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[Tekken] Increase in maximum stamina?!

Japan Otaku Reviews+


1: Japan Otaku Reviews

Increased stamina was seen in the old Melty Blood, but it does tend to be the most straightforward type of adjustment.

Well, but it’s probably more stable because it’s easier to balance than adjusting individual damage and modifiers.

2: Japan Otaku Reviews

🤜#Tekken8 (1/5)

We will distribute an emergency patch with the following content.

🔻Applicable date and time

From around 11:00 AM on Thursday, April 17.

🔻Main content: v2.00.02

Fixing the settings malfunction of “OPTIONS”

Fixes for high-priority character behavior issues.

Review of balance adjustments based on the following policy.

🔗

https://tekken-official.jp/tekken_news/?p=1171

3: Japan Otaku ReviewsYeahx1

Regarding future balance adjustments

The next release is scheduled for mid-May, and it will include adjustments such as damage reduction for aerial combos and a review of the performance of Heat Burst.

We will continue to sincerely consider your opinions and work continuously on character performance adjustments and improving situations that can easily lead to one-sided developments.

May, huh~

4: Japan Otaku Reviews

Is it 180 now?

I wonder what the value will be?

9: Japan Otaku Reviews

>>4

In a typical combo game, it’s better if a good starting combo of three hits doesn’t quite kill you without using any gauge or resources, so I hope it stays around that level.

But with the current power standards, that would end up being around 250, huh?

14: Japan Otaku ReviewsYeahx2

>>9

Isn’t three touches a bit too long? It’s fine if we go back to two rounds…

23: Japan Otaku Reviews

>>14

I thought the same, so it’s a bit of a dilemma to figure out how much it will be.

The current Tekken often produces ridiculous returns from chip damage and single hits compared to other games, even without combos.

5: Japan Otaku Reviews

It’s a world where a single combo deals 100 damage, after all.

6: Japan Otaku ReviewsYeahx2

It won’t open~

7: Japan Otaku Reviews
8: Japan Otaku Reviews

Well, it looks like it will be like this for about a month.

10: Japan Otaku Reviews

Increase the maximum value of stamina, alleviating situations where matches are decided in a one-sided manner.

Considering the damage environment that tends to inflate due to an attack-heavy game balance and increased aerial combo damage, we will implement an increase in the maximum health value.

This response alleviates the situation where a one-sided match development is likely to lead to a quick resolution.

11: Japan Otaku Reviews

Sequential response to techniques with excessively large returns.

In light of the current situation where attack performance and combo damage are generally experiencing inflation, we will prioritize adjustments in areas that can be addressed early.

This is not a problem limited to specific characters, but rather a recognition of an overall inflation trend, and we plan to make adjustments gradually in response to this issue in the future.

For example, in Ver.2.00.02, the following adjustments will be made.

– Balancing high-performance techniques that easily create advantageous situations in succession and are prone to leading to one-sided developments.

– Adjusting the balance of techniques where the return is too high compared to the risk, etc.

12: Japan Otaku Reviews

Only two days left to enjoy the naughty version.

15: Japan Otaku Reviews

It’s too late now, but Raven’s back-facing low attack was just terrible and didn’t work.

16: Japan Otaku Reviews

>>15

It seems that Nobi’s stream was watched more than EVO.

19: Japan Otaku ReviewsYeahx3

>>16

I just want to see the earth breaking.

17: Japan Otaku Reviews

In general, combo games have shorter motion for each attack compared to Tekken…

18: Japan Otaku Reviews

Woooaaaaaahhhhhhhhhh! God Fist 8!!!!!!!

20: Japan Otaku ReviewsYeahx1

Nakayama Make Some Noise Daichi

21: Japan Otaku Reviews

For now, I’m going to review the insane techniques and Heat on the 17th.

22: Japan Otaku ReviewsYeahx1

Right now, it’s the most frustrating when I’m being chased by Lars.

I wonder if that can be fixed somehow.

24: Japan Otaku ReviewsYeahx3

I understand that you want an aggressive gameplay style, but isn’t the heat system itself difficult to handle?

31: Japan Otaku ReviewsYeahx3

>>24

I personally think it’s good that the direction of reducing the returns on the parts that went overboard is being considered, because the heat system itself is really interesting.

25: Japan Otaku ReviewsYeahx1

Well, it’s fine to increase health to match the combo damage, but that means all the small moves are getting weakened, right?

29: Japan Otaku Reviews

>>25

I wonder if it will become an aggressive game where small tricks won’t be enough to escape and you’ll be overturned.

34: Japan Otaku Reviews

>>29

In the end, we have no choice but to swing between two options for a while.

26: Japan Otaku Reviews

The increase in stamina is quite bold.

27: Japan Otaku Reviews

27: Japan Otaku Reviews

Tekken 8 is coming back. As expected, the Tekken Project team is deeply reflecting on the reputation of Season 2. Even Katsuhiro Harada, who has been immersed in social media and online matches daily, paused his activities due to a significant event. The “Balance Adjustment Policy for Ver.2.00.02” and “Future Adjustments” for Tekken 8 have been announced. The “Emergency Patch (Ver.2.00.02)” is scheduled to be released on Thursday, April 17, 2025, at 11:00 AM. The “Ver.2.01 Update” is expected to be released in mid-May. (tekken-official.jp/tekken_news/?p…)

28: Japan Otaku ReviewsYeahx1

Increasing physical strength is really just a temporary fix; it doesn’t lead to any fundamental solutions.

32: Japan Otaku ReviewsYeahx1

>>28

Well, if we don’t do some kind of first aid, it’s really on the verge of breaking…

30: Japan Otaku Reviews

I’m excited to see how many broken techniques I can pull off!

33: Japan Otaku Reviews

A pro somewhere said that increasing stamina is not a good idea, but why is that?

38: Japan Otaku ReviewsYeahx3

>>33

Because the number of crap choices will only increase until you die.

39: Japan Otaku ReviewsYeahx5

>>33

Since it’s that professional’s idea, why not just ask them?

35: Japan Otaku ReviewsYeahx3

It would be easier to roll back to Season 1 and readjust it again, right?

37: Japan Otaku Reviews

>>35

It’s a waste not to take advantage of an opportunity to get feedback like this.

36: Japan Otaku Reviews

The adjustments are made to eliminate the weaknesses of all characters, so there’s only the aspect of the system that can be changed urgently.

40: Japan Otaku Reviews

Currently, aside from some nerfed characters, it’s a completely chaotic battle where fully-fledged beings fight each other in Tekken…

41: Japan Otaku ReviewsYeahx3

>>40

This is fun in its own way…

42: Japan Otaku Reviews

As expected, the announcement is also a huge apology.

43: Japan Otaku Reviews

If my stamina increases, the damage from low attacks will become useless, and I’ll just be swinging combo starters, which I don’t like.

44: Japan Otaku Reviews

What Nobita is saying might be something that only strong people can do.

I understand that it can be frustrating when, once you get used to it, the game becomes just a loop of strong actions with any character.

45: Japan Otaku Reviews

I thought I was using Anna as a more decent character, but honestly, this one is pretty ridiculous too…

46: Japan Otaku Reviews

>>45

It seems like they are treated as relatively weaker among the strong ones like yokai.

47: Japan Otaku Reviews

The decrease in the weight of single-hit damage outside of combos is probably unsatisfactory for players who want to earn damage in a stingy way.

49: Japan Otaku Reviews

>>47

Personally, I honestly find it harder than the current environment.

50: Japan Otaku Reviews

When the position of the goalpost called “stamina value” changes, it is based on that.

In the end, it takes effort because we need to review all the techniques we’ve used so far.

It’s quicker to just go back to the original before the uppercut.

51: Japan Otaku Reviews

There are only a few days left to play with Clive.

Shall I wear it down?

52: Japan Otaku Reviews

Let’s go back to ranked matches…

I can’t deal with matches where I get immediately relegated after promotion.

53: Japan Otaku Reviews

>>52

That’s quite a deterioration, isn’t it?

My motivation has completely diminished.

54: Japan Otaku Reviews

One month left in this environment…?

58: Japan Otaku Reviews

>>54

It depends on how much will be addressed in the patch on April 17th.

59: Japan Otaku Reviews

>>54

The emergency is the day after tomorrow.

The adjustment will be in mid-May.

61: Japan Otaku Reviews

>>59

Thank you… thank you…

55: Japan Otaku Reviews

I wonder how far we can go with the involvement other than the specified Paul Jack.

56: Japan Otaku ReviewsYeahx2

If there is a uniform increase in physical strength, characters that are not broken will not be able to finish off their opponents.

57: Japan Otaku Reviews

I want something to be done about Leolas King…

60: Japan Otaku Reviews

If physical strength adjustment is uniform rather than individualized, that would be quite rare.

65: Japan Otaku Reviews

>>60

Well, it’s not uncommon for everyone’s stamina to be the same.

62: Japan Otaku ReviewsYeahx2

The amount of fixes needed in terms of gameplay and techniques is so extensive that releasing the next update in a month is actually quite fast for a company.

To say personally, it’s really tough that it still continues for another month.

63: Japan Otaku Reviews

No matter what, make it in time for EVOJ!

76: Japan Otaku Reviews

>>63

I don’t think this adjustment will solve it…

64: Japan Otaku Reviews

I can see you’re really working hard to add crouching side movement, but I didn’t expect you to focus on diminishing movement like that.

66: Japan Otaku Reviews

It tends to get messed up before the EVO, huh Tekken?

67: Japan Otaku ReviewsYeahx2

I understand the idea behind it, like how a new technique being strong enough to live off of, and the frustration of needing to remember a lot of knowledge for it, but I also get the concept of adding techniques that can be used without the complex horizontal gameplay that favors those old players.

Somehow, it got completely mismatched.

70: Japan Otaku Reviews

>>67

I understand what you’re saying, but the way you expressed it was a bit too intense.

It feels like there were some words mixed in that shouldn’t be used.

80: Japan Otaku Reviews

>>67

For beginners, it’s really helpful to just rub this for now.

If you want to make it that kind of game, you should have done it when 8 came out; it’s not something to be done in Season 2.

68: Japan Otaku Reviews

Even if it’s a 2-choice loop, I want it to be a 2-choice that doesn’t lead to combos like Alisa’s.

69: Japan Otaku Reviews

It seems like increasing stamina without thinking will make the next match too long.

71: Japan Otaku Reviews

I heard it on the Nobu stream, but it’s really sad that people disappear…

72: Japan Otaku ReviewsYeahx6

>>71

Me!?

73: Japan Otaku Reviews

I thought “aggressive” meant being able to unilaterally trample over others.

81: Japan Otaku ReviewsYeahx3

>>73

I think the fun of attack games lies in that aspect.

74: Japan Otaku Reviews

It’s a serious urgent matter, so it can’t be helped.

75: Japan Otaku Reviews

These adjusted guys don’t have individual optimal physical strength.

There’s no way to set it.

It’s just a flat 20% increase, more or less.

77: Japan Otaku Reviews

“I feel like I’m really caught between the two layers of ‘Tekken is fun sideways, you idiot!!’ and ‘I don’t understand Tekken sideways!!!’ right now.”

So when I tried to respond by giving techniques that can’t be bypassed for the latter, it felt off because the return was too excessive.

78: Japan Otaku Reviews

I laughed at how Noby was doing character adjustment explanations for Dragunov for about 30 seconds, while Jin was discussed endlessly for 10 minutes.

84: Japan Otaku Reviews

>>78

From an amateur’s perspective, isn’t it crazy that you can go from a slash stance at a glance? I thought it was crazy, and it really was.

79: Japan Otaku Reviews

I was learning little by little at a level where I didn’t really understand it, but the complete two-choice format is definitely quite tough.

82: Japan Otaku Reviews

A game that only receives harsh criticism.

83: Japan Otaku Reviews

Despite the major update, it’s really amazing that the daily player count on Steam reached its lowest value, including Season 1.

85: Japan Otaku Reviews

In 2D games, even if there’s a wake-up attack loop or high damage, it doesn’t feel so out of place, but in Season 2, it feels a bit wasted somehow.

I guess I want everything because I really enjoyed the side techniques and little tricks after all.

86: Japan Otaku ReviewsYeahx1

Since the one who presses the button first and lands the hit wins, it definitely makes the gameplay more aggressive.

87: Japan Otaku Reviews

“This character has a new technique that’s really strong!!” is easy for beginners to get into, though.

Beginners who don’t know how to use it should learn that, and conversely, those who want to counter characters should learn that too.

A feeling of having done too much of everything.

88: Japan Otaku ReviewsYeahx2

The desired punches being inconsistent between up and down is difficult again, isn’t it?

The issue of the difference between playing Tekken at a tournament and playing it casually has been around for a long time.

92: Japan Otaku Reviews

>>88

If I faced off against someone a bit more experienced from below.

Clearly, the wall is too high.

I understand that.

89: Japan Otaku Reviews

I love the bug that allows various characters to become Anna because it’s so free.

91: Japan Otaku Reviews

>>89

As a butt enthusiast, I was extremely happy to see my favorite character’s butt attack.

94: Japan Otaku ReviewsYeahx1

>>91

The male character who becomes a gay man is too funny.

What is that Annabintha?

90: Japan Otaku Reviews

It’s true that I found it enjoyable when I was able to completely shut down the discussion by imposing a choice, despite all the criticism.

It’s true that it wouldn’t be good if I were to be done in.

95: Japan Otaku Reviews

Even if the original rank is fine, isn’t it a bit harsh that the sub of the God of Destruction is the God of Wind?

I, the barely main Iron Fist King, am no match for you…

96: Japan Otaku Reviews

In the end, wasn’t heat unnecessary…?

98: Japan Otaku ReviewsYeahx5

>>96

I need it.

What I don’t need is Rage Arts.

108: Japan Otaku Reviews

>>98

The development side definitely thinks it’s necessary.

In terms of the visual appeal of esports.

110: Japan Otaku Reviews

>>108

I wonder if that’s like a super special move.

117: Japan Otaku Reviews

>>108

Well, it gets exciting when you’re watching it at the tournament, right?

97: Japan Otaku ReviewsYeahx5

It’s hot.

99: Japan Otaku Reviews

Even though I said I wanted to make it more defensive than Zun1… that’s probably what’s causing the biggest drop in evaluation.

102: Japan Otaku ReviewsYeahx2

>>99

This remains a mystery.

106: Japan Otaku Reviews

>>99

Nobi was talking about that quite a bit as well.

It’s not just that the adjustments were poor, but also that saying unnecessary things stirred up distrust, which is not good.

100: Japan Otaku Reviews

The way to cut heat has become one-pattern, so I’ll be adding additional techniques for heat timer consumption! That was good, right?

101: Japan Otaku Reviews

Let’s set the stamina to 100 and make it best out of 5 rounds.

103: Japan Otaku Reviews

What is it about Anna Bug that exposes the gums…?

104: Japan Otaku Reviews

>>103

Because it’s a bug.

105: Japan Otaku Reviews

Should we double the types of stand-ups?

107: Japan Otaku Reviews

You said you could use heat for defense, but isn’t that actually not implemented? To begin with.

109: Japan Otaku ReviewsYeahx1

It was good that Anna laughed out loud seeing the bug in Lo’s Rage Arts.

111: Japan Otaku Reviews

Simply put, developers are widely disliked.

112: Japan Otaku Reviews

What should I do with this? It’s a game that’s hard to verbalize, and there are still very few explanation videos.

114: Japan Otaku Reviews

>>112

So, why is this technique strong? It’s hard to explain, right?

113: Japan Otaku Reviews

Anna is a character known for her ability to make choices between two options, so please forgive her.

115: Japan Otaku Reviews

It feels like a huge déjà vu to have an emergency major adjustment after EVOJ.

116: Japan Otaku Reviews

Even though there’s plenty of heat gauge, I wonder how the system works that there are quite a few situations where it’s better to turn off heat dash.

The higher the level of competition, the more it becomes so.

118: Japan Otaku Reviews

Originally, there’s a little joke that has existed since long ago about how, when Anna gives a slap to a female character, you can return the slap, almost like a comparison of the Mishima family’s pachinko.

I wonder if it did something bad this time.

119: Japan Otaku Reviews

I’m quite dissatisfied with the current environment, so I hope it improves with this.

120: Japan Otaku Reviews

Is the performance review of Heat Burst such that it increases the difficulty of combos?

Are you planning to do something like a so-called burst as a counter?

If that’s the case, the Heat will activate on its own, which will hold us back.

121: Japan Otaku Reviews

Regaining trust that has been lost is quite difficult.

I’ve often heard stories of people who love the game itself but ended up quitting because they couldn’t keep up with the management.

It would be a waste to lose players around there.

122: Japan Otaku Reviews

Honestly, I want to keep the Anna bug because it’s interesting.

123: Japan Otaku ReviewsYeahx2

I’ve always wanted a technique like this, but it’s tough when the result leads to negative feedback.

It seems that having only characters that are completely ultimate is not a good thing.

131: Japan Otaku Reviews

>>123

I’ve often heard people say to those who complain about nerfs, “If you only buff, the game becomes bland,” but it feels like there are few specific examples of that phrase in action.

134: Japan Otaku ReviewsYeahx1

>>131

There are many opposite examples, so adjusting is difficult.

124: Japan Otaku ReviewsYeahx1

I think it’s a really fun environment for casual play, but it would be tough to take it seriously.

125: Japan Otaku Reviews

I don’t know the details very well, but it seems like Reina and others are getting some nice techniques.

132: Japan Otaku Reviews

>>125

2RPWP is not in good condition!

135: Japan Otaku Reviews

>>132

Oh, is it that strong…

146: Japan Otaku Reviews

>>135

Even when used raw it’s not that much, but if you use it to finish a combo, the scaling only applies at 20%, so it deals a huge amount of damage.

150: Japan Otaku Reviews

>>146

Ah~

I wonder why everyone made the pursuit so strong…

126: Japan Otaku Reviews

Tekken has intentionally created elements that can be broken since a long time ago.

I used to adopt a style that regularly revitalizes the environment.

It is indeed a method with a high risk of taking a big fall.

127: Japan Otaku Reviews

I don’t need combo extension with heat.

It has just unnecessarily become a longer combo again.

128: Japan Otaku Reviews

Please spare me the pole knife.

129: Japan Otaku Reviews

Since you can choose to maintain Rage or unleash Rage Arts, Arts are necessary, but it would be fine if it’s once per match instead of once per round.

141: Japan Otaku ReviewsYeahx1

>>129

The performance time can be just a third of that…

130: Japan Otaku Reviews

I was looking at comments from overseas people regarding this matter, and it seems that overseas producers are really disliked.

133: Japan Otaku Reviews

Dogura said that if only the upper adjustment was made in Tekken 7, it would become a situation where there would be only characters that could do anything, and it seems that has become a reality.

139: Japan Otaku ReviewsYeahx1

>>133

By the end of Tekken 7, there were already signs of that.

147: Japan Otaku Reviews

>>139

If anything, it started to change the moment Brian got a strong middle position (old man’s recollection).

153: Japan Otaku Reviews

>>147

It’s already a murder strike now, isn’t it?

136: Japan Otaku Reviews

The mistake from the beginning was not being able to reduce the techniques while creating version 8, which was supposed to be supportive for beginners.

145: Japan Otaku ReviewsYeahx2

>>136

It’s just that there are names for the techniques added to a simple one-two-three punch, so it only seems like there are many of them…

186: Japan Otaku Reviews

>>145

That would be fine, but in the middle of just one-two-three, there are things like “ready stance” and “ready position.”

Once you reach a point where there are only derivatives, the amount to learn increases drastically, so it’s not really good.

190: Japan Otaku Reviews

>>145

That said, whether or not it has a name, the number of moves that can be performed is considerably unusual in fighting games.

The operation that produces this isn’t very standardized among characters either.

138: Japan Otaku Reviews

There are games where too much buffing and constant removal of elements resulted in a lack of players, so balance is important.

140: Japan Otaku Reviews

Was it no good with Rolba after all?

163: Japan Otaku Reviews

>>140

New characters are being created with that premise in mind, and the programming is probably set up that way too.

If we roll back while keeping the new characters, wouldn’t that create a strange situation?

142: Japan Otaku Reviews

If they could somehow fix the completely binary choices and the skills that seem to erase the characters’ personalities, it would be fun even if it’s aggressive.

Season 1 was fun and

143: Japan Otaku ReviewsYeahx3

That said, if it’s just constant nerfing for adjustments, that would be boring in its own way.

154: Japan Otaku Reviews

>>143

If I leave it like that, it will just become a game that only some hobbyists enjoy as a joke…

166: Japan Otaku Reviews

>>143

If Noby tries to do something about the current situation, it will just continue to lead to constant nerf adjustments.

I was worried because I said that period would just lead to pent-up frustration.

144: Japan Otaku Reviews

I remember that when my stamina was roughly adjusted from 145 to 180 and the activation was around 120%, it caused some distortion, and in the end, I had to make quite a few individual adjustments.

148: Japan Otaku Reviews

We’re adjusting the characters that have been nerfed by giving them new toys, like Dragunov.

Significantly low in quality.

149: Japan Otaku Reviews

Originally, people said there were too many Tekken moves, but that opinion was completely ignored and they absurdly increased the options for moves.

At least the casual fans can’t keep up.

151: Japan Otaku Reviews

One of the great things about Tekken is that different moves come out no matter what actions you perform with the light layer.

152: Japan Otaku Reviews

At the end of Season 2, increase stamina while reducing overall firepower.

It seems like it’s a game where you keep fighting back and forth with a two-choice situation from an advantageous frame.

155: Japan Otaku Reviews

A rare version where the feelings of the amateurs and the professionals coincided.

Don’t do it anymore, you will die.

156: Japan Otaku Reviews

When I saw the loops of Raven and Leo, I thought, this is like the purgatory of the fighting business…

157: Japan Otaku Reviews

One of the great things about Tekken is that it’s enjoyable even for first-time gacha plays thanks to its variety of skills.

158: Japan Otaku Reviews

I’m surprised that it’s turned out to be more difficult than I thought.

160: Japan Otaku Reviews

It’s nice when it exceeds 100 in a strong wind, right? No, it’s not.

It’s a top-class upper rank.

164: Japan Otaku ReviewsYeahx2

>>160

Eighteen is from the previous season.

161: Japan Otaku Reviews

Well, I really think adjustments to create easy-to-understand techniques for beginners should be done at the time of the 8 release, right?

Of course, there was a tendency for stronger techniques to increase as we transitioned to 8, but I feel that the increase in strong techniques from “Zun 1 to Zun 2” in 8 is greater than from “7 to 8.”

162: Japan Otaku Reviews

Increasing stamina will further widen the character difference.

165: Japan Otaku Reviews

Nerfing strong techniques and increasing health will only make battles sluggish…

Balancing adjustments are difficult, aren’t they?

171: Japan Otaku ReviewsYeahx1

>>165

The image of recent fighting games is that they are masking the disparities created by having many characters and techniques with a common system.

179: Japan Otaku ReviewsYeahx1

>>171

Is it really appropriate to say that the strong common system allows for character individuality while masking the flaws in the method of balancing?

187: Japan Otaku Reviews

>>179

If you strengthen the common system too much, there will be problems again.

It’s difficult, isn’t it?

167: Japan Otaku Reviews

I bought it when it was half price, but there are too many characters with poses.

There are characters who can entangle even without a stance like Lili’s.

This standing combo is too difficult for beginners.

Even the bear that was said to be for beginners has two types: the hunting style and the sitting position…

182: Japan Otaku Reviews

>>167

I think characters with clear stances and back-facing positions are easy to use.

For example, Clive, etc.

168: Japan Otaku Reviews

It’s not that they’re skilled; it’s that there are too many characters.

Every time something that hasn’t been adjusted properly comes up.

169: Japan Otaku Reviews

Give me a stone of apology, Harada.

172: Japan Otaku ReviewsYeahx3

That said, it’s good that the correction notice has already come, right?

If you spend time playing other games, the update will come soon, right?

176: Japan Otaku ReviewsYeahx1

>>172

That is certainly true.

I’m looking forward to seeing how much it changes in the May update.

177: Japan Otaku Reviews

>>172

That’s true.

It really helps when the officials speak up at times like this.

173: Japan Otaku Reviews

>>170

It’s established as entertainment that introduces “aggressive,” so it’s safe.

184: Japan Otaku Reviews

>>173

I like to say “aggressive” as “aggu.”

174: Japan Otaku Reviews

Nobi is originally odd, so it’s safe.

It’s strange to be so happy about white bread.

175: Japan Otaku ReviewsYeahx2

Asuka’s aggressive outbursts are amazing.

178: Japan Otaku Reviews

>>175

Alisa, go die! Even though it was changed to be taken away and destroyed!

180: Japan Otaku Reviews

Tekken 8 is amazing for revitalizing Japan…

181: Japan Otaku Reviews

It’s crazy that anyone could understand how easy it would be to transition from a beneficial action like a slash to a stance.

192: Japan Otaku Reviews

>>181

I want to create that kind of gameplay, so I’m not sure if it was intentional or just implemented based on the atmosphere.

I want to believe it’s the former, after all.

183: Japan Otaku Reviews

I think it’s easier to adjust the characters to be mild while making the system advantageous for attacking.

Having too many techniques means that mild adjustments lead to an excessive increase in unused moves.

185: Japan Otaku Reviews

It looks like I’m going to get weak again with the pole reversal.

188: Japan Otaku ReviewsYeahx2

Well, I’m looking forward to the update no matter what, so that’s good.

189: Japan Otaku Reviews

Compared to Season 2, Clive’s side peraslash decision makes sense…

191: Japan Otaku ReviewsYeahx3

It’s just in the form of button controls for all four limbs, so even with a technique I encounter for the first time, I can think, “Is this the kind of operation?” and manage to pull it off in practice.

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