
You should proceed with the main story!
Quite seriously.
It’s better to set development goals.
Exploration is still fine, but housing is an infinite swamp.
I want to be able to export and import blueprints; there’s no way I can handle all the housing by myself.
You’ll fall in love, you know? And I did fall in love.
>>3
This guy has a lot of scenes with quite an interesting personality.
The atelier has elements that will be unlocked later, so it’s better to progress through the main story quickly.
The body jumps toward something on its own?
It looked like I was holding a Poké Ball in the thumbnail.
Even though there are only me and my little sister, I ended up unnecessarily building a three-story house.
While dressing my siblings in swimsuits, I found out that there was a hole in my brother’s clothes at the event.
Did it fall out!?
You’re more of a troublemaker than a Level 1 Rizer…
Because I have unlocked the explosive rounds…
>>10
The reward for the first area, which is already dangerous with just a bullet in one hand, is what the hell is this explosive!
Isn’t your inner pervert too much, big brother?
>>11
Ludger is quite the pervert too.
If you leave them at the changing area, they’ll show you their armpits.
It’s not because the scenario started alchemy, and it’s rare that there’s no master around either.
Is this guy a genius? The vibe is amazing, Yumia-san.
Fourth generation!? Why is the fourth generation here!?
It’s honestly tough to get lost at points where there are elevation differences due to point filling.
>>14
If you mark ? on the map, it will adjust to show you the height as well.
>>16
It’s all blocked up! Full of walls!
While wandering around aimlessly, a scythe of a person who has not yet become my ally came out of a treasure chest.
Some people say that the gameplay changed, especially around alchemy, which I can understand, but this game is still interesting.
>>17
Aside from being a bit difficult to understand and having a slow tempo, it’s basically the usual way of breaking in Alchemy.
>>18
Is there a quality loop as usual?
I finally became able to fight properly in Hard mode after strengthening my weapons and armor.
Isn’t there about a twofold difference in enemy health between Hard and Very Hard?
I don’t really understand alchemy, so I mix everything with a focus on quality!
Until 18, I grew up normally but chose a path that was incompatible with society, so originally, I am a friendly young person.
There are a lot of points where I wonder how to even get in here because the map is made too elaborately.
The worldview is somewhat harsh, and it’s rare to see such a focus on battles up to this point.
Put high-quality, resonance-enhancing materials into the greenhouse.
Do this for each attribute.
Because of her position and being an adult woman, she tends to be quite reserved in her responses outside of her peers.
If you do it with the same feeling as usual, you will first notice that there are too many material drop notifications, and it confuses your brain.
People who like housing really love it.
I’m just putting beds everywhere…
Items composed mostly of neutralizers except for the base can also eliminate Very Hard enemies.
>>32
Neutralizer 999 is a magic word.
Yumia has really bad leg habits.
Speaking of which, if I just activate the greenhouse before work and come back, something amazing might happen…
>>35
Since you’re going to cap out at 999 anyway, you don’t need to go that far!
I’m hitting ore at the bottom of the gun… Is this okay?
>>37
I was wondering if they would make things like pickaxes just by looking at the icons, but when I looked it up, they suddenly started punching…
Isn’t the pace of greenhouse growth strange?
I came back after exploring a bit, and now it’s in the hundreds.
>>38
I thought it was strange that time multiplication in consumer games happens in real time, but then I got scared because the time was too short.
But this is fine.
I don’t really understand combat, but since I’m winning without understanding, I guess it’s fine!
Neutralizer (Quality 999)… Ingot (Quality 999)… Clothes (Quality 999)… It’s done…
Well, if it’s not extremely difficult, you can still manage to push through with a significant level difference even without alchemy…
I forbade the ladder repair, but I completely forgot about the existence of the ladder that I can’t fix no matter what I do.
Was it in the second area?
What’s with the clearly weaker enemies that show up when you’re told to be careful because of a strong opponent?
I got carried away using the treasure vault key and now I can’t clear the Shibashu exploration.
This also needs to be considered in terms of roads…
>>46
In the second storage area, wouldn’t the treasure vault keys be leftover instead?
Also, if you select the interior blueprints needed for development from the development menu, the location of the treasure vault will be displayed in yellow on the map.
>>49
By the time I realized that, it was already sushi…
I’ve already finished half of the next area, so I thought I would do the second one, and then this happened!
Well, I still have two commemorative events left to do, so if I can just get the key from there…
Where is the memorial?
>>53
Isn’t it easy to understand that the ruins where you haven’t taken the key are not marked with a red check on the map?
Stop the evil bad habit of revealing the development goals little by little.
Since I can’t climb the ladder, I’ll jump instead.
The wicked captain makes exploration items the rewards for completion.
>>50
It’s like a rope ladder; something around 10 percent high and about 30 would be nice…
>>50
Is there a communicator placed ahead where the cutting bullet can pass through, Captain?
If you’re raiding ruins, you’ll get plenty of keys.
Open worlds and progressing the story to unlock things really don’t get along well.
Housing is the same in FF14, but when I see the people who are really into it, it’s so out of this world that it’s frightening.
It’s a bit premature to say, but in a sequel there would probably be even more furniture, and it might become even more horrifying.
The button changes depending on the type of collected item, and it’s getting really annoying…
The treasures of the moss-covered forest were mysterious items until their use was understood.
I’ve been jumping in planetary colonization and also jumping in continent development for the past few days.
If we get lazy about updating our equipment, it’s no surprise that everyone starts to die.
We will now begin production!
The movement during leveling up is so acrobatic that I fell in love.
>>62
Sometimes it’s cute when you trip and fall.
The fishing is so terrible that all I can say is to seriously fix it.
The content itself is one thing, but at least mark the fishing spots on the overall map.
This friend attack is strong, but is character change necessary? Right now, I’m only using Yumia.
It seems that the echoes can be earned through the road sable loop, but can you do the neutralizer loop fairly early in this game?
>>65
Level available from the trial version.
I’ll take care of the pile bunker, but isn’t it different to make a brand new separate weapon, Yumia?
>>66
Even if I give a new one to my older brother, who is meticulous in his reports but careless in his appearance, he won’t be able to tell the difference.
I want to move Reina, so I’m not controlling anyone other than Reina.
Since the level of the recipe is important, you definitely need to collect Resonance Fragments even if it means looping; otherwise, the amount collected normally is just too small.
>>71
It’s not enough to randomly encounter them or get monster drops.
>>72
If you acquire the skills related to the Resonance chapter in advance, you’ll be able to obtain medium and large rewards, so it feels like you don’t need to accumulate as much.
Aira’s level up is cute.
That’s impossible! Claiming that stacking 90 bouquets in the same position is super comfortable is ridiculous.
>>74
Following the comfort quota of the pioneering mission tends to result in a pretty terrible scene.
Yumia is leveling up her acrobatics, which creates a nice contrast with the leveling up motions of people like Ayla and Victor.
You all keep leveling up infinitely.
The more walls with doors you put up, the more comfortable it becomes.
Could you mess up my brother’s level up too, like having his muscles explode or something?
Thank you, I forgot the name, but the carpet that raises by 10 just with plants…
I’m not good at quickly building tofu houses in Minecraft and such.
I might like the housing in this game because you can create a nice building right away, and you can tinker with it quite finely.
This work is quite interesting.
I want to see it as if licking pants.
It doesn’t feel like the battle is hitting the enemies, so it gives the impression that they are dying while striking a lot of cool poses.
I can’t even tell if there’s a sound effect like “zubah” or “baki” when the attack hits.
It’s still just the first map, but it feels more like an exploration game rather than a crafting game.
Look… at my Victor’s DLC swimsuit…
It’s my first time in the atelier, but if I can create intermediate materials with this, can I just keep at it to gradually increase the quality?
I want to update my equipment, but I only have the recipe for the starting gear.
Is there no recipe for new equipment in the first map?
It was already out.
Can we relax again this time without any time limits?
If you don’t mix it properly, you’ll get stuck, so mixing is important.
I’ll concede that the DLC costume not having stockings is okay, to some extent.
I wanted the shape of the butt to be more defined.
>>91
Isn’t Yumia’s butt amazing in that swimsuit?
If there was a time limit in an open field, I’d be punching the director.
>>92
Phyllis… it can’t be true, right?
>>92
Did you just hit Kingdom Come?
By the way, how do you go camping…
I can’t do anything here because of the pressure from the luggage.
With the equipment made in the trial version, it’s enough to handle the third area on hard mode; it’s quite the crafting game.
I think it was bold for the money to disappear.
The term “call” exists, but…
It was released yesterday!
Even in Lysa 3, I was endlessly exploring and collecting, but then they added substantial open-world elements, and the story isn’t progressing at all.
The terrible nature of this post-victory image becomes addictive.
I want to see the panties through the stockings!
You can hit giant creatures, but you can’t fight them?
Come at me, bro!!
At this rate, I will become a machine that relentlessly sucks up fragments of resonance from the earth.
>>103
When you have mastered the neutralizing agent.
That moment marks the beginning of Yumia’s development.
I didn’t realize for 20 hours that I could zoom out the camera with the down key of the D-pad.
Isn’t this enough to stop getting drunk?
Is the echo piece different from mana?
>>105
Isn’t it fine to be the same?
Memories Returned to the Earth
Housing and greenhouse are a good match.
I just unlocked the second empire something or other housing point, but while I’m filling out the map and collecting materials, I’m making no progress at all!
I’ve already gone over 15 hours, but according to the exploration progress page, there are still 4 regions left. When will I be able to clear this?
I just think Yumia is adorable; I want to see more different outfits.
April will probably end with Yumia…
I have to play Xenoblade X too…
>>111
I also feel completely overwhelmed by the amount of content and am in a situation where I want the WILDs update to be postponed.
What is good to replicate in a greenhouse?
>>113
If you don’t understand anything, just sort by item rank and put in the highest one.
>>113
I think a high rank with many attributes is good.
With the necessary systems in alchemy, you can increase the quality so much that it’s like you’re the only one needed.
Also, those that are advantageous for weapon and armor attributes.
I will build a greenhouse for everyone in the research team that will come later!
There are seriously so many things I can do it’s surprising.
No abnormalities today either.
No abnormalities today either.
No abnormalities today.
The transmitter “Are you there?” is somehow hard to read.
I don’t understand the necessity of warehouses and such…
You can easily obtain Resonance right after the Resonance phase, so it’s a good difficulty to proceed normally after raising the Resonance-related skill on the tree.
>>119
I don’t care, I want to train and make good items.
>>119
That being said, I want to fill everything that’s rolling in front of me and make what I can make.
The incredible complexity of alchemy would have made me give up if it weren’t for the autopilot function.
Just looking at that screen makes me feel dizzy.
Later, it seemed like an area where housing could be done is still within the mana zone, but I was busy, so I couldn’t do it again later.
It’s convenient to have materials with two types of attributes or to replicate them in a greenhouse.
I often use “sunflower.”
Phyllis was also good in an open-world style.
It was a system with strict time limits, making it difficult to plan.
Aren’t you just wrapping the sparkles into a ring…?
There are a lot of things I can do, but the variety of things I can do is surprisingly small, so I’m worried about getting bored from the middle onward.
>>127
Well, to be honest, most open-world games are pretty much like that…
>>127
To be honest, if I start to get bored, I can simply prioritize the story, so I’m not really worried about it.
The content of the transmitter is much easier to understand compared to the text in open-world games from overseas.
Many research teams are active even in the mana area.
>>130
There are too many problems with guys being chased or surrounded by monsters.
>>136
Even though I’m not being chased, there are some monsters nearby standing close together.
I can’t move forward until I fill in the blank, or it feels uncomfortable.
>>132
Here is the spider’s web.
Since there are still unopen elements and the underground of the first tower, I’m progressing at a moderate pace.
Are there herds of white deer?
Is it really impossible to surpass Liza?
>>138
What do you mean!?
>>143
Naughty child
>>156
Unlike Liza, I can’t surpass it because there are no parents who cause trouble anymore.
>>138
I lose in thigh thickness.
(That guy is always surrounded by Puni over there…)
>>139
Where is this area surrounded?
North or East…
It’s not that much of a spread towards the east, or rather the southeast.
>>140
Since this work starts from the western edge…
I really wanted them to do something about the random voice being so out of place.
It’s just too much of a casual voice.
This is a point where I haven’t been able to remember anything at all since I started being able to do ○○.
I’m thinking it’s not a place to come if the ivy is blocking the path… while I take a detour.
Surprisingly, there are also crouching passages from dead ends, so it’s not to be underestimated.
>>146
Let’s use it! Scan bullet!
>>147
How do you use it?
The place where the different colored rock formations are blocking is definitely going to be postponed, right?
I haven’t even finished the trial version yet; I need to hurry…
I roughly understand the mixing, but I don’t understand anything about rebuilding.
>>150
You can only fill the available slots later.
Mainly used for store-bought items after sharing finds or recipes.
There are material effects that only appear during rebuilding, but basically, ingot types are stronger.
I absolutely cannot stand the spider web being placed in the first area.
There’s no way I can choose between north or east!
Once you strengthen your equipment, the difficulty really makes the enemies super weak.
It quickly ends even when the level goes up by 2 all at once.
>>153
I’m playing on very hard difficulty, but it’s so tough that if I don’t level up my gear, I’ll be taken out in an instant…
Well, I’ve explored a bit too much, so my level has risen too much over here, and it’s become quite easy now.
>>158
Let’s strengthen our gear more!
Which spider web are you talking about…?
>>154
Those that block the path within the ruins.
Thank you to the anonymous person who pointed out that the changing room was occupied the other day.
Somehow, my head keeps sticking out of this fitting room… Well, I thought it was just because it was sexy… but it turned out I was the one being naughty.
Once I maximally enhanced a single neutralizer, the world changed all at once.
I’m satisfied that Dekapai joined.
Become a master of blending.
At a campsite, you can’t use camping tools, right?
In the early stages, those who keep saying “This is why alchemy is tough…” might be difficult for weak-hearted otaku.
>>166
“I’m playing while thinking, ‘If I rise to the top, I’ll crush you, Hige…!'”
>>166
Well, the locals and non-playable characters are reverse Wilds.
I think the survey team members acknowledged Yumia relatively early on.
It clearly feels like they neglected to update the lines of the mob NPCs.
People being chased by monsters or someone giving out bullets.
They give me so much that I still can’t make, so the exploration never ends!
As soon as I understood that the game is about identifying the right holes and pinpointing good materials for blending, it became interesting.
I want you to make it possible to skip various scenes because it takes a lot of time.
I played the trial version for 10 hours and it’s super fun, but the regular price is so high…
>>171
The prices of Gusto’s games are high at regular price, but there are many sales later on.
I knew what I was doing when I bought the most expensive digital version, but this time the highest price for the package was in another dimension.
>>190
A puffy figure comes as a bonus!
What is it that you’re saying, that Yumia is being made to handle the sexual needs of the members?
>>172
“I want to be useful, right? (Smirking)” seems like it would be easy to create a really doujinshi-style intro.
Unfortunately, it is that Koei Tecmo, or rather the atelier, is extremely strict with doujin.
I’m hurt by Rutger’s line telling me to decide quickly.
I always think that game bigots are quick to assert themselves against those they perceive as more powerful.
Even when I start fishing, nothing happens and it ends like this, what is this?
>>175
If something shines above your head, can’t you press A to lift it up?
>>175
When a white effect appears on top of the head, press the button to reel in.
>>175
Something shines white up there, so press the button at that timing.
In the initial stage, even if he is wary of alchemy itself, let Nisan be comforted by not avoiding the person known as Yumia.
The person who gives you a repair kit when you help is always surrounded by plushies, which is funny.
Why did the captain choose such a witch…
Surely they must have taken it in with that chubby body…
They discriminate naturally, don’t they?
I wonder if I can’t kill these guys.
It might not be something to worry about so much during the formulation… but it still hurts.
>>180
Well, to be honest, it might be just right in terms of game difficulty to leave it to automatic and waste some materials.
>>180
I want you to stop because this is distracting…
But it seems civilization was destroyed by alchemy, and recently, a great disaster occurred because of mana…
>>183
That’s too unrelated…
>>189
But you’re dealing with dangerous technology, right?
Why do you use it when it’s dangerous?
Are you able to take responsibility if something happens?
>>198
Words of a man who recently suffered from a disaster in Mana.
The bike is so fast that it makes me laugh.
You’re hurt too much!
Sure enough, something is shining up there!
I couldn’t tell because it completely overlapped with the map icon.
What would you do if you got cursed after doing it with an alchemist? It sounds like something an early mob character would say.
They say just making eye contact can curse you…
I’ll kill you…
Building a lavish mansion in a short amount of time is already beyond the realm of alchemy, isn’t it?
People who can’t separate technology from its users, huh…
If you keep saying it’s so expensive, you won’t be able to buy the Season Pass.
This time’s mob is giving a good fight against the Skyrim mob.
Why is there an alchemist in the investigation team…?
Aren’t you all using forbidden alchemy just fine!
Do you understand!?
The mana disaster was probably born because humans became dependent on alchemy!
Well, it’s just like how lewd dreams are mixed into unrelated threads on the bulletin board, so it can’t be helped.
Hey! Watch your words…
If it’s an alchemical potion, then pain is better!
Those trash from the Survey Corps…
Is it okay to say that it’s an action battle game, essentially, “Nights of Azure 3”?
The captain’s strategic decision to pair the socially aware Aira, who is mindful of the girl being avoided, with Victor, who is cautious but does not discriminate, shines through.
The leader definitely appointed Yumia for her body, didn’t he?