
I’m still being told to go to the botanical garden…
Atelier Yumia: The Alchemist of Memories and the Land of Illusions
>>1
Are you going to have Yumia’s child…?
I just went to the underworld for the first time.
I was walking and fell from the underworld back to the real world.
I was surprised.
>>3
I’m constantly floating, never able to land among the gaps of the trees and rocks, being sent back to the previous point.
How much of a scenario-first person was Yumia in prologue level 45…
>>4
In that case, I haven’t even strengthened my weapons or armor through alchemy.
Flammy will lay it.
I haven’t even reached half of the initial area exploration rate, but I realized I could see the entire map, so I minimized it to the limit.
I realized that if I don’t progress a bit faster, I’ll get bored before clearing it!
As you progress the story, elements that make exploration easier will be unlocked, and you’ll also gain more companions, allowing you to hear various interactions, so it’s better to advance the story to some extent.
>>8
I wonder how far I should go to feel good about it.
We have obtained the explosive rounds and the bike, and we are now gathered with the six of us.
>>37
When you get to that point, you can unlock the triple jump, which makes things much easier.
Once I finish the pioneering mission in that region and can make shells, it will be quite comfortable.
I made a somewhat elaborate weapon, and the enemies are melting too easily.
In a panic, I increased the difficulty and wondered why I strengthened my weapons in the first place.
It’s better to level up quickly because it increases what you can do.
I went to the second area, but the character with animal ears really looks like a loner…
It seems I’ve figured out quite a bit about the conditions for my brother’s affection…
>>13
Please don’t fall in love, okay?
“I often hear ‘You did a great job weeding!'”
I like Yumia when she talks quite casually with Lugta.
Even though you act like a cute junior in front of Brother Victor…
>>17
The person is serious and, after all, they are a supervisor.
They say it’s like a junior-senior relationship, but from Lumiya’s perspective, Victor is a senior in the investigation team.
I created a replication facility, but
I think it’s better for the world if alchemy is sealed away.
This is no good.
>>18
But this is a recipe that the greenhouse research group had…
>>18
In another world’s replication alchemy, my brother keeps messing things up, and the cat god corrects him by saying that such things are not allowed! That’s why replication is a balance breaker.
I thought it was a bug when I took my eyes off the A-rank materials I had stored in the greenhouse for a moment and saw the stock was at 500 pieces.
Since Flami’s opponent is broken, Yumia seems to be merciless against those she can take on.
I somehow ended up with a recipe for furniture that improves in quality when placed near a simple altar, but I don’t remember when I obtained it.
Have you already unlocked the first tower? I was opening a lot of question marks and ended up reaching level 35.
Is this really okay…? I was thinking, but it seems better to move forward…
I was looking at the description of the greenhouse and thought it would take about 20 minutes to see it in person, but it really surprises you in an instant.
>>16
It’s going to be just fine… By the time all the members gather, won’t they be over level 75 or something?
Rutger has become a companion! Level 37!
I’m clearing everything, but I don’t understand only the part with the rocks near the eastern area of the riverside camp…
>>28
Blow it up with the explosive rounds you get at 100 exploration level.
>>30
That rock looked like an ordinary rock, but can it explode?
I’ll try it after I eat.
>>66
When you hit the scan shot, cracked rocks appear.
It’s hard to understand, isn’t it?
I like the way you look, but I haven’t gotten a single piece of you.
>>29
Hurry up and clear the first area.
“Please improve the comfort level! I’m making a bitter face because I’m not good at housing.”
I can only make a house that looks like garbage.
>>32
I’m sorry for piling up the sofas…
>>33
Is it me?
Brother, why are you using such a complicated shielded pile bunker when you’re usually so clumsy?
Genocide
Nina’s pies are so huge that I lose my memory every time they come up in conversation.
Why am I fighting now…?
I’m placing two presets that cost a little over 400 on a wide site and achieving maximum comfort! I’m trash.
When will I be able to get an item to do something about the spiral thing on top of the ladder?
>>40
It’s a reward for a 10% exploration rate in a different area.
What is up with the people who are good at installing roofs?
Isn’t spatial awareness amazing?
>>41
The roof isn’t just a simple slanted board; sometimes the building materials on the back get in the way!
>>41
If you’re using a PS, just press △ and it will fit nicely. Sometimes it doesn’t fit perfectly, though.
I think it would be better to advance the scenario until six people gather.
There is a treasure vault visible over there.
Ah, it seems that things won’t unlock unless I progress relatively well with this, huh?
But I want to explore!
I cannot move forward unless I fill in everything that caught my eye…
>>48
This is me…
>>48
This is about me…
This is the difficult one where adjusting the difficulty in OW (Overwatch) is usually tricky.
By the way, my Yumia is lightly armored, but what about you?
>>52
I think the atelier is a game where girls can keep taking their clothes off if they want to.
>>52
I’m wearing sportswear!
Spats are sexy, man.
I want a feature that automatically marks nearby items.
Surprisingly, the elevation changes are bothersome, and it’s a hassle to keep opening the map.
Isn’t it just that the enemies get stronger when the difficulty increases, and nothing else changes?
Sofa Atelier…
Since long ago, the atelier has had a system where if the enemies are weak, it prompts users to increase the difficulty themselves.
Since a barrel has a cost of 1 and a comfort level of 3, stacking 300 barrels gives a comfort level of 900!
This is just fine for an alchemist’s base.
I don’t know if I can place 300 of the same.
I thought the time in the greenhouse increased by one every 15 real-time minutes, but it actually increases at an incredible rate.
Is it in-game time? Or does it mean it increases enough to max out in 15 minutes?
>>58
I think it’s seconds, not minutes.
>>58
Doesn’t it say like 00:10?
It’s divided into units of minutes and seconds, with one unit lasting 10 seconds.
When I keep installing walls and floors and then the second floor, I get dizzy.
Housing is fun, but could you let me place it a bit more where I thought it would go?
It’s tough feeling like I’m being blamed by everyone when I FT (find team) nearby.
The camera that faces upwards is too crappy, so I won’t use it for anything naughty, so please fix it!
>>64
That camera is too much of a hindrance when searching for the gimmick above.
>>65
It gets better when you aim your gun.
I placed 10 vases in a ruined house on the brink of a cliff and achieved a comfort level of 100! It feels so comfortable.
For those who are confused, just shoot a scan bullet for now.
It says it can be destroyed with special ammunition.
I wonder if this level of ease in leveling up is by design…
It feels like there might be some slight issues, but…
I was told to go to Margaux after finishing the botanical garden, but I’ve already explored that area…
I’ve been at it since last night, and I finally got a big bust to show for it.
It’s my first time playing the series, but I want it to casually show more upskirt scenes and make me feel more openly erotic.
It seems that the power of the skills is basically the same, and the differentiation might be based on additional abilities or usage counts.
Well, I can commit slaughter without thinking about that.
The shrine of remembrance in the eastern part of the Shiren’ta Plains cannot be activated.
It won’t react even if you shoot it with a gun.
>>77
There’s a switch around there, so look for it and shoot.
I had also left it alone for a while, but when I understood it, it was surprisingly simple.
First of all, what is this scan bullet and why do we get information when we shoot it?
Yumia, your equipment is the most mysterious.
I forgot about the existence of special ammunition.
When I tried to get close in photo mode, the character disappeared… I got mad…
I understand how to make it stronger, but due to the attributes and putting in 20 items, it’s too difficult. Maybe it’s better to give up to some extent and rely on automation for the intermediate materials.
I wear regular clothes because if there’s too much exposure, I can’t concentrate.
When I set the intermediate materials to automatic, the necessary materials disappear before I know it… I wonder if I can lock them.
>>84
It would be good to prohibit custom blends and prioritize various materials instead.
Hello, Flamy?
Is there an automatic gathering skill?
>>86
No matter how advanced I am as a super high-performance autonomous exploration assistance device, I do not have such functionality.
Automation is quite convenient, but I want to pour ingots into the finished product, so it will have to be manual.
Is there a way to view the list of materials that were automatically input somewhere?
Flammy
Give birth to Yumia’s child.
>>90
That wish is too evil…
>>90
Target practice is like that…
This indigenous accent feels strangely familiar…
It’s a conversation during the exploration, but it seems like Framy might get caught and fly away in the next work.
A paraflame that can be grabbed and glide…
There’s no paragliding… I thought there would be…
I felt a sense of déjà vu while doing it, but it’s close to Horizon Zero Dawn.
It’s okay to pay for it, but I’d prefer it to be free if possible.
I wanted one or two more outfits that fit the world view or region.
I thought they would get angry, saying something like, “Now that I know the enemy is an alchemist, alchemists are definitely evil!” But both siblings were calm; revenge was just a secondary consideration.
Something that looks like a dragon and has a voice like a dragon.
I might get really scolded for saying this, but the character design is similar to Falcom’s Trails series.
I realized that guy is also missing some echoes, huh…
>>102
I don’t want to run into a villain while searching for echoes.
The wall-less 3-tier is convenient, but I’m out of enhancement prisms…
This sibling.
You’re doing it, aren’t you?
It’s understandable that my older brother has some distrust, but Ayra comes at me straight on, which makes me a bit nervous.
Is it because we’re of the same generation?
The battle for mana is like that…
Moreover, a regular geyser that’s around there.
Is there no button to point the camera at the front in this game?