
Splatoon 3
I never expected Vincent’s evaluation to be this high.
>>1Isn’t it kind of cheating to be able to spam at that range and speed?
Well, the problem is that even after that much enhancement, it’s still not being used.
The Amabi and Manta line markers really seem to catch something just by casually throwing them, mimicking how they look.
Well, not really.
Shall I use Wycola…?
There are also some places where the impression is strong because it suddenly came flying from a strange spot and killed me, which has led to an increase in evaluation.
The damage isn’t that great considering the ink consumption.
The lag-free Switch 2 makes it even easier to use line markers, right?
The line marker has only been enhanced, with no fixes for bugs.
So, finally, someone who uses a line marker has appeared?
By the way, which judgment process does the line marker use?
Is it a warhead because it’s not a blast wave?
>>10The determination of damage and marking is done by the shooter.
Therefore, from the perspective of the one being shot, it may seem like they were hit, but in reality, there was no damage, or the opposite can occur.
By the way, the only other instance among the subs where the damage hitbox is on the shooting side is the direct hit of the burst bomb.
The bath and jessy line marker are easy to use.
The prime feels slightly off because its distance, power, and fuel efficiency don’t align.
tier
X Elideco, Prime
S
A Florent Deco, Japanese umbrella
B Jet, Bake Deco, Warokora
…there is a disparity of that extent.
>>12You could say that’s the main tier.
>>13If it’s the main evaluation, there’s no way the score would be this low…
Prime is the main and it’s not crab!
>>15When you have the awareness to face each other in a position that makes it easy to use a line marker, you can do quite well.
It depends on the map.
>>15The range is main < crab < marker, so the compatibility is really amazing.
It’s also perfect for chasing down targets that have escaped beyond the main range.
>>20Please stop, Shapuma, it’s painful.
If it’s the main evaluation, it would be something like Warokora D.
It seems difficult, but surprisingly it hits the mark.
I feel like the line marker from Elideco is easier to hit than the S bra’s quick adjustment.
You can even pseudo-confirm with the bucket using the marker and main weapon.
The problem is that if it comes to doing something like that, I might as well just roll the main twice.
I feel like we’ve gone back to the era of crabs.
If you swing the main once in the bath and throw the marker, the opponent will lose their footing and die.
Prime is convenient just for marking before the worst of the crabs…
Was there something with Vincent?
It’s always the image of a degraded splat roller, but…
>>25The swing has become incredibly fast, turning into an area weapon.
>>25The swing has become faster.
>>25It’s increasing because it’s simply strong enough to counter most short-range groups.
Unlike rollers, the strong movement to take high ground makes it difficult to choose a composition, which is also a point of evaluation.
>>25I became the guy who absolutely kills weapons that are out of my range.
Vincent’s latest enhancement had a lot of squids that initially underestimated it at 2/60 seconds.
When you think about it, 2/60 had the speed to fire just one shot from sushi.
>>29There should be a limit to upper adjustments, right?
I finally got the gold badge, Vincent Hu.
>>31Eh… Hugh?!
>>49Zenichi Hokusai started using Vincent after the previous update and achieved 9th place in the final with Asari.
It has been proven to be effective even at the highest tier.
I’ve only used the jet, so I don’t know about anything else, but the jet definitely has at least a tier of S.
If you can hit the marker, you will save the damage of two hits, which is huge.
Frodec is blocked by a sub-reduction of 0.1 with 2 bubbles and 1 marker.
>>33I think it’s more that the positioning doesn’t match up well with the line marker rather than the compatibility of kill performance.
The main and SP have a slow game makeup, so even if I speed up the matchup with the sub, it doesn’t really mesh well… In that regard, the FloDeco compensates for the weakness of the main’s slow bullets with the line marker, and there’s synergy in operating with Teiou.
Ohin is quite strong and good in the offense and defense around the yagura.
The squid research department seemed overly eager to strengthen the Fincent, but it just makes the feeling of unfairness stronger that weapons ignoring aim are stronger than those that require good aim.
I don’t think it’s well balanced.
>>35Thanks to that, the shooter is being bullied…
Well, if there’s a confirmed weapon rolling around…
The face-to-face performance of Prime is well-matched to the extent that it is secured by markers.
The inability to paint the main and the somewhat awkward markers for scouting make clearing extremely difficult.
Just considering the scene where Sushi and Finn clashed, it means Finn has the advantage…
Vincent, who escaped from the Gym Dynamo Group,
I have acquired main efficiency, main swing speed, and various other things.
If the carry has a Fincent weapon, the burden on the front line allies becomes overwhelming.
>>40On the contrary, if the weapon that gets countered by Vincent is assigned to the carry role, there are times when we can’t overcome Vincent and lose, so that weapon is really tough.
It truly exists as a meta framework.
I feel like the S rank has been decreasing.
My belt has more primes and barrels.
The bubbles that approach the opponent with the marker on them are nice, right?
Since I mainly use short-range attacks, having enemies with fins really restricts my movements and makes it tough.
If I can’t coordinate with my allies, there’s very little time I can actively engage in the game, and it feels very suffocating.
It felt like the long-range splat bomb needed aim based on the direction of enhancement, but many people wanted to use it for marking, so I have the impression that the evaluation was misaligned.
“It can deal 40 damage instantly from far away, so it’s strong if it hits.”
I heard that the barrel is really strong lately.
It can spray a barrage over a long range while being able to cover turf and get kills, so there are no weak points.
>>48The barrel is strong, but… that’s the thing.
I can’t win against facing you.
>>51It’s painful to be at a range disadvantage against all opponents in the mirror group.
Frodec is a middle-range frame, but it overcomes the weakness of not being able to provide cover with Rama.
Still, I think it’s a weapon exclusively for the squid.
Wasn’t Vincent stronger than Hugh?
>>52I think both sides are strong because the presence or absence of curling is significant.
Soo is curling sonar, and Hyou is a poison missile, so it’s a complete victory for Hyou.
>>53This structure only thinks about harassment!
>>53It was evaluated that it was tough without curling, especially for Hugh.
Strong people give the impression of using Muji Fincent.
The fact that there are few walls to paint means that when we lose in range, we inevitably have to go on the defense, which is really not fun at all.
I’m fine with the weapon adjustments, but I want changes made to the stage.
The plain Finkering is strong, but the special ability being a sonar is just crap, so I think that’s why Hugh is used…
If a weapon with a shorter range than Finn gets poisoned by Finn’s ability, it really can’t do anything at all…
>>62But since it’s a short-range group, in most cases, the weapon that will get you killed if seen by Vincent is the mirror…
It’s unfortunate to group the barrels, but if placed in the lower group, they will break…
>>63The group’s longest and shortest range weapons can be replaced by another weapon even if that position is vacant, leading to an endless chain of sorrow…
Bakudeko is normally strong with a main and a marker shock one, so I use it occasionally.
Well-made toy
I don’t think I can really use the curling of “ofin fin” unless I convince myself that I won’t be ambushed.
In that regard, Poisen achieves scouting at the fastest speed, making it the best match.
Vincent has a good face-to-face encounter with sushi, resulting in a draw.
I seriously can’t win.
The marker has been strong except for the very beginning.
The earliest ones are pretty fun toys.
The ally holding a weapon that can deal with Vincent is weak.
Short-range is pushing too hard.
Hunted calmly.
It’s already checkmate at the time of formation.
I can relatively get kills with follow-up attacks when I land two hits in prime and the opponent escapes.
>>70In other words, this is why Prime is strong.
On the contrary, there are also instances where you can face off after marking with 40.
At the point where you’re fishing, there’s so much pressure that you can’t fulfill your role on the front line without pushing yourself.
Right now, Fluid is thriving because hate is being directed at Finn.
>>73Both Prime and Frodeco are Hoko weapons.
What is going on with this rule? This environment is strange only here.
There are no Finns playing in a place where they could be affected by short-range attacks.
On the other hand, there are quite a few places where Finn can push himself.
Mr. Anzai…
Short-range is suffocating…
>>74Why not give up?
>>74So this is the Kui Bokani!
Even if you draw the enemy out, your allies won’t advance? That’s the end, isn’t it?
>>80If Finn swings before throwing the quibo, it will reach and be over.
I haven’t really used weapons that require proper aiming.
I started to think maybe I should try using something that properly looks like a gun.
>>76A strong weapon that requires aim in the current environment… like the Litter…
It sounds strange when using Switch2.
>>79I wonder how I can do an Ikaroll on an unpainted floor…?
>>90Program error
Squid brain malfunction
It didn’t have advanced computational capabilities; it’s like a butt.
>>90The original judgment for Ikarole seems to have been created somewhat carelessly, allowing for getting through even with a bit of enemy ink.
Even so, it’s a bit much that continuous rolls are possible in areas that haven’t been painted.
Right now, it’s clearly stronger than 2.
>>79What exactly is strange?
Prime is at the pinnacle of all rules!
Plakura is trash, but
>>81The Yagura might be strong in general, but in zones, it’s really tough.
Asari is simply strong against characters that are strong in face-to-face combat, so it should be treated as an exception.
Hoko can only be described as having a special rule right from the initial break.
It seems that Novaneo has increased too.
>>83Originally, the short-range group that can roughly meta is now supplemented with long-range destruction from throwing stamps…
The jet is normally just weak in the main.
I’m being driven crazy in my environment.
>>86It has been a long time since there has been any adjustments, so I hope they will make a big overhaul soon.
Plakora was ranked first in the Territory Festival… Well, since the user is Choco Pero, it’s not really a reference at all.
The crab is strong, but if you can’t clear, you can’t use it, and in a rank where you can’t expect cooperation from teammates, there will be no opportunities to use it at all.
>>88Well, even though the enemy is weak at low ranks, the team composition is heavily disadvantaged and my teammates aren’t performing well, I’ve had quite a few matches where I somehow managed to win just by doing my best.
At this time of year, even if the rating is low, it doesn’t mean the content is low, so I don’t mind.
>>94It’s true that there are few opponents who criticize your weaknesses because the enemy is also weak.
This also causes both sides to have drawbacks, making it difficult to have a stable strategy…
>>88Even if the clearing hasn’t been done, crabs can still be used.
Using Urushou or Triturtle without clearing will just lead to suicide…
I’m suspicious that Prime is just strong because of Choco Pero.
>>91Strong people basically have strong weapons…
It’s undeniable that the record has been achieved thanks to ChocoPero’s personal abilities.
>>91It’s already strong with thumbnail specs, and since there’s little downward fluctuation in practical value, it’s definitely strong no matter how you look at it.
First of all, being able to overwhelmingly win at short range makes this weapon top-tier in this game, and it comes with a strong special, so it’s more than enough.
Jet’s role is to move the opponent back with kills… Is Elideco fine? Well…
The penalty for just having a slow kill speed is too harsh in this game.
>>97Even though it’s the same weapon, the one I use has a slower kill rate!
Chocoperro swiftly moves around the rough area at my feet with ease; I can’t replicate that.
>>98Steps are a fundamental skill, so let’s work hard to master them!
Dodging at the level of a “choco-pero” is definitely impossible…
When playing on Switch 2, it’s clearly easier to hit the Ultra Shot.
The short range of the Hihyu’s paint shot is really affecting me and it’s tough.
Why was Silent weakened when moving to 3?
Is the adjustment still ongoing?
>>107Please provide the Japanese text you would like me to translate.
>>107Keep going…
Stop taking the switch2 mount! The del will come in soon!
Isn’t there only ZAP that properly looks like a gun?
In the current environment, the strong weapon that requires aim is the E-liter Deco.
>>113Erideco is undeniably strong, but it’s a strangely tough weapon.
The tactics required are too demanding.
The measures from the Squid Research Lab… the weakening of the bottle and the Ultra Shot significantly changed the environment.
That’s good.
However, they underestimated the S bra too much.
>>114Because you easily let them hold a cue ball…
It’s already made four, so the third one was abandoned.
I hope that’s the case.
I thought the line marker was nerfed.
With switch2, the mysterious hit detection and lag of the blaster disappear, making it match the appearance!
…Isn’t this getting weakened?
If the primes increase too much, will the bottles increase again?
The bottle has been nerfed too much, but it doesn’t need to come back ever again.
Even if it comes out, it will probably be after the Switch 2 is widely available, so it seems like it will be more than a year later, which is tough.
The bottle had a delicious experience in the first two years after its release… already…
I hated that the bottle was such a powerful weapon with that ridiculous appearance, so I’d prefer something with the presence of a Soifuba.
I think it’s fine to remove it in 4 because the concept purely had issues due to the fact that the bottle could overcome weaknesses with hardware cheats.
But it’s still strong even though fewer people are using it now.
I think they should weaken the shield rather than the main, regardless of Ulusho.
The theory that only strong people can prevail applies to various weapons as well.
Fluid is definitely a strong weapon, but when it comes to being the number one weapon for Rainmaker, to be honest, it’s just that the Tonkatsu players are strong.
I don’t think there’s a problem with the fact that strong shield situations are too few.
It’s partly because I’m only using bomb carriers, making it easy to counter, but stopping my movement also halts the flow of the match, which is quite weak.
If you place a shield, you incur an advantage loss, so you need to secure a kill after placing it to gain a benefit.
>>130There are rules for strong areas where you get stopped.
Barrel is the one benefiting from the mirror match, right?
Because the nemesis Char isn’t coming.
I really dislike that long-range weapons are increasing even though they are weak, just because I hate S-Brellas and crab tanks too much.
What kind of formation has two or three backliners?
The game will become one where the team that can pull players willing to go forward with backline weapons will win.
Speaking of which, recently all the Chargers coming to my team are very aware of the front line, which feels great.
The bow has too high a miss rate.
>>135Right now, Toracola is trending, so a lot of casual TRS are being produced.
The theory that even weak weapons aren’t weak because the top player with that weapon has a crown!
The fact that only top players can produce results indicates weakness.
Even those unknown players in the area are definitely better with weapons that can produce results.
Use strong weapons!
>>136A writing style that seems to call itself a human rights advocate.
>>136The main advocates of this theory are the Quad users, which is a joke.
No, I’m not arguing against it, but…
It’s lucky when a strong person who was an enemy just a moment ago joins our side.
>>137For some reason, they become weaker when they come to our side.
>>140It’s tough in this game because you can get completely shut down by weapons with abnormally high meta performance, just like with Vincent…
So… what about the update?
>>138Please provide the text you would like me to translate.
If someone occupies a strong position under any rule, the count will progress, so it’s strong if you properly move forward and set up a shield.
>>141This is why Excas is trash.
It’s only a shield for protecting myself.
With Switch2, the lag is reduced even in matches.
I think a sniper’s performance should be just right, being overly weak to the point of being a victim due to the immense stress they impose on opponents, but I don’t understand why routes for flanking have been removed or why snipers are being coddled instead.
>>144It was made that way as a countermeasure against the player who accumulates SP without engaging with the board at all.
Player 2 is at fault.
Don’t come to me with a teammate who’s just using a template to add penalty up without getting any kills.
If it were an enemy, I would have to thank them for the meal.
I hardly ever see Ekkas using a shield in the first place.
I feel like we’ve just gone back to the face-to-face rejection tick-tock tune again, haven’t we?
Because there are many times when I have no choice but to expose my body with a spinner.
Having just one person in the group makes me feel more passive, and I really don’t like that.
It seems that the update will be quite delayed due to the support for Switch2.
It seems that with Switch2, you can do an Ika Roll regardless of the ink… I don’t know how practical it is though.
Isn’t there no such thing as a mirror match anymore?
>>153No…?
There was a line like “There’s no way you can shoot a sniper rifle while jumping in another game,” and I wanted to let the squid research group hear it.
>>154Seriously, Skuyk…
But the weapon of the loyal warrior is the Quad Hopper…
There are often people who say to use strong weapons, but the reality is that most of the people using the S-Brella right now are really weak.
When bottles were popular, the weapons that heavily depend on the player’s strength ended up being weak because the player is weak and lacks experience.
For 99% of players, weapons like Vincent that yield immediate results will lead to victory.
>>160If we’re talking about such low rates, then it’s about Momiji and Red ZAP, right?
It seems like a discussion that using simple weapons is stronger, so it becomes a completely different conversation.
>>167Vincent is a short-range meta that occupies half of the environment, so the situation is completely different.
Momiji and red ZAP require a lot of IQ, and they are not weapons that you can win with simply by swinging them.
>>181Can I talk about the short-range itself being a painted crab slave?
Why do spinners not have charge keep except for the No. 8, while chargers are equipped with it as standard?
>>161That’s separate…
Originally, it’s just that the functions attached to the char are possessed by Nochi and Lakuto.
The stage design that makes it difficult to access the enemy’s high ground from the center appears to cater to long-range combat.
It’s actually a long-range reception, though.
The long-range shots from our high ground take kills and push the line up, but the terrain works against us, causing it to be quite delayed.
In the end, fighting at long-range positions only has enough value to return the negatives to zero, which is weak.
When I get a kill, having a frontline weapon that quickly enters the enemy territory allows me to turn it into a positive kill.
>>162The reason for being weak is always being a potato.
If it’s a 2, even if I’m a potato, the special is so strong that I can play a sufficient role from the back, so it’s fine.
If you’re not able to at least create a forward line or spread Ink Strikes with a 3, you won’t have a place on the team.
To use that theory, S-bra has produced results that are too excessive.
>>163It’s just the top.
Vincent is just a strong weapon, after all…
The fact that the S bra took quite some time to be evaluated suggests that it has a high level of difficulty in mastering.
But the intent to practice with strong weapons is a good thing.
I think the roller is stronger for Vincent Muji.
>>170Fincent is easier to handle and simpler than a roller.
I don’t know if it’s because of the Switch 2 effect or what.
I feel like the ratio of foreign players in Bankara has increased a lot.
Even if you bring up the topic of a power level where I’m too bad to use strong weapons,
You’ll get stronger as you play, so other than saying to use powerful weapons and rack up some plays, I have nothing else to say.
>>172If you can get used to it and become stronger, you can call it a strong weapon.
Bottling multiple times is certainly a different level of proficiency that is required, so that’s understandable.
People who are good at archery are really impressive…
The movement gives a very meticulous impression.
If you’re not a top-class freak, the higher you go, the more you have no choice but to wield stronger weapons.
>>174The Finhew gold badge is strong enough, you know!
The Switch has no human rights, you know.
Switch2 is an official hardware cheat.
If you dive a little into X, there are plenty of S bras, right?
The S bra has a lot of hits and misses even within the same power range.
It’s a weapon like a charger.
The painting is awesome, Vincent.
I can’t go back to Hokusai’s thin painting style 🩷.
The S-bra is ultimately a zombie-type kill weapon, so even if you get stuck and your kill/death ratio drops, I’ll let it slide.
Well, I’m a bit concerned about kids who don’t use the squid jump…
“S bras are difficult because they fluctuate wildly like a charging bow.”
Since my position is closer to the front line and my painting is weak, I inevitably have to move forward.
A lucky kill from a direct hit becomes a super effective kill, and the count progresses rapidly.
That’s strong in that aspect.
>>186In the end, the team that consistently takes the initiative to secure kills and control the game is the one that wins, right?
Even in a full party, breaking through becomes a game of chance, so it’s better to hold back as much as possible.
Moreover, it makes me wonder why it progresses faster than Hokusai.
Well, I’m glad the SP is a sonar.
That is the maple and red ZAP being weak weapons.
Vincent is a relatively simple strong weapon, while S-Bra is just a difficult strong weapon…?
It’s weak in terms of painting and has a slow firing rate, so you put on a burst bomb, but why do you end up strengthening both…?
A painting slave can only be done with a large ink tank, so when I’m really going to paint, I bring one of those two.
Kuwibo is too much of a troublemaker when it comes to weapon strength adjustments…
Before I knew it, a considerable number of weapons that appeared from 3 have been getting evaluation improvements.
>>193Lactodrive Pensamin Dental Fincent, maybe?
That’s quite a lot just to name a few…
>>193Space Shooter
Wide roller
Pencil
Moplin
Examiner
Gaen
Japanese umbrella
S Bra
Vincent
Lactotrust Fluid
Drive Gym Dental
They’re all at least decent.
The top players keep getting one-hit kills, so in the end, Elideco ends up in a tough spot.
In the end, Prime was also just strong in terms of people…
It’s unrelated, but S-bra surprisingly has play videos of Chikashi that can be helpful.
I wonder what I should do to become stronger in space shooters… If I make something stronger, it seems like it might overlap with “that XX,” right…?
>>197Honestly, I think the coloring could be stronger.
No matter how long the range is, the current coverage is still sparse.
I think everyone with a Poison weapon should die.
>>200If you hit with a poison sensor, you can neutralize 99.9% of the rollers.
Eidori pushes hard before hitting the poison sensor.
I threw that poison at my opponent who has no ink right now, saying I’ll kill them, and then I killed them while they still had the sensor on and went back with a teammate’s jump.
I wonder when 4 will be released.