
Does that mean 4 is not for the time being?
>>1If it were released now, the competition for the main unit would be intense.
>>1The new stage really surprised me, even though there are three types of weapons.
Honestly, I think it should have been released a little earlier if they were going to put it out.
Well, there must have been some relationship with the release of Switch 2…
>>9The stage design in Dekaline from 2 onwards is definitely something that those who joined later will be taken aback by, so I’m actually looking forward to hearing harsh comments about it.
Personally, I am purely looking forward to the fact that each weapon has a different way of rampaging.
>>12Isn’t it better compared to the various terrible stages of 3?
I don’t know if the Dekaline was messed up in the arrangement.
It was made to get accustomed to developing with 4 on 2.
Speaking of which, it’s Animal Crossing’s turn next, right, Nogami-san?
A lot of the staff overlaps.
>>4I want the new Splatoon game, but in terms of order, it’s Animal Crossing first, so I wonder what they’ll do.
I wasn’t expecting the answer to be to connect the scene with a Splatoon spin-off first.
I think the Raiders became a compelling reason for the Splatoon community to pursue Switch 2.
By the way, do 2 as well.
What kind of game will Raiders be, anyway?
Expanded version of Hero Mode?
I’m glad I secured the Amiibo of the fish paste.
I’m absolutely responding to this.
What time do the patch notes usually come out?
I only played the first one to get used to the controls, and I haven’t really played 2 and 3, but are they quite long?
Hiromo of 2 isn’t very long.
3 has a disclosure of the worldview, so it’s quite long.
>>13Long (one stage is)
The Dekaline has a lot of hidden spots, makes it easy to avoid direct confrontation, and while it’s difficult to paint, there are troublesome corridors if invaded, and there are multiple invasion routes.
The stage design is the complete opposite of 3, so complaints will definitely arise from the squid that started halfway through.
But the fact that it’s different from before means that the weapons we can utilize will also change, so I’m looking forward to it.
>>15I wondered what the stage closest to Stage 3 would be, and I recalled Turf War.
>>16I understood the reason I dislike number 3!
>>16It’s spacious, I can paint the walls, and it’s not close at all…
Indeed, having to face off in total and having few invasion routes means that the viable weapons will mostly end up being the same, right?
I really hate Spanish mackerel.
The only thing that hasn’t been ported from 1 is the oil field.
The oil field map was only considered for turf wars, to the point where it was banned early on, so there’s no way to include it now.
>>20What’s so bad about oil fields, even though they’re from 2?
>>40Entire structure
>>40The defense is overwhelmingly advantageous, and there are too many areas that are rarely used in serious play, making it ultimately narrow and boring.
It’s fine if you keep doing updates like Mario Kart 3.
>>21It would be nice with 3dx and an additional pass, actually…
The Dekarain Asari is an unknown area.
Is the battera ready yet?
Please strengthen Hokusai’s main weapon, Amefurashi, and the beacon.
I have a feeling they might do the Grand Fest one more time.
I don’t like ribbonfish, I don’t like ribbonfish.
Sonar, Ame, and Suminaga obviously have a power shortage; we need to do something about these specials already.
>>27The sonar is indestructible.
The candy adds a poison effect within the range.
If you step on the Sumunaga, it will invert the ink and cause friendly fire.
I didn’t make it to the second round, so I only have the Switch, but I wonder if it’s okay to play it.
>>28It clearly says “for exclusive use”!
Well, I can only say that I want them to take their time and make 4 carefully.
In fact, 3 is really in its final stages and is starting to feel great, so I think it could be good to have a major update from here, similar to the Mario Kart format of 3DX.
Since it’s called Splatoon 0 Dozen…
Surimi has time-traveled to the past, and the mechanic is an ancient Atari from the past.
If it’s wrong, feel free to have Bukichi buried under the Ikas tree.
>>34So you’re here to collect the victory of the past…
>>34Stop trying to trap Bukichi.
>>34First of all, the Atarime commander is dexterous, but back then the mechanics of the Karasutonbi squad were Grandpa Bukichi, so it’s already off base, isn’t it?!
I only have the image of the Battle stage in Mario Kart being in DK’s Jungle.
I wished the spin-off could have featured the great battle between the squid and the octopus that happened in the past.
If you’re going to bury it, make it sea urchin.
The only thing available on the Switch was the Dekarain, which has become a battle stage in Mario Kart.
That’s good, isn’t it?
A ridiculously large number of oil field serious areas.
>>46The necessity of a paint slave gives it a bit of an OW vibe, doesn’t it?
The memories of the oil field are just the mysterious crane from the north and the ridiculously high and difficult-to-climb pipes and the prohibited areas.
I just thought that players coming from 3 probably wouldn’t think they could paint and climb that pipe.
Ink is all soggy~!
The glorious first renovation stage is Deka Line.
No, seriously, in the very beginning, the weapons were unbalanced and it was total chaos.
The oil field has a wide square to the north in a line-symmetrical stage, with materials stacked like a mountain in an even wider square, and this is originally the main battlefield.
In the south, there is a small space that beginners who don’t understand the theory end up going to paint, as no enemies come here.
Even for a beginner, whether or not there is one person makes a huge difference in the pressure applied when painting, so it can easily be pushed.
>>51It’s a mysterious stage where just placing a sprinkler randomly to the south in the territory reduces the enemy’s strength by one.
It’s about time to do it…
Octopus of 2
What was painted south of the oil field is considered uncool, even though it’s such a nice plaza.
Didn’t the Dekaline get renovated twice?
It seems that the tree was moved and ultimately cut down.
I wonder if there will be no more additions to the weapons that are missing from the three categories this time…
I just thought about the Dekara Line Tachiuo oil field again, and I can paint the walls like crazy…
Why was 3 restricted?
In the south, we are often ridiculed, but sometimes the outcome of a competition is decided by that difference, which makes us laugh.
The oil field yagura that was sealed even though the initial position of the yagura was changed or renovated.
I miss the nostalgic moment of the oil field opening sprinkler drop.
Splatoon has changed, hasn’t it?
But the fact that all eight of them quickly head to the northern territory oil field is seriously exhilarating.
It’s really fun when there’s a clear division of roles, like when the brush player leads while others chase the squid, or when the beacon holder riskily plants it in the northern shadow.
>>61I miss following Pablo.
Did the lag get fixed when matching with 1?
>>62It will be fixed in this update.
It’s not lag, to be precise.
I have a memory of the oil field’s tower being a complete mess.
>>63I love that it’s a Bassem that can invade until the respawn.
>>68I like it because the dust is so bad.
I was stuffed before the respawn and had a shield placed on 96.
Tomorrow, June 12 (Thu) at 10:00, we will release the update data Ver. 10.0.0 for the Nintendo Switch software ‘Splatoon 3’. We will provide detailed update information later. Please note that there is no compatibility with battle memory from versions prior to Ver. 9.3.0.I wonder when they will let us know later.
I’m really curious about the enhancement!
>>65Information about the new weapon will be available today at noon and in the evening.
The oil field map was quite silly, but I actually liked it a lot.
The Nabari oil field will be amazing because it’s not just about face-to-face but a full-scale war.
The oil field had a fierce stare-down of liters.
>>69Without Char’s presence, the tension is incredible.
Also, I acted as a decoy and charged in, causing the opponent to reveal themselves and get shot.
When my teammate brilliantly shot down the opponent’s roller and the remaining two suppressed them, I made a fist pump.
When I talk about 1, I realize that I really liked the close combat in Splatoon.
I remember Bold desperately painting the iron pipe.
The current meta is an in-fight environment, isn’t it?
>>74I think that 3 has the most main one-on-one battles throughout the series.
>>74Is that so? I’m sorry, I only know the initial environment of 3.
It’s almost decided where you will fight the opponent, and there you push against the giant squid and the barrier.
Crabs, jetpacks, and stamps come flying in, but…
Basically, it’s an environment where you have to face off and push the line up!
As a result of placing great importance on face-to-face encounters, the S-Brella with fast projectile speed, long range, and a burst bomb dominated the world…
In the end, it’s the quick bomb.
Since Kuibo has only done bad things, it might be better to delete it in 4.
As expected, this time the S rank will probably be nerfed.
…You’re coming in, right?
Are you feeling bamboo spirit?
It’s boring without a quibo.
Throwing a quick bomb at a dying enemy is the most fun.
Please attach the quiver to the drive!
Is the update content coming?
There’s no aim or character control, so avoiding direct encounters and just painting from the back while using specials means that squid has no rights.
If you special spit, it’s strong, but spitting crabs requires aim, and if you spit from behind, it’s weak…
Let’s predict which one Enasta will choose.
I think I’ll be laughed at for being attached to Hobbura.
The elevation changes under the revival elevated structure feel like the old specifications, which is nice…
I’m glad that the depth of the surimi has come.
Please enhance the bear slot in the update.
It became a useless weapon during the Okashira Union.
>>94One is fine.
Stop making all four of them draw.
>>94Process the large item.
>>94As expected, that’s just because you’re bad at it.
>>94How quickly the alliance can deal with Tatsu in Joe.
After that, it’s important how much Ikura Cannon you can push in.
The Kuma Slo, which has a fast processing speed for specific large items and increases the rotation rate of the Ikura Cannon, is a winner.
Quibo should have around 65 consumption.
>>95There’s no quickness at all.
I hope for the revival of the 3k liter.
I love Tristringer, but the new bow is rainbow and tacky…
I’m happy because it was a dream for Bankara Street to become smoother.
Well, I don’t have the main unit.
I thought Kumasuro was a top-tier bear weapon.
>>102It’s the highest level, but…
Personally, I like Decaline because you can paint a lot of walls.
I’m glad that it seems possible to use the wall Ikaros roll and squid climbing actions for dodging bullets as originally anticipated.
Right now, wall rolls and squid jumps are basically dead actions.
Using Ikonobori as a part of the stage SC… There were some unexpected elements that were erased, though…
Thinking back, it’s pretty amazing that the plain sushi with a quibo didn’t seem that great at the time.
Somehow, I really want a splash bomb as my sub weapon…
Is the Dekaline going to be served as is? I feel like it was designed to come out from about three places even at the final stage.
Is Sushi Aurora a Qubosame or Qubochakuchi?
Please die, S-brain…
I want them to do something like a prequel that leads to 4.
Is the ritter a squid crab?
>>112The charger is only the Splat Charger.
The ability to resupply and throw two so-called impact grenades is extremely powerful in shooter games…
Since it’s a side story, I don’t think it will be PvP.
PvE has Salmon Run, so what genre will it be?
>>116Isn’t it just like Hiromo or Octo Expansion?
I wonder if Hanko Camp will come back again.
Hiromo was good enough as a breather from player battles, but isn’t it tough if that’s the main focus?
>>118Think of it the other way around: if it’s fulfilling enough, it can withstand being placed in the main focus.
Because I can’t counter lag, the purge has become thicker, and even if I throw bombs on both sides at the same time, I can’t defeat the camp.
I think it’s about time to return it to a thinner state.
I’m looking forward to bothering with sonar on the decaline.
In the battle against Okashira, Kuma doesn’t know what to do.
It doesn’t feel like I’m dealing a lot of damage.
>>121Handle the large materials, secure workspace for other allies, and bombard with golden salmon roe using the cannon.
I hope that in the next generation, lagging will disadvantage players.
Isn’t it better to just use that weapon power for X matches from the start?
>>124The 3 wins and 3 losses system of X-Match is too crazy.
Please save the Kuge, which is living a life like a gold model as a machine that spins the jet.
>>125Being born in a crazed state at 2 is a sin, so there’s no need to appear after 4.
I think the action of Splatoon can be enjoyed in a way that allows for exploring the world solo.
The desire to shoot at enemies with something inside them is a different matter altogether.
Rayearth is probably for solo play.
It’s like an improved version of Hero Mode.
But the octopus in hero mode is somehow strong…
Kuge seemed to be an existence that first appeared with the weapon concept of “the strongest”…
Come on, just let me add a charge keep to my trust already.
It sounds like it would be fun to recreate a vast map like in Tiyarukin… but I wonder.
I fully understand that increasing the number of people makes management more difficult, but I want to do 10 vs 10 matches.
“Charge keep is something stupid, take away everything except for soy.”
I don’t need a charger!
I don’t need a dynamo!
Give me back my high play…
It seems like it would be interesting if 4 players in teams of 4 could survive in a large map like a survival game.
Raider is a crafting-type game, right?
They’re even giving the lead character a name like Mechanic.
Collect materials, build a base, expand territory, and defeat bosses because they are in the way.
>>146I want to change various things like tanks and nozzles for different performance.
Please continue to add weapons and stages every three months until Splatoon 4 is released.
People who have a Kumafuro start dying, and since I’ll die too, I don’t want it… The difference in evaluation with the part-time job leader is really scary.
>>149In a battle against the Federation, it’s only natural that weapons capable of handling large targets alone are valued, as comrades will be divided by three leaders.
In the combined battle, you get two special points, so there’s no worry about running out of ink.
It seems like there isn’t a leaf shooter, so why would you do something like that?
It makes me sad.
Even if the autumn leaves come, there are no torpedoes or bubbles, so it’s just a nobody.
>>153I want you to become a Quibowl Show.
Well, it’s hard to directly punch the boss in Kuma 4.
I want them to stop making all weapons that are just strong SP and easy to spam.
I prefer the standalone SP, so I wish it were a bit stronger.
>>157Including candy, the biggest strength of things like that is their lack of risk, so let’s keep that in mind.
The bear bow feels quite outdated now.
The ink efficiency is poor, it doesn’t deal much damage without charging, and you can only deal maximum damage at very close range.
I would much prefer Fluid.
I wonder if the patch notes will come in the evening after dismantling the sub-spec for the additional weapon.
I’m not asking for a charge keep.
I think it would be better to eliminate the decrease in charge speed when jumping, this is Trust Furuido.
>>160It is strange that Lact doesn’t have a decrease in speed.
Where is Ronneku…?
The two types that are currently available are safely strong, perhaps because three other types were passed over…
But there’s sushi, though…
>>164Are you going to return the main parachute to 90 so that it can be handled safely!!!?
>>164No matter how you look at it, saying that bamboo is reliably strong is rather implausible.
It might be the roller as a bear weapon that makes you think, “Oh, this came during the alliance when everyone was strong.”
>>165When I got submerged from a knockback, it was like, “Aaaaaah!”
By the way, does Lact have Charki too?
I feel like it’s just too strong.
>>166Originally, those who don’t feel much benefit because it builds up in an instant.
Is there no summary image of the new weapons?
I felt a little down that Exlo couldn’t manage to balance things well this time either.
>>168Since I can do two thumbnails for my part-time job, I hardly get scheduled for shifts, which makes me feel somewhat frustrated.
I hope I can get a good sub-spec if I put out three events.
It might be better not to have Char around during the union, as it tends to attract those who start shooting balls.
>>169It’s nice that it doesn’t align with Joe’s cycle…
We got carried away talking about Salmon Run, which has nothing to do with the new information.
Since the Otchibaurusho doesn’t have enough power, the Quibo Ame is better.
Well, traditionally speaking, it would be a Robom.
It didn’t matter because they weren’t coming in the first place.
There are only about half of the 30 types.
There are a lot of weapon types.
Since it’s Raiders, the Ark of the Covenant is going to show up.
I want the spinner to be a bit stronger overall.
I wonder if the mouse is compatible.
The bear umbrella is maneuverable and has high survival ability, but when it comes to the Okashira Alliance, it tends to have slower processing speeds…
The fact that there are no new weapons for all types might mean that there are still updates to come, right?
The Amefurashi is a special move that cannot be defended against, so making it stronger is definitely a bad idea.
If you increase the healing effect, you might be able to feel it.
>>183It would be nice if I could paint a little more.
Um… oil field…
If the rain slug could just halve its speed, that would be good enough.
Ikabobori really only uses a specific type of weapon, but I feel like wall rolls can be used with many different weapons.
I don’t think this new element is dead or anything…
I didn’t know squids could fly helicopters.
>>189Salmon Run always requires a helicopter to get to work…
>>189During Salmon Run and when Hime-senpai came in the Octo Expansion, it was a helicopter.
Wall rolls are fun when stylish evasion actions go well.
>>190Yes, the punishment without a charter for the crime of floating in the air.
Lacto has such a unique feel that I can’t hit it at all.
The wall roll is only used when quickly flipping to the other side.
It would be nice if it could be used a bit more in face-to-face situations.
>>193Aren’t you using a lot of wall rolls from the wall lurking of the humpback and flounder in the left and right corridors?
Anyway, there won’t be any additions to my equipped weapons.
When I can properly do an Icaroll on the footing that invades the enemy base of Mateba, I’ll be pretty good! (fumbling)
When I saw advanced players, I got the strong impression that they’re using wall rolls to get to strong positions as quickly as possible.
But well, if you try to imitate it, it becomes messy, so it’s quicker to just do it normally…
I want to play on the Switch!!!!!!!!!!
Ikano-bori is used normally, but it depends on the stage.
There should be no one who hasn’t used it in a condominium.
I use all weapons, but the frequency differs.
The range from the beginning to the end of the slug is long vertically, you know.
I want you to feel like you can crush a defense point as strong as Suminaga.