
In each match, it increases.
I wonder what the upper limit is.
255?
It keeps going up and up, right?
The trial version stopped at 10, so it feels even faster.
The more the numbers increase, the more fun it is.
I’m at level 51 right now, but I’m in the stage of going to the botanical garden.
I’ve been doing it since this morning, but I’m tired.
I want a lot of skill points.
I received about 200 from the quest, but I want 10 times that.
The skill tree is all about exploration! But then I realize that they’re all skills that are better to acquire quickly, and I’m wondering what to do!
I wonder if the level cap will be unlocked in the update.
A girl who occasionally trips when leveling up.
The demo version was leveling up at an unusually fast rate.
I haven’t played the demo, but is the story really that dark?
>>10
First of all, the protagonist is being persecuted.
It’s just that the guy who can make bullets anywhere is being regarded as creepy by everyone.
>>13
If I were a classmate, I definitely would have misunderstood and ruined my youth.
Huh? I bought the most expensive one, but it seems the swimsuit isn’t included, and it turns out this one just wasn’t downloaded!
When I dressed her in a landmine girl costume, her butt was completely exposed, and it didn’t work out.
I didn’t know about the guide feature when I pressed L3… this is really convenient!
>>15
Isn’t it R3?
That aside, this is the mark of a beast hunter… that’s what I thought.
I finally got my hands on a bike!
But walking is more fun!
I’ll leave it to you for long-distance travel!
Alchemy is being persecuted, but when you think about it calmly, it makes sense that it’s being persecuted and there’s nothing you can say about it…
The level might carry over to Atelier Yumiya 2.
More like school swimsuits and bloomers, you know!
Since the addition of Rutger, conversations have increased and it feels more friendly and cheerful.
Flamy has a nice personality.
Wow!
Even now, it guides me to places where I can gather materials.
I only played the Atelier series until around the PS2 era, but it’s convenient.
Thinking rationally, there’s no way that someone who can produce infinite bullets from nothing can blend into human society.
The goth loli is too exposed.
Did you manage to sort out the camera situation?
>>30
An update announcement has been made.
>>32
So it hasn’t come yet…
>>34
The ones coming on the release date were announced in a planned update, so there’s no way they would arrive on the release date!
>>34
I think you believe it can be easily fixed.
I’ve been running while constantly pressing the △ button.
Occasionally □
Yumia Kick! (Yumi~n)
I had heard about it, so I was prepared, but it’s not that bad with the camera, right? That’s how I feel.
Even if there’s a dangerous guy, the mob’s personality is simply bad…
Separate the button settings for combat and exploration…
I was about to get worried about Victor and Yumia, but it’s still early in the game, so it’s too soon to judge.
I want to progress the main story, but I also want to explore more.
I feel like I’m being called…
I heard you have a strong attachment to clothes, but soon after joining, I started altering Rutger’s clothes.
As I jump around trying to get over the wall,
I get dizzy, but after tweaking the options for battles, I don’t get as dizzy anymore.
It’s different from the alchemy I know.
The cauldron doesn’t swirl around, and things like flamethrowers and bombs look like swords…
The alligator was too hard! But when I looked closely, it had a magic weakness, so I stepped back to the rear and defeated it easily.
The blending skill has been quietly added to the skill list.
I wonder if it’s better to progress moderately in the main story or if it’s about Yumia’s level.
Noooooo!
The bonus tapestry arrived in a folded package!
If it’s not wrapped in a roll, it will get creases, you know!
What I want to see is the crack, not the crease!!
I understand that exploration becomes easier after unlocking game-like elements.
My exploration tendency to bite into everything I see in front of me is working in a terrible direction.
The skill details are too simple, and I can’t really understand the damage or the attack power of the items.
I immediately started exploring with the trial version.
There were many unlockable elements during the story.
It’s better to progress with the main story as well…
While I was exploring, I found a huge scythe, but I still haven’t made it my ally!
Is the scythe guy joining us soon?
>>50
Don’t worry, I’m fast.
Link… Link…
I’m not going to say anything bad, so please continue with the main story.
>>52
Other than that, it doesn’t feel like much, but during the company opening, it really feels like a Zelda game!
It’s extremely frustrating to wander around for about 30 minutes and end up going home without knowing what it was all about.
Oh, it’s already out?
I have to buy it.
I started in Velia, but the level is rising faster than I expected, and even though I haven’t done much alchemy yet, I’ve already become able to mostly hit enemies with physical attacks.
I know I don’t have to do it right now, but I end up getting consumed by exploration and other things.
“Don’t carelessly call me an alchemist!” Just after I was told that, I ended up saying in battle, “This is the power of alchemy!” and it was no good.
The total comfort level of the colonization mission isn’t increasing at all, so I’m naturally putting in a lot of effort into housing, but once you get used to it, it’s really fun… I want a lot of greenhouses…
But please add a perspective from the sky.
I can’t place a warehouse and a greenhouse in the housing space, but what is wrong?
I thought I couldn’t make a good blend, but I wonder how much it depends on using intermediate materials.
Grass from around there won’t amount to anything if left as it is.
The camera during post-battle sequences makes me feel dizzy, and it bothers me that the transition back to the regular field screen is clumsy, diminishing the sense of seamlessness.
From the wording of the update plan, it seems more like they will respond with a sharp cut rather than making this area more natural…
After the battle, my brother’s side glance is sexy.
I’m more concerned about the bad tempo of alchemy.
>>64
I want to ask to cut the part where I have to work consecutive days.
With every level up, I wonder if Yumia’s panties will show as she jumps, and I get excited by my brother’s manly chest… and I fall in love with my sister’s wink.
When I tried to remove all the furniture, a message appeared saying there was furniture that couldn’t be removed, and I thought, “Is that really a thing?” Then I looked and found that it was broken because it had been attacked by monsters, which is why I couldn’t remove it.
No need for base raid elements…
When it comes to battles, my older brother is affectionate, but in the storyline, he is too cold.
The time you can’t perform an action after a dash jump while staggering is slightly long.
It’s faster to pick it up and start running again since I can move right away after stopping.
When you acquire the alchemy skill, a skill selection appears before the aerial throw, so it seems difficult to cut it out completely.
Prepare four beds for the newcomers!
I prepared it! …Where should I put it…?
>>71
The place right in front of that person.
>>73
It’s unbearable to just place a bed in a place with only a fabric roof, so I added a wall, but it ended up looking unnatural.
Do you think you’ll be able to see the pants?
The actions are meticulously slow-paced.
The camera work is optimized to make you feel dizzy.
I can’t help but think that the character model is just a bit… you know… off.
Since there was an update for Steam, it got lighter after I updated it.
It’s too focused on cuteness, making the menu screens quite difficult to use…!
Well, it’s not unusual to find games with difficult-to-use UIs for no particular reason, but if they’re cute, I guess that’s good enough!
There is information circulating that says this setting is easy on the eyes!
# Atelier Yumeia I tried the demo and have a few recommended settings to share. 【Motion Sickness Reduction Options】 ・Battle → Focus Camera (important) ・Graphics → Motion Blur ・Camera → Auto Correction, Camera Shake all OFF. Especially the Focus Camera, as it moves suddenly during battles, so it’s recommended to turn it OFF.
>>79
It’s just a feeling, but when I set it to the same settings, I probably stopped getting motion sick. Maybe the excessive zooming in and out and spinning of the camera was the cause of the nausea.
Just by Nina turning to the side, it makes me feel like it’s huge…
In the product version, there was also an angle from behind where Yumia could move on all fours in a tight space.
Is it the commercial version of the erotic content?
The angle from front to back while on all fours is already a standard from Liza 2.
I only have the impression that motion blur is always recommended to be turned off in any game.
I was told to go to the lighthouse, but wandering around is just too much fun…
>>83
By the time I arrived at the lighthouse, I was almost level 30 because I was wandering around too much.
I’m someone who always cuts through any game, so I don’t really know what this blur thing is.
>>84
It’s the effect that blurs the trail like an afterimage when objects or viewpoints move quickly.
It’s nothing but a nuisance.
I definitely turn off automatic correction because it makes my eyes extremely tired since the first game of Rizer.
First, go to the first atelier, but instead of going to the atelier, I keep wandering around and don’t know the location of the atelier.
Hey, this rocky area is insane, there are so many stones being collected!!!
I bought the regular version, but now I suddenly want the gothic lolita outfit…
>>88
Why is it that the downloadable version exclusive bonus is cuter than the ones for early release or premium box editions?
Personally, I want it more than a swimsuit.
I’m always going back to the default because the costume changes in the atelier never seem to suit me, so I’m happy that it looks good on the Gothic Lolita girl.
I’m prone to getting drunk, so I’m waiting for improvement, but I can’t help but do it a little and end up with an upset stomach…
I just started now, but is there a difference in resolution and frame rate in terms of performance and quality?
I feel like it’s exactly the same…
>>93
I’m sorry, but I don’t have the sense to perceive the difference in FPS visually, so I don’t know.
>>93
From experience, the visibility has improved.
The performance clearly distinguishes between the character and the background, and in terms of quality, the character blends into the background.
Only the most boring element of the errands from Enhance Corp is the most tedious part.