Home » Game » Splatoon » [Splatoon] Just one more match for XP 5000! But then getting kicked from the room is nice… not really.

[Splatoon] Just one more match for XP 5000! But then getting kicked from the room is nice… not really.

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1: Japan Otaku Reviews25/05/30(Fri)13:15Yeahx5

The fact that you can still dive from there shows how strong your heart is…

17: Japan Otaku Reviews25/05/30(Fri)13:34

>>1I thought you seemed mentally weak because you often complain, but you’re really amazing.

2: Japan Otaku Reviews25/05/30(Fri)13:16

It became a story that it was the fault of Chocopero, who submerged at 5 o’clock.

4: Japan Otaku Reviews25/05/30(Fri)13:19Yeahx2

>>2If there are 4 out of 8 people accessing from outside Japan, then the room is definitely going to break.
The management that allows the Arome mackerel to pass through is at fault.

7: Japan Otaku Reviews25/05/30(Fri)13:29Yeahx6

>>2Wait a minute, no matter how you think about it, it’s the Squid Research Institute that’s been neglected all along…

12: Japan Otaku Reviews25/05/30(Fri)13:32

>>7Since the person was reflecting on that at nine o’clock, there’s nothing that can be done.

3: Japan Otaku Reviews25/05/30(Fri)13:17

For some reason, it’s funny that the listeners are blaming the gym and going to beat someone up, giving off a strong “video game” vibe.

5: Japan Otaku Reviews25/05/30(Fri)13:25Yeahx2

Not fixing the room drop.
Not isolating foreign players either.
It’s all Ikaken’s fault.

6: Japan Otaku Reviews25/05/30(Fri)13:26Yeahx3

It’s a game that no longer has support…

18: Japan Otaku Reviews25/05/30(Fri)13:35

>>6Forget about the festival; please level up so I can get sea urchins…

8: Japan Otaku Reviews25/05/30(Fri)13:30

It’s becoming quite a topic of discussion, so they might respond in a panic like during the disparity match.

9: Japan Otaku Reviews25/05/30(Fri)13:30Yeahx2

5000…?

10: Japan Otaku Reviews25/05/30(Fri)13:31

Is it a recent story?

11: Japan Otaku Reviews25/05/30(Fri)13:31

That person seems to be getting unlucky with pulling enemies or getting pulled in room drops.

15: Japan Otaku Reviews25/05/30(Fri)13:33

>>11Leaving the room aside, it’s unavoidable to have trolls while streaming.

97: Japan Otaku Reviews25/05/30(Fri)14:34Yeahx3

>>15Isn’t it pointless to say anything? Are you out of your mind?

104: Japan Otaku Reviews25/05/30(Fri)14:40

>>97There are only measures like banning accounts by the squid research lab against crappy players like mashu-kids who interfere with the game.

14: Japan Otaku Reviews25/05/30(Fri)13:33Yeahx2

That’s really pitiful.
I guess there’s nothing we can do about it.
No matter how famous the player is, they wouldn’t create an exception to compensate for just one ordinary person.

16: Japan Otaku Reviews25/05/30(Fri)13:33

It’s best not to dive in at 4 a.m. as it’s the time when there are the fewest people and it becomes a magical realm.
If the number of people doesn’t gather, there might be cancellation.

19: Japan Otaku Reviews25/05/30(Fri)13:35

It’s insane to be able to raise it by 100 immediately with the next schedule.

20: Japan Otaku Reviews25/05/30(Fri)13:35Yeahx1

However, having 30,000 concurrent players in this game is amazing.

21: Japan Otaku Reviews25/05/30(Fri)13:35

It’s truly devastating that it turned out that way with 5000 moves to checkmate at 2-2…
Most disconnects end up being a no game.

22: Japan Otaku Reviews25/05/30(Fri)13:36

It’s frustrating that a foreigner coming from Arome falls and blows up the whole room due to a bug or error, but it can’t be helped.
I think it’s strange to have a deduction of 300!

23: Japan Otaku Reviews25/05/30(Fri)13:37Yeahx4

There have been victims of room drops since the beginning, and there have been many voices asking for improvement.
Due to prioritizing health

24: Japan Otaku Reviews25/05/30(Fri)13:37

In other words, you know…
Isn’t it better to just block access from Aroma?

25: Japan Otaku Reviews25/05/30(Fri)13:37

The Lagunoach was amazing in the 9 PM slot, and I think it was being targeted.

35: Japan Otaku Reviews25/05/30(Fri)13:46Yeahx1

>>25The people of Ragunoch are doing it with smartphone tethering, but it’s not on purpose! They said it like that.
I thought this game can be played with mobile tethering…

37: Japan Otaku Reviews25/05/30(Fri)13:47Yeahx3

>>35It started when I was around 2 years old…

39: Japan Otaku Reviews25/05/30(Fri)13:48Yeahx3

>>35You’re a piece of trash…

26: Japan Otaku Reviews25/05/30(Fri)13:39

The system where the power decreases due to being caught in the fallout from someone who disconnected is just ridiculous.
It’s no surprise that Nintendo is being criticized.

27: Japan Otaku Reviews25/05/30(Fri)13:39

It’s an abnormal situation when even Mashu is being called unfortunate…

28: Japan Otaku Reviews25/05/30(Fri)13:39Yeahx4

Why is it that falling off the room is considered a loss in the first place?

33: Japan Otaku Reviews25/05/30(Fri)13:45

>>28It seems like it’s fair to say everyone loses because it’s unclear whose fault it is.
If it’s clear who lost, then only that person loses while the others either win or it’s considered invalid.

36: Japan Otaku Reviews25/05/30(Fri)13:46

>>33It’s not that you can’t tell when the host drops and the room drops as well.

66: Japan Otaku Reviews25/05/30(Fri)14:13

>>28I don’t understand why it’s treated as a loss when the system knows I didn’t disconnect since there’s no penalty for disconnecting…

29: Japan Otaku Reviews25/05/30(Fri)13:41

Compared to the melon that received praise after hitting 5000 while things were lively, I’m really unlucky.
In terms of ability, there shouldn’t be such a big disparity.

34: Japan Otaku Reviews25/05/30(Fri)13:45

>>29Luck is also part of skill.

30: Japan Otaku Reviews25/05/30(Fri)13:42

It’s amazing that there are 36,000 simultaneous connections.

31: Japan Otaku Reviews25/05/30(Fri)13:45

It’s the squid research team’s fault for not anticipating players like this.

32: Japan Otaku Reviews25/05/30(Fri)13:45

I guess that’s why I’m able to make it close to 5000 in this ultra-stress game, because I’m not the kind of person who gets mad about things like that.
You would usually go on a rampage.

38: Japan Otaku Reviews25/05/30(Fri)13:47Yeahx5

Don’t play online games using tethering, even if it’s not on purpose.

44: Japan Otaku Reviews25/05/30(Fri)13:55

>>38It can’t be helped; it’s a game that’s featured in CoroCoro Comic.

40: Japan Otaku Reviews25/05/30(Fri)13:49Yeahx1

It’s a room drop from 4996’s 2-2, after all.
It will become legendary in a bad way.

41: Japan Otaku Reviews25/05/30(Fri)13:52Yeahx5

It’s interesting that it’s not intentional with tethering.

42: Japan Otaku Reviews25/05/30(Fri)13:53

I wonder what it is about stubbornly matching internationally…
Even if I don’t fall, the lag prevents a decent gunfight.

46: Japan Otaku Reviews25/05/30(Fri)13:56Yeahx3

>>42Yako (domestic) → Alome (international) has been regulated, but
Arome → Yakoruto is not regulated, so it’s probably intentional.

43: Japan Otaku Reviews25/05/30(Fri)13:53

Last season, the room draw was really terrible too.
Because it’s someone else that I’m processing as entertainment, I can say this, but when it comes to that, it might be fate.

45: Japan Otaku Reviews25/05/30(Fri)13:55Yeahx1

>XP5000!The conversation level is quite high…

47: Japan Otaku Reviews25/05/30(Fri)13:56

There’s already a few people left, so give up on proper matching.

60: Japan Otaku Reviews25/05/30(Fri)14:08

>>47If it’s around the middle rating range, nothing changes.
The highest rank, like ChocoPero, is… well, of course, there are fewer people.

48: Japan Otaku Reviews25/05/30(Fri)13:56

I dislike the foreign idiots because Sumina has been unfairly nerfed because of them.

51: Japan Otaku Reviews25/05/30(Fri)13:59

>>48Honestly, I think it was weak even with that…

57: Japan Otaku Reviews25/05/30(Fri)14:02

>>51Before the nerf, to be honest, it was at a level where you couldn’t see anything if you got hit, so there was a lot of pressure.
After the nerf, it’s too easy to discern where you hit, so there’s no pressure at all.

61: Japan Otaku Reviews25/05/30(Fri)14:10

>>48Suminaga is the toughest for me right now.
If you touch it, you’ll have to return to respawn immediately because you can’t do anything.

49: Japan Otaku Reviews25/05/30(Fri)13:57Yeahx2

If it’s just my own rewards that are dependent on luck, I can just barely accept that, but…
I think it’s kind of crazy that the scores affecting the matching fluctuate based on luck.

77: Japan Otaku Reviews25/05/30(Fri)14:21

>>49This point only concerns a small part of the upper levels, so Splatoon is putting in a lot of effort into matching.
If it were any other shooter, all ranks would become ridiculous and I would quit.

50: Japan Otaku Reviews25/05/30(Fri)13:59

Is it happening at 5 PM?
It’s crazy how it’s called Mahi Mahi.

52: Japan Otaku Reviews25/05/30(Fri)13:59

You are doing it at the riverbank of the dice.

53: Japan Otaku Reviews25/05/30(Fri)14:00

In a title where many kindergarteners and housewives are not suited for competitive games, it’s pretty much impossible to establish a proper match while blocking tethering.

54: Japan Otaku Reviews25/05/30(Fri)14:00

I feel like making Suminaga physically inaccessible would have made it feel more like SP.

56: Japan Otaku Reviews25/05/30(Fri)14:01

>>54It will become a 1’s guillotine shield~

55: Japan Otaku Reviews25/05/30(Fri)14:00

Are you aiming for 5000 with clams now?
Well, the area is a battleground…

58: Japan Otaku Reviews25/05/30(Fri)14:05

>>55It seems that the area was originally difficult for them.

59: Japan Otaku Reviews25/05/30(Fri)14:07

The area is inherently weak the more you try to improvise.
The rule that is most important for kill-death ratio but where splatting ability is least possible.

62: Japan Otaku Reviews25/05/30(Fri)14:10

Even though the upper limit is low, can the rate still be increased with tethering?

64: Japan Otaku Reviews25/05/30(Fri)14:11Yeahx2

>>62Rather, laggy kill weapons are among the strongest in this game.

71: Japan Otaku Reviews25/05/30(Fri)14:16

>>64I wonder if I can’t play the game properly because I fell…

73: Japan Otaku Reviews25/05/30(Fri)14:18

>>71This game has a system that doesn’t seem like an online game that adjusts to slow players.

63: Japan Otaku Reviews25/05/30(Fri)14:11Yeahx1

When it grows, the Sumunagaki arrives…

65: Japan Otaku Reviews25/05/30(Fri)14:12Yeahx2

If it’s a free-to-play game, I guess it’s fine since it’s free… but since they’re selling the game and also charging a monthly fee, they should make it properly.

68: Japan Otaku Reviews25/05/30(Fri)14:14

>>65The monthly fee isn’t being charged by Splatoon, right?

67: Japan Otaku Reviews25/05/30(Fri)14:13

It’s not even a matter of fixing it from the root of the communication…
Just stop with the losing judgment due to being caught up in it.

69: Japan Otaku Reviews25/05/30(Fri)14:15

>>67But it’s true that I want both of them to be fixed.

70: Japan Otaku Reviews25/05/30(Fri)14:16

Well, if it’s the squid research, they would probably provide some kind of support.
I’m sweet to those who are trending, and maybe even about six months later.

72: Japan Otaku Reviews25/05/30(Fri)14:17

I watched the video, but in such a high rank, losing just once can drop your rating this much…
I’m about to lose my mind.

79: Japan Otaku Reviews25/05/30(Fri)14:21

>>72I heard that over 5,000 people abroad experienced a -1000.

81: Japan Otaku Reviews25/05/30(Fri)14:22

>>79I feel like I’m going to be minus X power soon.

74: Japan Otaku Reviews25/05/30(Fri)14:19

The unreasonable losses in room matches happen at all rating tiers, so the way people get fired up is incredible.

75: Japan Otaku Reviews25/05/30(Fri)14:20

There are some top players who promote an area supremacy mindset, so I really like Choco-Pero, who aims for greatness in various rules.

78: Japan Otaku Reviews25/05/30(Fri)14:21Yeahx1

>>75The area has the shortest average time until resolution for all rules, so it must be the most efficient for cycling.

85: Japan Otaku Reviews25/05/30(Fri)14:24

>>78It is also said to be easy because there is little to think about afterward.
If you follow the prescribed sequence, you will generally win.

76: Japan Otaku Reviews25/05/30(Fri)14:21

It seems that a bug fix will be quietly included in the next update.

80: Japan Otaku Reviews25/05/30(Fri)14:21

Not just with Chocopero’s 5000, but every match at that time, everyone is working hard because they don’t want to lose (even in challenges and such), yet Ikaken, leaving garbage servers that cause host connection errors and unreasonable losses unattended, is 100% at fault. It happened in the worst possible way while tens of thousands of fans were expecting it, so it’s getting completely roasted.

87: Japan Otaku Reviews25/05/30(Fri)14:25Yeahx4

>>80No, the server is a matching server, so it doesn’t matter in most situations; it’s the bad connection that’s hosting P2P that’s the problem.
In the end, it’s about not bringing wireless to ranked matches.

89: Japan Otaku Reviews25/05/30(Fri)14:26

>>80I mean, the casual players have probably long stopped playing Splatoon.
What remains now are the people who will continue playing Splatoon no matter how bad it gets, so nothing will change.

101: Japan Otaku Reviews25/05/30(Fri)14:36Yeahx2

>>89Putting aside the fact that we are talking in extremes…
The 5000 Challenge was such an amazing content that even casual fans came to watch it.

82: Japan Otaku Reviews25/05/30(Fri)14:22

The bold player I encountered the other day who warped had an incredible kill ratio.

93: Japan Otaku Reviews25/05/30(Fri)14:30

>>82This.
I hate you because you’re such an irresponsible jerk.
Don’t warp.

83: Japan Otaku Reviews25/05/30(Fri)14:22

I’ve seen lobsters a lot lately, but isn’t their aim out of this world?

86: Japan Otaku Reviews25/05/30(Fri)14:25

>>83The aim is crazy, but the positioning is also pretty crazy.
Well, I guess it’s the crazy aim that allows for those kinds of maneuvers.

90: Japan Otaku Reviews25/05/30(Fri)14:27

>>86I’m charging alone into the front line where there’s no paint at my feet, but it’ll be resolved with a double hit…

84: Japan Otaku Reviews25/05/30(Fri)14:24

Choco Pero also mentioned that in 2, if you’re good, you can reach the number one rank in a few days, but in 3 it takes too much time, which is tough in its own way.
Originally, because it was a purely rate-based system, there were complaints like getting nothing even if you win, and now it’s difficult to find a balance.

92: Japan Otaku Reviews25/05/30(Fri)14:28Yeahx4

>>84It is simply because it was extended to three months.
The X of 2 has a one-month span, so there were three times the chances of the crown compared to 3, and I could just stop completely during months when I didn’t want to do it, focusing when I did. It’s good that I didn’t have to continue X lazily.

88: Japan Otaku Reviews25/05/30(Fri)14:26

X Matches are not rated battles; they are special rules where a mysterious number called XP fluctuates with an enigmatic matching range.

91: Japan Otaku Reviews25/05/30(Fri)14:27

Yesterday’s noclove or whatever that laggy no-chat user is also connected via tethering! They keep complaining that it’s unavoidable because they disconnect when connected by wired! There are so many connection weaklings in fighting games to an abnormal degree.

98: Japan Otaku Reviews25/05/30(Fri)14:34

>>91Huh?

94: Japan Otaku Reviews25/05/30(Fri)14:31

If lag were really that strong, everyone in the top ranks would be lagging.

99: Japan Otaku Reviews25/05/30(Fri)14:35Yeahx7

>>94Players at higher ranks generally want to have proper matches, so they usually work towards improving their connection quality.

100: Japan Otaku Reviews25/05/30(Fri)14:36Yeahx1

>>99If you’re going to be active using your name, it will be over once you get recognized as a lag.

95: Japan Otaku Reviews25/05/30(Fri)14:32

Choco-Pero has carefully selected the time slots and stages until today, but from now on, with no time left, will they dive in without worrying about the circumstances?

96: Japan Otaku Reviews25/05/30(Fri)14:33

That’s amazing, even tethering users can stand on the same stage as Choco Pero.
Or does that mean you can dominate with that much lag…?

102: Japan Otaku Reviews25/05/30(Fri)14:37

>>96If you reach the 2000th place in matching, you can encounter Choco-Pero.
In the case of clams, being around 2000th place is too unpopular a rule, and you can get in around 2500.

103: Japan Otaku Reviews25/05/30(Fri)14:39Yeahx1

>>96If I were to say whether it can be done or not, I would say it can be done.
First, if you lag, you can negate the opponent’s ink coverage, meaning you won’t get slowed down, allowing you to escape from anywhere and also providing a chance to recover.
Apart from a direct hit, I can bring it to at least a draw from anywhere, and I can even nullify a Ultimate Special Move.

105: Japan Otaku Reviews25/05/30(Fri)14:41

I want to match with famous players like ChocoPero because I’m in a weak power tier.
I want to be beaten up.

115: Japan Otaku Reviews25/05/30(Fri)14:58

>>105Just getting caught up in the XP100 and 200+ can lead to getting completely crushed, so I can’t even imagine what kind of battle it will turn into.

106: Japan Otaku Reviews25/05/30(Fri)14:44Yeahx3

I was wondering what you were all excited about, and it turned out to be someone else’s stream.
That’s pointless.

107: Japan Otaku Reviews25/05/30(Fri)14:46Yeahx7

Say honestly that you feel lonely because you can’t keep up with the conversation.

117: Japan Otaku Reviews25/05/30(Fri)15:01

>>107They don’t even realize they are becoming more radicalized…
There isn’t anyone who wants to get involved with those who are making a racket.

108: Japan Otaku Reviews25/05/30(Fri)14:50

As expected, the crab tank will probably be nerfed, so this might be the last chance to do the XP 5000 challenge with Prime.

109: Japan Otaku Reviews25/05/30(Fri)14:51

The area is probably too simple in its rules compared to clams, so no matter how skilled you are, it’s hard to create a difference.

110: Japan Otaku Reviews25/05/30(Fri)14:54

In the first place, S is too strong, and that person completely wins based on their personal abilities.

111: Japan Otaku Reviews25/05/30(Fri)14:55

You’re angry over something quite trivial, aren’t you?
It turns out that the developers who are fixated on it are just out of touch.

112: Japan Otaku Reviews25/05/30(Fri)14:56Yeahx1

I haven’t been affected by streamers’ lobbying at all, so why would I suddenly play Crab? It’s one of the strongest specials, but I don’t think I’ll do it.
I thought the same during the Urushio time, but it’s boring to weaken the special moves in a special game since it has no positive effects at all.
Forget about that, just go ahead and give a weak SP buff.

116: Japan Otaku Reviews25/05/30(Fri)15:01

>>112SP is too quiet, isn’t it?
Go all out.

113: Japan Otaku Reviews25/05/30(Fri)14:56Yeahx2

The fishing hook is as big as a giant clam.

114: Japan Otaku Reviews25/05/30(Fri)14:57

I can do about -300 in one session too.

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