crap.
Even in events with double the highest rarity rate
It’s common for the pickup rate of new characters not to increase.
The probability of hitting at least once when pulling a gacha with a probability p for n times is
You just need to subtract “the case where you couldn’t draw after doing it n times” from all events.
There’s something new that satisfies both the creators and the users, replacing gacha… something is out there!
There is nothing less reliable than the statistics of human perception.
Is the character name and UI similar to FGO?
I used to play a gacha game with an event running type, but after trying it once and thinking there’s no way I could do this, I stopped completely, so in a sense, I might have been lucky.
I didn’t want to know…Isn’t it something that you should know normally?
If you’re talking about gacha, the number of bad results should gradually decrease.
>>66According to that reasoning, there’s also a possibility that what you’re looking for isn’t included…
>>73Certainly, if you’re saying to decrease the contents like a real gacha, there’s also the possibility that a hit has already been drawn first.
But thanks to being able to pull it back, it can be stacked…
>>67Pull yourself together!
>>67The system of layering itself…
Considering the number of smartphone games that end without making a sound or flying high.
The management is risking their lives to run the gacha.
>>68Furthermore, since everyone is eager to participate, the expected value is extremely high.
There are players who defend gacha.
If you look at the reality that it is regulated not only in Europe but also in China and South Korea.
Well, no matter how you think about it, it’s not a proper business method.
>>69Are you there…?
Specifically, it is 1-(1-p)^n.
I think having 63% is actually quite high.
I really like it because I’m happy when I get the character I want.
Using generative AI feels like I’m pulling a gacha.
I can somewhat understand pouring money into things that may or may not be obtainable.
Breaking rocks to recover stamina and running up the rankings is just sick…
If you save up the free stones or any assets for gacha, then there’s no need to spend real money, right?
In FGO, since it’s a pseudo-pitfall system, once you pull, you can’t really avoid wasting the accumulated amount unless you enhance it… that’s the kind of situation it creates.
New swimwear character total PU 1.2%!!! (2/3 is a miss)
The decline of box gacha is because of that.
On the contrary, Japan’s regulations on gacha are too loose and questionable.
>>83Comp gacha and other regulations were put in place…
The system of layering is unnecessary from the beginning…
>>86I can’t go that far.
>>86Well, it’s better to have overlapping than nothing when it doubles up.
It’s better for my favorite character to become stronger than for unwanted characters to appear.
I prefer having overlays as long as the maximum limit for them isn’t too high.
I truly think it’s terrible that such malicious business practices are trending.
About 85% after drawing 200 times.
In cases like double PU, it’s quite common for one side to be heavily favored, such that it doesn’t even reach the ceiling.
This suicide is still being talked about, isn’t it…?
>>93This person is completely unrelated to gacha regulations.
It means that you are a bureaucrat involved in the regulation of network business.
I want to properly pass it down.
I couldn’t pull it off with PU!
It came in the next gacha!
In a few decades, it will be regulated, and future humans will probably say, “Can you believe the old humans were so foolish to get caught up in such a highly dopamine-inducing game?”
>>96I think it’s up to you what you do with your own money.
If I’m called foolish, it’s hard to deny.
>>96I think pachinko is talked about much more.
>>109Unlike pachinko, if you’re losing 100, then which one is considered foolish…
>>109Both are the same, right?
>>121“If we use the common phrase ‘stirring up a sense of gambling’ as a reason for regulation in pachinko, then both of them are out.”
>>136I can feel the excitement pouring out of me just from the moment of the guaranteed highest rarity animation, and if I manage to pull the character I want from there, I realize it becomes something even more amazing, which is a bit scary.
>>109Rather, since that kind of thing is a gamble with the possibility of getting your money back, it might be understood, right? Gambling will never go extinct, now and forever.
>>96By that time, there might be even more outrageous systems.
I’ve completely been poisoned and have come to think that if I can pull it just once at the ceiling, that’s already better.
Whoever came up with a system where 2 and 3 ceilings are taken for granted with overlapping premises should go to hell.
It’s a game about how to make people spend money.
It’s wicked—it’s wicked—while saying that, my love that contributes to it is amazing.
As long as I’m doing things like that, I don’t think my rank will ever go down.
The feeling of tightening my own neck.
It’s a bit concerning that Japan is the only advanced country where this is allowed.
>>101Where did you hear that rumor from?
>>104In most cases abroad, gacha for minors is illegal in the first place.
Japan is just cancelable.
>>104I looked it up, and it seems that most countries have regulations, but the only one where it is illegal is Belgium.
I thought it might be tough in China, but it seems that it’s fine if you express it in probability.
It’s an exaggeration to say that only Japan is allowed to do so, as it’s safe in most countries in America and Europe.
I feel that the original prize gacha’s mechanism of deducting -1 for a loss contributes to the misunderstanding.
In that sense, I think the name “gacha” for games is a bad choice.
>>102Seriously, there must not be a single person who is misunderstanding this.
It’s not good for a concept like “cheaper than the ceiling” to emerge among otaku.
In other words, if you spin 10,000 times, you can hit a GOD combination at least once a day.
I’m doing a guaranteed pickup with 30 pulls, but even then, there are times I can’t get what I’m aiming for, and it’s around 10,000 yen…
I didn’t want to know that you’re pulling gacha even though you can’t do calculations like this.
If 100 people each draw 1% 100 times,
37 people cannot draw at all.
37 people can draw once.
18 people can draw twice.
6 people can draw 3 times.
The remainder can be drawn 4 times or more.
Probability is incredibly unfair.
It’s something that’s not essential for living, but purely for entertainment.
It’s not just mobile games that have gacha mechanics anymore, so it’s impossible now; let’s set aside the discussion that it all started with online games, shall we?
If I were to say it, it would be that there is not so much a strong element of luck, but rather that it only consists of the element of luck.
In the social game I’m playing, it felt like you had to pull for a must-have character in the beginning.
I think it’s really bad that it feels like you have to stack things up now.
If you’ve played something like an FPS, you probably know about loot boxes.
There are gacha games available overseas too.
It’s better not to play mobile games!
It seems that gambling might still come back, but gacha is even worse.
In the end, it comes down to whether you can save according to your income.
Gacha is prohibited.
Understood. We will sell key items for free distribution of gacha items for use.
That instant punchline two-panel comic was funny.
I still feel like there are things similar to comp gacha remaining even now…
>>122I think that having performance designed with the assumption of collecting multiple gacha characters is a form of illegal complete gacha.
Haha, it’s a 5 times hit!
On the contrary, lucky!
Sometimes gambling can come back to you…
Also, the American favorite mobile games tend to require an infinite amount of time-saving payments, so gacha systems are relatively generous.
In the early days of gacha mobile games, it cost 100 yen to spin once!? Are you kidding me!?
It was.
>>126I still think you’re an idiot.
>>133Humanity was afraid of its own actions.
If 60% were drawn according to probability in 100 draws out of 1/100, you’d be a millionaire by now.
>>127What?
>>127I also want to try a gacha that has a 1% chance of making me a billionaire, where I can challenge it 100 times if I want.
>>138Reality is like this; sometimes no matter how hard you try all your life, it’s just not possible…
>>143Rather, the fact that you can challenge it 100 times means you have a significant amount of capital.
>>127There are people who believe in these mysterious occult things, right?
I like the system where you use materials obtained in the game to spin.
I don’t understand why I’m not at all attracted to the way of pouring real money into mobile games…
I thought you were spinning it knowing what you were doing, but you’re not even understanding the probability theory.
Sure, the gacha system is well-suited for squeezing money from fools.
Gacha attracts a chaotic mix because those who don’t earn much are trying to convince themselves and tend to take a positive stance.
The ceiling and things like that are not normal when you think about it.
If it’s over 60%, it tends to hit quite a bit, so that’s okay.
The numbers are just an example, but the probability is 0.5%, and after 60 pulls, the probability increases and becomes most likely right before the Tondon, so overall it seems like the probability is about 1%. What does the law say about that?
>>139Isn’t it okay if it’s clearly stated?
You’re not broke; it’s just that you’re putting your valuable salary into this kind of stuff, so you have no money…!!
There are a lot of people like that.
Just hearing about the alchemy system where equipment breaks if you fail is already insane.
>>145I remember doing this over 20 years ago in an online game.
At that time, real money wasn’t involved.
>>145You are remarkably unlucky.
Pachinko and odds like 1/319 or 1/349 are usually taken for granted, but when you think about it calmly, it’s pretty intense.
It means that it hits at 60% after 300 spins.
No matter what the probability is, it feels a bit strange that if you run it enough times based on the sample size, the probabilities will become roughly the same.
In games like Azur Lane,
The paid skins are somewhat acceptable.
I would like to avoid the warehouse a bit.
Well, if the gacha can be spun for free, then they must be balancing it…
>>151The expansion of the warehouse or dock should be sufficient with just the free diamonds…
But stop compressing the dock with synthetic materials.
Even now, gacha costs about 300 yen per round, right?
It’s definitely crazy.
It’s a sense of obligation to pay for games that require payment, but choosing to spend money on games that don’t need it feels really good and gives a rush.
When you pay and spin the gacha, points accumulate.
When a certain amount of points is accumulated, the drop rate for the highest rarity (including PU) increases.
When you pull the highest rarity, the points are reset.
This system’s mobile game.
In other words, if you pull 63 times, one will come out, right!?
>>158I guess there will always be easy targets like this, so it must be profitable.
I want to punch the person who invented the gacha system.
>>159If you weren’t manipulating it, you wouldn’t harbor that much hatred.
If you think that way after giving it some thought, then I suppose… why not try starting Zen?
Well, compared to the past, hasn’t pachinko gained a lot of acceptance among otaku?
It gives the impression that gacha is being accepted.
>>160I understand that the production and everything is elaborate, but the market size is declining year by year, and I don’t think it’s being accepted…
>>169It’s being said among otaku.
Streamers and others openly admit to playing pachinko, and fans seem to accept it, huh?
>>175There were times when playing pachislo with an old pot was treated as being unpatriotic.
>>185When I thought, “What is a non-national?”, it turns out it’s related to Maruhan.
>>175I feel that casually sampling aspects of the production from a distance is subtly different from fully accepting it.
>>203Rather, I don’t understand at all what that means.
Is there such a deep-rooted culture among otaku to go to pachinko parlors to feed the performances?
>>218It’s just that you’re only watching videos or streams of people playing, not in a physical store.
Rather, it’s the group that doesn’t care whether people are doing something precisely because they don’t pay at all.
>>224I had no idea it was so popular.
>>228If we’re talking about acceptance among otaku, then it’s definitely a layer that one will encounter.
I mean, nowadays they exist everywhere, like those video enthusiasts.
>>160Are pachinko parlors themselves gradually disappearing in reality?
>>188Is it because the older generation of volume layers is decreasing?
It’s strange to criticize with the point that it costs this much money!
The conversation doesn’t really make sense because how many people are actually using real money to roll the gacha?
>>162Rather, give me distribution stones and free ten-pulls in reality.
>>170Our company gives out small snack log bonuses.
>>162It seems like it would be fine to omit a collection system that no one uses, but… it’s probably still there because people are paying for it, right?
I’m playing a game by Mihoyo that’s too cool, so I’m saving up and accepting the pity system.
I gave up on the weapon gacha.
Even if I said I could play for thousands of hours, more than 90% of that time is just meaningless, so I really wonder why I’m doing this.
If you buy a full-price game, you can experience the remaining 10% concentrated for just a few thousand yen.
>>167It’s better to spend your time on marriage and raising children instead of playing games.
>>178I don’t think someone who can do that is looking here… Can you show this bulletin board to your wife or children?
>>167This is a common misunderstanding; a rich experience is not necessarily sought after.
The demand for mobile games is a way to pass the time that can be enjoyed even in short disposable time.
>>167If that’s really the case, the share of one-time purchases should be higher.
I love piling stones up to the ceiling because it’s fun.
I’m a useless adult, so I can spin it hard.
I wonder how ordinary kids play gacha…
The bad ones are the idiots who spin it without even knowing the probabilities.
It’s nice that the probability of not appearing approaches 1/e in the limit.
Still, humanity that keeps turning is foolish.
A budget of around 10,000 yen per month seems reasonable.
>>180Consult your own wallet.
The child in this thread image is kind of erotic.