[Monster Hunter Wilds] Could it be that the adjustment is not at the end of May?
Japan Otaku discusses predictions and frustration regarding game updates and balance issues, especially with weapon adjustments.
Read more[Monster Hunter Wilds] It seems that Akuma’s performance looks good with the potential for both fainting and counteracting…
A special collaboration between Street Fighter 6 and Monster Hunter Rise features Akuma, sparking mixed player reactions.
Read more[Monster Hunter Wilds] Oni has arrived again.
Japan Otaku discusses new game features, character designs, and event details, expressing mixed excitement about Street Fighter 6.
Read more[Monster Hunter Wilds] Did you get the S?
Users discuss gaming strategies, time challenges, and features in Japan Otaku Reviews, expressing opinions on gameplay mechanics.
Read more[Monster Hunter Wilds] Teacher, why didn’t you collect the Blossom tickets properly during the event period?
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Read more[Monster Hunter Wilds] In the end, I’m just rapidly firing armor-piercing rounds.
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Read more[Monster Hunter Wilds] It’s difficult that, even though it’s become significantly more accessible compared to past Monster Hunter games, people still say it’s lacking in volume.
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Read more[Monster Hunter Wilds] When it was first implemented, I thought it had a decent level of strength and a decent level of annoyance…
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Read more[Monster Hunter Wilds] Skills divided by weapons and armor.
The review discusses mixed feelings about the weapon switching system in Monster Hunter, noting both convenience and skill issues.
Read more[Monster Hunter Wilds] I finally started doing it seriously, and it’s fun!
Japan Otaku Reviews praises the fresh feel of the latest Monster Hunter, highlighting character creation and fun with great swords.
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