[Splatoon] The confirmation of Splatoon 3 continuing with Switch2 support has sparked shock over the theory that Splatoon 4 won’t be released for a while.
Discussion on upcoming games in the Splatoon series and hopes for a new Animal Crossing title amidst intense competition.
Read more[Splatoon] I played after a long time, but I can’t win at all… Even when I was playing regularly, I never managed to get past A+.
Japan Otaku discusses strategies and updates for using the Momiji in gaming, emphasizing scouting and effective movement.
Read more[Splatoon] Version 10.0.0 patch notes released! Which weapons look strong?
The discussion focuses on the Carbon Tansan Decoy’s strength and its role in gameplay strategy in a competitive setting.
Read more[Splatoon] Line marker, evaluation skyrocketing with enhanced rush “It’s just too pleasurable to hit now.”
Splatoon 3 reviews discuss line markers’ effectiveness and enhancements, highlighting usage and damage inconsistencies.
Read more[Splatoon] New release announcement! Looking at the weapons held by the Splraiders, it’s probably something like a roguelike.
Fans discuss the new Splatoon game, expressing excitement about crafting, open worlds, and character development.
Read more[Splatoon] Too gross.
Japan Otaku discusses bizarre character designs, including a shrimp costume and existential themes in Splatoon.
Read more[Splatoon] Just one more match for XP 5000! But then getting kicked from the room is nice… not really.
Japan Otaku discusses game issues, player blame, and management failures, reflecting a strong gaming community vibe.
Read more[Splatoon] What is your weapon of choice?
The chaotic discussion revolves around manga, weapon types, and absurd humor, blending fantasy and playful banter.
Read more[Splatoon] Ah, damn, damn, damn, damn, damn, damn, damn, damn, damn.
Players express frustration with Splatoon 3, criticizing allies, gameplay, and calling for updates and nerfs.
Read more[Splatoon] 10th anniversary
The blog discusses nostalgia for Wii U games, favorite music, and the unique experiences of early gaming generations.
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