Home » Game » Splatoon » [Splatoon] The confirmation of Splatoon 3 continuing with Switch2 support has sparked shock over the theory that Splatoon 4 won’t be released for a while.

[Splatoon] The confirmation of Splatoon 3 continuing with Switch2 support has sparked shock over the theory that Splatoon 4 won’t be released for a while.

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Japan Otaku Reviews25/06/11(Wed)08:35+

1: Japan Otaku Reviews25/06/11(Wed)08:38Yeahx7

Does that mean 4 is not for the time being?

3: Japan Otaku Reviews25/06/11(Wed)09:07Yeahx16

>>1If it were released now, the competition for the main unit would be intense.

9: Japan Otaku Reviews25/06/11(Wed)09:12

>>1The new stage really surprised me, even though there are three types of weapons.
Honestly, I think it should have been released a little earlier if they were going to put it out.
Well, there must have been some relationship with the release of Switch 2…

12: Japan Otaku Reviews25/06/11(Wed)09:14Yeahx3

>>9The stage design in Dekaline from 2 onwards is definitely something that those who joined later will be taken aback by, so I’m actually looking forward to hearing harsh comments about it.
Personally, I am purely looking forward to the fact that each weapon has a different way of rampaging.

14: Japan Otaku Reviews25/06/11(Wed)09:15Yeahx1

>>12Isn’t it better compared to the various terrible stages of 3?
I don’t know if the Dekaline was messed up in the arrangement.

2: Japan Otaku Reviews25/06/11(Wed)08:42Yeahx5

It was made to get accustomed to developing with 4 on 2.

4: Japan Otaku Reviews25/06/11(Wed)09:09Yeahx3

Speaking of which, it’s Animal Crossing’s turn next, right, Nogami-san?
A lot of the staff overlaps.

29: Japan Otaku Reviews25/06/11(Wed)09:44

>>4I want the new Splatoon game, but in terms of order, it’s Animal Crossing first, so I wonder what they’ll do.
I wasn’t expecting the answer to be to connect the scene with a Splatoon spin-off first.

5: Japan Otaku Reviews25/06/11(Wed)09:09Yeahx4

I think the Raiders became a compelling reason for the Splatoon community to pursue Switch 2.

6: Japan Otaku Reviews25/06/11(Wed)09:10

By the way, do 2 as well.

7: Japan Otaku Reviews25/06/11(Wed)09:11

What kind of game will Raiders be, anyway?
Expanded version of Hero Mode?

8: Japan Otaku Reviews25/06/11(Wed)09:11

I’m glad I secured the Amiibo of the fish paste.
I’m absolutely responding to this.

10: Japan Otaku Reviews25/06/11(Wed)09:12

What time do the patch notes usually come out?

11: Japan Otaku Reviews25/06/11(Wed)09:13

I only played the first one to get used to the controls, and I haven’t really played 2 and 3, but are they quite long?

13: Japan Otaku Reviews25/06/11(Wed)09:15Yeahx2

Hiromo of 2 isn’t very long.
3 has a disclosure of the worldview, so it’s quite long.

200: Japan Otaku Reviews25/06/11(Wed)11:03

>>13Long (one stage is)

15: Japan Otaku Reviews25/06/11(Wed)09:19Yeahx3

The Dekaline has a lot of hidden spots, makes it easy to avoid direct confrontation, and while it’s difficult to paint, there are troublesome corridors if invaded, and there are multiple invasion routes.
The stage design is the complete opposite of 3, so complaints will definitely arise from the squid that started halfway through.
But the fact that it’s different from before means that the weapons we can utilize will also change, so I’m looking forward to it.

16: Japan Otaku Reviews25/06/11(Wed)09:24

>>15I wondered what the stage closest to Stage 3 would be, and I recalled Turf War.

43: Japan Otaku Reviews25/06/11(Wed)09:57

>>16I understood the reason I dislike number 3!

45: Japan Otaku Reviews25/06/11(Wed)09:58Yeahx4

>>16It’s spacious, I can paint the walls, and it’s not close at all…

17: Japan Otaku Reviews25/06/11(Wed)09:26Yeahx2

Indeed, having to face off in total and having few invasion routes means that the viable weapons will mostly end up being the same, right?

18: Japan Otaku Reviews25/06/11(Wed)09:27

I really hate Spanish mackerel.

19: Japan Otaku Reviews25/06/11(Wed)09:33

The only thing that hasn’t been ported from 1 is the oil field.

20: Japan Otaku Reviews25/06/11(Wed)09:34

The oil field map was only considered for turf wars, to the point where it was banned early on, so there’s no way to include it now.

40: Japan Otaku Reviews25/06/11(Wed)09:56

>>20What’s so bad about oil fields, even though they’re from 2?

42: Japan Otaku Reviews25/06/11(Wed)09:57

>>40Entire structure

44: Japan Otaku Reviews25/06/11(Wed)09:58

>>40The defense is overwhelmingly advantageous, and there are too many areas that are rarely used in serious play, making it ultimately narrow and boring.

21: Japan Otaku Reviews25/06/11(Wed)09:34Yeahx3

It’s fine if you keep doing updates like Mario Kart 3.

113: Japan Otaku Reviews25/06/11(Wed)10:27

>>21It would be nice with 3dx and an additional pass, actually…

22: Japan Otaku Reviews25/06/11(Wed)09:39

The Dekarain Asari is an unknown area.

23: Japan Otaku Reviews25/06/11(Wed)09:39

Is the battera ready yet?

24: Japan Otaku Reviews25/06/11(Wed)09:40

Please strengthen Hokusai’s main weapon, Amefurashi, and the beacon.

25: Japan Otaku Reviews25/06/11(Wed)09:41

I have a feeling they might do the Grand Fest one more time.

26: Japan Otaku Reviews25/06/11(Wed)09:41

I don’t like ribbonfish, I don’t like ribbonfish.

27: Japan Otaku Reviews25/06/11(Wed)09:42Yeahx3

Sonar, Ame, and Suminaga obviously have a power shortage; we need to do something about these specials already.

32: Japan Otaku Reviews25/06/11(Wed)09:46

>>27The sonar is indestructible.
The candy adds a poison effect within the range.
If you step on the Sumunaga, it will invert the ink and cause friendly fire.

28: Japan Otaku Reviews25/06/11(Wed)09:43

I didn’t make it to the second round, so I only have the Switch, but I wonder if it’s okay to play it.

30: Japan Otaku Reviews25/06/11(Wed)09:44Yeahx1

>>28It clearly says “for exclusive use”!

31: Japan Otaku Reviews25/06/11(Wed)09:46Yeahx3

Well, I can only say that I want them to take their time and make 4 carefully.

33: Japan Otaku Reviews25/06/11(Wed)09:48Yeahx1

In fact, 3 is really in its final stages and is starting to feel great, so I think it could be good to have a major update from here, similar to the Mario Kart format of 3DX.

34: Japan Otaku Reviews25/06/11(Wed)09:51Yeahx3

Since it’s called Splatoon 0 Dozen…
Surimi has time-traveled to the past, and the mechanic is an ancient Atari from the past.
If it’s wrong, feel free to have Bukichi buried under the Ikas tree.

37: Japan Otaku Reviews25/06/11(Wed)09:53

>>34So you’re here to collect the victory of the past…

41: Japan Otaku Reviews25/06/11(Wed)09:56

>>34Stop trying to trap Bukichi.

79: Japan Otaku Reviews25/06/11(Wed)10:11

>>34First of all, the Atarime commander is dexterous, but back then the mechanics of the Karasutonbi squad were Grandpa Bukichi, so it’s already off base, isn’t it?!

35: Japan Otaku Reviews25/06/11(Wed)09:52

I only have the image of the Battle stage in Mario Kart being in DK’s Jungle.

36: Japan Otaku Reviews25/06/11(Wed)09:52Yeahx1

I wished the spin-off could have featured the great battle between the squid and the octopus that happened in the past.

38: Japan Otaku Reviews25/06/11(Wed)09:53

If you’re going to bury it, make it sea urchin.

39: Japan Otaku Reviews25/06/11(Wed)09:56

The only thing available on the Switch was the Dekarain, which has become a battle stage in Mario Kart.

46: Japan Otaku Reviews25/06/11(Wed)09:59

That’s good, isn’t it?
A ridiculously large number of oil field serious areas.

48: Japan Otaku Reviews25/06/11(Wed)10:00

>>46The necessity of a paint slave gives it a bit of an OW vibe, doesn’t it?

47: Japan Otaku Reviews25/06/11(Wed)10:00Yeahx1

The memories of the oil field are just the mysterious crane from the north and the ridiculously high and difficult-to-climb pipes and the prohibited areas.
I just thought that players coming from 3 probably wouldn’t think they could paint and climb that pipe.

49: Japan Otaku Reviews25/06/11(Wed)10:00

Ink is all soggy~!

50: Japan Otaku Reviews25/06/11(Wed)10:00

The glorious first renovation stage is Deka Line.
No, seriously, in the very beginning, the weapons were unbalanced and it was total chaos.

51: Japan Otaku Reviews25/06/11(Wed)10:00Yeahx1

The oil field has a wide square to the north in a line-symmetrical stage, with materials stacked like a mountain in an even wider square, and this is originally the main battlefield.
In the south, there is a small space that beginners who don’t understand the theory end up going to paint, as no enemies come here.
Even for a beginner, whether or not there is one person makes a huge difference in the pressure applied when painting, so it can easily be pushed.

56: Japan Otaku Reviews25/06/11(Wed)10:02

>>51It’s a mysterious stage where just placing a sprinkler randomly to the south in the territory reduces the enemy’s strength by one.

52: Japan Otaku Reviews25/06/11(Wed)10:01

It’s about time to do it…
Octopus of 2

53: Japan Otaku Reviews25/06/11(Wed)10:01

What was painted south of the oil field is considered uncool, even though it’s such a nice plaza.

54: Japan Otaku Reviews25/06/11(Wed)10:01

Didn’t the Dekaline get renovated twice?
It seems that the tree was moved and ultimately cut down.

55: Japan Otaku Reviews25/06/11(Wed)10:01

I wonder if there will be no more additions to the weapons that are missing from the three categories this time…

57: Japan Otaku Reviews25/06/11(Wed)10:02

I just thought about the Dekara Line Tachiuo oil field again, and I can paint the walls like crazy…
Why was 3 restricted?

58: Japan Otaku Reviews25/06/11(Wed)10:02Yeahx1

In the south, we are often ridiculed, but sometimes the outcome of a competition is decided by that difference, which makes us laugh.

59: Japan Otaku Reviews25/06/11(Wed)10:04

The oil field yagura that was sealed even though the initial position of the yagura was changed or renovated.

60: Japan Otaku Reviews25/06/11(Wed)10:04

I miss the nostalgic moment of the oil field opening sprinkler drop.
Splatoon has changed, hasn’t it?

61: Japan Otaku Reviews25/06/11(Wed)10:04

But the fact that all eight of them quickly head to the northern territory oil field is seriously exhilarating.
It’s really fun when there’s a clear division of roles, like when the brush player leads while others chase the squid, or when the beacon holder riskily plants it in the northern shadow.

64: Japan Otaku Reviews25/06/11(Wed)10:05

>>61I miss following Pablo.

62: Japan Otaku Reviews25/06/11(Wed)10:04

Did the lag get fixed when matching with 1?

90: Japan Otaku Reviews25/06/11(Wed)10:18

>>62It will be fixed in this update.
It’s not lag, to be precise.

63: Japan Otaku Reviews25/06/11(Wed)10:05

I have a memory of the oil field’s tower being a complete mess.

68: Japan Otaku Reviews25/06/11(Wed)10:07Yeahx2

>>63I love that it’s a Bassem that can invade until the respawn.

72: Japan Otaku Reviews25/06/11(Wed)10:09

>>68I like it because the dust is so bad.
I was stuffed before the respawn and had a shield placed on 96.

65: Japan Otaku Reviews25/06/11(Wed)10:05


Tomorrow, June 12 (Thu) at 10:00, we will release the update data Ver. 10.0.0 for the Nintendo Switch software ‘Splatoon 3’. We will provide detailed update information later. Please note that there is no compatibility with battle memory from versions prior to Ver. 9.3.0.I wonder when they will let us know later.
I’m really curious about the enhancement!

73: Japan Otaku Reviews25/06/11(Wed)10:09

>>65Information about the new weapon will be available today at noon and in the evening.

66: Japan Otaku Reviews25/06/11(Wed)10:05Yeahx2

The oil field map was quite silly, but I actually liked it a lot.

67: Japan Otaku Reviews25/06/11(Wed)10:06

The Nabari oil field will be amazing because it’s not just about face-to-face but a full-scale war.

69: Japan Otaku Reviews25/06/11(Wed)10:07

The oil field had a fierce stare-down of liters.

76: Japan Otaku Reviews25/06/11(Wed)10:10

>>69Without Char’s presence, the tension is incredible.
Also, I acted as a decoy and charged in, causing the opponent to reveal themselves and get shot.
When my teammate brilliantly shot down the opponent’s roller and the remaining two suppressed them, I made a fist pump.

70: Japan Otaku Reviews25/06/11(Wed)10:08Yeahx3

When I talk about 1, I realize that I really liked the close combat in Splatoon.

71: Japan Otaku Reviews25/06/11(Wed)10:08

I remember Bold desperately painting the iron pipe.

74: Japan Otaku Reviews25/06/11(Wed)10:10Yeahx7

The current meta is an in-fight environment, isn’t it?

77: Japan Otaku Reviews25/06/11(Wed)10:11Yeahx5

>>74I think that 3 has the most main one-on-one battles throughout the series.

78: Japan Otaku Reviews25/06/11(Wed)10:11

>>74Is that so? I’m sorry, I only know the initial environment of 3.

75: Japan Otaku Reviews25/06/11(Wed)10:10

It’s almost decided where you will fight the opponent, and there you push against the giant squid and the barrier.

80: Japan Otaku Reviews25/06/11(Wed)10:12

Crabs, jetpacks, and stamps come flying in, but…
Basically, it’s an environment where you have to face off and push the line up!

81: Japan Otaku Reviews25/06/11(Wed)10:15

As a result of placing great importance on face-to-face encounters, the S-Brella with fast projectile speed, long range, and a burst bomb dominated the world…

82: Japan Otaku Reviews25/06/11(Wed)10:16

In the end, it’s the quick bomb.

83: Japan Otaku Reviews25/06/11(Wed)10:16Yeahx5

Since Kuibo has only done bad things, it might be better to delete it in 4.

84: Japan Otaku Reviews25/06/11(Wed)10:17

As expected, this time the S rank will probably be nerfed.
…You’re coming in, right?

85: Japan Otaku Reviews25/06/11(Wed)10:17

Are you feeling bamboo spirit?

86: Japan Otaku Reviews25/06/11(Wed)10:17

It’s boring without a quibo.
Throwing a quick bomb at a dying enemy is the most fun.

87: Japan Otaku Reviews25/06/11(Wed)10:18

Please attach the quiver to the drive!

88: Japan Otaku Reviews25/06/11(Wed)10:18

Is the update content coming?

89: Japan Otaku Reviews25/06/11(Wed)10:18

There’s no aim or character control, so avoiding direct encounters and just painting from the back while using specials means that squid has no rights.
If you special spit, it’s strong, but spitting crabs requires aim, and if you spit from behind, it’s weak…

91: Japan Otaku Reviews25/06/11(Wed)10:19

Let’s predict which one Enasta will choose.
I think I’ll be laughed at for being attached to Hobbura.

92: Japan Otaku Reviews25/06/11(Wed)10:19

The elevation changes under the revival elevated structure feel like the old specifications, which is nice…

93: Japan Otaku Reviews25/06/11(Wed)10:20Yeahx5

I’m glad that the depth of the surimi has come.

94: Japan Otaku Reviews25/06/11(Wed)10:20

Please enhance the bear slot in the update.
It became a useless weapon during the Okashira Union.

99: Japan Otaku Reviews25/06/11(Wed)10:21Yeahx3

>>94One is fine.
Stop making all four of them draw.

100: Japan Otaku Reviews25/06/11(Wed)10:21Yeahx1

>>94Process the large item.

110: Japan Otaku Reviews25/06/11(Wed)10:26Yeahx1

>>94As expected, that’s just because you’re bad at it.

130: Japan Otaku Reviews25/06/11(Wed)10:41

>>94How quickly the alliance can deal with Tatsu in Joe.
After that, it’s important how much Ikura Cannon you can push in.
The Kuma Slo, which has a fast processing speed for specific large items and increases the rotation rate of the Ikura Cannon, is a winner.

95: Japan Otaku Reviews25/06/11(Wed)10:20Yeahx2

Quibo should have around 65 consumption.

101: Japan Otaku Reviews25/06/11(Wed)10:23

>>95There’s no quickness at all.

96: Japan Otaku Reviews25/06/11(Wed)10:20Yeahx1

I hope for the revival of the 3k liter.

97: Japan Otaku Reviews25/06/11(Wed)10:20

I love Tristringer, but the new bow is rainbow and tacky…

98: Japan Otaku Reviews25/06/11(Wed)10:20Yeahx1

I’m happy because it was a dream for Bankara Street to become smoother.
Well, I don’t have the main unit.

102: Japan Otaku Reviews25/06/11(Wed)10:23

I thought Kumasuro was a top-tier bear weapon.

108: Japan Otaku Reviews25/06/11(Wed)10:25Yeahx5

>>102It’s the highest level, but…

103: Japan Otaku Reviews25/06/11(Wed)10:23Yeahx3

Personally, I like Decaline because you can paint a lot of walls.
I’m glad that it seems possible to use the wall Ikaros roll and squid climbing actions for dodging bullets as originally anticipated.
Right now, wall rolls and squid jumps are basically dead actions.
Using Ikonobori as a part of the stage SC… There were some unexpected elements that were erased, though…

104: Japan Otaku Reviews25/06/11(Wed)10:24

Thinking back, it’s pretty amazing that the plain sushi with a quibo didn’t seem that great at the time.

105: Japan Otaku Reviews25/06/11(Wed)10:24

Somehow, I really want a splash bomb as my sub weapon…

106: Japan Otaku Reviews25/06/11(Wed)10:24

Is the Dekaline going to be served as is? I feel like it was designed to come out from about three places even at the final stage.

107: Japan Otaku Reviews25/06/11(Wed)10:25

Is Sushi Aurora a Qubosame or Qubochakuchi?

109: Japan Otaku Reviews25/06/11(Wed)10:26

Please die, S-brain…

111: Japan Otaku Reviews25/06/11(Wed)10:27

I want them to do something like a prequel that leads to 4.

112: Japan Otaku Reviews25/06/11(Wed)10:27

Is the ritter a squid crab?

114: Japan Otaku Reviews25/06/11(Wed)10:28

>>112The charger is only the Splat Charger.

115: Japan Otaku Reviews25/06/11(Wed)10:30

The ability to resupply and throw two so-called impact grenades is extremely powerful in shooter games…

116: Japan Otaku Reviews25/06/11(Wed)10:31

Since it’s a side story, I don’t think it will be PvP.
PvE has Salmon Run, so what genre will it be?

136: Japan Otaku Reviews25/06/11(Wed)10:43

>>116Isn’t it just like Hiromo or Octo Expansion?

117: Japan Otaku Reviews25/06/11(Wed)10:31

I wonder if Hanko Camp will come back again.

118: Japan Otaku Reviews25/06/11(Wed)10:32

Hiromo was good enough as a breather from player battles, but isn’t it tough if that’s the main focus?

122: Japan Otaku Reviews25/06/11(Wed)10:35

>>118Think of it the other way around: if it’s fulfilling enough, it can withstand being placed in the main focus.

119: Japan Otaku Reviews25/06/11(Wed)10:33Yeahx5

Because I can’t counter lag, the purge has become thicker, and even if I throw bombs on both sides at the same time, I can’t defeat the camp.
I think it’s about time to return it to a thinner state.

120: Japan Otaku Reviews25/06/11(Wed)10:33

I’m looking forward to bothering with sonar on the decaline.

121: Japan Otaku Reviews25/06/11(Wed)10:34

In the battle against Okashira, Kuma doesn’t know what to do.
It doesn’t feel like I’m dealing a lot of damage.

135: Japan Otaku Reviews25/06/11(Wed)10:42Yeahx1

>>121Handle the large materials, secure workspace for other allies, and bombard with golden salmon roe using the cannon.

123: Japan Otaku Reviews25/06/11(Wed)10:35Yeahx5

I hope that in the next generation, lagging will disadvantage players.

124: Japan Otaku Reviews25/06/11(Wed)10:38Yeahx2

Isn’t it better to just use that weapon power for X matches from the start?

151: Japan Otaku Reviews25/06/11(Wed)10:46Yeahx1

>>124The 3 wins and 3 losses system of X-Match is too crazy.

125: Japan Otaku Reviews25/06/11(Wed)10:38

Please save the Kuge, which is living a life like a gold model as a machine that spins the jet.

127: Japan Otaku Reviews25/06/11(Wed)10:40Yeahx6

>>125Being born in a crazed state at 2 is a sin, so there’s no need to appear after 4.

126: Japan Otaku Reviews25/06/11(Wed)10:40

I think the action of Splatoon can be enjoyed in a way that allows for exploring the world solo.
The desire to shoot at enemies with something inside them is a different matter altogether.

128: Japan Otaku Reviews25/06/11(Wed)10:40

Rayearth is probably for solo play.
It’s like an improved version of Hero Mode.

129: Japan Otaku Reviews25/06/11(Wed)10:40

But the octopus in hero mode is somehow strong…

131: Japan Otaku Reviews25/06/11(Wed)10:41

Kuge seemed to be an existence that first appeared with the weapon concept of “the strongest”…

132: Japan Otaku Reviews25/06/11(Wed)10:42

Come on, just let me add a charge keep to my trust already.

133: Japan Otaku Reviews25/06/11(Wed)10:42

It sounds like it would be fun to recreate a vast map like in Tiyarukin… but I wonder.

138: Japan Otaku Reviews25/06/11(Wed)10:43

I fully understand that increasing the number of people makes management more difficult, but I want to do 10 vs 10 matches.

139: Japan Otaku Reviews25/06/11(Wed)10:43Yeahx4

“Charge keep is something stupid, take away everything except for soy.”

141: Japan Otaku Reviews25/06/11(Wed)10:43

I don’t need a charger!
I don’t need a dynamo!

143: Japan Otaku Reviews25/06/11(Wed)10:44

Give me back my high play…

144: Japan Otaku Reviews25/06/11(Wed)10:45

It seems like it would be interesting if 4 players in teams of 4 could survive in a large map like a survival game.

146: Japan Otaku Reviews25/06/11(Wed)10:45

Raider is a crafting-type game, right?
They’re even giving the lead character a name like Mechanic.
Collect materials, build a base, expand territory, and defeat bosses because they are in the way.

174: Japan Otaku Reviews25/06/11(Wed)10:54

>>146I want to change various things like tanks and nozzles for different performance.

147: Japan Otaku Reviews25/06/11(Wed)10:45

Please continue to add weapons and stages every three months until Splatoon 4 is released.

149: Japan Otaku Reviews25/06/11(Wed)10:45

People who have a Kumafuro start dying, and since I’ll die too, I don’t want it… The difference in evaluation with the part-time job leader is really scary.

172: Japan Otaku Reviews25/06/11(Wed)10:54

>>149In a battle against the Federation, it’s only natural that weapons capable of handling large targets alone are valued, as comrades will be divided by three leaders.
In the combined battle, you get two special points, so there’s no worry about running out of ink.

150: Japan Otaku Reviews25/06/11(Wed)10:45

It seems like there isn’t a leaf shooter, so why would you do something like that?
It makes me sad.

153: Japan Otaku Reviews25/06/11(Wed)10:46

Even if the autumn leaves come, there are no torpedoes or bubbles, so it’s just a nobody.

154: Japan Otaku Reviews25/06/11(Wed)10:47

>>153I want you to become a Quibowl Show.

155: Japan Otaku Reviews25/06/11(Wed)10:48

Well, it’s hard to directly punch the boss in Kuma 4.

156: Japan Otaku Reviews25/06/11(Wed)10:48

I want them to stop making all weapons that are just strong SP and easy to spam.

157: Japan Otaku Reviews25/06/11(Wed)10:49

I prefer the standalone SP, so I wish it were a bit stronger.

161: Japan Otaku Reviews25/06/11(Wed)10:50

>>157Including candy, the biggest strength of things like that is their lack of risk, so let’s keep that in mind.

158: Japan Otaku Reviews25/06/11(Wed)10:50Yeahx1

The bear bow feels quite outdated now.
The ink efficiency is poor, it doesn’t deal much damage without charging, and you can only deal maximum damage at very close range.
I would much prefer Fluid.

159: Japan Otaku Reviews25/06/11(Wed)10:50

I wonder if the patch notes will come in the evening after dismantling the sub-spec for the additional weapon.

160: Japan Otaku Reviews25/06/11(Wed)10:50

I’m not asking for a charge keep.
I think it would be better to eliminate the decrease in charge speed when jumping, this is Trust Furuido.

163: Japan Otaku Reviews25/06/11(Wed)10:52Yeahx1

>>160It is strange that Lact doesn’t have a decrease in speed.

162: Japan Otaku Reviews25/06/11(Wed)10:51

Where is Ronneku…?

164: Japan Otaku Reviews25/06/11(Wed)10:52

The two types that are currently available are safely strong, perhaps because three other types were passed over…
But there’s sushi, though…

170: Japan Otaku Reviews25/06/11(Wed)10:54

>>164Are you going to return the main parachute to 90 so that it can be handled safely!!!?

171: Japan Otaku Reviews25/06/11(Wed)10:54

>>164No matter how you look at it, saying that bamboo is reliably strong is rather implausible.

165: Japan Otaku Reviews25/06/11(Wed)10:53

It might be the roller as a bear weapon that makes you think, “Oh, this came during the alliance when everyone was strong.”

173: Japan Otaku Reviews25/06/11(Wed)10:54

>>165When I got submerged from a knockback, it was like, “Aaaaaah!”

166: Japan Otaku Reviews25/06/11(Wed)10:53

By the way, does Lact have Charki too?
I feel like it’s just too strong.

182: Japan Otaku Reviews25/06/11(Wed)10:57

>>166Originally, those who don’t feel much benefit because it builds up in an instant.

167: Japan Otaku Reviews25/06/11(Wed)10:53

Is there no summary image of the new weapons?

195: Japan Otaku Reviews25/06/11(Wed)11:00

>>167>>167

205: Japan Otaku Reviews25/06/11(Wed)11:06

>>167The handle of the umbrella below is shaped like a “shi,” so it’s a spy variant, huh?
>>167The handle of the umbrella below is shaped like a "shi," so it's a spy variant, huh?
>>167The handle of the umbrella below is shaped like a "shi," so it's a spy variant, huh?
>>167The handle of the umbrella below is shaped like a "shi," so it's a spy variant, huh?

168: Japan Otaku Reviews25/06/11(Wed)10:53

I felt a little down that Exlo couldn’t manage to balance things well this time either.

185: Japan Otaku Reviews25/06/11(Wed)10:57

>>168Since I can do two thumbnails for my part-time job, I hardly get scheduled for shifts, which makes me feel somewhat frustrated.
I hope I can get a good sub-spec if I put out three events.

169: Japan Otaku Reviews25/06/11(Wed)10:54Yeahx1

It might be better not to have Char around during the union, as it tends to attract those who start shooting balls.

187: Japan Otaku Reviews25/06/11(Wed)10:58

>>169It’s nice that it doesn’t align with Joe’s cycle…

175: Japan Otaku Reviews25/06/11(Wed)10:55

We got carried away talking about Salmon Run, which has nothing to do with the new information.

176: Japan Otaku Reviews25/06/11(Wed)10:55

Since the Otchibaurusho doesn’t have enough power, the Quibo Ame is better.
Well, traditionally speaking, it would be a Robom.
It didn’t matter because they weren’t coming in the first place.
There are only about half of the 30 types.
There are a lot of weapon types.

177: Japan Otaku Reviews25/06/11(Wed)10:55

Since it’s Raiders, the Ark of the Covenant is going to show up.

178: Japan Otaku Reviews25/06/11(Wed)10:55

I want the spinner to be a bit stronger overall.

179: Japan Otaku Reviews25/06/11(Wed)10:56

I wonder if the mouse is compatible.

180: Japan Otaku Reviews25/06/11(Wed)10:56

The bear umbrella is maneuverable and has high survival ability, but when it comes to the Okashira Alliance, it tends to have slower processing speeds…

181: Japan Otaku Reviews25/06/11(Wed)10:56

The fact that there are no new weapons for all types might mean that there are still updates to come, right?

183: Japan Otaku Reviews25/06/11(Wed)10:57

The Amefurashi is a special move that cannot be defended against, so making it stronger is definitely a bad idea.
If you increase the healing effect, you might be able to feel it.

196: Japan Otaku Reviews25/06/11(Wed)11:01

>>183It would be nice if I could paint a little more.

184: Japan Otaku Reviews25/06/11(Wed)10:57

Um… oil field…

186: Japan Otaku Reviews25/06/11(Wed)10:58

If the rain slug could just halve its speed, that would be good enough.

188: Japan Otaku Reviews25/06/11(Wed)10:58

Ikabobori really only uses a specific type of weapon, but I feel like wall rolls can be used with many different weapons.
I don’t think this new element is dead or anything…

189: Japan Otaku Reviews25/06/11(Wed)10:59

I didn’t know squids could fly helicopters.

199: Japan Otaku Reviews25/06/11(Wed)11:02Yeahx1

>>189Salmon Run always requires a helicopter to get to work…

211: Japan Otaku Reviews25/06/11(Wed)11:12

>>189During Salmon Run and when Hime-senpai came in the Octo Expansion, it was a helicopter.

190: Japan Otaku Reviews25/06/11(Wed)10:59

Wall rolls are fun when stylish evasion actions go well.

191: Japan Otaku Reviews25/06/11(Wed)11:00

>>190Yes, the punishment without a charter for the crime of floating in the air.

192: Japan Otaku Reviews25/06/11(Wed)11:00

Lacto has such a unique feel that I can’t hit it at all.

193: Japan Otaku Reviews25/06/11(Wed)11:00

The wall roll is only used when quickly flipping to the other side.
It would be nice if it could be used a bit more in face-to-face situations.

202: Japan Otaku Reviews25/06/11(Wed)11:03Yeahx1

>>193Aren’t you using a lot of wall rolls from the wall lurking of the humpback and flounder in the left and right corridors?

194: Japan Otaku Reviews25/06/11(Wed)11:00

Anyway, there won’t be any additions to my equipped weapons.

197: Japan Otaku Reviews25/06/11(Wed)11:01

When I can properly do an Icaroll on the footing that invades the enemy base of Mateba, I’ll be pretty good! (fumbling)

198: Japan Otaku Reviews25/06/11(Wed)11:01

When I saw advanced players, I got the strong impression that they’re using wall rolls to get to strong positions as quickly as possible.
But well, if you try to imitate it, it becomes messy, so it’s quicker to just do it normally…

201: Japan Otaku Reviews25/06/11(Wed)11:03

I want to play on the Switch!!!!!!!!!!

203: Japan Otaku Reviews25/06/11(Wed)11:03

Ikano-bori is used normally, but it depends on the stage.
There should be no one who hasn’t used it in a condominium.
I use all weapons, but the frequency differs.

204: Japan Otaku Reviews25/06/11(Wed)11:04

The range from the beginning to the end of the slug is long vertically, you know.
I want you to feel like you can crush a defense point as strong as Suminaga.

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