
Even if the room is available, it’s fine that it’s not a room I could enter right after just clearing the scenario.
Isn’t the system where it’s hard to obtain exchange materials unless it’s random and online matching a bit problematic… What am I supposed to do with the vouchers?
I wonder if it will be easier to match up once all the highest difficulty quests are unlocked.
There probably aren’t any dedicated players doing dailies anymore, right…?
Even though I started a bit late, there were quite a few bosses I couldn’t match with, so it seems tough now.
Isn’t it good with multiplayer (3 NPCs)?
I gave a gift for Valentine’s Day…
Because Far hasn’t done it fully.
If people gather, I would want to do it.
Huh? Huh huh?
If I tried it now, I’m confident I would die a lot due to not remembering the controls.
It’s true for any game, but having a lot of characters and only using about 3 or 4 of them felt a bit wasteful…
>>11
You have to train, huh…
Baha weapons are such a hassle…
That said, trying to properly train them is quite difficult, so managing multiple characters is a high hurdle.
I have a memory of how exhausting it was to select rings…
It’s a bit disappointing that in the end, durability items are mostly meaningless.
It was fun to tear Bahamut apart together…
Relying on Fragile Dodge makes me garbage…
Is it a tough game when playing solo?
>>16
No, not at all?
>>18
Let’s do it… Lush Zero!
>>27
Aren’t you often told that you can only think about things in terms of 10 or 0?
>>27
Lucifer Zero can also be done solo!
It seems that the No Damage title involves quite a bit of luck…
We’ve even made it to Lucifer… It was so much fun, Katarina-san.
It’s been a year since the last update, hasn’t it…
It might be tough for people who find NPC character development troublesome.
I really liked that most attacks can be canceled with a dodge, which felt incredibly refreshing.
When you raise NPC-chan and build for NPCs, they really become quite excellent, don’t they?
The NPC is extremely good at dodging, so it never dies at all.
The days of bouncing around with Ferry-chan were fun, and it was also enjoyable to shoot through things after Thorn-san was implemented.
Everyone around is properly avoiding it, but only my Narumea is licking the floor.
It was so pathetic that I was just watching the cool Narumea being controlled by an NPC.
The development cost per character was quite heavy, so if there’s a sequel, I hope they can do something about that.
I want more female Drax and female Harvins.
Eugen is incredibly convenient, more than strong or weak.
I really liked Chenba’s special move.
Since the secret technique restrains enemies, the longer the performance of the secret technique, the more excellent it is, contrary to the main house.
It’s somewhat advantageous for long-range characters, but the character balance isn’t bad.
However, perhaps because I have a strong attachment to the original work, I wanted them to enhance Glazie’s strengths in performance and other advantages besides debuffs a bit more.
I was just thinking that I should start soon since I have some piled up too.
Despite being an action game, the combat system was so good that I was like, “Wow, it’s Granblue!” in Relink.
In the background art, I was able to go “Wow, it’s Granblue Fantasy!”
I was like, “Wow, this is Granblue Fantasy…” while collecting weapons.
>>36
The banter is really… great!
Amazing! Amazing!
I wasn’t really sure if the phalanx was functioning properly.
The final boss characters have complicated gimmicks, you know…
Even if the CT is long, I wish I had more ability slots.
Gimmick bosses are a hassle to do repeatedly, but they are definitely fun.
But I won’t forgive you, Excalion.
ReLink is really fun until you clear the story.
After the ending, it turns into a terrible grind game because of serious balancing issues.
The added genes of Danchou should be moderated, you fool.
Thanks to the added character unlocks, I still don’t have Siegfried.
I guess it’s understandable since they probably didn’t think it would sell that well, but if they had more additional content, it could have become a long-lasting title.
>>46
Choosing to make it a long-term title means that the development of new titles will be delayed, which makes it quite a challenging situation.
Honestly, I wanted them to focus on this rather than Versus.
The combat style of the Harvins is extremely dangerous.
If something like this comes at my feet, can I win?
For example, even with Monster Hunter, most players will quit and move to other games in about three months, so this is how it goes.
I don’t know if having 1,200 active users on Steam is a lot or a little.
>>50
It’s been some time since the release, so I wonder if it’s a lot?
I wonder if they were participating in the spring sale.
Lilith’s status is unknown, and it seems possible to make a sequel, but they clearly showed hesitation during the official broadcast.
It was originally a super ultimate difficult game to develop, so if they add more content and then sell it, it’s likely to take another 10 years.
I don’t know anything about Granblue, but it was really interesting.
Even the incredibly successful Tears of the Kingdom has no DLC.
I did do some idle earning, but it was definitely fun, so I wonder if a sequel or DLC will come out… Although I probably shouldn’t expect DLC at this point.
The foundation is quite well done, and I want a pure upgrade sequel with new stories and new characters.
Since there is an original work, it would be a waste to finish it in just one installment.
I’ve only ever played fighting games in Granblue, but I’ve become so hooked that I’ll immediately pre-order Relink 2 when it comes out.
It was a fun game where I wanted to do a weak Bahamut run about once a month, so I tried matching.
I had fun defeating Lucifer here in this room without Jean, even before the addition of Luci Zero, and also taking down Lucifer with no Jean and four Gandalfs. Now, I’m pretty sure I would definitely die right from the start with Paralos.
“`
401. Back 4 Blood 1,298 5,148 1,307,130
402. Far Cry 6 1,297 4,762 1,390,046
403. Play Together 1,288 1,855 728,142
404. Galaxy Idle Clicker 1,284 1,719 1,045,197
405. Potion Craft: Alchemist Simulator 1,283 2,797 787,052
406. Cuphead 1,281 4,207 1,323,624
407. PGA TOUR 2K25 1,277 6,619 1,024,309
408. Football Manager 2022 1,275 3,153 1,407,075
409. Total War: EMPIRE – Definitive Edition 1,267 4,240 1,727,457
410. Resident Evil 2 1,267 2,951 1,042,031
411. Great Hero: Righteous Aspirations 1,263 2,542 820,137
412. Volcano Princess 1,263 3,798 682,035
413. The Quinfall 1,257 4,997 1,692,820
414. Warborne Above Ashes (Playtest) 1,254 4,951 NaN
415. Deep Rock Galactic: Survivor 1,247 2,807 38,101
416. Shape of Dreams Demo 1,244 7,946 34,525
417. Microsoft Flight Simulator 2024 1,242 4,421 46,162
418. Nioh 2 – The Complete Edition 1,241 3,418 33,535
419. MiSide 1,239 3,943 40,634
420. Ravenswatch 1,238 5,055 53,041
421. Age of Wonders 4 1,232 3,471 45,220
422. Granblue Fantasy: Relink 1,218 3,129 32,210
423. Hello Kitty Island Adventure 1,211 4,785 39,162
424. Gunfire Reborn 1,208 5,398 874,135
425. Inscryption 1,203 4,071 34,538
“`
This is what about 1200 active units look like.
>>62
Hello, Kitty!?
I was playing before Monster Hunter, but there were enough people to match normally.
It was mostly solo, but the detailed interactions between the characters were really fun.
Well, looking at the level of detail in this, it makes it hard to casually add characters, doesn’t it?
The recent FF being like that is also a good memory.
It’s good, isn’t it?
I like Pro Bah because the black silver flows and gets me excited.
How long does it take to complete the main story?
>>68
Isn’t it about 20 hours?
A memory of clearing it on the first day of purchase.
There are quite a few.
>>81
20 hours on the first day…?
The invincibility window is really long, and the enemy attacks have clear tell signs, making it easier to grasp the timing; it felt more accessible than Monster Hunter.
It’s a gimmick game, so when you seek efficiency, it tends to become monotonous.
It’s interesting as an action, so I would like a regular sequel.
>>70
I really liked being able to save my special move to use it at the moment I entered overdrive, then doing a full chain and breaking through.
>>72
I want to see some of the old Granblue Fantasy!
I was surprised that even the lines at the start of the stage were prepared for each character.
I want to listen to everything, but I can’t get it done…
I’m still not ready to give up on playable Magi-ne!
I remember that the gene that could maintain a noble stance was broken.
I wanted the gene gap to be corrected.
I remember that the first battle of Excalion was a lot of fun.
Hey… don’t make me do this over and over…!!
>>76
Playing multiplayer with unknown players gradually optimized to the point where it became efficient to destroy both legs simultaneously, break the barrier, and defeat the enemy during the ultimate move, which was fun.
>>76
It was super fun to all slide down and land a blow to the face.
I didn’t realize there were no Baja weapons in Shieson, so I spent about a week quietly running solo.
The follow-up v Plus didn’t come out at all in the end.
I was satisfied after defeating Lush Zero.
A game that I definitely want the skyfarers who have forgotten the value of silver heavens to try.