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[Splatoon] Ah, damn, damn, damn, damn, damn, damn, damn, damn, damn.

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Splatoon 3

Japan Otaku Reviews25/05/29(Thu)10:49+

Enemies are trash, allies are trash, and I’m trash too.
This game is covered in crap, not ink.

1: Japan Otaku Reviews25/05/29(Thu)10:49Yeahx53

You’re having fun.

2: Japan Otaku Reviews25/05/29(Thu)10:50Yeahx10

Poo Toon

3: Japan Otaku Reviews25/05/29(Thu)10:51Yeahx7

That anger will make you stronger.

4: Japan Otaku Reviews25/05/29(Thu)10:51

Stored feces territory battle

5: Japan Otaku Reviews25/05/29(Thu)10:52

It’s not about compatibility issues, but when shooters face each other, I keep losing forever and it makes me want to kill you.

6: Japan Otaku Reviews25/05/29(Thu)10:52

It seems that the Unko Toon faction and Spoolatoon faction are in conflict.

7: Japan Otaku Reviews25/05/29(Thu)10:54Yeahx6

I forgive the one who dies first.
You have to dive in first and risk dying; otherwise, the match won’t progress.
Those who can’t kill the opponent they caught with that death are worthless.
It’s you guys with long range.

34: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx7

>>7People who die early and burden their teammates seem to have this kind of subjective view…

8: Japan Otaku Reviews25/05/29(Thu)10:56

Nerf the range of the Cuban bomb.

9: Japan Otaku Reviews25/05/29(Thu)10:57

If the color of the point sensor changed based on the enemy’s HP remaining, it would convey that they would die! They would die with just one more hit!

10: Japan Otaku Reviews25/05/29(Thu)11:01

What should I do to address S bra issues?

11: Japan Otaku Reviews25/05/29(Thu)11:01Yeahx5

>>10Waiting for the next nerf update.

15: Japan Otaku Reviews25/05/29(Thu)11:04Yeahx2

>>11In the first place, is there even going to be another update or adjustment?

12: Japan Otaku Reviews25/05/29(Thu)11:02

>>10Campaigning negatively on Twitter.

13: Japan Otaku Reviews25/05/29(Thu)11:03

That said, I think an update will probably come within a week.
I don’t know if that’s a weapon ability adjustment or not.

14: Japan Otaku Reviews25/05/29(Thu)11:03

Get a part-time job.

16: Japan Otaku Reviews25/05/29(Thu)11:04

You can corner the Blaster by using ink.
…they’re going to stomp on me with a cue ball…

17: Japan Otaku Reviews25/05/29(Thu)11:05

As expected, there will be some changes with the season.

18: Japan Otaku Reviews25/05/29(Thu)11:05

31st (Saturday)
If there is no announcement today, adjustments probably won’t come.

21: Japan Otaku Reviews25/05/29(Thu)11:06

>>18It was like that during my active years, but it seems that after the update finished, there are no updates before and after the switch.

19: Japan Otaku Reviews25/05/29(Thu)11:05

Nerfs are generally a round behind, so it will probably be in the update after next.
The era of S bras is not over.

20: Japan Otaku Reviews25/05/29(Thu)11:06

A skilled S player remains composed even when you approach, so there’s nothing you can do…

22: Japan Otaku Reviews25/05/29(Thu)11:07

I’ve entered a phase where I can’t win in either Turf War or Ranked Battle.
I ran away to a part-time job… but that didn’t work out either.
I only have Nawakubutler left.

23: Japan Otaku Reviews25/05/29(Thu)11:08

Let your anger take over and play on impulse.
The answer lies beyond the limits.

24: Japan Otaku Reviews25/05/29(Thu)11:08

I hope the strengthening of bribery doesn’t end just like that.

25: Japan Otaku Reviews25/05/29(Thu)11:09

I realized after using the S bra.
It’s seriously brutal to handle an opponent who comes charging in after being hit from afar.
Moreover, there isn’t a single area that has a Curling Bomb or a Suction Bomb that is spoiled.

27: Japan Otaku Reviews25/05/29(Thu)11:10

>>25Even if I’m not being dealt with during a quick bonus match, I still have work to do.
The blaster that can create paint is strong.

26: Japan Otaku Reviews25/05/29(Thu)11:09

Well, rather than a change of season,
There should be an update to make it compatible with Switch2.

28: Japan Otaku Reviews25/05/29(Thu)11:11

>>26It seems like they are making a new work rather than a second edition.
If anything, it might include a side order as an online add-on pack.

33: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx1

>>28Recently, there was a compatibility update between Switch 1 and 2 in Animal Crossing, so I think that’s it.

29: Japan Otaku Reviews25/05/29(Thu)11:11Yeahx1

The blaster environment is not interesting.

30: Japan Otaku Reviews25/05/29(Thu)11:12

I was a Necro user in 2, so just having a blaster with a quick shot feels comfortable to me.
That aside, it’s a bit too strong, so I need you to adjust it, otherwise I can’t handle it easily.

31: Japan Otaku Reviews25/05/29(Thu)11:12

I thought I couldn’t increase my power beyond this season, so I decided to go for S+10.

32: Japan Otaku Reviews25/05/29(Thu)11:13

The blaster with a suction bomb feels as lawless as the original roller with a suction bomb.
The tower is especially fun now; I wish I had used it earlier.

35: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx2

I think variable weapons should be around the level of the variable.

36: Japan Otaku Reviews25/05/29(Thu)11:14

If you are going to die, take the other person with you. Don’t die in vain.

37: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx3

In this game, I remember the trashy ways I lost more than the satisfying ways I won, which builds up negative energy.

38: Japan Otaku Reviews25/05/29(Thu)11:15

Even if I run away from my part-time job, the ship’s formation is so weak that it’s not fun at all.

39: Japan Otaku Reviews25/05/29(Thu)11:15

If you adjust the upper part of a bifocal weapon, it’s bound to break.
It’s the borderline strength that only something like Kugel would be allowed.

41: Japan Otaku Reviews25/05/29(Thu)11:18Yeahx3

>>39No…

42: Japan Otaku Reviews25/05/29(Thu)11:19

>>39It’s just fundamentally wrong to be versatile in a multiplayer game…

40: Japan Otaku Reviews25/05/29(Thu)11:15Yeahx2

Isn’t it more fun to watch a Choco Piero stream than to do it yourself?

141: Japan Otaku Reviews25/05/29(Thu)12:02

>>40It’s actually more enjoyable to watch skilled players play, isn’t it…?
When I try to do it myself, things don’t go as I want, and I get frustrated and crush the pro controller.

43: Japan Otaku Reviews25/05/29(Thu)11:20

Even though I tried to create a short-range inking environment by nerfing and buffing, how do you feel about the S+ being so strong? Hey, how do you feel?

44: Japan Otaku Reviews25/05/29(Thu)11:20

Shall we go back to an era where the long-range pseudo 3-shot is stronger than the bold close-range face-to-face?

45: Japan Otaku Reviews25/05/29(Thu)11:20

Is it common for there to be many environments with a quip?

55: Japan Otaku Reviews25/05/29(Thu)11:23

>>45In the early days, Shapuma had an incident with Shapumatun.
Next, Jim got hit hard with a nerf.
And now S+ rank is in a ridiculous state where the splat bombs are only causing trouble.

56: Japan Otaku Reviews25/05/29(Thu)11:23

>>45Well, I don’t really understand if there’s a point in using Spusupi on purpose…

59: Japan Otaku Reviews25/05/29(Thu)11:24

>>56If it’s someone who can go through with a stamp…
If it’s a shallow area just a little over 2000, it will generally work with the strength of the paint and the stamping power.

46: Japan Otaku Reviews25/05/29(Thu)11:20

If S-Bra is allowed, please make Vali a little stronger.
Specifically, it’s set to guarantee two hits with a vertical swing, but it still doesn’t become much of an upper.

47: Japan Otaku Reviews25/05/29(Thu)11:21

It seems that almost all short-range weapons without bombs have been eliminated, except for the 52.

48: Japan Otaku Reviews25/05/29(Thu)11:21

It’s still fine for the yagura to become a blaster environment.
It feels like we’ve finally reached a boiling point where having multiple S bras in the area has become the norm.

49: Japan Otaku Reviews25/05/29(Thu)11:21

I think being versatile is the borderline where duality is allowed.
Why are you getting a guaranteed hit at close range? I’ll kill you!

50: Japan Otaku Reviews25/05/29(Thu)11:22

52 has a short range…

51: Japan Otaku Reviews25/05/29(Thu)11:22

For a while, the Prime that was popular was mostly destroyed by S-Bra and disappeared.

52: Japan Otaku Reviews25/05/29(Thu)11:22

I’m praying that the S-brush doesn’t get hit directly, while using squid beads to keep my distance, and if I can’t hold out and end up in a bad position, it feels like I’m praying just to make it a 50-50 against the opponent.
When the step is close, pull back.

53: Japan Otaku Reviews25/05/29(Thu)11:22

To be precise, if there is a specific use or strength for the main, the synergy with the curling bomb seems to be even stronger.
Even if the main weapon and special have weak gear, there’s nothing you can do about it.

57: Japan Otaku Reviews25/05/29(Thu)11:23

>>53Spusupi “…ss”

54: Japan Otaku Reviews25/05/29(Thu)11:22Yeahx2

I’m sorry to bring up the topic of part-time jobs.
I think it’s strange that the S bra does 300 damage in one hit while the long does 250.

58: Japan Otaku Reviews25/05/29(Thu)11:23

Spusupi is pretty strong right now!

60: Japan Otaku Reviews25/05/29(Thu)11:24

To be honest, there’s really no reason to use anything other than the main weapon… I just throw it when I remember the stamp.

65: Japan Otaku Reviews25/05/29(Thu)11:26

>>60When you are facing each other from a distance, providing cover support or pursuing an opponent who is fleeing.
It’s a bit uncertain when asked if it’s as effective as others.

61: Japan Otaku Reviews25/05/29(Thu)11:24

Even if you bring an S Bro to a serious area, you can have a great time if there are painting slaves around.
That said, the S-Bra itself can also cover a decent amount.

62: Japan Otaku Reviews25/05/29(Thu)11:25Yeahx2

Please don’t call it shallow just because it’s a little over 2000!

63: Japan Otaku Reviews25/05/29(Thu)11:25

In the game’s specifications, if you don’t leap into danger knowing the risks, there won’t be any returns.
I’ll scatter my pee around my own territory.

66: Japan Otaku Reviews25/05/29(Thu)11:26

>>63Don’t let your heart become like a boar.

76: Japan Otaku Reviews25/05/29(Thu)11:33

>>63It’s unreasonable to expect the front to match the back, and I think the back should adjust, but there are often times when it’s impossible for you to do that, so please forgive me.

64: Japan Otaku Reviews25/05/29(Thu)11:25

But even Naegora has already stopped using Splattershot and has Zamihue…

67: Japan Otaku Reviews25/05/29(Thu)11:26

Spuspi originally got nerfed because the original (squid beakons) were rampaging in 2, so you could say they messed up.

68: Japan Otaku Reviews25/05/29(Thu)11:27

It is suspected that Spusupi was once subjected to SP+10 due to the sin of building a mountain of corpses below rank A, but I wonder what the truth was.
At the festival, you can experience the stamp domination, so it’s probably true.

69: Japan Otaku Reviews25/05/29(Thu)11:27

I heard that barriers are trending recently.
Putting up a barrier and using a pee-pee man is strong or something.

70: Japan Otaku Reviews25/05/29(Thu)11:28

I was just playing Splatoon recently.
It’s definitely stronger in coverage than I expected, but it’s incredibly peaky due to its poor fuel efficiency… that’s how it feels.
Hanko is fun.

71: Japan Otaku Reviews25/05/29(Thu)11:29Yeahx1

The barrier shines the brightest when pushed.
Poison is being re-evaluated quite a bit.

72: Japan Otaku Reviews25/05/29(Thu)11:29

Isn’t Spikola for perverts who can get kills with just that short-range spinner main?

74: Japan Otaku Reviews25/05/29(Thu)11:31

I feel that the Yagura’s Spicolle is quite suited for harassing blasters.

75: Japan Otaku Reviews25/05/29(Thu)11:32

I’m a territory specialist, so I wield a weapon that I can handle all by myself.
If everyone becomes like this, the world will be at peace.
What high ground are you ignoring? Should I turn you into an ink stain?

77: Japan Otaku Reviews25/05/29(Thu)11:34

Using poison to harass from a defensive position gives a sense of living as the Yagura progresses smoothly.

93: Japan Otaku Reviews25/05/29(Thu)11:40

>>77It’s nice to cast in areas where there are often Yagara or char positions.

78: Japan Otaku Reviews25/05/29(Thu)11:34Yeahx2

I want a minimap in this game.

80: Japan Otaku Reviews25/05/29(Thu)11:36Yeahx2

>>78A game originally designed with the assumption that players would be able to view the minimap on the console at hand.
From 2 onwards, it’s been ported with the same layout, so it’s a bit forced.

87: Japan Otaku Reviews25/05/29(Thu)11:38

>>80I wonder if it’s really necessary to stare at the controller while playing…
Are you listening, Tornado?

79: Japan Otaku Reviews25/05/29(Thu)11:35Yeahx1

They often say that winning comes from painting, but with weapons that can close the distance with a splash wall and secure a one-hit kill, I think it’s ridiculous to be talking nonsense.

83: Japan Otaku Reviews25/05/29(Thu)11:37Yeahx1

>>79In the first place, the fact that maneuvers that completely deny the painting at your feet are going on is just nonsense.

81: Japan Otaku Reviews25/05/29(Thu)11:36

I think that if it’s just about putting up a barrier, using a roller or dental is good enough for any rule, so I don’t really understand the strength of Splatanium.
The matching group isn’t being given any special treatment either, right?

84: Japan Otaku Reviews25/05/29(Thu)11:37Yeahx2

>>81It’s completely different from a roller wiper.

88: Japan Otaku Reviews25/05/29(Thu)11:38

>>81Only the painting is strong.
If you don’t have any particular preferences, I think a roller or dental is fine.

82: Japan Otaku Reviews25/05/29(Thu)11:36

If the S Blaster doesn’t get nerfed in the update, I might try using it next season.

85: Japan Otaku Reviews25/05/29(Thu)11:38

In the first game, there was a two-person collaborative play where one person controlled the game while the other used the Wii U pad to look at the map and navigate.

86: Japan Otaku Reviews25/05/29(Thu)11:38

I sometimes think that Nintendo, while presenting itself as family-friendly, actually releases quite intense games.

89: Japan Otaku Reviews25/05/29(Thu)11:39

Dental cannot be used…

94: Japan Otaku Reviews25/05/29(Thu)11:41

>>89Creak.

90: Japan Otaku Reviews25/05/29(Thu)11:39

The roller has a significantly different job, and there’s the issue of whether it can be used effectively or not…

91: Japan Otaku Reviews25/05/29(Thu)11:40

The shooter of the paint slave can’t cover the ground beneath them the most with their weapon.
I seriously think the person who decided on the project or specifications for 3 is a genius at giving users stress.

92: Japan Otaku Reviews25/05/29(Thu)11:40

It’s said that you should outpaint with the blaster roller.
Even when the Blaster is cornered, they can hold on with curling bombs while creating area coverage at their feet, thanks to the nice bomb they have.
The roller can create a barrier while escaping in curling, and the horizontal splashes can cover quite a bit of area, but it’s not functioning properly.

95: Japan Otaku Reviews25/05/29(Thu)11:42

I used Spusupi for a while, but I ended up realizing the excellence of Moplin.

97: Japan Otaku Reviews25/05/29(Thu)11:43

>>95Maybe it’s not possible, but I would like to request the three Moprin events at Marker Barrier.

98: Japan Otaku Reviews25/05/29(Thu)11:43

>>95“Your legs are slow, the main character is strong.”
Once you come back after that, you can be amazed by the speed and it’s twice as rewarding.

96: Japan Otaku Reviews25/05/29(Thu)11:42

The roller is a short-range weapon.
Dental Spicolla has a medium range, so it normally matches up against S-Bra.
Well, if the S.Bra side has a barrier, they just have to carry the nice bomb and battle.

99: Japan Otaku Reviews25/05/29(Thu)11:43

It’s easy to just stomp on enemies and kill them in dental.
The hitbox of the bullet is wide, making it easier to hit enemies.
Personally, it was easier to use than the gym.

100: Japan Otaku Reviews25/05/29(Thu)11:43

In S-Bragia, you can reflect various preferences in colors, so of course everyone uses it.

101: Japan Otaku Reviews25/05/29(Thu)11:45

Speaking of which, I don’t see the non-barrier wipers very often…

115: Japan Otaku Reviews25/05/29(Thu)11:51

>>101The black one is not a bomb sub, so interference with the high ground is practically impossible.
So, while shooting the jet, there are no stealth, spreading, or kamikaze, which makes it easier for the opponent instead.
It’s not about comparing it to Mint; the fundamental weapon design is wrong.

102: Japan Otaku Reviews25/05/29(Thu)11:45

It’s sad that Sumi isn’t breathing in Dental.
Shields and jetpacks have the worst compatibility with the main weapon.

103: Japan Otaku Reviews25/05/29(Thu)11:45

Currently, the Dental tribe tends to be deliciously hunted by the S-Bra tribe and has become increasingly rare to see.

104: Japan Otaku Reviews25/05/29(Thu)11:45

Even if it comes out, I won’t buy it on the release date.

105: Japan Otaku Reviews25/05/29(Thu)11:46Yeahx3

>>104Is it a rebellious child?

108: Japan Otaku Reviews25/05/29(Thu)11:47

>>104If there are lag issues again in the PV, I might really be annoyed…

107: Japan Otaku Reviews25/05/29(Thu)11:46Yeahx2

Let me buy the Switch 2.

109: Japan Otaku Reviews25/05/29(Thu)11:47Yeahx1

Is it the 5th of next month?
Having lost the lottery every time, I don’t believe in anything.

110: Japan Otaku Reviews25/05/29(Thu)11:47

I like the composition of keeping distance while tormenting with Dental Mint’s Cuban as the main.
Charging into the enemy camp, putting up a barrier, and unleashing a kill field feels great.

111: Japan Otaku Reviews25/05/29(Thu)11:48

Get wet!
Get wet!!
Paint the wall!!!

112: Japan Otaku Reviews25/05/29(Thu)11:49

The S bra is theoretically strong in the main and sub, but since the SP is really weak, it’s not that great.
There are hardly any main players who can expertly utilize their strength in theory, but if they are strong aimers who switch between curling bombs, they might be strong.

113: Japan Otaku Reviews25/05/29(Thu)11:50

Well, it’s not necessarily hopeless to face an S-rank player; in real battles, there are also quite a few people who are as bad as I am.

114: Japan Otaku Reviews25/05/29(Thu)11:51

I believe that by the time Splatoon 4 comes out, the Switch 2 will be widely available to everyone.

116: Japan Otaku Reviews25/05/29(Thu)11:52

The direction of bringing jump shots closer to Nova is definitely one that should never be chosen.

120: Japan Otaku Reviews25/05/29(Thu)11:54

>>116That said, even without jump shooting, the Squiffer with its explosion ability is still strong as ever…

123: Japan Otaku Reviews25/05/29(Thu)11:54

>>116In a way, what’s happening is that it’s become more Nova-like than Nova itself.

117: Japan Otaku Reviews25/05/29(Thu)11:53

Nobody really says much, but isn’t the Hoko’s Bold strong?

118: Japan Otaku Reviews25/05/29(Thu)11:53Yeahx1

>>117I think it’s strong.

119: Japan Otaku Reviews25/05/29(Thu)11:54Yeahx1

>>117Well, there’s no need to forcefully say that curry is delicious…

121: Japan Otaku Reviews25/05/29(Thu)11:54

I see advanced players bouncing around with a little height difference while doing Ikarolls, and I think it’s amazing, but when I try it, I can’t do it consistently, so I just jump normally.

122: Japan Otaku Reviews25/05/29(Thu)11:54Yeahx2

I want Splatoon 4 to aim for a return to its roots rather than adding strange rules.
It was originally a party game.

124: Japan Otaku Reviews25/05/29(Thu)11:55

>>122It feels like the past has won at the Grand Fest, and I can’t shake the feeling that it might head in that direction.

126: Japan Otaku Reviews25/05/29(Thu)11:56

>>122It might have started that way, but now everyone is used to it and it’s serious.
So I guess adding a mode where you can enjoy a silly game is the right answer.
Like the current event match…

135: Japan Otaku Reviews25/05/29(Thu)12:00

>>126It’s not just the battle rules, but the weapon restrictions will change the environment, so it’s fine for the event.
Things like club battles are usually hopeless, but depending on the event map rules, they can be strong.

125: Japan Otaku Reviews25/05/29(Thu)11:55

If a blaster gets a curling bomb, it could become the strongest of all.
It just happened to be an S-class.

128: Japan Otaku Reviews25/05/29(Thu)11:56

>>125It doesn’t really matter what it’s attached to; it’s strong, and in fact, even S-Bra is extremely weak to it.

127: Japan Otaku Reviews25/05/29(Thu)11:56

I don’t know why, but recently the synchronization issues have gotten worse than ever, and it’s tough.

129: Japan Otaku Reviews25/05/29(Thu)11:57

In the dental area, it can be painted very neatly in unrelated zones, and when it comes to maps where you wonder where the front line is, the jetpack feels more versatile than the barrier.
Well, then what is that shield supposed to be?

139: Japan Otaku Reviews25/05/29(Thu)12:02

>>129Even when the streamer happened to use Sumi, they only threw it once or twice per match…

130: Japan Otaku Reviews25/05/29(Thu)11:57

People who continue to play X even after two years of updates probably won’t be satisfied unless it’s this brutal battle.

133: Japan Otaku Reviews25/05/29(Thu)11:59

>>130Aren’t you just going through the motions?

136: Japan Otaku Reviews25/05/29(Thu)12:00Yeahx3

>>133…Inertia?

131: Japan Otaku Reviews25/05/29(Thu)11:57

I heard that poison stocks are soaring in response to S-bra measures, but the weapons that have poison…

132: Japan Otaku Reviews25/05/29(Thu)11:58

If you don’t paint to a certain extent, you’ll lose.
There are times when winning with the result of what was applied is special.
There is no winning just by the application itself.

134: Japan Otaku Reviews25/05/29(Thu)12:00

I’m already giving up on the lag.
Depending on the time of day, it’s not uncommon for the hitting feel to be different for each game.

137: Japan Otaku Reviews25/05/29(Thu)12:01

Poison is the strongest for suppression, but it has no breakthrough capabilities, so it’s tough.

138: Japan Otaku Reviews25/05/29(Thu)12:02

The S cup bra is the strongest, and besides that, everything is well-balanced, so there’s no problem starting now.
Sorry, there are too many weak SPs.

142: Japan Otaku Reviews25/05/29(Thu)12:03

>>138Hop Sonar, who has received repeated uppercuts, is currently in a sad state…

140: Japan Otaku Reviews25/05/29(Thu)12:02

Splatoon wins by covering the lines, right?
Unless it’s a story about winning by simply painting your own area while facing backward.

143: Japan Otaku Reviews25/05/29(Thu)12:03Yeahx2

Give me a quick drive too.
“Just a spec is fine with me.”

146: Japan Otaku Reviews25/05/29(Thu)12:04Yeahx3

>>143That’s weird!

150: Japan Otaku Reviews25/05/29(Thu)12:05

>>143Stay patient with Topikoro.

144: Japan Otaku Reviews25/05/29(Thu)12:04

Throwing around shit and claiming territory is more convincing than ink.

145: Japan Otaku Reviews25/05/29(Thu)12:04

I want to do it more loosely in the next work.

147: Japan Otaku Reviews25/05/29(Thu)12:04

Perhaps many are being careless because they’ve been told they’re weak so many times.
Surprisingly, many squid get caught by the decoy flyers.

148: Japan Otaku Reviews25/05/29(Thu)12:04

When you use a spガ, the decoy becomes useless.

149: Japan Otaku Reviews25/05/29(Thu)12:05

Even if it goes into overtime, it’s easy to stop the tower or the people carrying the idol with things like Hoi Hanko or Hoi Naisudama, and I can feel the disparity in special abilities.
Is it really okay to have flyers and stuff like that? It’s an additional special after all… By the way, what’s with the fact that specials like Jet Pack, Stamp, Nice Bomb, and Missile are mostly strong in 2?

151: Japan Otaku Reviews25/05/29(Thu)12:06

Strengthen the sea slug.

152: Japan Otaku Reviews25/05/29(Thu)12:06

But getting short-range kills with a spinner while…
Be afraid! Shrink back! Enjoy dying without making use of your main abilities! It’s fun to get carried away like this.

154: Japan Otaku Reviews25/05/29(Thu)12:07

>>152If there are blasters or chargers, it’s my own fault.
I mean, there’s no way they don’t exist.

160: Japan Otaku Reviews25/05/29(Thu)12:12

>>154No.
The charger will kill even if it means missing.
I’m sorry, I can’t do the blaster.

153: Japan Otaku Reviews25/05/29(Thu)12:06

No matter how many years pass, my worst opponent will always be the gym.
I don’t like them because they’ve stopped moving like humans.

155: Japan Otaku Reviews25/05/29(Thu)12:07Yeahx1

I wish you could apply the poison slowly.

164: Japan Otaku Reviews25/05/29(Thu)12:13

>>155I want the slide to be impossible to step on.
Those guys who make it easy to escape are unacceptable.

173: Japan Otaku Reviews25/05/29(Thu)12:17

>>155I hope they add a charge release feature.

156: Japan Otaku Reviews25/05/29(Thu)12:08

The game feels the best when I’m wreaking havoc in dual or quad mode.

157: Japan Otaku Reviews25/05/29(Thu)12:08

A spinner has no way to deal with opponents that have a longer range than itself.
It’s a weakness that hasn’t changed since a long time ago.

158: Japan Otaku Reviews25/05/29(Thu)12:10

When it was a short-range environment, the presence of spinners was significant, but in the current blaster environment, just holding one is becoming a crime.
In other words, with the weakening of the pen, the Kraken is starting to make a comeback and there’s nothing we can do about it.

159: Japan Otaku Reviews25/05/29(Thu)12:11

Decoys have a level of flexibility that allows for sub-spamming and an absurdly wide painting range, so if a player or weapon can properly follow up with main and sub, it is just extremely powerful.
If someone who has no intention of attacking has it, it’s useless, but the result of having painted and created the board remains, so among those who don’t participate in matches, it’s one of the better options.

161: Japan Otaku Reviews25/05/29(Thu)12:12

>>159Please attach this to a weapon that can do this.

162: Japan Otaku Reviews25/05/29(Thu)12:12

I wonder what the announcement about reviewing everything under the Sushiprime standards was all about, as it has created a certain environment.

163: Japan Otaku Reviews25/05/29(Thu)12:13

>>162In the first place, it makes you wonder what criteria were used to view the whole thing before that.

165: Japan Otaku Reviews25/05/29(Thu)12:13

It’s about time you made it a direct hit of 65 for Ex.

166: Japan Otaku Reviews25/05/29(Thu)12:14

In turf war battles, it’s becoming quite rare to have a match without a red Zap.

181: Japan Otaku Reviews25/05/29(Thu)12:21

>>166The strongest Nawa Bori decoy has never changed at all.
No matter how pressured we are, if we drop a decoy in the last 10 seconds, we can reverse the victory. Until now, this has been allowed, but I guess there are no streamers interested in the wins and losses of turf wars, which is why political activities aren’t taking place.

167: Japan Otaku Reviews25/05/29(Thu)12:14

The environment where Sushi Prime kills everything has properly transformed into an environment where it gets killed from mid-range or beyond.

168: Japan Otaku Reviews25/05/29(Thu)12:15Yeahx2

It would be better to make the Suminagashi sheet 99 damage or something like that.

169: Japan Otaku Reviews25/05/29(Thu)12:15

Poison should impose a significant penalty on the slide, but can it be ignored?

171: Japan Otaku Reviews25/05/29(Thu)12:17Yeahx1

I want them to do something about the ridiculous ink consumption of Poison while keeping its effects the same.

172: Japan Otaku Reviews25/05/29(Thu)12:17

I want Suminaga to have damage increase, marking on those who pass through, and a decrease in damage from projectile attacks through the sheet.

174: Japan Otaku Reviews25/05/29(Thu)12:18

I think the name Poison Mist is a little off, don’t you?

175: Japan Otaku Reviews25/05/29(Thu)12:18

Let’s indulge to the fullest.
I want an upper that reduces Pablo’s main confirmed count by 1.

176: Japan Otaku Reviews25/05/29(Thu)12:18

Also, the effects of candy too!

178: Japan Otaku Reviews25/05/29(Thu)12:19

>>176I want Amefurashi and Poison to be integrated in their effects.

177: Japan Otaku Reviews25/05/29(Thu)12:19

What’s wrong with Healing Rain?

179: Japan Otaku Reviews25/05/29(Thu)12:20Yeahx7

>>177A place where I can’t feel anything.

180: Japan Otaku Reviews25/05/29(Thu)12:21

If at least the healing effect of the candy could be maintained beyond the maximum HP, everyone would compete to go soak in it.

182: Japan Otaku Reviews25/05/29(Thu)12:21

I don’t think anyone who can withstand that unclear recovery is losing in a one-on-one fight, even without anything.
If the width expanded and the density of the rain increased, no one would complain.
Yeah, the game could have gotten stuck too much, which might have been shit.

183: Japan Otaku Reviews25/05/29(Thu)12:22Yeahx3

Recovery is powerless against the rampant one-shot weapons.

184: Japan Otaku Reviews25/05/29(Thu)12:23

I’ve been hooked on dominating in Splatoon with my Bunkara lately.
It’s so frustrating that there are so many people who don’t clear!

185: Japan Otaku Reviews25/05/29(Thu)12:23

It seems like I died because of the opponent’s rain… This happens occasionally, so it might be effective…

186: Japan Otaku Reviews25/05/29(Thu)12:23Yeahx2

The recovery from the sea slug is not visible in terms of effects, and you can’t really feel it at all, so it really has no meaning.

187: Japan Otaku Reviews25/05/29(Thu)12:24Yeahx1

In a game with such a fast kill speed, I wonder what even is the point of minor healing.

188: Japan Otaku Reviews25/05/29(Thu)12:24Yeahx2

The fact that the time until natural recovery begins does not become shorter due to the rain also contributes to the difficulty in understanding its effects.

189: Japan Otaku Reviews25/05/29(Thu)12:24Yeahx4

On the surface, it seems incredibly useful to reduce the number of certain hits on our side while increasing the opponent’s certain hits, but that’s Healing Amefurashi for you.
In this game, you typically die in about 2 seconds when you encounter an enemy.

190: Japan Otaku Reviews25/05/29(Thu)12:24Yeahx2

The usual way to use it is to throw it to the position where the opponent is staying, but I’ve increased the situations where you can add supportive effects by throwing it to the progression route as well.
That’s probably the intention, but I want them to strengthen the use of first suppressing the opponent’s defense points.

191: Japan Otaku Reviews25/05/29(Thu)12:24Yeahx3

It would be better to eliminate one-hit KOs except for bombs and special moves.

194: Japan Otaku Reviews25/05/29(Thu)12:25

>>191It’s definitely a pseudo certainty, isn’t it?

192: Japan Otaku Reviews25/05/29(Thu)12:24

From the very beginning, everyone who uploaded verification videos on the day the Amei-Furashi recovery adjustments were made outright said, “It’s meaningless.”

193: Japan Otaku Reviews25/05/29(Thu)12:24

If I had just one certainty, I could have shone too…!

197: Japan Otaku Reviews25/05/29(Thu)12:25

>>193You want it, don’t you… that muscle bulge…

200: Japan Otaku Reviews25/05/29(Thu)12:26

>>197Stop it!
Stop…?

195: Japan Otaku Reviews25/05/29(Thu)12:25

If the enemy’s shot power decreases in the rain.
No, this might be bad…

196: Japan Otaku Reviews25/05/29(Thu)12:25

Unlike Enasta, why does accumulating strength in the rain have disadvantages?

208: Japan Otaku Reviews25/05/29(Thu)12:30

>>196I want to finish the kill in Enasta and quickly go into stealth, but the shiny effect is a disadvantage.

198: Japan Otaku Reviews25/05/29(Thu)12:26

Make it the one that the bat salmon throws.

202: Japan Otaku Reviews25/05/29(Thu)12:27Yeahx3

>>198Is it okay to be shot back at…?

199: Japan Otaku Reviews25/05/29(Thu)12:26

I want the rain frog to have its range cover the entire stage.

201: Japan Otaku Reviews25/05/29(Thu)12:27

>>199The Amefurashi Toon has come…

203: Japan Otaku Reviews25/05/29(Thu)12:28

I think it would be better if there were a limit on the number of bombs.

204: Japan Otaku Reviews25/05/29(Thu)12:28Yeahx1

There are both wins and losses due to the number being off with the candy, so maybe you just don’t remember?
Well, it’s not candy that I’ve used myself… I guess the lack of short-range candy holders is what makes the impression so faint.

205: Japan Otaku Reviews25/05/29(Thu)12:28

It would have been interesting if Suminaga’s attacks on the opponent caused friendly fire.

210: Japan Otaku Reviews25/05/29(Thu)12:31

>>205That’s great!

206: Japan Otaku Reviews25/05/29(Thu)12:28

I wonder why Momiji has become a sonar.

207: Japan Otaku Reviews25/05/29(Thu)12:29

I like sub-genres like trap.
Whether to use it or to be used.

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