
Where are the weaklings of thunder, missing the echoes of thunder…
The echo builds up in the geyser loop.
Please give me a doujinshi where Yumia is subjected to serious sexual harassment by the Giss Giss Investigation Team.
Thanks to the experience of playing the demo version, I reached level 100 in the first area right away, and it felt kind of bad.
I got the bike, but as expected or rather.
Since there aren’t many open spaces, I don’t really have any situations to use it… There might be some if I progress further, though.
If you run into an enemy, you’ll encounter them normally.
The motion of shaking the hips while looking this way on the alchemy screen really works the lower body.
Using save and load to fish for geysers without the proper method is lacking, isn’t it? Echoes!
Well, it’s fine since I can manage if I just do it.
>>6
I think it’s okay to drop more guaranteed weaklings.
After I maxed out the green neutralizer that I had saved up, I was able to see an unfamiliar world.
If you increase high-quality materials in the greenhouse, the quality will easily improve…
I can’t proceed with the conversation at all because I’m the type who can’t be satisfied unless I fill in the map…
Aren’t you mistaken about the time settings for the duplication in seconds and minutes? The increase pace is way too fast…
>>10
I was thinking it was time-based, but after mixing a bit, when I went to collect, I was able to gather about 20 items…
Is the method of heating geysers the right way to deal with the echoes and fragments? Everything else is so disappointing.
I don’t really understand the criteria for places where you can camp.
>>13
Where is this open area? The places that have been cleared aren’t necessarily flat compared to others.
My base for the collection of sound fragments is at the lighthouse.
It’s spacious over there.
For now, I realized after using most of the enhancements that energy increase and consumption decrease are traps…
I didn’t realize that it was unrelated to skill acquisition and shared it right away…
It was the same with Liza, but the boss is softer than the minions.
>>16
The boss said in an interview that since he is an unavoidable enemy, he’s creating openings so that he can be defeated.
The mob can be avoided, so I made it stronger.
In this game, you can’t really enhance weapons or armor unless you go fishing in the Echoing Chasm.
Strengthening intermediate items like neutralizers is the top priority.
I want to level up the attack items until their quantity increases.
Meanwhile, I was repeatedly gathering wood and stone by mining and using FT.
Time melts away in architecture…
Could you please not say things like, “Is it really something to think about when someone is seriously choosing the materials?” Yumia-san?
I’ve been stuck doing housing and it’s not moving forward!
Should I rely on Auto-san even if it’s a bit rough? That’s what I’m starting to think about alchemy.
>>25
The intermediate materials have a wide resonance range even with the minimum formulation that Auto-san makes, making them very strong when creating the main product.
They bring up quality level 3, but…
I was thinking that the comfort level wasn’t increasing at all, but it was because the large base had a warehouse or greenhouse placed there…
I can’t read.
Housing has a difficult roof.
Putting a container on the roof feels like a hidden item in a game and is fun.
I feel like it would rise if I placed a handmade house next to it in the greenhouse.
Because of the fill-ins, the range of movement is almost unchanged from the trial version, but the levels are shooting up…
At first, it jumped up 3 levels all at once.
Using auto-mixing for makeshift items is convenient.
Mushroom logs have appeared, so will it be possible to grow simple materials on my own eventually…?
Mass-produce high-rarity materials in the greenhouse and blend them together using various materials without using concoctions.
This is it!
Is comfort level determined by the cost used?
The highest one has a door on the wall, but…
Auto concoction can skip, so it’s really powerful.
Low-quality items are for bartering.
I advanced for about an hour, but I’m overwhelmed by a tremendous flood of information and have no idea what’s what.
Isn’t this game too packed?
>>36
However, if the story doesn’t progress at a good pace, it’s the consumers who will start saying it’s hollow or has a prolonged development…
Since the material procurement is lenient, it’s also an option to rely completely on Auto this time.
I wish they hadn’t made the bullet recipe a completion reward…
There are a lot of places that get left unattended during exploration…
I just opened the first lighthouse now, but it’s really fun.
It’s fun, but the UI is quite difficult to see, and the battle effects are too flashy, making it hard to predict enemy actions, which is a significant drawback.
>>39
The omen is something you perceive by listening; if you observe small wolves, you’ll be caught off guard by a feint.
When I fight at long range from the start, there are times when I can’t maintain long range in tight spaces, and I freeze up for a few seconds.
Echo fragments will likely increase if you go to a deeper area.
Being too greedy in the early game.
>>42
In other words, since higher-grade items can be broken down into lower-grade ones, I think the lower-grade ones are assumed to be based on that.
Isn’t the background music kind of good in a subtle way?
>>44
Gusto always has good background music.
It’s super basic, but when you look at the whole map and move the cursor, suddenly the ring menu pops up and you can place icons, what’s that all about?
I want to delete that icon that I accidentally placed, but it won’t go away and the ring menu won’t come up manually.
It seems that my level keeps increasing just by exploring.
Gusto-chan’s music is always good.
Reinya-chan is pretty funky, huh…
Even though I haven’t attached any experience points for skills, my level increases too much while exploring.
>>51
I’m amazed by Ayla, who updates her personal best every few minutes.
I don’t really understand how to pick locks, so I’m just going by the atmosphere.
>>52
Even though there are three lines, it turns out two are fine…
>>55
It would be good if all the lines that extend from the base connect to the outside.
>>52
I was mixing based on the atmosphere.
I thought the Atlas Core was selectable until just now.
>>63
I always think this with every series, but the tutorial explanations are poor!
I was level 45 in the prologue, but I’ve already surpassed that in the second region…
I don’t need educational puzzles!
I don’t know why, but I get drunk, so I can’t do it for long.
But it will start up again…
Isn’t my little sister often making lewd expressions?
I’m troubled that if I defeat the enemy before triggering the event when fighting strong foes in a quest, it is considered as if I haven’t defeated them.
The enemy notices us and comes our way before the event occurs.
If you use save and load, you can revive, so you won’t get stuck.
The area judgment of the ruins is ambiguous, and it’s treated as if I’m outside, so I have to perform a wide-area scan every time—please do something about that!
I feel like there are unusually few yellow echo fragments… Is there a place where they often appear?
>>65
I thought about why I’m lacking too, and came to the conclusion that it’s because there are still no weaklings to drop yellow.
If I move forward, things will somehow work out…
For now, creating new things is possible, but unlocking with Recipe Level 1 is not very useful.
Slot expansion and effect expansion are too powerful.
I completely don’t have enough echoes!
>>66
I feel like I might rely on the forced summoning of geysers until the end because the method of obtaining them is so skewed.
I guess I can just scan the relics at the ruins for now?
It’s a hassle that I can’t highlight.
>>67
When you scan, a mountain of debris seems to glow, and it looks like you can extract from it.
I became a woman who is constantly on the move without eating or resting for 24 hours.
I mean, the food effect lasts for 3 minutes.
I just realized I don’t know how to eat properly.
Yumia-chan, why are you wearing clothes that emphasize your cleavage?
>>73
I want to improve the public’s impression of alchemy.
I’m struggling to decide which one to buy since I want the one with more gameplay elements.
Which has more depth in gameplay, Xenoblade or this?
Raise the camera a bit higher when swimming, I can’t see ahead.
I was looking for the 5 moss-covered treasures, but I couldn’t find any at all.
It was only necessary to increase them in the greenhouse.
The campsite has become filled with greenhouses.
I can only say that I don’t know if I can really get into a game that just came out…
The camping set is too difficult to use.
The pouch is mostly filled with just food and the camping set!
To be honest, if you unlock quality 999, you’ll be able to swing weapons with a crazy balance, like 300 attack power and 200 speed, from the beginning, so unless you want to progress easily, it’s better to seal it.
I’m desperately trying to see the pants over here, but I ended up getting a view while sitting cross-legged during the event.
I don’t think it’s the kind of system that allows for a slow approach in the early stages.
Rather than struggling to use bad materials in the early stages, it’s easier to just reach the goal normally and progress the story, then use the materials you get later to proceed smoothly…?
What will happen to the motorcycle in the end? There are already aerial triple jumps at this point.
>>84
Just that Yumia will be able to perform a triple jump.
The bike can only jump once.
>>88
Is that so!? I thought it was a motorcycle, thank you. What is up with this girl, she’s amazing!
>>97
In reality, you can ignore the normal route and jump up cliffs, and when you dash and jump to grab a ladder, you climb with such momentum that you might as well be a character from any Western game, so your core strength is insane.
I have believed since Atelier Ryza 2 that leveling up gathering materials is the top priority.
I don’t have enough fish enhance prisms…
For now, we progressed to a quest like “Let’s go to the botanical garden,” but while exploring a lot, I ended up leveling up over 50.
Yumia has an erotic body type like Liza, but Aira feels more like Sophie, with her expressions conveying eroticism…?
Victor, stop surprising me with your chest muscles, it takes me by surprise.
Nina is huge…
>>89
I love victory poses and level-up motions.
Even if it’s easier to proceed, if there are unexplored areas, I’ll go there anyway.
I was the first to get the upgrade for the types of Resonance Fragments.
Thanks to that, it’s easier to level up the recipe.
I still have things left to do… points keep appearing and I haven’t even left the first area!
It may be considered subtle, but somehow, it’s a bike that’s useful for filling in the explored areas or gaps.
The title of this group is “Gisugisu Investigation Team…”
Oh, there are some lines appearing, should I go check it out… and I keep repeating that without making progress in the main story.
>>96
This line is long…
This line is long…
This line is long…
Isn’t this less than 1000 away??
I’m enjoying an open-world game after a long time.
This is what I want.
There are too many question marks on the map!
I was surprised at how it evolved from a sparse field in Rizer 3 to such a high density.
It’s different from the Flamm and Leheren I know!
I bought an expensive one with a Zun Pass, but there’s no black rose costume…
Where can I download it…?
>>103
Let’s set it up as a base since we can craft a changing room.
Receiving skill points multiple times just by casually delivering ingots and Seitaka is an extremely generous help feature.
>>104
Because those two can get 100…
I want to make those researchers who go searching for animals swallow the dirt under their nails.
Carrying the red cube is tiring!
Man, help me out!
The lower body is too strong.
Become a mountaineer.
I can’t find the wood repair kit.
Is it not in the first field…?
>>108
I somehow had a simple mixing recipe before I realized it, so I think it’s in the first field.
>>108
Proceed with the main.
>>108
After progressing to a certain extent, you will learn simple alchemy.
I think it was when I cleared the research institute.
I feel like it has become a really decent open-world game.
It’s fun just exploring, but time melts away.
Trivia
Actually, you can dash even with a ladder.
>>111
You can also jump, right?
After all, alchemists are dangerous.
Burying the changing room in the ground is a path everyone takes.
The way he climbs a ladder, it seems he has strong arm strength too…
Containers and beds carelessly placed at the campsite.
Speaking of which, Yumia is the most martial among all the past protagonists who are alchemists, right?
During the battle, I sometimes let out a low voice.
I just started, but alchemy is not all about stirring the pot!
Is the era stylish alchemy?
I think I messed up the graphic settings on the first try… I feel like I’m going to get really nauseous when I turn the camera.
You can fix the settings anytime.
She was just the daughter of a tool shop… She has really been trained a lot…