
I realized that the part where I’m being fully accepted shows that the Straw Player is deeper than I thought.
I’ve never played any Street Fighter other than 6, so I don’t even understand what “posa” is…
I think most players feel the same way.
If you make it feel like magic, it will become a street fighter with psychic power.
Compared to the characters in Str EX, they’re much better, right?
Is there anyone who did it before 6…?
If you’re going to play, you should bring out about two Love Shukras and be able to flip them.
I feel like that was completely destroyed in 4.
By the time I was 5, there were already shooting characters, you know.
I won’t forgive only the fugashi.
>>8
Will Viihato forgive me!?
Yay!!!
Well, I understand what you’re trying to say, but I think it’s neither Arc nor SNK.
I feel a bit of an SNK vibe.
Just because it is not accepted doesn’t mean it will disappear, and it’s simply not mentioned.
Street Fighter tends to change its system quite a bit.
Maybe it’s an old man who plays Street Fighter more than a luchador.
There’s a ridiculous character called Dhalsim, so whether it feels like Street Fighter or not doesn’t matter.
I was thinking that there were people with a different worldview at the time of Rose…
>>15
It’s JoJo, after all.
>>18
Since Polnareff is here, the worldview must be the same, right?
>>15
Dhalsim is just amazing…
I thought it was a straightforward character for the recent Street Fighter, which tends to showcase some twisted quirks.
However, when asked if a polite and extremely evil, muscular, tall, martial arts-type attractive older man is a straightforward attribute, I don’t think that’s the case at all.
You often see them if they’re ally characters.
There are places where I don’t really know how to define what “strangeness” even is.
So, is the guy who plays with a notepad supposed to be a striker?
When asked that, it raises questions in itself.
Characters like Hakan and Mariza in this instance feel reminiscent of the old style of the game, but it’s problematic if only those kinds of characters are implemented.
In the beginning, you were told many times that it’s a different game.
>>21
In other games, even if you take damage, the placement doesn’t disappear.
In a world where JP is in Street Fighter 2 and Dhalsim appears from Street Fighter 6, I think Dhalsim is being told the same things.
Manon is a prestigious Street Fighter character packed with French elements.
Since there are judo and karate, it’s fine to have kendo too.
>>25
A character holding a bamboo sword in a Capcom game…
Hot-blooded Hayato, huh…
>>33
Cody and so on
Since JP is based on stick fighting, it’s like kendo in a way.
>>26
If it’s kendo, I want you to hold the base of the sword with more strength…
Characters like Blanka, Honda, Guile, and Dhalsim have been around since Street Fighter 2, so I think there’s some allowance for them.
I love how the JP fighting style calls itself Baritsu; it’s amusing.
Since Menato was allowed, it should be fine.
Even though there was a buff called Aoi Yuuki in the beautiful girl genre.
You’ll get used to how the characters in this series aren’t really like that eventually…
How about we try restoring the amnesia adjustment soon? It’s definitely going to be fun!
>>32
I don’t need that.
Please give me a rise in the dragon.
This battle style has a pretty solid build and a muscular martial artist vibe, which feels like Street Fighter.
I really like how good your posture is after the striborg.
If it’s a young good-looking person, it doesn’t seem like it.
It seems like an old man.
I think it’s impressive that Dhalsim has been around since the first Street Fighter 2 but has always been such a strange character.
Street Fighter has a category for old men, doesn’t it?
Self-proclaimed Barytsu user is really great.
If they’re saying OD Hancho fan needs a nerf, then OD Vihato is just as crap, so I want them to fix it together.
Also, the ease of breaking or the firepower, either one.
>>42
The OD Vihato is a difficult technique with a full frame at 40F.
>>47
In reality, being defenseless during a rush means it’s not a technique that should be placed alongside the art of flower and bird.
Nowadays, you can still see old men quite often in Monster Hunter.
However, male characters in stories usually have well-defined muscles, whether they are slim, elderly, or children.
Compared to characters that teleport or jump through the air.
Please give me a combo that decreases from anti-air.
It’s too difficult to create a weirdo that surpasses Dhalsim.
Just by using the flower butterfly fan, you can take the initiative, and if you can break through, you can create a difference in the D gauge with damage even through guarding, but it’s the same for Vihato, right?
If this old man throws up twice from an overdose, then that’s how I managed to get by.
I cried because my DG didn’t decrease at all.
I don’t think it’s as distorted as you say.
If anything, Ryu and Jamie have more distorted character performance.
It seems like a style where you can fly and drop things.
I don’t think JP, which is strong at long range and bounces back at close range, is really like that.
If it were SNK or Arc, they wouldn’t be wandering around on the ground like this.
There are many historical outliers, so in a sense, I’m used to it.
I think the character is doing something outrageous because there is blocking in III.
>>55
I don’t see a strong future for 12 going to other games.
If you have an arc, you can use the rising dragon and Strivorg can shoot in upper, middle, and lower directions.
Well, it’s not like there’s anything inside…
I want a double jump and I want an air dash as well.
>>57
Don’t forget to guard in the air.
Honestly, I really dislike a person like this from the bottom of my heart.
I love everything, from the motion to the outfit, because it’s all cool.
The strong jump kick has a really surreal pose, though.
Because there was a historical monster called Nier in the near past.
You might feel the Arc-like quality when it starts doing things like low dash mid attacks.
Since the time of Street Fighter 2, if any strange character shows up in a game with Dhalsim and Blanka, it wouldn’t matter at all.
>>64
Blanca-chan suddenly started doing doll installations and Lightning Beasts this time, but she wasn’t such a strange character in the past!
>>69
It’s already strange that it can generate electricity when it’s green.
Moreover, it comes rolling through the air.
>>58
I don’t mind if the firepower is reduced, but please spare me from the pickups.
I’m using JP because this is fun.
Street Fighter has a bunch of characters that look really weird.
>>66
A game that feels like gathering weirdos from around the world.
>>66
Regarding appearances, I really think that’s true.
The stunningly handsome men and beautiful women are in charge of SNK.
When I saw the series, the ZERO series was outrageous.
Even if it’s called “stir,” it might not be understood what it really means.
How much is an air dash as a system?
I remember when Rashid started using air dashes in Street Fighter V, and Ume said, “Let’s play Street Fighter~.”
That character like an oil tycoon has a low-altitude dash and embodies an arc character.
You can reduce the firepower and make it invincible against aerial attacks, then take the air throw.
I think it might be gone in Street Fighter 7.
I think the fact that 5 has become quite guilty is the culmination reflected in this illustration.
A character that skips the mid-range footsie battle isn’t really typical of Street Fighter.
Even if you say JP, you can’t escape from the middle foot poking.
Conversely, I wonder what new characters have a strong Street Fighter vibe.
I wish JP didn’t have the middle and lower tiers for the bullets.
What’s that thing on it?
>>79
It’s bad, but you can guard after watching, and you can counterattack if you’re close…
I can hardly remember how Blanca fought during the days of Street Fighter 5.
Every time I see it, I think it’s sturdier than I expected.
What’s with that chest?
>>84
I get a little excited, don’t I?
Hunt and Oboro throwing can be done vertically, but there are still many times when Abunimarch is not visible.
It’s annoying that the fugashi isn’t on the lower shelf.
Mai was a traditional type character.
Takashi is a ramen shop with the performance of a pachinko parlor.
To be honest, if we’re talking about how the character doesn’t feel like a Street Fighter, isn’t Third Strike stronger?
Looking at it again from a flat perspective, it feels like an SNK or Arc game.
>>91
I feel like Remy is earning a lot of SNK points on their own.
Also, a Necro.
I think it’s a nice break from the stiff formal outfit to see someone wearing sneakers.
There were characters that could empty their hands in past works, so isn’t it quite a deep story?
Since there were things like Sodom and Risarisa, it’ll probably work out somehow…
I need to make sure I don’t become “garfu” with Vihato and in the lower tier.
It’s scary that confirming on the character selection screen makes the triceps look bulky.
If the bullets could just slip through more easily, I would even allow middle and low attacks.
I love the cute patterned shirt from JPof1.
Having middle and lower options is pretty strong, but unlike regular projectile attacks, they don’t have a constant hitbox, so I think that’s where they are differentiated.
I would have liked it if the close range was weak.
>>100
I wonder why I’m so strong at close range?
It seems like they’re doing a Vihato mid-section with OD at Arc.
Stop having feints have bullet cancellation judgments.
I think Viper from Street Fighter 4 doesn’t really feel like a typical Street Fighter character, including her moves.
I wonder what kind of synergy it is for Capcom and Arc to implement a character with a confusing meaning voiced by Tomokazu Sugita around the same time.
The appearance is fine, but I don’t think the way big P picks things up feels like a Street Fighter.
Not accepting.
I don’t understand why close range and rush are strong.
Honestly, if we’re just talking about appearance, I think it’s a really great design.
>>108
In the Strider series, I feel like there hasn’t really been a proper old gentleman character, so it’s a unique and good design.
There are old man characters, but they usually have strong and quirky appearances.
>>123
Aren’t there a lot of strong old men in the Street Fighter series?
>>108
It’s unfair that both of the Alecos are so well-made.
To be honest, long-range characters are strong, but they don’t have abilities that allow them to defeat opponents without getting close, so I think they have skills for close combat.
But if the Torubaran doesn’t have an attack judgment right before, then the edge’s up-and-down projectile breaking set play won’t be valid.
If you add low dash and double jump to this guy, he can make it into Guilty.
This guy is stretching both his legs and cane too far; he should be a little more considerate.
>>113
I understand.
I hold the root of the stick with all my strength when I’m crouching with a medium punch.
I don’t feel any Sugita smell from JP Voice at all.
I feel that being strong in close range, or being able to repel is quite thorough.
I’m not strong at mid-range, so to be honest, I’m well-crafted as a character.
In the end, the balance makes it so that characters who are strong in mid-range are the strongest.
Is Eleven a character from Street Fighter? Marvel?
If it’s a close-range specialized character like Kimberly, that’s one thing, but it’s strange that this guy’s standing big kick is +2, and for some reason, he has a target combo too.
With that motion, it shouldn’t hit when crouching.
I like how, after winning, it almost seems like I might step on your face, but I don’t.
It’s been a long time since I was teased about Crimson Viper.
I think the quality of the technique suits the final boss of KOF.
Sugita, who can also play a handsome, elegant character in a fighting game from exactly the same era.
I thought it was a voice that appeals to a wide range of ages.
The character whose annoyingness is increasing thanks to the drive gauge system.
If it’s not this, then is it shooting? It’s fine to just leave that alone.
It’s exquisite that Big K is in the positive.
If there are no skills to gain an advantage, there will be no elements to approach from my side.
It will become like degraded chaos.
When I played Ultra Street Fighter IV, I thought Adon and DJ had such terrible designs.
The sorcerer costume is really great, isn’t it?
I’m using the default.
Wasn’t he originally a traditional old man character…?
This has become so strong that I really wonder if it has actually weakened.
It’s a long-range character focused on appearance and projectiles, but what it actually does is more like a set-play character.
The fact that the big punch is down feels the most like something illegal.
I understand if it’s a technique for anti-air…
>>134
Instead, the two major P for anti-air won’t go down…
>>139
That’s probably better off not going down.
I dislike it because I was finally somewhat castrated after rampaging for a year, but then I was reverted back.
Somehow, long-distance relationships are surprisingly strong.
I like how he pretends to be a polite gentleman, but when he’s cornered, he can’t hide his irritation.
Rabushka is such a ridiculous move, isn’t it?
Rorento uses things like grenades.
The two major P in JP having air invincibility feels like Street Fighter.
Don’t give an aerial invincibility to a character like this.
>>142
Understood, I will delete it.
Je… JP has gone extinct…
Rose is something like a worldview or a work.
The upper and lower parts of the bullet are good, but I think being able to go into a combo from there and also reduce damage is too much.