Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] It seems that Akuma’s performance looks good with the potential for both fainting and counteracting…

[Monster Hunter Wilds] It seems that Akuma’s performance looks good with the potential for both fainting and counteracting…

1: Japan Otaku Reviews25/05/22(木)19:15Yeahx9

Are there going to be more ways to faint again?

2: Japan Otaku Reviews25/05/22(木)19:16Yeahx1

Hammers and things will become even more worthless.
By the way, how about the enhancement?

3: Japan Otaku Reviews25/05/22(木)19:16

Isn’t it okay to cry over weapons without offset?

4: Japan Otaku Reviews25/05/22(木)19:16Yeahx37

I’m not really interested in Street Fighter, so… that’s how I feel.

5: Japan Otaku Reviews25/05/22(木)19:18

It must be because they brought over the movements from Street Fighter, but the movements are quite nimble.

6: Japan Otaku Reviews25/05/22(木)19:20

The requirement for a considerable amount of accumulation aside, being able to achieve offset, which has a low barrier to entry for just one time, across all weapons could lead to significant changes.

7: Japan Otaku Reviews25/05/22(木)19:22Yeahx6

If this is allowed, then everything should be offset and distributed among all periods.

12: Japan Otaku Reviews25/05/22(木)19:24

>>7Light Bowgun’s Response

8: Japan Otaku Reviews25/05/22(木)19:22

I definitely want a lot of them just for the looks rather than focusing on just one collaboration.
Like back in the PSP to DS days.

9: Japan Otaku Reviews25/05/22(木)19:22Yeahx4

Is it again Akuma?

10: Japan Otaku Reviews25/05/22(木)19:23Yeahx27

I want to play Monster Hunter, not Street Fighter.

21: Japan Otaku Reviews25/05/22(木)19:31Yeahx8

>>10There are a lot of things in this game, like overly strict reception hours and unnecessary precise inputs, that seem to reflect misunderstandings…
It’s nice to have detailed graphics, but it’s too heavy; at least give me more comfortable setting options.

13: Japan Otaku Reviews25/05/22(木)19:26Yeahx31

If gestures can have counters, then I feel like they should just distribute all weapons from the start so everyone can use them.

14: Japan Otaku Reviews25/05/22(木)19:27Yeahx5

There are also flutes that cry!

15: Japan Otaku Reviews25/05/22(木)19:27Yeahx5

If the offset motion is easy with this, I would laugh.

16: Japan Otaku Reviews25/05/22(木)19:28

Honestly, there are no weapons that seem unfinished, so please complete the basic system to a certain extent after correcting the numerical adjustments that have created disparities… The new systems like parrying and blade clashes are the worst they’ve ever been so far…
If that’s not possible, then we could just distribute it roughly like we do during rides or hunt techniques…

17: Japan Otaku Reviews25/05/22(木)19:29

I wonder if Akuma’s wall will be created.

18: Japan Otaku Reviews25/05/22(木)19:29Yeahx2

Let’s revive the swap technique settings starting now.

19: Japan Otaku Reviews25/05/22(木)19:30Yeahx9

If we don’t handle the next adjustment properly, it seems like there will be people who lose to the weapon type Gouki.

20: Japan Otaku Reviews25/05/22(木)19:30Yeahx24

It’s a collaboration with a strong commitment, and I feel good about it… but if we can do that, there are more things we should be doing, right? That feeling is strong.

22: Japan Otaku Reviews25/05/22(木)19:31Yeahx18

Honestly, collaborations aren’t interesting unless they come from the monster side.

23: Japan Otaku Reviews25/05/22(木)19:31Yeahx10

I thought there would be an announcement about the adjustments!!
Why aren’t you coming!!!
Hurry up!!

25: Japan Otaku Reviews25/05/22(木)19:33Yeahx3

>>23By the way, when will the survey about the planned game content come out?
It’s almost the end of May…

26: Japan Otaku Reviews25/05/22(木)19:33

>>23If you announce that first, the discussion will become all about that, and the collaboration won’t get any attention…

31: Japan Otaku Reviews25/05/22(木)19:35Yeahx4

>>26I think if they were made properly, it would just end with a discussion of strengths and weaknesses, and people would naturally focus on the collaboration instead…

37: Japan Otaku Reviews25/05/22(木)19:35Yeahx4

>>26Isn’t there a possibility that later topics will be overshadowed?

27: Japan Otaku Reviews25/05/22(木)19:34

>>23Is the product survey in May going to be silent…? No, by now I want it to be after the update.

24: Japan Otaku Reviews25/05/22(木)19:32

The man-hours spent on Akuma are all with the SF team.
If the Monster Hunter team’s updates are not being neglected at all, then it’s a wonderful collaboration.

28: Japan Otaku Reviews25/05/22(木)19:34

The motion is…

29: Japan Otaku Reviews25/05/22(木)19:34

If it turns out that Gouki is stronger than a bad weapon with this, I would definitely be angry.

30: Japan Otaku Reviews25/05/22(木)19:34Yeahx7

>>29If I can easily offset it, I might be able to win against half of the weapons.

34: Japan Otaku Reviews25/05/22(木)19:35Yeahx2

>>30It seems like you can get it out from the action slider, so isn’t it faster than most weapons?

32: Japan Otaku Reviews25/05/22(木)19:35Yeahx1

If we’ve made it this far, the product survey for May should be at the same time as the end-of-month update, right?

33: Japan Otaku Reviews25/05/22(木)19:35

Is there a counterattack motion?

35: Japan Otaku Reviews25/05/22(木)19:35

If it doesn’t have practicality, it’ll be completely dismissed as just the usual, so it’s better if it can be used.

42: Japan Otaku Reviews25/05/22(木)19:37Yeahx4

>>35I’m going to kick you because I’m not Akuma…
No, the kick is just a joke, but it supports layering, so it’s seriously a superior version…

47: Japan Otaku Reviews25/05/22(木)19:39

>>42Set armor > It seems like it can be layered, but is it impossible to wear normal layered outfits over the set armor?

38: Japan Otaku Reviews25/05/22(木)19:36Yeahx5

The collaboration offset seems stronger than the current thread graphics, flute, and heavy.

39: Japan Otaku Reviews25/05/22(木)19:36

If this makes it super easy to offset, I honestly find it frustrating…

45: Japan Otaku Reviews25/05/22(木)19:39Yeahx4

>>39From the video, it looks like the motion comes out faster than the sword and shield, lance, and hammer.

51: Japan Otaku Reviews25/05/22(木)19:41

>>45If it’s an impact, then it can be delivered with one button, yes.

55: Japan Otaku Reviews25/05/22(木)19:42

>>45I was wondering what Drive Impact was, but this is it, timed with Ajara Kan’s attack.
It looks easy to use, but I still don’t know how it will actually turn out.

65: Japan Otaku Reviews25/05/22(木)19:45

>>55The motion to release is fast, so I think I can adjust to it even if it’s somewhat difficult to use.
The complete opposite of a bug stick.

40: Japan Otaku Reviews25/05/22(木)19:36Yeahx1

It’s funny that the hammer hasn’t been enhanced yet, so I hope it stays that way without being upgraded.

41: Japan Otaku Reviews25/05/22(木)19:37Yeahx4

If it was crafted as intricately as a great sword, it might make me laugh.
“This is where we put in a lot of effort!”

43: Japan Otaku Reviews25/05/22(木)19:38Yeahx3

It’s fine that Akuma is strong, but please don’t neglect weapon adjustments because of that, okay?

44: Japan Otaku Reviews25/05/22(木)19:38

If we offset it, then of course we can put in the maximum, right?

46: Japan Otaku Reviews25/05/22(木)19:39

Is it sane for a game that has been around for a decade to get disrupted by internal collaboration issues?

48: Japan Otaku Reviews25/05/22(木)19:40Yeahx11

>>46It appears that the company collaboration is the trigger, but ultimately the poor quality of the production is the cause, so it’s hard to say anything definitive.

49: Japan Otaku Reviews25/05/22(木)19:41

I thought Geralt seemed more interesting.

50: Japan Otaku Reviews25/05/22(木)19:41

It seems stronger than the light during times when the meat quality is questionable.

52: Japan Otaku Reviews25/05/22(木)19:41

Well, the insect sticks are just slow to come out, but canceling them is relatively easy.
The biggest problem is that nothing happens from there, so it’s okay to get angry when Akuma starts to pursue.

53: Japan Otaku Reviews25/05/22(木)19:42

I don’t care about collaborations, just give me the patch notes.

58: Japan Otaku Reviews25/05/22(木)19:43Yeahx5

>>53There are plenty of features that aren’t even mentioned in the patch notes anyway.
Both Rance and Konshin.

54: Japan Otaku Reviews25/05/22(木)19:42Yeahx2

Now all weapons have been distributed with counterbalance!

56: Japan Otaku Reviews25/05/22(木)19:42Yeahx13

>>54Seriously, don’t mess with me…

57: Japan Otaku Reviews25/05/22(木)19:43Yeahx11

>>54……let’s do it.

59: Japan Otaku Reviews25/05/22(木)19:43

The Gato Gato is too funny.

60: Japan Otaku Reviews25/05/22(木)19:43

If this cancels out and there is a proper approach motion, I would laugh.

61: Japan Otaku Reviews25/05/22(木)19:43

I wonder why they do silent updates in this era.
Even though there’s an upper.

62: Japan Otaku Reviews25/05/22(木)19:44Yeahx7

It’s the kind of thing I often feel in mobile games, like “This isn’t the time to be doing a serious collaboration, damn it…”

63: Japan Otaku Reviews25/05/22(木)19:44

>アイテムスライダーから豪鬼のアクションを選択することができます。>例えば「アシストコンボ・豪鬼」から様々なコンボ攻撃に派生させたり、必殺技「豪波動拳」や「豪昇龍拳」を放つことができます。It seems that you can cancel from any motion with this.

64: Japan Otaku Reviews25/05/22(木)19:45

They said the weapon adjustments would be at the end of May, but since there are many items… if it gets postponed to the summer, that would be hilarious!

67: Japan Otaku Reviews25/05/22(木)19:46

>>64Didn’t you say that the end of May is just the first adjustment and that there will be a second large update?

74: Japan Otaku Reviews25/05/22(木)19:47

>>67Since it was said that the second round would be from the end of May, it is not confirmed that weapon adjustments will come at the end of May.

68: Japan Otaku Reviews25/05/22(木)19:46Yeahx1

Well, the other thread was really buzzing.
I think the reason you’re always complaining is because of the hammer’s wear…

71: Japan Otaku Reviews25/05/22(木)19:46Yeahx17

>>68Well, of course, no one is going to grumble in a lively situation, right?

69: Japan Otaku Reviews25/05/22(木)19:46

If this turns into an online Akuma, it would be a hassle in many ways.

70: Japan Otaku Reviews25/05/22(木)19:46Yeahx2

Will the placing counter-forces lose to this before seeing?

72: Japan Otaku Reviews25/05/22(木)19:47Yeahx10

It’s not a complaint, but…
It’s just that there is no trust, so it’s nothing but anxiety.

78: Japan Otaku Reviews25/05/22(木)19:48Yeahx2

>>72It’s a company that focuses on nerfing right away… No, seriously, that leaves a bad impression.

82: Japan Otaku Reviews25/05/22(木)19:49Yeahx4

>>78It’s really amazing how, from the pre-release video to the interview and the post-release letters, it’s all just full of gaffes and lies…

73: Japan Otaku Reviews25/05/22(木)19:47

If you adjust to 6, the drive impact has a gauge system, so you can’t spam it.
It would be a problem if I could.

77: Japan Otaku Reviews25/05/22(木)19:47

>>73If you’re a hunter… stamina…?

85: Japan Otaku Reviews25/05/22(木)19:49Yeahx1

>>73But you’re just going to use stamina or health anyway, right? Or maybe cooldown, but either way, if it’s not something as effective as a great sword, then just being able to use it at the speed of a video makes it stronger than others.

86: Japan Otaku Reviews25/05/22(木)19:49

>>73I’ll use as much stamina as I want.

75: Japan Otaku Reviews25/05/22(木)19:47Yeahx10

Well, I don’t want to be assaulted if it doesn’t fit the occasion, so I’ll just pull back…
It’s a relief to have a place where I can吐き出せる.

76: Japan Otaku Reviews25/05/22(木)19:47

Well, I don’t think it will end up being that careless, right…?

79: Japan Otaku Reviews25/05/22(木)19:48

Even melee characters without counter moves can have strong responses to charges and aerial attacks.
All that’s left is an armored attack for counterattack; if that comes, the Street Fighter Wilds era will definitely arrive.

81: Japan Otaku Reviews25/05/22(木)19:48

>>79Isn’t that Akuma Wiles?

92: Japan Otaku Reviews25/05/22(木)19:50

>>79The important thing is the motion value; that alone determines whether it is practical or just a visual bonus.

94: Japan Otaku Reviews25/05/22(木)19:51

>>92A complete set of skills and slots for Akuma is important too, right?

106: Japan Otaku Reviews25/05/22(木)19:54Yeahx1

>>94>「豪鬼」シリーズの「ワンセット防具」を装備するか、「重ね着装備」を使用することで、専用アイテムやジェスチャーが使用可能になり、豪鬼の専用アクションがおこなえます。So, isn’t it okay not to be cursed by a set of skills?
Everyone will look like Gouki, but…

115: Japan Otaku Reviews25/05/22(木)19:55Yeahx1

>>106If you make it a one set with Akuma, the damage from the Akuma motion significantly increases.

123: Japan Otaku Reviews25/05/22(木)19:57

>>115So it doesn’t matter if that’s industrial waste; at the point where it can be offset, I have no choice but to layer up with Gouki…

99: Japan Otaku Reviews25/05/22(木)19:53Yeahx3

>>92It’s obvious that just being able to offset once isn’t a bonus…
If there’s no decrease in defense in the Akuma state, then it’s a good deal.

80: Japan Otaku Reviews25/05/22(木)19:48Yeahx1

I’m not really that interested in Street Fighter.
I wonder if, by collaborating with DMC and wearing Vergil’s costume, the Spirit Release: Unmatched Slash will have the dimensional slash effect, and the Iaido Draw will become the Swift Iaido motion…

84: Japan Otaku Reviews25/05/22(木)19:49Yeahx3

>>80I think it’s better to do collaborations in a more casual way, like just throwing together some past works, because there are definitely people who aren’t interested at all.

90: Japan Otaku Reviews25/05/22(木)19:50Yeahx8

>>80Honestly, I prefer simpler collaborations like getting equipment similar to USJ, where it’s just straightforward and easy to engage with.

83: Japan Otaku Reviews25/05/22(木)19:49

Oni – Hunter Oni Z

87: Japan Otaku Reviews25/05/22(木)19:50Yeahx4

If you’re going to go all out like this, it would be better to create a weapon type collaboration slot and completely make it like Gouki.

88: Japan Otaku Reviews25/05/22(木)19:50Yeahx1

(Monster that returns the impact)

89: Japan Otaku Reviews25/05/22(木)19:50

If you can get one offset for a consumption of 25 stamina, isn’t that a good deal?

91: Japan Otaku Reviews25/05/22(木)19:50

Well, if developing a collaboration with our own company raises motivation, then that might be fine too.

93: Japan Otaku Reviews25/05/22(木)19:50

I would be happier with a collaboration that has unexpected elements, like Reshen.

100: Japan Otaku Reviews25/05/22(木)19:53

>>93Whether I like the world or not aside, it was packed with Behi and Laeshan…

95: Japan Otaku Reviews25/05/22(木)19:51

I would prefer weapon adjustments and weapon layering over being forced into collaborations for games I don’t know.

109: Japan Otaku Reviews25/05/22(木)19:54

>>95I hope they’re working on additional features and adjustments for this.
>>95I hope they're working on additional features and adjustments for this.

Free Title Update Roadmap April 4 (Friday) (JST) Title Update Volume 1 Ver.1.01 Tamamitsune Great Gathering Place Z. Shia Challenge Quest Limited Time Interaction Festival 【Flower Dance Ceremony】 Limited Time Historically Challenged King Le Dow Permanent “Street Fighter 6” Special Collaboration Addition of Historically Challenged Species (★8) Other Additional Features and Various Adjustments Event Quests are also being distributed regularly! May 28 (Wednesday) (JST) Update Ver.1.011 Scheduled for Summer Title Update Volume 2 Ver.1.02 Additional Monsters Limited Time Seasonal Event Interaction Festival

96: Japan Otaku Reviews25/05/22(木)19:52

If Akuma’s moves are too strong, everyone might end up using him, but is that okay?

101: Japan Otaku Reviews25/05/22(木)19:53

>>96It’s okay.

97: Japan Otaku Reviews25/05/22(木)19:52Yeahx1

Oni himself has become kind of lame, and I’m really not feeling it…

98: Japan Otaku Reviews25/05/22(木)19:52

Is that how Cammy is now?

102: Japan Otaku Reviews25/05/22(木)19:53

> ※ジェスチャーには攻撃判定があります。It didn’t work out.

103: Japan Otaku Reviews25/05/22(木)19:53Yeahx2

You can become Akuma! You want to carry Akuma even more, right?

104: Japan Otaku Reviews25/05/22(木)19:53Yeahx7

I’m really happy about this kind of collaboration.
It’s a matter of whether the original game is well-completed as a game and has enough volume.

105: Japan Otaku Reviews25/05/22(木)19:53

6 Gouki is a million times better than 5, but give me that chonmage.
As I said in the previous work…

107: Japan Otaku Reviews25/05/22(木)19:54

Fighting games have a clearly divided customer base.

108: Japan Otaku Reviews25/05/22(木)19:54

Let’s just settle for a joke like the Rise knife wave there…

110: Japan Otaku Reviews25/05/22(木)19:54

Things like this are meant for playing around with friends and for perverted types like boomerang hunters, so it’s unlikely that they’ll be seriously incorporated as attack motions.

111: Japan Otaku Reviews25/05/22(木)19:54

Since you probably can’t shoot in weapon draw state, it doesn’t really matter whether you distribute it to all weapons.

112: Japan Otaku Reviews25/05/22(木)19:54

If I’m going to play, I’d rather use Chun-Li and Cammy instead of an old man like Gouki, you know?

113: Japan Otaku Reviews25/05/22(木)19:54Yeahx4

I love large collaborations that change the atmosphere dramatically, but I’m worried about Akuma because it feels like too much effort is put in the opposite direction.

114: Japan Otaku Reviews25/05/22(木)19:55

I also liked Akuma during the Rise.

116: Japan Otaku Reviews25/05/22(木)19:55Yeahx4

The game is fun, but the management is not cool.

140: Japan Otaku Reviews25/05/22(木)20:00Yeahx2

>>116Even if you accidentally play with a cheater, I will ban you, but if you get an S rank, I’ll change it to give you a reward. In the tournament, it’s really frustrating how people casually say unreasonable things and then retract them after thinking about it a little more…

148: Japan Otaku Reviews25/05/22(木)20:01Yeahx4

>>140It’s really frustrating that I can accept the adjustments to the flute’s buff reduction and those who take away the compensation from other sources because it’s not unreasonable.

117: Japan Otaku Reviews25/05/22(木)19:56

I might lose damage to moves like dual swords or Akuma’s… Just kidding!

121: Japan Otaku Reviews25/05/22(木)19:56Yeahx1

>>117I can’t laugh…

118: Japan Otaku Reviews25/05/22(木)19:56

Isn’t it better to use the Rising Dragon for problems that don’t reach your head?
Don’t you think we don’t need a hammer?

119: Japan Otaku Reviews25/05/22(木)19:56Yeahx5

Is it really okay to make us wait a month and a half for the addition of a veteran battle? Are you guys looking down on us?

131: Japan Otaku Reviews25/05/22(木)19:58Yeahx1

>>119It’s probably just a matter of slightly increasing attack power and HP, since they likely won’t be adding new motions.
If you keep dawdling, everyone will lose the reason to finish Albedo Online.

120: Japan Otaku Reviews25/05/22(木)19:56

I can tell you’re putting in a lot of effort, but is that really the right place to do it? That’s the usual Wilds.

122: Japan Otaku Reviews25/05/22(木)19:57Yeahx2

Even if you say it’s a significant increase, I can’t really say anything since I don’t know the base value…

124: Japan Otaku Reviews25/05/22(木)19:57

If someone is too skilled, it could mean that they’re a landmine if they aren’t Gouki…

127: Japan Otaku Reviews25/05/22(木)19:58

>>124If that happens, I won’t wear Akuma no matter what.

166: Japan Otaku Reviews25/05/22(木)20:05

>>124Well, there probably isn’t anyone who would do that in the current Monster Hunter…
If it’s Albah or Mira, it’s understandable even if it’s not perfect… but if it’s Ultimate Behemoth, you’d think, “Wait a minute!?” However, there probably won’t be much content to that extent…

125: Japan Otaku Reviews25/05/22(木)19:58Yeahx2

I’m looking forward to the collaboration itself, but I can’t enjoy it sincerely unless you do what you need to do first…

126: Japan Otaku Reviews25/05/22(木)19:58Yeahx1

It’s already a terrible system with offsets, so don’t make it worse with layering.

132: Japan Otaku Reviews25/05/22(木)19:58Yeahx1

>>126I wanted them to properly handle the other great swords before doing this.

138: Japan Otaku Reviews25/05/22(木)20:00

>>132Is it greedy to want a deduction even though there’s a counter?

128: Japan Otaku Reviews25/05/22(木)19:58Yeahx2

First, give me the patch notes for weapon adjustments.

129: Japan Otaku Reviews25/05/22(木)19:58

Jamie takes medication more, and even without the DLC, it seems fitting, right…?

130: Japan Otaku Reviews25/05/22(木)19:58Yeahx3

At least release the announcement after the weapon adjustments; why are you being so reluctant about it? That’s really how I feel.

133: Japan Otaku Reviews25/05/22(木)19:59

If you have time to do collaborations, you should prioritize weapon adjustments and fixing bugs instead. Are you underestimating us?

139: Japan Otaku Reviews25/05/22(木)20:00

>>133It’s probably something that was decided before the release… even though the core Monster Hunter Wiles isn’t ready, they’re rushing to get the collaboration done.

134: Japan Otaku Reviews25/05/22(木)19:59Yeahx2

I wish it could have been DMC after all.

135: Japan Otaku Reviews25/05/22(木)19:59

There’s a lot of Street Fighter, and it makes me think “Here we go again with you guys.”

141: Japan Otaku Reviews25/05/22(木)20:00Yeahx1

>>135If you’re going to do it, I think you should choose someone other than Akuma.

136: Japan Otaku Reviews25/05/22(木)19:59

The counterattack motion is probably Ashura Senku.

137: Japan Otaku Reviews25/05/22(木)19:59

If you can continue weapon deployment while canceling the drive impact, then that would surely be strong.
It seems there are quite a few people who think I would implement something so crazy.

167: Japan Otaku Reviews25/05/22(木)20:06

>>137Given that response, there is a possibility I would want to use the sheathing technique even if it requires additional investment.

142: Japan Otaku Reviews25/05/22(木)20:01Yeahx1

The clash between great swords and switch axes is so much fun, though.

158: Japan Otaku Reviews25/05/22(木)20:03Yeahx6

>>142I haven’t used a great sword, so I don’t know, but I don’t find the counter of the switch axe particularly enjoyable…

143: Japan Otaku Reviews25/05/22(木)20:01

I want the DMC collaboration more.

147: Japan Otaku Reviews25/05/22(木)20:01

>>143It’s the same action game, after all.

155: Japan Otaku Reviews25/05/22(木)20:03

>>147Since there are no longer people at Capcom who can create this kind of Akuma, it’s impossible, you know…

144: Japan Otaku Reviews25/05/22(木)20:01

Honestly, I always collaborate, so there’s no freshness at all…

145: Japan Otaku Reviews25/05/22(木)20:01

I don’t know about Street Fighter 6, but the person on the packaging was nice.

149: Japan Otaku Reviews25/05/22(木)20:02

>>145I don’t know their name, but I think that person is refreshing.

146: Japan Otaku Reviews25/05/22(木)20:01

Is it PSO2 that is neglecting the main game and only doing collaborations?

151: Japan Otaku Reviews25/05/22(木)20:02Yeahx4

>>146There are still more contents in PSO2.

150: Japan Otaku Reviews25/05/22(木)20:02

I’m not fond of the possibility that this could be implemented at the end of August, even though it’s supposed to be released around summer.

152: Japan Otaku Reviews25/05/22(木)20:02Yeahx1

Gouki: There are layered outfits.
Weapon: No layered clothing
Armor: You can layer clothes, but you can’t use the cancel gesture.
…w

153: Japan Otaku Reviews25/05/22(木)20:03

Comparing it to PSO2 is disrespectful to PSO2.
Since I was able to play Monster Hunter by taking ideas from PSO.

154: Japan Otaku Reviews25/05/22(木)20:03

The cosplay type basically requires a full set of equipment.

160: Japan Otaku Reviews25/05/22(木)20:04

>>154It also supports layering…

165: Japan Otaku Reviews25/05/22(木)20:05Yeahx1

>>160It says that even with layered clothing, the armor has better performance.

173: Japan Otaku Reviews25/05/22(木)20:06

>>165Is that all you can say? Did you watch the video?

197: Japan Otaku Reviews25/05/22(木)20:10

>>173The attack power of the special action for Akuma changes depending on the main weapon equipped.
When equipping and using a full set of armor, your attack power significantly increases compared to using layered armor, and effects such as a stun effect are granted for “Assist Combo” and a canceling effect for “Drive Impact.”

175: Japan Otaku Reviews25/05/22(木)20:06

>>160Isn’t the special motion like canceling based on having a full set of armor?

183: Japan Otaku Reviews25/05/22(木)20:08

>>175It can only be read as something that can be layered, but… where was it written?

200: Japan Otaku Reviews25/05/22(木)20:10

>>183With this writing style, it only looks like a special effect is granted when it’s a one-set.

194: Japan Otaku Reviews25/05/22(木)20:09Yeahx1

>>183Reading comprehension is being tested.

195: Japan Otaku Reviews25/05/22(木)20:10

>>183Redo国語 (Japanese language) from elementary school.

156: Japan Otaku Reviews25/05/22(木)20:03

It seems that DMC might overlap more with the Monster Hunter audience than Street Fighter 6, but I wonder how that really is.
As expected, the numbers are too different.

157: Japan Otaku Reviews25/05/22(木)20:03

Many people might think, “Is it another Akuma like in Rise?”
Also, make sure to give that to the teacher, Alma.

159: Japan Otaku Reviews25/05/22(木)20:04

The Switch Axe should have a counter added to the sword mode…

163: Japan Otaku Reviews25/05/22(木)20:05

>>159I’ll give you a sword counter.
Boost your resistance to fainting with armor.

161: Japan Otaku Reviews25/05/22(木)20:05

If we’re talking about collaboration, there are a lot of similarities in direction with Exoprimal.
It’s sad that Exoprimal is almost dead.

162: Japan Otaku Reviews25/05/22(木)20:05

If there were something like guild quests and charms or crafting, even after the tournament, pro hunters would play forever, but making it a game where you finish once you clear it by eliminating depth and high difficulty doesn’t really match with Monster Hunter, after all.

171: Japan Otaku Reviews25/05/22(木)20:06

>>162I want something like a guild quest, but I don’t need charms or forging that will never be completed… I just want to swing around my finished equipment.

164: Japan Otaku Reviews25/05/22(木)20:05Yeahx3

Why do they send the same material again when it lacks freshness after just one rise?

185: Japan Otaku Reviews25/05/22(木)20:09Yeahx3

>>164Those who come at you with Tamamitsune as the opening move have a different demeanor.

168: Japan Otaku Reviews25/05/22(木)20:06Yeahx2

Dante’s layering was separated by different parts, wasn’t it…
Why is it one set?

169: Japan Otaku Reviews25/05/22(木)20:06Yeahx1

Listen and be surprised, other than great swords, countering is basically boring.

170: Japan Otaku Reviews25/05/22(木)20:06

Isn’t it that the insect glaive fits the image of just action more than counter?

179: Japan Otaku Reviews25/05/22(木)20:07

>>170Wiles’ Just Action is basically a negative factor, so I don’t need it… Why is it that success is weak and failure is even weaker, it’s just a parade of weakness?

187: Japan Otaku Reviews25/05/22(木)20:09Yeahx2

>>170Just isn’t interesting…

172: Japan Otaku Reviews25/05/22(木)20:06

Even if it’s a collaboration within our company, many people from other departments are involved, so there’s no way we can delay it…
Don’t you think it would be better to learn a little more about society?

191: Japan Otaku Reviews25/05/22(木)20:09

>>172Since I didn’t mention the survey or adjustments, it can be delayed as much as needed.
It’s called setting priorities.

208: Japan Otaku Reviews25/05/22(木)20:11

>>191The survey says May and there are also articles about it…

212: Japan Otaku Reviews25/05/22(木)20:11

>>208How many days are left?

174: Japan Otaku Reviews25/05/22(木)20:06

>※ワンセット防具を装備して使用する場合は、重ね着装備での使用時と比較して攻撃力が大きく上昇し、「アシストコンボ」などには気絶効果、「ドライブインパクト」には相殺効果が付与されます。With this writing style, it seems that fainting and countering won’t be effective unless set up as a one-set equipment.

176: Japan Otaku Reviews25/05/22(木)20:06Yeahx6

Maybe if the game balance was good, I would have been like “woooow, god, god, god, god” praising this presentation.
The reality is that there’s time to create something like this, but what about everything else?

190: Japan Otaku Reviews25/05/22(木)20:09Yeahx2

>>176I think it’s inevitable since the team responsible for the trash is different from the team that creates this kind of stuff.
That being said, it makes me feel like “So this is it?” so please improve it quickly.

177: Japan Otaku Reviews25/05/22(木)20:07

The hammer has always been turn-based, but Monster Hunter stopped being turn-based a long time ago.
When will you upgrade?

192: Japan Otaku Reviews25/05/22(木)20:09

>>177Wasn’t the hammer in Monster Hunter…?

202: Japan Otaku Reviews25/05/22(木)20:10Yeahx1

>>177I lost to the water’s surface…

178: Japan Otaku Reviews25/05/22(木)20:07

I guess I’ll be fighting while using basic shortcuts, but I wonder what the controls will be like.
It looks quite difficult to use.

180: Japan Otaku Reviews25/05/22(木)20:07Yeahx6

Even if the collaboration equipment’s counter isn’t particularly strong, the fact that counters other than the great sword are still worthless hasn’t changed.

193: Japan Otaku Reviews25/05/22(木)20:09

>>180They might come with a mitigation nerf for great swords in the balance adjustments.

181: Japan Otaku Reviews25/05/22(木)20:07

The counter for Switch Axe is not fun because it requires future prediction unless you’re up against a really big motion.

182: Japan Otaku Reviews25/05/22(木)20:07Yeahx2

The first nerf made it hard to predict what they would do in a negative way.

184: Japan Otaku Reviews25/05/22(木)20:08Yeahx1

I’m not interested in the streets, so please let me do the veteran king again…

186: Japan Otaku Reviews25/05/22(木)20:09

They should have learned from the successful experience of Sunbreak, which left everything ambiguous with all upper adjustments.

215: Japan Otaku Reviews25/05/22(木)20:12Yeahx1

>>186I wonder why they reverted the motion value.

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