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[Junket Bank] Ah, this is no good. When I read it, I appear a lot and it becomes painful.

Japan Otaku discusses the chaotic experience of playing “The Short Hope,” highlighting confusion over rules and relatable characters.

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[Xenoblade] “I was asked, ‘Tell me the enemy’s weaknesses and attack patterns!’ but honestly, I didn’t know, so I answered carelessly and the three great warriors died.”

Japan Otaku reviews discuss gameplay frustrations in Xenoblade, emphasizing the importance of saving and irreversible choices.

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[Shonen Jump+] I’m confused because I ended up with someone who definitely seems like a losing heroine, and we’re just a normal couple.

Japan Otaku Reviews discuss plot connections, character dynamics, and artistic styles in various works, highlighting their views.

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[Cyberpunk 2077] I really like the ending of the tower… it has a bittersweetness like the end of a dream.

Japan Otaku Reviews reflects on life, loss, and choices in Night City, exploring themes of despair and legendary living.

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[Street Fighter] I honestly thought JP didn’t really have the character of a straight man.

The review highlights deeper character acceptance in Street Fighter 6, comparing gameplay and character dynamics over time.

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[Doraemon] Shut up!

A humorous exchange about school progression and inappropriate jokes unfolds in a unique online review thread.

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[G Generation] I’m looking forward to the long-awaited G Generation.

Japan Otaku Reviews hints at upcoming releases, countdowns, and player choices in a dynamic gaming environment.

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[Super Robot Wars] The protagonist is fine with this level of strength.

Japan Otaku reviews various mech features, highlighting strengths and weaknesses in weapons, mobility, and customization.

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[One-Punch Man] Disaster-level dragons aren’t a big deal anymore, right?

The Pripuri Correctional Partners face an overwhelming monster, a dragon, highlighting their inexperience and need for survival.

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[Controller] Someone who took really good care of me.

Japan Otaku Reviews discusses the durability and nostalgia of PS2 controllers compared to modern gamepads.

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