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[Street Fighter] I honestly thought JP didn’t really have the character of a straight man.

Japan Otaku Reviews+

I realized that the part where I’m being fully accepted shows that the Straw Player is deeper than I thought.

1: Japan Otaku ReviewsYeahx18

I’ve never played any Street Fighter other than 6, so I don’t even understand what “posa” is…

I think most players feel the same way.

2: Japan Otaku ReviewsYeahx9

If you make it feel like magic, it will become a street fighter with psychic power.

3: Japan Otaku Reviews

Compared to the characters in Str EX, they’re much better, right?

4: Japan Otaku Reviews

Is there anyone who did it before 6…?

5: Japan Otaku Reviews

If you’re going to play, you should bring out about two Love Shukras and be able to flip them.

6: Japan Otaku Reviews

I feel like that was completely destroyed in 4.

7: Japan Otaku Reviews

By the time I was 5, there were already shooting characters, you know.

8: Japan Otaku Reviews

I won’t forgive only the fugashi.

10: Japan Otaku Reviews

>>8

Will Viihato forgive me!?

Yay!!!

9: Japan Otaku ReviewsYeahx6

Well, I understand what you’re trying to say, but I think it’s neither Arc nor SNK.

I feel a bit of an SNK vibe.

11: Japan Otaku ReviewsYeahx3

Just because it is not accepted doesn’t mean it will disappear, and it’s simply not mentioned.

12: Japan Otaku ReviewsYeahx4

Street Fighter tends to change its system quite a bit.

13: Japan Otaku Reviews

Maybe it’s an old man who plays Street Fighter more than a luchador.

14: Japan Otaku Reviews

There’s a ridiculous character called Dhalsim, so whether it feels like Street Fighter or not doesn’t matter.

15: Japan Otaku ReviewsYeahx2

I was thinking that there were people with a different worldview at the time of Rose…

18: Japan Otaku ReviewsYeahx4

>>15

It’s JoJo, after all.

19: Japan Otaku Reviews

>>18

Since Polnareff is here, the worldview must be the same, right?

138: Japan Otaku Reviews

>>15

Dhalsim is just amazing…

16: Japan Otaku ReviewsYeahx1

I thought it was a straightforward character for the recent Street Fighter, which tends to showcase some twisted quirks.

However, when asked if a polite and extremely evil, muscular, tall, martial arts-type attractive older man is a straightforward attribute, I don’t think that’s the case at all.

You often see them if they’re ally characters.

17: Japan Otaku Reviews

There are places where I don’t really know how to define what “strangeness” even is.

So, is the guy who plays with a notepad supposed to be a striker?

When asked that, it raises questions in itself.

20: Japan Otaku Reviews

Characters like Hakan and Mariza in this instance feel reminiscent of the old style of the game, but it’s problematic if only those kinds of characters are implemented.

21: Japan Otaku Reviews

In the beginning, you were told many times that it’s a different game.

23: Japan Otaku Reviews

>>21

In other games, even if you take damage, the placement doesn’t disappear.

22: Japan Otaku ReviewsYeahx13

In a world where JP is in Street Fighter 2 and Dhalsim appears from Street Fighter 6, I think Dhalsim is being told the same things.

24: Japan Otaku Reviews

Manon is a prestigious Street Fighter character packed with French elements.

25: Japan Otaku Reviews

Since there are judo and karate, it’s fine to have kendo too.

33: Japan Otaku Reviews

>>25

A character holding a bamboo sword in a Capcom game…

Hot-blooded Hayato, huh…

39: Japan Otaku Reviews

>>33

Cody and so on

26: Japan Otaku Reviews

Since JP is based on stick fighting, it’s like kendo in a way.

29: Japan Otaku Reviews

>>26

If it’s kendo, I want you to hold the base of the sword with more strength…

27: Japan Otaku Reviews

Characters like Blanka, Honda, Guile, and Dhalsim have been around since Street Fighter 2, so I think there’s some allowance for them.

28: Japan Otaku ReviewsYeahx1

I love how the JP fighting style calls itself Baritsu; it’s amusing.

30: Japan Otaku Reviews

Since Menato was allowed, it should be fine.

Even though there was a buff called Aoi Yuuki in the beautiful girl genre.

31: Japan Otaku Reviews

You’ll get used to how the characters in this series aren’t really like that eventually…

32: Japan Otaku Reviews

How about we try restoring the amnesia adjustment soon? It’s definitely going to be fun!

34: Japan Otaku Reviews

>>32

I don’t need that.

Please give me a rise in the dragon.

35: Japan Otaku ReviewsYeahx1

This battle style has a pretty solid build and a muscular martial artist vibe, which feels like Street Fighter.

36: Japan Otaku Reviews

I really like how good your posture is after the striborg.

37: Japan Otaku ReviewsYeahx1

If it’s a young good-looking person, it doesn’t seem like it.

It seems like an old man.

38: Japan Otaku Reviews

I think it’s impressive that Dhalsim has been around since the first Street Fighter 2 but has always been such a strange character.

40: Japan Otaku Reviews

Street Fighter has a category for old men, doesn’t it?

41: Japan Otaku ReviewsYeahx1

Self-proclaimed Barytsu user is really great.

42: Japan Otaku Reviews

If they’re saying OD Hancho fan needs a nerf, then OD Vihato is just as crap, so I want them to fix it together.

Also, the ease of breaking or the firepower, either one.

47: Japan Otaku Reviews

>>42

The OD Vihato is a difficult technique with a full frame at 40F.

50: Japan Otaku ReviewsYeahx1

>>47

In reality, being defenseless during a rush means it’s not a technique that should be placed alongside the art of flower and bird.

43: Japan Otaku Reviews

Nowadays, you can still see old men quite often in Monster Hunter.

45: Japan Otaku Reviews

However, male characters in stories usually have well-defined muscles, whether they are slim, elderly, or children.

46: Japan Otaku Reviews

Compared to characters that teleport or jump through the air.

48: Japan Otaku Reviews

Please give me a combo that decreases from anti-air.

49: Japan Otaku Reviews

It’s too difficult to create a weirdo that surpasses Dhalsim.

51: Japan Otaku Reviews

Just by using the flower butterfly fan, you can take the initiative, and if you can break through, you can create a difference in the D gauge with damage even through guarding, but it’s the same for Vihato, right?

52: Japan Otaku Reviews

If this old man throws up twice from an overdose, then that’s how I managed to get by.

I cried because my DG didn’t decrease at all.

53: Japan Otaku Reviews

I don’t think it’s as distorted as you say.

If anything, Ryu and Jamie have more distorted character performance.

54: Japan Otaku ReviewsYeahx1

It seems like a style where you can fly and drop things.

I don’t think JP, which is strong at long range and bounces back at close range, is really like that.

If it were SNK or Arc, they wouldn’t be wandering around on the ground like this.

55: Japan Otaku ReviewsYeahx2

There are many historical outliers, so in a sense, I’m used to it.

I think the character is doing something outrageous because there is blocking in III.

63: Japan Otaku Reviews

>>55

I don’t see a strong future for 12 going to other games.

56: Japan Otaku Reviews

If you have an arc, you can use the rising dragon and Strivorg can shoot in upper, middle, and lower directions.

Well, it’s not like there’s anything inside…

57: Japan Otaku Reviews

I want a double jump and I want an air dash as well.

72: Japan Otaku Reviews

>>57

Don’t forget to guard in the air.

59: Japan Otaku ReviewsYeahx3

Honestly, I really dislike a person like this from the bottom of my heart.

60: Japan Otaku ReviewsYeahx3

I love everything, from the motion to the outfit, because it’s all cool.

The strong jump kick has a really surreal pose, though.

61: Japan Otaku Reviews

Because there was a historical monster called Nier in the near past.

62: Japan Otaku Reviews

You might feel the Arc-like quality when it starts doing things like low dash mid attacks.

64: Japan Otaku ReviewsYeahx2

Since the time of Street Fighter 2, if any strange character shows up in a game with Dhalsim and Blanka, it wouldn’t matter at all.

69: Japan Otaku Reviews

>>64

Blanca-chan suddenly started doing doll installations and Lightning Beasts this time, but she wasn’t such a strange character in the past!

77: Japan Otaku ReviewsYeahx1

>>69

It’s already strange that it can generate electricity when it’s green.

Moreover, it comes rolling through the air.

65: Japan Otaku ReviewsYeahx1

>>58

I don’t mind if the firepower is reduced, but please spare me from the pickups.

I’m using JP because this is fun.

66: Japan Otaku ReviewsYeahx1

Street Fighter has a bunch of characters that look really weird.

73: Japan Otaku ReviewsYeahx1

>>66

A game that feels like gathering weirdos from around the world.

80: Japan Otaku ReviewsYeahx1

>>66

Regarding appearances, I really think that’s true.

The stunningly handsome men and beautiful women are in charge of SNK.

67: Japan Otaku Reviews

When I saw the series, the ZERO series was outrageous.

Even if it’s called “stir,” it might not be understood what it really means.

How much is an air dash as a system?

68: Japan Otaku ReviewsYeahx1

I remember when Rashid started using air dashes in Street Fighter V, and Ume said, “Let’s play Street Fighter~.”

70: Japan Otaku ReviewsYeahx7

That character like an oil tycoon has a low-altitude dash and embodies an arc character.

71: Japan Otaku Reviews

You can reduce the firepower and make it invincible against aerial attacks, then take the air throw.

74: Japan Otaku Reviews

I think it might be gone in Street Fighter 7.

75: Japan Otaku Reviews

I think the fact that 5 has become quite guilty is the culmination reflected in this illustration.

76: Japan Otaku Reviews

A character that skips the mid-range footsie battle isn’t really typical of Street Fighter.

Even if you say JP, you can’t escape from the middle foot poking.

78: Japan Otaku Reviews

Conversely, I wonder what new characters have a strong Street Fighter vibe.

79: Japan Otaku ReviewsYeahx2

I wish JP didn’t have the middle and lower tiers for the bullets.

What’s that thing on it?

87: Japan Otaku Reviews

>>79

It’s bad, but you can guard after watching, and you can counterattack if you’re close…

81: Japan Otaku Reviews

I can hardly remember how Blanca fought during the days of Street Fighter 5.

84: Japan Otaku ReviewsYeahx2

Every time I see it, I think it’s sturdier than I expected.

What’s with that chest?

89: Japan Otaku Reviews

>>84

I get a little excited, don’t I?

85: Japan Otaku Reviews

Hunt and Oboro throwing can be done vertically, but there are still many times when Abunimarch is not visible.

86: Japan Otaku ReviewsYeahx1

It’s annoying that the fugashi isn’t on the lower shelf.

88: Japan Otaku Reviews

Mai was a traditional type character.

Takashi is a ramen shop with the performance of a pachinko parlor.

91: Japan Otaku ReviewsYeahx5

To be honest, if we’re talking about how the character doesn’t feel like a Street Fighter, isn’t Third Strike stronger?

Looking at it again from a flat perspective, it feels like an SNK or Arc game.

109: Japan Otaku ReviewsYeahx1

>>91

I feel like Remy is earning a lot of SNK points on their own.

Also, a Necro.

92: Japan Otaku ReviewsYeahx2

I think it’s a nice break from the stiff formal outfit to see someone wearing sneakers.

93: Japan Otaku Reviews

There were characters that could empty their hands in past works, so isn’t it quite a deep story?

94: Japan Otaku ReviewsYeahx2

Since there were things like Sodom and Risarisa, it’ll probably work out somehow…

95: Japan Otaku Reviews

I need to make sure I don’t become “garfu” with Vihato and in the lower tier.

96: Japan Otaku Reviews

It’s scary that confirming on the character selection screen makes the triceps look bulky.

97: Japan Otaku Reviews

If the bullets could just slip through more easily, I would even allow middle and low attacks.

98: Japan Otaku Reviews

I love the cute patterned shirt from JPof1.

99: Japan Otaku Reviews

Having middle and lower options is pretty strong, but unlike regular projectile attacks, they don’t have a constant hitbox, so I think that’s where they are differentiated.

100: Japan Otaku Reviews

I would have liked it if the close range was weak.

102: Japan Otaku ReviewsYeahx1

>>100

I wonder why I’m so strong at close range?

101: Japan Otaku Reviews

It seems like they’re doing a Vihato mid-section with OD at Arc.

103: Japan Otaku ReviewsYeahx1

Stop having feints have bullet cancellation judgments.

104: Japan Otaku Reviews

I think Viper from Street Fighter 4 doesn’t really feel like a typical Street Fighter character, including her moves.

105: Japan Otaku Reviews

I wonder what kind of synergy it is for Capcom and Arc to implement a character with a confusing meaning voiced by Tomokazu Sugita around the same time.

106: Japan Otaku ReviewsYeahx1

The appearance is fine, but I don’t think the way big P picks things up feels like a Street Fighter.

107: Japan Otaku ReviewsYeahx3

Not accepting.

I don’t understand why close range and rush are strong.

108: Japan Otaku ReviewsYeahx9

Honestly, if we’re just talking about appearance, I think it’s a really great design.

123: Japan Otaku ReviewsYeahx2

>>108

In the Strider series, I feel like there hasn’t really been a proper old gentleman character, so it’s a unique and good design.

There are old man characters, but they usually have strong and quirky appearances.

126: Japan Otaku ReviewsYeahx1

>>123

Aren’t there a lot of strong old men in the Street Fighter series?

129: Japan Otaku ReviewsYeahx2

>>108

It’s unfair that both of the Alecos are so well-made.

110: Japan Otaku ReviewsYeahx3

To be honest, long-range characters are strong, but they don’t have abilities that allow them to defeat opponents without getting close, so I think they have skills for close combat.

111: Japan Otaku Reviews

But if the Torubaran doesn’t have an attack judgment right before, then the edge’s up-and-down projectile breaking set play won’t be valid.

112: Japan Otaku Reviews

If you add low dash and double jump to this guy, he can make it into Guilty.

113: Japan Otaku ReviewsYeahx1

This guy is stretching both his legs and cane too far; he should be a little more considerate.

116: Japan Otaku Reviews

>>113

I understand.

I hold the root of the stick with all my strength when I’m crouching with a medium punch.

114: Japan Otaku ReviewsYeahx2

I don’t feel any Sugita smell from JP Voice at all.

115: Japan Otaku Reviews

I feel that being strong in close range, or being able to repel is quite thorough.

117: Japan Otaku ReviewsYeahx1

I’m not strong at mid-range, so to be honest, I’m well-crafted as a character.

In the end, the balance makes it so that characters who are strong in mid-range are the strongest.

118: Japan Otaku Reviews

Is Eleven a character from Street Fighter? Marvel?

119: Japan Otaku ReviewsYeahx2

If it’s a close-range specialized character like Kimberly, that’s one thing, but it’s strange that this guy’s standing big kick is +2, and for some reason, he has a target combo too.

With that motion, it shouldn’t hit when crouching.

120: Japan Otaku ReviewsYeahx4

I like how, after winning, it almost seems like I might step on your face, but I don’t.

121: Japan Otaku Reviews

It’s been a long time since I was teased about Crimson Viper.

122: Japan Otaku Reviews

I think the quality of the technique suits the final boss of KOF.

124: Japan Otaku ReviewsYeahx1

Sugita, who can also play a handsome, elegant character in a fighting game from exactly the same era.

I thought it was a voice that appeals to a wide range of ages.

125: Japan Otaku Reviews

The character whose annoyingness is increasing thanks to the drive gauge system.

If it’s not this, then is it shooting? It’s fine to just leave that alone.

127: Japan Otaku Reviews

It’s exquisite that Big K is in the positive.

If there are no skills to gain an advantage, there will be no elements to approach from my side.

It will become like degraded chaos.

128: Japan Otaku Reviews

When I played Ultra Street Fighter IV, I thought Adon and DJ had such terrible designs.

130: Japan Otaku Reviews

The sorcerer costume is really great, isn’t it?

I’m using the default.

131: Japan Otaku Reviews

Wasn’t he originally a traditional old man character…?

132: Japan Otaku Reviews

This has become so strong that I really wonder if it has actually weakened.

133: Japan Otaku Reviews

It’s a long-range character focused on appearance and projectiles, but what it actually does is more like a set-play character.

134: Japan Otaku Reviews

The fact that the big punch is down feels the most like something illegal.

I understand if it’s a technique for anti-air…

139: Japan Otaku Reviews

>>134

Instead, the two major P for anti-air won’t go down…

143: Japan Otaku Reviews

>>139

That’s probably better off not going down.

135: Japan Otaku ReviewsYeahx1

I dislike it because I was finally somewhat castrated after rampaging for a year, but then I was reverted back.

136: Japan Otaku ReviewsYeahx1

Somehow, long-distance relationships are surprisingly strong.

137: Japan Otaku ReviewsYeahx2

I like how he pretends to be a polite gentleman, but when he’s cornered, he can’t hide his irritation.

140: Japan Otaku ReviewsYeahx1

Rabushka is such a ridiculous move, isn’t it?

141: Japan Otaku Reviews

Rorento uses things like grenades.

142: Japan Otaku ReviewsYeahx1

The two major P in JP having air invincibility feels like Street Fighter.

Don’t give an aerial invincibility to a character like this.

145: Japan Otaku Reviews

>>142

Understood, I will delete it.

Je… JP has gone extinct…

144: Japan Otaku Reviews

Rose is something like a worldview or a work.

146: Japan Otaku Reviews

The upper and lower parts of the bullet are good, but I think being able to go into a combo from there and also reduce damage is too much.

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