
Splatoon 3
Enemies are trash, allies are trash, and I’m trash too.
This game is covered in crap, not ink.
You’re having fun.
Poo Toon
That anger will make you stronger.
Stored feces territory battle
It’s not about compatibility issues, but when shooters face each other, I keep losing forever and it makes me want to kill you.
It seems that the Unko Toon faction and Spoolatoon faction are in conflict.
I forgive the one who dies first.
You have to dive in first and risk dying; otherwise, the match won’t progress.
Those who can’t kill the opponent they caught with that death are worthless.
It’s you guys with long range.
>>7People who die early and burden their teammates seem to have this kind of subjective view…
Nerf the range of the Cuban bomb.
If the color of the point sensor changed based on the enemy’s HP remaining, it would convey that they would die! They would die with just one more hit!
What should I do to address S bra issues?
>>10Waiting for the next nerf update.
>>11In the first place, is there even going to be another update or adjustment?
>>10Campaigning negatively on Twitter.
That said, I think an update will probably come within a week.
I don’t know if that’s a weapon ability adjustment or not.
Get a part-time job.
You can corner the Blaster by using ink.
…they’re going to stomp on me with a cue ball…
As expected, there will be some changes with the season.
31st (Saturday)
If there is no announcement today, adjustments probably won’t come.
>>18It was like that during my active years, but it seems that after the update finished, there are no updates before and after the switch.
Nerfs are generally a round behind, so it will probably be in the update after next.
The era of S bras is not over.
A skilled S player remains composed even when you approach, so there’s nothing you can do…
I’ve entered a phase where I can’t win in either Turf War or Ranked Battle.
I ran away to a part-time job… but that didn’t work out either.
I only have Nawakubutler left.
Let your anger take over and play on impulse.
The answer lies beyond the limits.
I hope the strengthening of bribery doesn’t end just like that.
I realized after using the S bra.
It’s seriously brutal to handle an opponent who comes charging in after being hit from afar.
Moreover, there isn’t a single area that has a Curling Bomb or a Suction Bomb that is spoiled.
>>25Even if I’m not being dealt with during a quick bonus match, I still have work to do.
The blaster that can create paint is strong.
Well, rather than a change of season,
There should be an update to make it compatible with Switch2.
>>26It seems like they are making a new work rather than a second edition.
If anything, it might include a side order as an online add-on pack.
>>28Recently, there was a compatibility update between Switch 1 and 2 in Animal Crossing, so I think that’s it.
The blaster environment is not interesting.
I was a Necro user in 2, so just having a blaster with a quick shot feels comfortable to me.
That aside, it’s a bit too strong, so I need you to adjust it, otherwise I can’t handle it easily.
I thought I couldn’t increase my power beyond this season, so I decided to go for S+10.
The blaster with a suction bomb feels as lawless as the original roller with a suction bomb.
The tower is especially fun now; I wish I had used it earlier.
I think variable weapons should be around the level of the variable.
If you are going to die, take the other person with you. Don’t die in vain.
In this game, I remember the trashy ways I lost more than the satisfying ways I won, which builds up negative energy.
Even if I run away from my part-time job, the ship’s formation is so weak that it’s not fun at all.
If you adjust the upper part of a bifocal weapon, it’s bound to break.
It’s the borderline strength that only something like Kugel would be allowed.
>>39No…
>>39It’s just fundamentally wrong to be versatile in a multiplayer game…
Isn’t it more fun to watch a Choco Piero stream than to do it yourself?
>>40It’s actually more enjoyable to watch skilled players play, isn’t it…?
When I try to do it myself, things don’t go as I want, and I get frustrated and crush the pro controller.
Even though I tried to create a short-range inking environment by nerfing and buffing, how do you feel about the S+ being so strong? Hey, how do you feel?
Shall we go back to an era where the long-range pseudo 3-shot is stronger than the bold close-range face-to-face?
Is it common for there to be many environments with a quip?
>>45In the early days, Shapuma had an incident with Shapumatun.
Next, Jim got hit hard with a nerf.
And now S+ rank is in a ridiculous state where the splat bombs are only causing trouble.
>>45Well, I don’t really understand if there’s a point in using Spusupi on purpose…
>>56If it’s someone who can go through with a stamp…
If it’s a shallow area just a little over 2000, it will generally work with the strength of the paint and the stamping power.
If S-Bra is allowed, please make Vali a little stronger.
Specifically, it’s set to guarantee two hits with a vertical swing, but it still doesn’t become much of an upper.
It seems that almost all short-range weapons without bombs have been eliminated, except for the 52.
It’s still fine for the yagura to become a blaster environment.
It feels like we’ve finally reached a boiling point where having multiple S bras in the area has become the norm.
I think being versatile is the borderline where duality is allowed.
Why are you getting a guaranteed hit at close range? I’ll kill you!
52 has a short range…
For a while, the Prime that was popular was mostly destroyed by S-Bra and disappeared.
I’m praying that the S-brush doesn’t get hit directly, while using squid beads to keep my distance, and if I can’t hold out and end up in a bad position, it feels like I’m praying just to make it a 50-50 against the opponent.
When the step is close, pull back.
To be precise, if there is a specific use or strength for the main, the synergy with the curling bomb seems to be even stronger.
Even if the main weapon and special have weak gear, there’s nothing you can do about it.
>>53Spusupi “…ss”
I’m sorry to bring up the topic of part-time jobs.
I think it’s strange that the S bra does 300 damage in one hit while the long does 250.
Spusupi is pretty strong right now!
To be honest, there’s really no reason to use anything other than the main weapon… I just throw it when I remember the stamp.
>>60When you are facing each other from a distance, providing cover support or pursuing an opponent who is fleeing.
It’s a bit uncertain when asked if it’s as effective as others.
Even if you bring an S Bro to a serious area, you can have a great time if there are painting slaves around.
That said, the S-Bra itself can also cover a decent amount.
Please don’t call it shallow just because it’s a little over 2000!
In the game’s specifications, if you don’t leap into danger knowing the risks, there won’t be any returns.
I’ll scatter my pee around my own territory.
>>63Don’t let your heart become like a boar.
>>63It’s unreasonable to expect the front to match the back, and I think the back should adjust, but there are often times when it’s impossible for you to do that, so please forgive me.
But even Naegora has already stopped using Splattershot and has Zamihue…
Spuspi originally got nerfed because the original (squid beakons) were rampaging in 2, so you could say they messed up.
It is suspected that Spusupi was once subjected to SP+10 due to the sin of building a mountain of corpses below rank A, but I wonder what the truth was.
At the festival, you can experience the stamp domination, so it’s probably true.
I heard that barriers are trending recently.
Putting up a barrier and using a pee-pee man is strong or something.
I was just playing Splatoon recently.
It’s definitely stronger in coverage than I expected, but it’s incredibly peaky due to its poor fuel efficiency… that’s how it feels.
Hanko is fun.
The barrier shines the brightest when pushed.
Poison is being re-evaluated quite a bit.
Isn’t Spikola for perverts who can get kills with just that short-range spinner main?
I feel that the Yagura’s Spicolle is quite suited for harassing blasters.
I’m a territory specialist, so I wield a weapon that I can handle all by myself.
If everyone becomes like this, the world will be at peace.
What high ground are you ignoring? Should I turn you into an ink stain?
Using poison to harass from a defensive position gives a sense of living as the Yagura progresses smoothly.
>>77It’s nice to cast in areas where there are often Yagara or char positions.
I want a minimap in this game.
>>78A game originally designed with the assumption that players would be able to view the minimap on the console at hand.
From 2 onwards, it’s been ported with the same layout, so it’s a bit forced.
>>80I wonder if it’s really necessary to stare at the controller while playing…
Are you listening, Tornado?
They often say that winning comes from painting, but with weapons that can close the distance with a splash wall and secure a one-hit kill, I think it’s ridiculous to be talking nonsense.
>>79In the first place, the fact that maneuvers that completely deny the painting at your feet are going on is just nonsense.
I think that if it’s just about putting up a barrier, using a roller or dental is good enough for any rule, so I don’t really understand the strength of Splatanium.
The matching group isn’t being given any special treatment either, right?
>>81It’s completely different from a roller wiper.
>>81Only the painting is strong.
If you don’t have any particular preferences, I think a roller or dental is fine.
If the S Blaster doesn’t get nerfed in the update, I might try using it next season.
In the first game, there was a two-person collaborative play where one person controlled the game while the other used the Wii U pad to look at the map and navigate.
I sometimes think that Nintendo, while presenting itself as family-friendly, actually releases quite intense games.
Dental cannot be used…
>>89Creak.
The roller has a significantly different job, and there’s the issue of whether it can be used effectively or not…
The shooter of the paint slave can’t cover the ground beneath them the most with their weapon.
I seriously think the person who decided on the project or specifications for 3 is a genius at giving users stress.
It’s said that you should outpaint with the blaster roller.
Even when the Blaster is cornered, they can hold on with curling bombs while creating area coverage at their feet, thanks to the nice bomb they have.
The roller can create a barrier while escaping in curling, and the horizontal splashes can cover quite a bit of area, but it’s not functioning properly.
I used Spusupi for a while, but I ended up realizing the excellence of Moplin.
>>95Maybe it’s not possible, but I would like to request the three Moprin events at Marker Barrier.
>>95“Your legs are slow, the main character is strong.”
Once you come back after that, you can be amazed by the speed and it’s twice as rewarding.
The roller is a short-range weapon.
Dental Spicolla has a medium range, so it normally matches up against S-Bra.
Well, if the S.Bra side has a barrier, they just have to carry the nice bomb and battle.
It’s easy to just stomp on enemies and kill them in dental.
The hitbox of the bullet is wide, making it easier to hit enemies.
Personally, it was easier to use than the gym.
In S-Bragia, you can reflect various preferences in colors, so of course everyone uses it.
Speaking of which, I don’t see the non-barrier wipers very often…
>>101The black one is not a bomb sub, so interference with the high ground is practically impossible.
So, while shooting the jet, there are no stealth, spreading, or kamikaze, which makes it easier for the opponent instead.
It’s not about comparing it to Mint; the fundamental weapon design is wrong.
It’s sad that Sumi isn’t breathing in Dental.
Shields and jetpacks have the worst compatibility with the main weapon.
Currently, the Dental tribe tends to be deliciously hunted by the S-Bra tribe and has become increasingly rare to see.
Even if it comes out, I won’t buy it on the release date.
>>104Is it a rebellious child?
>>104If there are lag issues again in the PV, I might really be annoyed…
Let me buy the Switch 2.
Is it the 5th of next month?
Having lost the lottery every time, I don’t believe in anything.
I like the composition of keeping distance while tormenting with Dental Mint’s Cuban as the main.
Charging into the enemy camp, putting up a barrier, and unleashing a kill field feels great.
Get wet!
Get wet!!
Paint the wall!!!
The S bra is theoretically strong in the main and sub, but since the SP is really weak, it’s not that great.
There are hardly any main players who can expertly utilize their strength in theory, but if they are strong aimers who switch between curling bombs, they might be strong.
Well, it’s not necessarily hopeless to face an S-rank player; in real battles, there are also quite a few people who are as bad as I am.
I believe that by the time Splatoon 4 comes out, the Switch 2 will be widely available to everyone.
The direction of bringing jump shots closer to Nova is definitely one that should never be chosen.
>>116That said, even without jump shooting, the Squiffer with its explosion ability is still strong as ever…
>>116In a way, what’s happening is that it’s become more Nova-like than Nova itself.
Nobody really says much, but isn’t the Hoko’s Bold strong?
>>117I think it’s strong.
>>117Well, there’s no need to forcefully say that curry is delicious…
I see advanced players bouncing around with a little height difference while doing Ikarolls, and I think it’s amazing, but when I try it, I can’t do it consistently, so I just jump normally.
I want Splatoon 4 to aim for a return to its roots rather than adding strange rules.
It was originally a party game.
>>122It feels like the past has won at the Grand Fest, and I can’t shake the feeling that it might head in that direction.
>>122It might have started that way, but now everyone is used to it and it’s serious.
So I guess adding a mode where you can enjoy a silly game is the right answer.
Like the current event match…
>>126It’s not just the battle rules, but the weapon restrictions will change the environment, so it’s fine for the event.
Things like club battles are usually hopeless, but depending on the event map rules, they can be strong.
If a blaster gets a curling bomb, it could become the strongest of all.
It just happened to be an S-class.
>>125It doesn’t really matter what it’s attached to; it’s strong, and in fact, even S-Bra is extremely weak to it.
I don’t know why, but recently the synchronization issues have gotten worse than ever, and it’s tough.
In the dental area, it can be painted very neatly in unrelated zones, and when it comes to maps where you wonder where the front line is, the jetpack feels more versatile than the barrier.
Well, then what is that shield supposed to be?
>>129Even when the streamer happened to use Sumi, they only threw it once or twice per match…
People who continue to play X even after two years of updates probably won’t be satisfied unless it’s this brutal battle.
>>130Aren’t you just going through the motions?
>>133…Inertia?
I heard that poison stocks are soaring in response to S-bra measures, but the weapons that have poison…
If you don’t paint to a certain extent, you’ll lose.
There are times when winning with the result of what was applied is special.
There is no winning just by the application itself.
I’m already giving up on the lag.
Depending on the time of day, it’s not uncommon for the hitting feel to be different for each game.
Poison is the strongest for suppression, but it has no breakthrough capabilities, so it’s tough.
The S cup bra is the strongest, and besides that, everything is well-balanced, so there’s no problem starting now.
Sorry, there are too many weak SPs.
>>138Hop Sonar, who has received repeated uppercuts, is currently in a sad state…
Splatoon wins by covering the lines, right?
Unless it’s a story about winning by simply painting your own area while facing backward.
Give me a quick drive too.
“Just a spec is fine with me.”
>>143That’s weird!
>>143Stay patient with Topikoro.
Throwing around shit and claiming territory is more convincing than ink.
I want to do it more loosely in the next work.
Perhaps many are being careless because they’ve been told they’re weak so many times.
Surprisingly, many squid get caught by the decoy flyers.
When you use a spガ, the decoy becomes useless.
Even if it goes into overtime, it’s easy to stop the tower or the people carrying the idol with things like Hoi Hanko or Hoi Naisudama, and I can feel the disparity in special abilities.
Is it really okay to have flyers and stuff like that? It’s an additional special after all… By the way, what’s with the fact that specials like Jet Pack, Stamp, Nice Bomb, and Missile are mostly strong in 2?
Strengthen the sea slug.
But getting short-range kills with a spinner while…
Be afraid! Shrink back! Enjoy dying without making use of your main abilities! It’s fun to get carried away like this.
>>152If there are blasters or chargers, it’s my own fault.
I mean, there’s no way they don’t exist.
>>154No.
The charger will kill even if it means missing.
I’m sorry, I can’t do the blaster.
No matter how many years pass, my worst opponent will always be the gym.
I don’t like them because they’ve stopped moving like humans.
I wish you could apply the poison slowly.
>>155I want the slide to be impossible to step on.
Those guys who make it easy to escape are unacceptable.
>>155I hope they add a charge release feature.
The game feels the best when I’m wreaking havoc in dual or quad mode.
A spinner has no way to deal with opponents that have a longer range than itself.
It’s a weakness that hasn’t changed since a long time ago.
When it was a short-range environment, the presence of spinners was significant, but in the current blaster environment, just holding one is becoming a crime.
In other words, with the weakening of the pen, the Kraken is starting to make a comeback and there’s nothing we can do about it.
Decoys have a level of flexibility that allows for sub-spamming and an absurdly wide painting range, so if a player or weapon can properly follow up with main and sub, it is just extremely powerful.
If someone who has no intention of attacking has it, it’s useless, but the result of having painted and created the board remains, so among those who don’t participate in matches, it’s one of the better options.
>>159Please attach this to a weapon that can do this.
I wonder what the announcement about reviewing everything under the Sushiprime standards was all about, as it has created a certain environment.
>>162In the first place, it makes you wonder what criteria were used to view the whole thing before that.
It’s about time you made it a direct hit of 65 for Ex.
In turf war battles, it’s becoming quite rare to have a match without a red Zap.
>>166The strongest Nawa Bori decoy has never changed at all.
No matter how pressured we are, if we drop a decoy in the last 10 seconds, we can reverse the victory. Until now, this has been allowed, but I guess there are no streamers interested in the wins and losses of turf wars, which is why political activities aren’t taking place.
The environment where Sushi Prime kills everything has properly transformed into an environment where it gets killed from mid-range or beyond.
It would be better to make the Suminagashi sheet 99 damage or something like that.
Poison should impose a significant penalty on the slide, but can it be ignored?
I want them to do something about the ridiculous ink consumption of Poison while keeping its effects the same.
I want Suminaga to have damage increase, marking on those who pass through, and a decrease in damage from projectile attacks through the sheet.
I think the name Poison Mist is a little off, don’t you?
Let’s indulge to the fullest.
I want an upper that reduces Pablo’s main confirmed count by 1.
Also, the effects of candy too!
>>176I want Amefurashi and Poison to be integrated in their effects.
What’s wrong with Healing Rain?
>>177A place where I can’t feel anything.
If at least the healing effect of the candy could be maintained beyond the maximum HP, everyone would compete to go soak in it.
I don’t think anyone who can withstand that unclear recovery is losing in a one-on-one fight, even without anything.
If the width expanded and the density of the rain increased, no one would complain.
Yeah, the game could have gotten stuck too much, which might have been shit.
Recovery is powerless against the rampant one-shot weapons.
I’ve been hooked on dominating in Splatoon with my Bunkara lately.
It’s so frustrating that there are so many people who don’t clear!
It seems like I died because of the opponent’s rain… This happens occasionally, so it might be effective…
The recovery from the sea slug is not visible in terms of effects, and you can’t really feel it at all, so it really has no meaning.
In a game with such a fast kill speed, I wonder what even is the point of minor healing.
The fact that the time until natural recovery begins does not become shorter due to the rain also contributes to the difficulty in understanding its effects.
On the surface, it seems incredibly useful to reduce the number of certain hits on our side while increasing the opponent’s certain hits, but that’s Healing Amefurashi for you.
In this game, you typically die in about 2 seconds when you encounter an enemy.
The usual way to use it is to throw it to the position where the opponent is staying, but I’ve increased the situations where you can add supportive effects by throwing it to the progression route as well.
That’s probably the intention, but I want them to strengthen the use of first suppressing the opponent’s defense points.
It would be better to eliminate one-hit KOs except for bombs and special moves.
>>191It’s definitely a pseudo certainty, isn’t it?
From the very beginning, everyone who uploaded verification videos on the day the Amei-Furashi recovery adjustments were made outright said, “It’s meaningless.”
If I had just one certainty, I could have shone too…!
>>193You want it, don’t you… that muscle bulge…
>>197Stop it!
Stop…?
If the enemy’s shot power decreases in the rain.
No, this might be bad…
Unlike Enasta, why does accumulating strength in the rain have disadvantages?
>>196I want to finish the kill in Enasta and quickly go into stealth, but the shiny effect is a disadvantage.
Make it the one that the bat salmon throws.
>>198Is it okay to be shot back at…?
I want the rain frog to have its range cover the entire stage.
>>199The Amefurashi Toon has come…
I think it would be better if there were a limit on the number of bombs.
There are both wins and losses due to the number being off with the candy, so maybe you just don’t remember?
Well, it’s not candy that I’ve used myself… I guess the lack of short-range candy holders is what makes the impression so faint.
It would have been interesting if Suminaga’s attacks on the opponent caused friendly fire.
>>205That’s great!
I wonder why Momiji has become a sonar.
I like sub-genres like trap.
Whether to use it or to be used.