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[Monster Hunter Wilds] Could it be that the adjustment is not at the end of May?

Japan Otaku discusses predictions and frustration regarding game updates and balance issues, especially with weapon adjustments.

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[Monster Hunter Wilds] It seems that Akuma’s performance looks good with the potential for both fainting and counteracting…

A special collaboration between Street Fighter 6 and Monster Hunter Rise features Akuma, sparking mixed player reactions.

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[Monster Hunter Wilds] Oni has arrived again.

Japan Otaku discusses new game features, character designs, and event details, expressing mixed excitement about Street Fighter 6.

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[Monster Hunter Wilds] Did you get the S?

Users discuss gaming strategies, time challenges, and features in Japan Otaku Reviews, expressing opinions on gameplay mechanics.

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[Monster Hunter Wilds] In the end, I’m just rapidly firing armor-piercing rounds.

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[Monster Hunter Wilds] When it was first implemented, I thought it had a decent level of strength and a decent level of annoyance…

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[Monster Hunter Wilds] Skills divided by weapons and armor.

The review discusses mixed feelings about the weapon switching system in Monster Hunter, noting both convenience and skill issues.

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[Monster Hunter Wilds] I finally started doing it seriously, and it’s fun!

Japan Otaku Reviews praises the fresh feel of the latest Monster Hunter, highlighting character creation and fun with great swords.

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