
Which alchemist do you know?
>>1
For now, I don’t know about the alchemist.
>>1
First, I am not an alchemist.
The alchemists I know are the type who can create machine parts or make things explode just by stirring a pot, and they don’t blend things beautifully; instead, they have this stylish, graceful way of making explosives almost like breathing.
>>1
There are people whose credits are in a terrible state and who are in a dire situation because they have no money…
>>1
They keep endlessly drawing water and selling it to me.
>>12
To give life to a pie and desecrate life.
>>1
Cheesecake maker
>>1
My cutest little sister in the world!
>>1
An older sister who abducts two odd-eyed girls and makes them engage in dangerous activities.
>>1
Destroying ruins.
>>32
It’s different, I just wanted to explore.
>>32
A relic-destroying alchemist dressed in a shameful outfit with a bare midriff…
>>1
Even though I know our finances are tight, I secretly bought a brush without telling my family.
I was really surprised that Gurukon didn’t fail and explode in the tutorial.
Do you need to dance? Aren’t you here just to get off?
The brutality of an alchemist who has their uterus taken away through equivalent exchange.
My legs are too thin, and it makes me anxious.
It feels like a discussion about the future in the tutorial.
I was wondering if these shoes would be made later, but I was surprised to find out they were just normal starting gear.
What we had until now was like alchemy just before science, but this time it’s really magic.
>>10
Is it in the realm of the supernatural like Iris or Mana Khemia?
I was surprised to hear about mana and resonance from the early stages.
I was thinking, isn’t there a pot in this ruined atelier?
By putting the ingredients in a pot and simmering them, an alchemist can create steel gear parts.
>>14
In the anime, the various solutions in the pot merged to become gears, but in the game, when you throw in a stone, you can get powder from the liquid.
Don’t you have any pots or barrels?
>>15
It is a tare.
>>15
There is a taru at the housing base.
>>15
Incredibly, there’s no tutorial explosion even though I’m a beginner alchemist!
>>21
If you cause an explosion right after being targeted as a forbidden technique and assigned a supervisor, they will ban alchemy, won’t they!?
>>15
Don’t you know about barrels?
A woman with bad leg habits.
The examples we have are all useless seniors, aren’t they?
>>24
It’s safer than a summer adventure of a rural girl who mass-produces and sells Philosopher’s Stones to make money…
Marie lives a decadent life with a shota.
This is a chestnut, right?
>>27
It is sea urchin.
Beans
In the realm of alchemists, they simply call chestnuts “uni,” and there are some people in past works who say, “Isn’t this just kuri?”
>>31
In the sea, there are sea creatures.
Baby Alchemy
The seniors have a lot of ridiculous episodes, but they’ve also achieved extraordinary feats at a crazy level, so this kid will probably do something impressive as well.
chestnut
NO. 455 Kurii Lv 4 Appropriate tool: None Material item: Gathered item It looks very similar to the sea urchin often seen on land, but it is a type of seafood that has nothing to do with it. Its seaside aroma and rich, unusual flavor are popular, and it is considered one of the high-end ingredients.
Alchemy is a technique for assigning high prices to characteristics for mass production and selling them, or for registering items at low prices with retailers to sell.
The cute cat often makes a smug face and goes “fufu~”.
I want to ask Mia, the anonymous person, about the repair tool, you know?
I was supposed to have received a few of those from the mob before making it.
I couldn’t use it, but what does that mean? Also, where are the recipes for repair tools other than machines?
Since I started from the beginning, I can only explore the range available in the trial version.
>>41
Anyway, even after the story of the trial version is over, I’ll run around the trial version’s range for the development missions.
The range you can walk in the demo version is just crazy.
>>51
It’s not going to be about half of all the maps within the trial version, right?
The marimo came out, and it was no good.
I was told to go to the botanical garden, but I’m going to release the great tree first!
…I can’t do it!?
The one I received is probably in the container.
It seems like we have to take the repair tools out of the base’s warehouse and leave them there…
Similarly, even if you create an item, you can’t equip it outside unless you equip it on the spot.
I have hardly ever played a game with special perks like this.
Are the early purchase bonus costumes something that you can definitely not get later on?
>>47
It depends on the work, but there are some that will be sold for a fee later.
>>47
Square Enix tends to include complete editions, but I wonder how Gust handles it.
I just started the PS5 version too, but I can’t tell the difference between the quality and performance settings at all…
You might fall in love, you know? It’s unfair how your older brother responds in such a nice way.
Yumia, using Flamy’s autonomous floating mobility function as a “target” for that game is too wicked. ©2025 Koei Tecmo Games All rights reserved. Alchemy is heading towards the habitat of monsters.
Recently, I’ve gotten better at shooting—then I heard about a wicked game called “Flamy Attacks,” and that was a no-go.
>>52
Seriously terrible.
A technology that can excavate dead memories and power from the earth and create anything precisely and smoothly.
This child is not naturally terrible.
Yumia-san has an appearance that I find extremely attractive, but can I enjoy buying this person just to look at them in a lewd way?
>>58
The camera chasing the crouched position in the tutorial gives a close-up view of the butt.
Basics of Alchemy
Did you find distilled water or purified water?
Reduce it.
>>59
Is there going to be another one this time too…?
>>63
You can find distilled water in the treasure chest within the trial version area.
It seems like these tough-looking enemies are easier to defeat than the weak ones; what’s up with that?
>>60
The weaker ones might have a higher level or there could be multiple of them.
If you want to see pants, just turn off the skill camera.
Post a lewd screenshot of Yumia-chan.
I got a quest in Random Quest that says to build fences and walls.
There are no items on the workbench and I don’t know how to make it…
The one that looks from the front while leaning forward is too erotic.
Sea urchin, sea urchin, water sea urchin.
I’m randomly pressing the combat skills, but I don’t understand what is strong or how.
Clearly, Yumia-san’s breasts are bigger than in the thread image, right?
It’s amazing how all three initial members are erotic in different ways.
>>72
I definitely thought my brother would become popular in that area…
Medalist, my style.
I made a remedy from the forest, but I don’t know how to use it.
>>73
You can equip it in the tactical settings of the menu, and while holding L2 during combat, recovery items will be used instead of skills, so you can use them there.
>>84
So it was L2.
I didn’t notice because I was a bit flustered while pressing L2.
Big brother will definitely be looked at with bad eyes.
>>78
(Expression when discovering the bulge in the groin)
How is it in terms of gameplay? Is it fun?
There are many cool poses during battle, but there’s no time to enjoy them!
The fact that Gothic Lolita has tights but still shows so much of the butt is amazing.
Will the crafting system change significantly beyond the trial version?
The trial version is too simple in terms of crafting, making it boring… so I’m hesitating to purchase it.
I don’t think I would have bought it just for the character.
The demo was so much fun to explore that I’ve decided to buy it!
Is Yumika cute?
>>85
That is definitely cute.
>>85
Cute, sexy, 21 years old, hardworking, mentally tough, 21 years old, fairly good communication skills, 21 years old.
Basically, it’s fun, but during battles, I’m just mashing the buttons randomly, so I don’t really know what’s going on myself.
I learned a cool cooperative technique, but it’s not very strong… Is it because the quality of the items is poor?
Could it be that it has turned out to be a truly interesting RPG?
>>88
So far, it just gives the impression of being really poorly made.
I thought that Gasuto-chan worked hard to make it, so it’s not that bad.
>>95
Since this game is all about the blending, I wish they had focused more on the system and not just the visuals…
The quality has risen too haphazardly…
>>121
It’s not something a player who has carelessly boiled down the previous work can say.
>>126
Collecting traits and loops was getting pretty stale, wasn’t it?
>>95
People who like Gast-chan tend to evaluate her like this, and I do too.
First, I don’t understand the battle.
I’m just somehow mashing buttons to evade, but the idea of switching characters for a perfect guard doesn’t make any sense…
It’s very early on, but an alchemist…? I’m sad because they have an attitude that makes me not want to ask for help since it feels scary.
>>94
I think it’s inevitable to be feared.
When you think about it calmly, it’s really bad.
>>101
It’s understandable to be scared because it causes pollution that makes it uninhabitable for a long time.
>>101
Not yet nuclear… I have no plans to make things like mushroom bombs.
>>94
I think a woman who throws bottles, sticks a beehive into a core-like object, and then dances would be pretty scary.
Marimo… Marimo?
L2: Guarding, dodging, and healing
R2: Switching items and characters
The button configuration during the exploration was so mismatched that I fiddled with it a lot.
Since the button layout during combat cannot be changed independently, it has become extremely bothersome to deal with.
How do you use recovery items during exploration?
>>100
If it’s the default, select bandages from the menu that opens with R1.
>>103
Ah, it’s a bandage.
I can’t use the recovery equipment for exploration in this battle, can I?
>>109
Well, that shouldn’t be usable in the exploration of non-consumable items.
>>100
R1
If you’re gathering sea urchins, it’s in the mixed woods, right?
>>107
I was told to gather sea urchins in the tutorial, but there are none anywhere!
Can you go underwater or dive in the sea!?
>>113
On the contrary, why don’t you know since you started with Ryza?
>>117
It seems like beginners at the time of the release couldn’t find it.
>>113
At that time, why was everyone searching for Uuni in the sea…?
Well, if I think about it, why do we not feel strange being called this “uni”?
That was terrible.
Actually, I wonder if it’s about preventing major disasters as much as possible and becoming a sacrifice, or something like that, Mama.
>>110
I wonder how it is since there’s an explosion in the city…
>>114
If this were a story from ancient times, it might be different, but in this case, it’s no wonder nobody believes it.
It says to place a simple altar somewhere, but does this mean in the field?
If there’s a place surrounded by a red line, does that mean I should set up a simple altar there?
If you think of it as something like nuclear or poison technology that can be used freely, the people around you are enduring quite a lot.
Why does it suddenly jump to that topic!?
By the way, since I’ve been personally appointed by the leader of the investigation team and am in a position to cooperate, the staff of the investigation team should hide their attitude a little more.
It’s different; the monsters use bombs during combat, so as a result, the ruins get destroyed…
It suddenly started from a place like the last dungeon, but is it like FF10?
This is sea urchin.
Harvested from the mountains.
This is a chestnut.
Caught in the sea
This is sea urchin.
It can be caught in the sea or in rivers.
I only know Sophie-chan, but isn’t “Taaru❤️” a regular feature of the series?
>>128
There are also things like Asha that are unlocked after clearing.
>>128
It’s a promise from the first Marie, but the way it’s expressed may change in various ways.
When I tried to set up a simple altar at the campsite, I couldn’t do it! Help me, please!
>>129
If it’s the first atelier, there are built-in ones, so you can’t place it there.
If that’s not the case, then I don’t understand.
Isn’t it good enough to just rise up roughly?
The characters are cute and the open-world feel is well done, so that is highly rated, but the crucial synthesis and combat systems are lacking.
It seems like they might not be motivated to create this intermediate material first in order to add this characteristic by working backward from the goal point…
>>133
I liked this part of the atelier too, so honestly, I’m disappointed, but it’s sad that it doesn’t seem to be the case based on what I’m seeing in the thread.
>>153
The Ryza trilogy has sold more than the total sales of all previous Atelier series, but people who started with Ryza are probably only looking at the female form anyway…
>>160
Writing out the routes in my notebook and thinking, “I can do this!” felt like being a real alchemist and was so much fun…
>>153
From what I can see, it seems that there are many complaints about the crafting system.
>>153
I like it too, but I also had the feeling that they’ve made about ten or so of these already.
It’s still unclear whether this work will be a substitute for that.
Flamy
I’m going to cook meat, so lend me some fire.
The UI is really confusing.
>>135
It’s quite difficult to place the furniture.
If we can skip the process of looping water or labels to create maximum quality when we gather features that improve quality, then that’s fine with me; I think it’s okay if the quality increases roughly like that.
It’s Taru!
In the past, everyone used to say “uni” in the explanations within the work, but wasn’t that actually a chestnut…?
It’s said that things from the mountains have become completely taken for granted.
Compared to Liza 3, exploration became much more enjoyable, and I felt a sense of growth.
The UI is hard to understand, or rather.
It has a cheapness that feels like it used free materials.
But well, the main game is fun so far.
My brother is too chubby…
It’s much more enjoyable now that it’s no longer in a fixed area.
Combat can be handled somehow even if you do it casually, but I don’t really understand the mixing…
>>145
When you put in materials, if you include another core or sparkling star within the circle, you’ll gain bonus points, making it advantageous.
In addition to that, the additional effects held by the specific material will also activate.
I want to make something that can be layered around here.
I’ve just started, but it’s a bit too naughty.
That’s naughty, isn’t it…?
Big brother.
I’m sorry for trying to hit both dogs and cats and deer…
I can’t suppress my killing intent towards those who seem like they could be materials…
It’s rare for Koei Tecmo to release a PC version from the start, so I’m grateful for that.
It can’t be helped, but it seems like the loading on the Switch will be really heavy.
Well… isn’t it better to not have it as an atelier and just make it a new series?
The alchemy has become worse since Reisalin, but it’s really hard to understand.
(Oh no, it’s a dangerous person. I should avoid getting close…) but it didn’t work.
The battle is the most enjoyable in the Atelier series.
Let me skip the scene where the mixing starts!!!!!!!
I want to boil down the neutralizing agent to improve quality, but it takes a surprisingly long time due to the production effects.
The simple altar is really huge…
Wouldn’t item collection be better with just one button?
Isn’t it unnecessary to distinguish between X and Y?
>>162
The girl has to break rocks into stones or crush fallen trees into logs to carry them.
>>163
A girl cannot break rocks or crush fallen trees with just a stick.
Be careful, nameless.
This game
The crab is strong.
Everyone at the party is lewd…
I’ve never seen a place that evaluates it as poorly made.
I want you to give a serious review to that extent.
>>166
First, it’s about how you feel, so go buy it and have fun.
I don’t understand, so I’m just pressing the buttons based on the atmosphere of the battle.
Before fighting, chip away with a gun.
I wonder if battles will become more interesting once I increase my skills… so far, not really.
Mining is wildly smashing with a staff… that’s what happened.
I feel like I often can’t respond quickly when it’s a Maki.
The conversation can just be done with the decision button.
I don’t understand why I have to press separate buttons to start talking and to end it!
>>176
(That alchemist is crouching down in front of people again… scary…)
I never thought I would end up doing something like a Lightweaver in the atelier.
The reactions of the three when they are too close in changing mode are so cute…
I’m walking while spamming, so I tend to overlook things during the response.
I want it to be slow while selecting items.
I have so much to do that I can’t keep up!
At the beginning of the prologue, I pushed through the collapsed wall with all my might and realized I was stronger than I thought…!
Don’t become a person who harvests while running just because you don’t want to stop.
I’m debating whether to buy it, so just tell me if the cat-eared girl is lewd or not.
>>188
It seems that it takes a while to become a member, so there are almost no nameless people who have gone that far yet…
I can feel the strong sense that I am reaching my limit with item synthesis.
Overall it’s interesting, but I feel there is a lot of room for improvement in the UI.
What do you do about wearing this skin…?
I built the shameless fitting room first, but I can’t use it…
The materials in this work can be duplicated, but I wonder if it’s not possible to duplicate the crafted items.
If it’s sexy, I might buy it.
Honestly, there may be fewer users who have experienced the era of that troublesome alchemy system.