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[Monster Hunter Wilds] I have a lot I want to say, but…

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MONSTER HUNTER WILDS

Japan Otaku Reviews25/05/29(Thu)10:42Yeahx18

Why did you nerf the fish guild points?
Why is it that Ougi tickets are needed for talisman enhancement?
These two points are really tough.

3: Japan Otaku Reviews25/05/29(Thu)10:49

Capcom dislikes rerolling.
There were similar fixes in the world too.

202: Japan Otaku Reviews25/05/29(Thu)12:17

I guess that’s fine regarding that.
Since it’s a permanent event and clearly has a lot of effort put into it, I feel it’s natural for a pathway to be prepared.

1: Japan Otaku Reviews25/05/29(Thu)10:43

Isn’t the Shoryuken difficult…?
Do all the people who play fighting games memorize those commands and timings in their bodies and play like that?

116: Japan Otaku Reviews25/05/29(Thu)12:06

>>1In the Street Fighter II generation, the Hadouken is ingrained in my hands while walking…

2: Japan Otaku Reviews25/05/29(Thu)10:49

The dragon punch command is a common stumbling block for beginners in fighting games.
In the main version, there’s even less time to spare.

4: Japan Otaku Reviews25/05/29(Thu)10:50Yeahx17

It’s definitely strange that existing equipment upgrades are based on event quests.

5: Japan Otaku Reviews25/05/29(Thu)10:55

The Rising Dragon accepts super simplified input, so you just need to press the buttons while alternating right and down in a messy way before the final hit of the combo.

6: Japan Otaku Reviews25/05/29(Thu)10:56Yeahx11

I don’t want to input the Shoryuken with the pad’s stick…

7: Japan Otaku Reviews25/05/29(Thu)10:57

There was such a thing as fish guild points.
I didn’t know because I was just playing without worrying about efficiency.

8: Japan Otaku Reviews25/05/29(Thu)10:57Yeahx24

The Gouki ticket is just a special material for a regular quest, so there’s really no problem with it.

9: Japan Otaku Reviews25/05/29(Thu)11:00

If you can use hidden commands, then there’s no need for shortcuts.
If you set the assist combo to the item slider, you’ll always be able to move quickly.

10: Japan Otaku Reviews25/05/29(Thu)11:00

I can’t play fighting games, so all I can do is mash the buttons…

11: Japan Otaku Reviews25/05/29(Thu)11:02

The command for the Rising Dragon Fist is not considerate enough for the 2P side.

12: Japan Otaku Reviews25/05/29(Thu)11:03Yeahx5

I would understand if Akuma were available for a limited time, but it’s permanent.

13: Japan Otaku Reviews25/05/29(Thu)11:07

Can the Rising Dragon be performed with 323 or 636?

32: Japan Otaku Reviews25/05/29(Thu)11:30Yeahx1

>>13It works with extremely simple input.

15: Japan Otaku Reviews25/05/29(Thu)11:08

If you’re fidgeting with the right and bottom right, it will come out on its own.

16: Japan Otaku Reviews25/05/29(Thu)11:11Yeahx12

I think it’s fine since the materials required for the full effort talisman are permanent anyway.
Compared to the king Redau, who has to be revived each time on a limited-time basis, this is far better.

17: Japan Otaku Reviews25/05/29(Thu)11:11Yeahx19

Even if the fish points are lowered, the impact is so minimal that it doesn’t really bother me.
Well, I wonder why they’re adjusting such trivial things.

18: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx30

If you have resources to dedicate to Akuma, then please make adjustments to existing weapon types, improve the UI, or add new content.

20: Japan Otaku Reviews25/05/29(Thu)11:17

>>18I seriously thought this.

27: Japan Otaku Reviews25/05/29(Thu)11:27Yeahx3

>>18Even if you mess around with the main point, it’s not acceptable.
Because Akuma is creepy, let him move like that as a hunter.

19: Japan Otaku Reviews25/05/29(Thu)11:14Yeahx10

I’ve been playing a lot since the release date, so I have some points saved up.
The size change of Ryukoku is going to disappear, and for some reason, it is gradually becoming a less user-friendly game.

21: Japan Otaku Reviews25/05/29(Thu)11:19Yeahx6

Collaboration is done to attract new audiences, but it’s the adjustments that alienate those new audiences that are the most absurd.

22: Japan Otaku Reviews25/05/29(Thu)11:23Yeahx5

Since it’s a collaboration from Street Fighter 6, they should have made it so that modern controls could be used as well.

33: Japan Otaku Reviews25/05/29(Thu)11:30Yeahx5

>>22No, no, this is almost modern controls; where was the element to input commands?

23: Japan Otaku Reviews25/05/29(Thu)11:25Yeahx1

Modern controls also use button mashing for combos, right?

24: Japan Otaku Reviews25/05/29(Thu)11:25

If you’re not at least experienced, the power output from the combo version of the Hadouken is sufficient to manage most situations, so newcomers entering at Gouki’s level likely won’t have too much trouble progressing. However, whether or not this is fun is hard to say.

25: Japan Otaku Reviews25/05/29(Thu)11:25

I want to use weapons to hunt monsters, not to become Akuma and perform techniques on them…

26: Japan Otaku Reviews25/05/29(Thu)11:26Yeahx4

…I wonder what the declaration of “We’ll focus on buffs rather than nerfing weapons!” was really about…
I feel like an idiot for believing in it…

28: Japan Otaku Reviews25/05/29(Thu)11:27Yeahx13

While the MOD is fixing UI improvements, weight reduction, and the buggy behavior and input delay of each weapon, the official team is really annoying by overlapping collaboration characters on players and enjoying themselves.
It’s strange that the official is obsessed with something like a MOD and the MOD is doing what the development team should actually be doing; it should be the other way around.

29: Japan Otaku Reviews25/05/29(Thu)11:27Yeahx3

Maybe we should just get rid of the gunner role.
What should Light do?

30: Japan Otaku Reviews25/05/29(Thu)11:29

OD Goshoryu can be executed without entering a command separately.
By including the 豪昇龍 gesture in the shortcut, you can activate it even at the final part of the combo…!

31: Japan Otaku Reviews25/05/29(Thu)11:30Yeahx1

When the flow is bad, stacking nerfs leads to confusion over this and that.
You shouldn’t do it, you know.

34: Japan Otaku Reviews25/05/29(Thu)11:31Yeahx5

Ultimately, collaborations can resonate with some people while not with others! Because of this, even if considerable effort is put into the collaboration, it can be challenging for those who are not particularly interested in the original work to respond.

35: Japan Otaku Reviews25/05/29(Thu)11:31

The simple input is so responsive that sometimes I accidentally perform a shoryuken and get hit even though I didn’t mean to.

36: Japan Otaku Reviews25/05/29(Thu)11:32Yeahx3

I think they’re taking advantage of the users since it’s selling like this.

37: Japan Otaku Reviews25/05/29(Thu)11:32Yeahx3

☆8 Dahado has more tension than Zoshiaki.
☆8 Gora is several times stronger than the king and is incredibly fun.
Even seasoned players in the lobby are getting taken down one after another, and it’s unbearable.

38: Japan Otaku Reviews25/05/29(Thu)11:33Yeahx4

I wonder if there are any abnormal Akuma lovers among the staff at Rise…
I wanted players to be able to use Chun-Li and Cammy’s costumes more than that.

39: Japan Otaku Reviews25/05/29(Thu)11:34

I understand that you couldn’t increase the number of characters due to the level of detail put into the creation, but that aside, I really wanted to dress up the hunter in Chun-Li’s outfit.

40: Japan Otaku Reviews25/05/29(Thu)11:34

If I could be greedy, I wish you had prepared a Cammy costume for me too.
If I have to choose which butt I want to see, it’s definitely Alma’s butt, so I’m happy about that.
I wonder if Alma’s pubic hair will be implemented eventually.

41: Japan Otaku Reviews25/05/29(Thu)11:34Yeahx1

I thought about what the purpose of abolishing gender-specific equipment was.

42: Japan Otaku Reviews25/05/29(Thu)11:35

I want to let 8 continue without worrying about time.

43: Japan Otaku Reviews25/05/29(Thu)11:36Yeahx2

Personally, I think that in collaborations, the focus should be on the monsters rather than just the visual equipment for the hunters.

44: Japan Otaku Reviews25/05/29(Thu)11:37

Even though the great technique of 8 Jinda Had is hidden in the shadow of ice, it penetrated and I died.
I didn’t know if it was a synchronization mistake or a new technique…

46: Japan Otaku Reviews25/05/29(Thu)11:38

>>44There really is rock fall penetration, isn’t there?
It happened whether in a hair or in the wild, so is it a new technique?

45: Japan Otaku Reviews25/05/29(Thu)11:37

Due to the adjustment of the bow, there is a bug where switching to a bow of a different type in the Secreto results in being stuck in a state of unloaded.
Fix it quickly…

47: Japan Otaku Reviews25/05/29(Thu)11:38Yeahx8

☆Having 8 characters that are genuinely strong and fun is a great aspect.

48: Japan Otaku Reviews25/05/29(Thu)11:38

I would be troubled if a ridiculously difficult quest came out that only pro hunters could clear, like in the old collaborations…

49: Japan Otaku Reviews25/05/29(Thu)11:39

It’s honestly quite fun because it’s set up to be more serious than I expected.
Because it’s fun, let me produce the protective stones for rice balls.

50: Japan Otaku Reviews25/05/29(Thu)11:39Yeahx17

I realized that while letters are important, they don’t have much effect, so I went ahead and gave a low rating on Steam.
The new release has too few good points, with wasted CPU usage and rough elements… The only interesting part is the same aspects from the Monster Hunter series.

56: Japan Otaku Reviews25/05/29(Thu)11:45Yeahx8

>>50It can be said for all hunting games that they are already fun from the format itself, so even if there are some bad aspects, you can still enjoy them.

51: Japan Otaku Reviews25/05/29(Thu)11:40

I heard that even though it’s not active anymore, using the double swords to input commands with Akuma instead of Levi can deal more damage in chances, and it made me laugh dryly. Is that true?

52: Japan Otaku Reviews25/05/29(Thu)11:41

Gouki could be even stronger, right?
It’s good that the slot machine is fairly competent, so you can build skills to some extent…
Aren’t you going to give me the charm of nigirimeshi after all? Even 255 SF6 tickets would be fine.

53: Japan Otaku Reviews25/05/29(Thu)11:43

I don’t like that the Omen equipment is weak to cold, it feels like being treated like an old man.

54: Japan Otaku Reviews25/05/29(Thu)11:44

I think that the reason Akuma is slightly weaker is to prevent players from thinking that if they’re going to carry this weapon, they might as well just use Akuma.

64: Japan Otaku Reviews25/05/29(Thu)11:52

>>54It wouldn’t be funny if a weapon type slower than Akuma came out.

55: Japan Otaku Reviews25/05/29(Thu)11:44

A move like the Shoryuken can fail even for professionals if used impulsively.

57: Japan Otaku Reviews25/05/29(Thu)11:46

It seems you can cancel the Rising Dragon and perform an aerial draw attack anywhere.
I wonder if there’s any way to make use of this.

58: Japan Otaku Reviews25/05/29(Thu)11:47Yeahx3

It was a hassle to recover, so I left all the recovery to the cats except for King Redau and Zoshiaki.
Hearing about the nerf to cat recovery has made me lose motivation.

59: Japan Otaku Reviews25/05/29(Thu)11:48

I was expecting Cammy’s outfit, but it was different from what I know.
Damn it!

60: Japan Otaku Reviews25/05/29(Thu)11:48

I can only do a Shoryuken about once out of three times.

61: Japan Otaku Reviews25/05/29(Thu)11:49

It’s heartwarming to see gun users exchanging information about Artia now.
For gun users, it’s a major update implementing endgame content…

62: Japan Otaku Reviews25/05/29(Thu)11:51

I think the adjustment to the Gunlance that increases the variety of weapon choices is good.
The crossbow is always being adjusted every time in each installment, isn’t it?

63: Japan Otaku Reviews25/05/29(Thu)11:52Yeahx3

The weapon adjustments were surprisingly good, so I can look forward to the next ones.

65: Japan Otaku Reviews25/05/29(Thu)11:53Yeahx2

The adjustment of the guns is too ideal, as it means Garuho won’t be killed and the surroundings will rise.
But still, we really don’t need firepower!

66: Japan Otaku Reviews25/05/29(Thu)11:53

The Behemoth emerged as a result of collaboration putting effort into the monsters.
If that kind of system is going to encroach, it would be better if they put more effort into the visuals and presentation.

70: Japan Otaku Reviews25/05/29(Thu)11:55

>>66Just because you felt bored, I had a great time with Behemoth, so I wish you’d stop making the subject so big.

75: Japan Otaku Reviews25/05/29(Thu)11:56Yeahx2

>>66I think Behemoth was extremely well-received.

67: Japan Otaku Reviews25/05/29(Thu)11:53

The sliding of the hammer has become easier to execute.
I could truly feel that this forbidden ground was overflowing with slopes like this…
What disappeared wasn’t the slope, but the sensitivity of the sliding input…

68: Japan Otaku Reviews25/05/29(Thu)11:54Yeahx1

It’s not like PSO2 where you adjust one at a time…

69: Japan Otaku Reviews25/05/29(Thu)11:55Yeahx4

>>68I thought your hands were slow.
They could have compensated for the hammer’s firepower last time.

214: Japan Otaku Reviews25/05/29(Thu)12:18

>>69Actually, I think the weapon adjustments this time could have been done in the April update, aside from the bugs and graphic adjustments.

71: Japan Otaku Reviews25/05/29(Thu)11:55

I mainly used guns, so I don’t have any restoration ore at all!

72: Japan Otaku Reviews25/05/29(Thu)11:55Yeahx1

The artillery type of Artiagans is also designed to fill in the combinations that are not produced in the same way as bows.
If you thought that far, why was the artillery power normal until the update…?

73: Japan Otaku Reviews25/05/29(Thu)11:56Yeahx9

I think it’s impressive how well this new product from Wiles is selling and gaining popularity.

74: Japan Otaku Reviews25/05/29(Thu)11:56

The crossbow that seemed dead has an attack power one rank higher, but it couldn’t be used because the scatter shot is weak.
I feel like I’ve really become stronger overall and reached a practical level.
The bullet that’s dying the most is the normal bullet, huh…

76: Japan Otaku Reviews25/05/29(Thu)11:57

Behi was super fun, right!
I feel like we always did it at least once when we gathered with friends.

77: Japan Otaku Reviews25/05/29(Thu)11:57Yeahx2

The weapon disparity is unavoidable, so at least make the new elements enjoyable… What was up with that counter and blade-locking… I think great swords are really good, though.
It’s not just that it can only be used for blade-locked situations or counterattacks; it’s also limited to specific monsters in the first place…
Things like bugs and slingers can be distributed to everyone to a usable state, and after that, any disparities will lead to dissatisfaction, but it can’t be helped.

78: Japan Otaku Reviews25/05/29(Thu)11:57Yeahx5

If asked to choose between the Behemoth from World or Gouki from Wily, I would immediately reply Behemoth.

79: Japan Otaku Reviews25/05/29(Thu)11:57Yeahx1

You will want the skill that reduces recoil for the crossbow.

80: Japan Otaku Reviews25/05/29(Thu)11:57

Rather, was it because Behi was well-received that the big technique of defending with walls has become more common?

81: Japan Otaku Reviews25/05/29(Thu)11:58Yeahx13

>>80Personally, I dislike this.

96: Japan Otaku Reviews25/05/29(Thu)12:01

>>80I don’t think the wall itself contributes much to the baby’s evaluation, but I think they are just repurposing it since they went through the trouble of making it.

82: Japan Otaku Reviews25/05/29(Thu)11:58Yeahx1

The light gun feels nice with its spread shots, but it’s too weak…
It feels nice! It’s quite suitable for playing with flavor changes.

83: Japan Otaku Reviews25/05/29(Thu)11:58

I thought the latest update was great because Alma’s butt got bigger.

84: Japan Otaku Reviews25/05/29(Thu)11:58Yeahx2

You can ignore the trivial words of the mobs that couldn’t clear Behemoth solo.

85: Japan Otaku Reviews25/05/29(Thu)11:58

In the title update 2, they mentioned adding counterattacks and follow-up attacks, but I wonder if there will be enough monsters to enjoy that.
I wonder if they’ll counter all the weapons that aren’t available now…

99: Japan Otaku Reviews25/05/29(Thu)12:01Yeahx3

>>85This weapon is meaningless without any form of offset.
I mean, since it’s a new element, why wasn’t it included in all weapons…?

102: Japan Otaku Reviews25/05/29(Thu)12:02

>>99Even if there is one, it doesn’t mean much unless there are counter elements afterward…

117: Japan Otaku Reviews25/05/29(Thu)12:06Yeahx7

>>102“Make sure to include everything from cancellation to pursuit for all weapons… that’s what I’m saying.”

86: Japan Otaku Reviews25/05/29(Thu)11:59Yeahx9

I can tell you really put effort into making this, but…
I want to play Monster Hunter.
If you want to play Street Fighter, you should buy Street Fighter…

90: Japan Otaku Reviews25/05/29(Thu)12:00

>>86When the action part is thoroughly invaded, well… you know.
It’s still better than not being an essential level infrastructure element.

87: Japan Otaku Reviews25/05/29(Thu)11:59

Alma has a body that is a bit too good for her character.

100: Japan Otaku Reviews25/05/29(Thu)12:01Yeahx2

>>87Although it may not look like it, I have strong legs…
That aside, if it’s Cammy, give me her old costume.

88: Japan Otaku Reviews25/05/29(Thu)11:59Yeahx1

Every time there’s an update, it becomes choppy…

92: Japan Otaku Reviews25/05/29(Thu)12:00

>>88I heard that the Steam version gets fixed if you restart the PC once.

97: Japan Otaku Reviews25/05/29(Thu)12:01

>>88If you restart it, it runs smoothly, so you should restart it every time after an update, but the startup time for Wiles is just too long…

89: Japan Otaku Reviews25/05/29(Thu)12:00Yeahx12

It’s terrible that the new players, who will start from scratch, are the ones being penalized by the adjustments instead of the existing players who have been receiving guild points before the revisions and clearing difficult quests with the cat’s healing.

91: Japan Otaku Reviews25/05/29(Thu)12:00

The updates are too fragmented and unsatisfying.

93: Japan Otaku Reviews25/05/29(Thu)12:00Yeahx3

Having to take a break every time to reuse the outfit is an extreme reflection of a regretful spirit.

95: Japan Otaku Reviews25/05/29(Thu)12:01

I think it would be quite enjoyable if the current hammer had counterattack added to it.
By the way, you can also increase firepower and counter strength by charging up a home run, you know?

98: Japan Otaku Reviews25/05/29(Thu)12:01

There was also a protective charm…

105: Japan Otaku Reviews25/05/29(Thu)12:03

>>98Hmm.
I need three, good luck!

101: Japan Otaku Reviews25/05/29(Thu)12:02Yeahx1

You just don’t have to use the armor every time unless you’re doing TA!
If you don’t like taking breaks, just put on your gear and roll a barrel once to recover.

111: Japan Otaku Reviews25/05/29(Thu)12:04Yeahx9

>>101Is it fair to say it’s out of the question if I have to roll the barrel even once?
I don’t understand why they’re even going out of their way to nerf points during breaks.

122: Japan Otaku Reviews25/05/29(Thu)12:07Yeahx2

>>111Even though you’re in such a hurry, you’re complaining about a rest point that isn’t really a big deal.
What are you fighting against!? What do you want to fight so desperately for by recovering your armor right now!?

129: Japan Otaku Reviews25/05/29(Thu)12:09Yeahx18

>>122With the monster?
On the contrary, are you so passionately defending something that you don’t even want to use that much?

165: Japan Otaku Reviews25/05/29(Thu)12:13

>>129It’s the opposite!?
Why are you getting so worked up about a costume reset that’s not even a big deal?
I’ve used the touch attack armor around 200 times against the veteran king Redow, and it’s not something that should make me so angry.
I’m curious about what kind of content you’re using the armor for when you’re so worked up!

187: Japan Otaku Reviews25/05/29(Thu)12:15Yeahx17

>>165Ah, it was just a crazy person bragging about being a recluse…
Realize that it’s crazy to watch over others and not allow their dissatisfaction.

208: Japan Otaku Reviews25/05/29(Thu)12:17Yeahx7

>>165Doing over 200 battles against the Elder Dragon is so meaningless; you’re completely controlled by Monster Hunter.
Of course you want to fight back when you hear criticism, I’m sorry.

147: Japan Otaku Reviews25/05/29(Thu)12:11Yeahx12

>>122Is that the kind of thinking development has as well?
Isn’t it okay if we can’t change outfits for each quest?
Then just delete this function.

119: Japan Otaku Reviews25/05/29(Thu)12:07

>>101In short, if it doesn’t change whether you have the outfit or not, wouldn’t it be more fun to be able to use it every time?

123: Japan Otaku Reviews25/05/29(Thu)12:07

>>101Light can’t do it without attacking the eclipse to recover the gauge.
The gauge recovery from penetration shots has already been nerfed, you know.

103: Japan Otaku Reviews25/05/29(Thu)12:02

If the hammer becomes any stronger, it will turn into a powerful weapon, so it’s fine as it is.

110: Japan Otaku Reviews25/05/29(Thu)12:04

>>103Some people who like hammers ask not to use them too strongly.

106: Japan Otaku Reviews25/05/29(Thu)12:03

It’s easier to just fight with the collaboration Agalakankouki than to worry about the requirements for the battle-hardened proof, so I’m not concerned about the protective talisman.
The fish is garbage.

107: Japan Otaku Reviews25/05/29(Thu)12:03

When the timing of finishing the full charge attack and the timing of Gore’s spreading breath lined up and I died just like that, I couldn’t help but laugh.

108: Japan Otaku Reviews25/05/29(Thu)12:03Yeahx11

It’s good that Guile seemed really motivated, but…
Isn’t the priority of development strange? That’s the most frustrating part.

120: Japan Otaku Reviews25/05/29(Thu)12:07Yeahx2

>>108I think it’s difficult to easily adjust the timing on the Monster Hunter side for collaborations.
If you’re talking about the bow adjustment being the first thing that came up, then yeah…

109: Japan Otaku Reviews25/05/29(Thu)12:03

Please give me something for the slash axe too…
Please do something…

112: Japan Otaku Reviews25/05/29(Thu)12:04

How long are you going to hesitate about the option to remove Alma’s glasses?

113: Japan Otaku Reviews25/05/29(Thu)12:04Yeahx3

Since Konshin is Slow 2, it’s a bit of a delicate line when asked whether to use a talisman or not.

114: Japan Otaku Reviews25/05/29(Thu)12:05Yeahx4

The enjoyment of weapon adjustments was the lifeline of my motivation.
All the twin sword charge axes that I use have completely lost their effectiveness without any adjustments…

118: Japan Otaku Reviews25/05/29(Thu)12:07

>>114Why are we talking about the light weapon that has somehow been mildly endowed with the penetration attribute, when the regular shotgun has become somewhat stronger?

125: Japan Otaku Reviews25/05/29(Thu)12:08Yeahx1

>>114In that sense, I was happy as a flute player.
I just have no interest in Gouki…

115: Japan Otaku Reviews25/05/29(Thu)12:06Yeahx2

Oni’s assist combo route is exactly the same as the current modern Oni’s assist combo.
I feel like it doesn’t take much implementation effort since we’re using the same RE engine.

121: Japan Otaku Reviews25/05/29(Thu)12:07

I thought there would be at least some new motions added since it was stretched out this much.
If it’s just a bit of numerical adjustment like this, do it before the release date.

127: Japan Otaku Reviews25/05/29(Thu)12:08

>>121What is the purpose of a beta test if it’s done after adjusting the numbers?

124: Japan Otaku Reviews25/05/29(Thu)12:08Yeahx3

Even among weapons that can cancel each other out, some have a dash afterwards while others do not, which has been questionable since the beta version.

126: Japan Otaku Reviews25/05/29(Thu)12:08Yeahx6

It’s not surprising that the person who creates Akuma is not the same as the person who adjusts monsters and weapons, and simply increasing the number of people doesn’t guarantee that things will be completed, so that’s separate.

128: Japan Otaku Reviews25/05/29(Thu)12:09

I really feel like the shotgun upper is good, but wasn’t the nerf to the elemental ammo unnecessary?
Isn’t the nerf to attribute bullets just cutting down the options for lights? It doesn’t seem to have much impact on heavies in particular.

141: Japan Otaku Reviews25/05/29(Thu)12:11

>>128Attribute bullets haven’t really changed much outside of a specific environment where the hit count was adjusted…
Well, that’s why the gauge for penetrating shots has been reduced, making the light weapon disproportionately weaker…

130: Japan Otaku Reviews25/05/29(Thu)12:09

I imagine the creators are having an absolutely great time…

131: Japan Otaku Reviews25/05/29(Thu)12:09

Shoryuken doesn’t have invincibility unless it’s the heavy Shoryuken after a combo, but you need to do it with a slight delay instead of cancelling.
I think the difficult point is getting anxious and making mistakes when you want to become invincible right away.
Well, even if I put it out, it often gets knocked down…

132: Japan Otaku Reviews25/05/29(Thu)12:09Yeahx5

They keep talking about the rest points, but we probably won’t use them that much anyway.

148: Japan Otaku Reviews25/05/29(Thu)12:11

>>132I wonder why they increased the points? But unless you’re really not hunting and just mashing the button, you won’t run out.

315: Japan Otaku Reviews25/05/29(Thu)12:26Yeahx8

>>132That’s right.
It’s not really used that much, so there’s no need to give out usage points or to make the lunar age random.
What is this? I wonder why it was changed…

133: Japan Otaku Reviews25/05/29(Thu)12:09Yeahx18

I wonder what they’re fighting against by not wanting to use the armor every time instead.

134: Japan Otaku Reviews25/05/29(Thu)12:10

As someone who only plays when there’s an update after completing the trophy collection,
Akuma was quite enjoyable.

135: Japan Otaku Reviews25/05/29(Thu)12:10

There are stamps of Juri-chan and Cammy.
Let me wear that lewd outfit too.

150: Japan Otaku Reviews25/05/29(Thu)12:11

>>135Cammy said she would wear it because Alma-san is going to wear it…

136: Japan Otaku Reviews25/05/29(Thu)12:10

I’ve never relied on fish points, though.

137: Japan Otaku Reviews25/05/29(Thu)12:10Yeahx11

What’s the point of the armor if it can’t be used for each quest?

138: Japan Otaku Reviews25/05/29(Thu)12:10

Operation of breaks and time load
It’s incredibly tough every time.

139: Japan Otaku Reviews25/05/29(Thu)12:10Yeahx9

No, I could recast my armor right away.
It’s normal to complain when you can’t do something, right?

140: Japan Otaku Reviews25/05/29(Thu)12:10

It’s a tough specification for those who just want to fight monsters.

156: Japan Otaku Reviews25/05/29(Thu)12:12Yeahx4

>>140It’s quite crazy that, even though it seems to be primarily based on seamless hunting, it faces setbacks from various directions.

142: Japan Otaku Reviews25/05/29(Thu)12:11Yeahx3

I don’t really care because I won’t be taking a break.
It’s just that you should reload every time you return to the base or finish a quest.

143: Japan Otaku Reviews25/05/29(Thu)12:11Yeahx2

As a hammer and flute user, I was disheartened to see the gunner’s adjustment to the explosive shell upper.

144: Japan Otaku Reviews25/05/29(Thu)12:11

The rest points will saturate, so it doesn’t matter if the acquisition increases or decreases a bit.
I wonder why the cooldown for the equipment reset isn’t done at the end of the quest.

145: Japan Otaku Reviews25/05/29(Thu)12:11

Since internal collaboration isn’t a big deal, just casually include it at the time of release.
If you’re going to do a collaboration, then add it to the monster side like Gear Rex.

146: Japan Otaku Reviews25/05/29(Thu)12:11

It’s really inconvenient that the equipment doesn’t recover after each quest.
Since I’ve almost completely forgotten about it after the nerf to the devouring attack, I really don’t care anymore.

149: Japan Otaku Reviews25/05/29(Thu)12:11

I haven’t done it yet, but is it really that difficult to obtain the Gouki ticket?

154: Japan Otaku Reviews25/05/29(Thu)12:12

>>149Weapons are just for decoration; it’s easy to just punch with bare hands.

155: Japan Otaku Reviews25/05/29(Thu)12:12

>>149It’s just about becoming Gouki, so there are no difficult elements.
I don’t know about getting bored just because you’re only hitting Ajara Kan in the arena.

168: Japan Otaku Reviews25/05/29(Thu)12:13

>>149The arena S is somewhat difficult, but it’s not particularly hard if you just want to obtain tickets.

169: Japan Otaku Reviews25/05/29(Thu)12:13

>>149You have to go through the combat quest for a maximum of 10 rounds, but there are times when you can get 3 cards, and since it’s a permanent feature, it’s not really that big of a deal.
But before I can collect five pieces and make armor, I did think a little about wanting to do Akuma’s training mode in the training area…

173: Japan Otaku Reviews25/05/29(Thu)12:14

>>149It’s a hassle to memorize the specifications, but it’s easy.
When I tried to collect everything, doing it at least 10 times gets boring.

184: Japan Otaku Reviews25/05/29(Thu)12:15

>>173Not the lowest, but the worst.
Sometimes two will come out.

151: Japan Otaku Reviews25/05/29(Thu)12:11

As for Akuma, this time I’ve properly included Akuma’s motions, so it’s good.
During the Rise era, the wave and tornado had motions, but the super rising dragon only had voice.

152: Japan Otaku Reviews25/05/29(Thu)12:12Yeahx3

Adding a pointless extra step is unnecessarily causing stress for the players.
It symbolizes Wiles.

153: Japan Otaku Reviews25/05/29(Thu)12:12Yeahx7

Well, fundamentally, the clothing other than the concealment outfit is unnecessary…

163: Japan Otaku Reviews25/05/29(Thu)12:13

>>153If we’re talking fundamentally, the invisibility cloak isn’t necessary either.

157: Japan Otaku Reviews25/05/29(Thu)12:12Yeahx3

Even with the weapon updates for the collaboration, there aren’t any proper threads being made, and it’s not gaining traction, so it’s seriously over, huh?

162: Japan Otaku Reviews25/05/29(Thu)12:13Yeahx6

>>157It’s a weekday during the day, you know?

176: Japan Otaku Reviews25/05/29(Thu)12:14

>>157Yesterday I stood around and grumbled a lot!

158: Japan Otaku Reviews25/05/29(Thu)12:12

I think bird collecting is better than Wiles’ outfit.

166: Japan Otaku Reviews25/05/29(Thu)12:13

>>158Comparing fundamentally different things won’t get you anywhere, right?

159: Japan Otaku Reviews25/05/29(Thu)12:13Yeahx4

Well, it’s terrible that once you leave, you don’t come back! I think there are many games where after you finish digging, you just leave it alone until the next event or season.

179: Japan Otaku Reviews25/05/29(Thu)12:14Yeahx2

>>159I don’t know about Street Fighter 6, so it’s fine this time, but I’ll come back with Ragiya, and it’s better to come back with each update and play for a long time.
If you’re stuck, of course you have nothing to do.

160: Japan Otaku Reviews25/05/29(Thu)12:13Yeahx3

It’s good enough to be mainly used by people who want to observe while hidden.

161: Japan Otaku Reviews25/05/29(Thu)12:13

As long as it’s not limited, it’s fine.

164: Japan Otaku Reviews25/05/29(Thu)12:13Yeahx2

During breaks, if you keep pressing for a golden crown, it melts away at an incredible speed, so it’s kind of bothersome…
Isn’t it okay to take as many breaks as we want? Do we really need restrictions? That’s how I feel.

177: Japan Otaku Reviews25/05/29(Thu)12:14Yeahx1

>>164I have a full set of gold crowns, but aren’t people aiming for gold crowns overflowing with guild points?
If you were planning to collect pt from now on, then too bad.

167: Japan Otaku Reviews25/05/29(Thu)12:13

The point rewards decreased quite a bit during the long breaks when I was trying to get the gold crown, but I still have around 600,000, so I’m not worried about the decrease.

170: Japan Otaku Reviews25/05/29(Thu)12:13Yeahx1

The rapid-fire gauge system itself is stressful, yet they keep weakening the gauge accumulation mechanics, which is frustrating.
I wonder if heat gauges will come back for guns.

178: Japan Otaku Reviews25/05/29(Thu)12:14

>>170Cursing others won’t do any good.

180: Japan Otaku Reviews25/05/29(Thu)12:14Yeahx7

>>170un
That doesn’t mean you should curse other weapons!

205: Japan Otaku Reviews25/05/29(Thu)12:17

>>180I want you to understand the feeling of, despite being a strong weapon, receiving adjustments that are like a mixed bag.

218: Japan Otaku Reviews25/05/29(Thu)12:18Yeahx2

>>205Conversely, they might have felt the same way during the heat gauge.
The problem lies with the development.

171: Japan Otaku Reviews25/05/29(Thu)12:14

I wonder if the environment summary can’t be displayed the same way as before the update.

172: Japan Otaku Reviews25/05/29(Thu)12:14Yeahx7

Isn’t seamless usually supposed to be comfortable?
Why is it becoming more inconvenient instead?

193: Japan Otaku Reviews25/05/29(Thu)12:16

>>172Since technology is required as a premise…

216: Japan Otaku Reviews25/05/29(Thu)12:18Yeahx1

>>193The CPU usage skyrocketing when switching maps is just too ridiculous.

204: Japan Otaku Reviews25/05/29(Thu)12:17Yeahx1

>>172It just means that I made it so that there are no more dark periods in between, so basically the effort has increased.
I can understand that when I’m walking around hitting random monsters on-site.
I think it would be fine to reset everything uniformly when receiving from the counter.

219: Japan Otaku Reviews25/05/29(Thu)12:18

>>172Monster Hunter is a game where you repeat quests, so traditionally, all features progressed in sync with quest completion.
Because Wiles was synchronized in real-time, the timing of meal buffs, farms, and the occurrence and disappearance of random quests has been completely off, making it difficult to play.

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