
It doesn’t say May.
>>1It could also be interpreted as being in line with a major update…
If you overlap with a collaboration, the topic becomes unclear.
There’s about one more week left in May, don’t give up.
The adjustment of the hammer might have meant the hammer becoming Gouki.
>>4You can cancel and take a stun.
Certainly…
>>6If I can offset it, then it’s not a hammer…
You wouldn’t do something like providing adjustment details in advance, would you?
>>7Didn’t we release the patch notes?
Was Goki the hammer after all?
The hammer might be too strong no matter what, so the adjustments may be difficult.
>>11I’ve never really used a hammer, so I don’t know what is weak, but that’s correct.
>>14For now, I want them to raise the attribute damage roughly.
>>29We need the whole system to improve overall, otherwise we’ll be in trouble.
I want to use a great sword with lots of attributes.
>>34Right now, the marlin is useless and even can’t be used for fun…
>もしかして調整は5月末ではないのでは?Actually, it only says “other additional features” in the roadmap at the end of May.
MONSTER HUNTER Free Title Update Roadmap *Please convert to your local time zone April 4 (Friday) (JST) Title Update Part 1 Ver1.01 Tamamitsune Hub Ze-Shia Challenge Quest April 23 (Wednesday) ~ May 7 (Wednesday) (JST) Seasonal Event April 30 (Wednesday) ~ May 21 (Wednesday) (JST) End of May Update Ver1.011 Trading Festival [Flower Dance Ceremony] Arch-Tempered Lare-Dew Capcom Collaboration Additional Features
>>12Seriously…
If it really doesn’t come by the end of May, I seriously wonder what the hell happened to nerfing the bowgun first.
>>13Mounted attacks were unexpected.
>>21They’re promoting it in the pre-release PV…
>>21If it were an unexpected amount of firepower due to a combination of mounted shooting and some skill, then I would understand.
It would be quite troubling to be told that mounted shooting itself is unexpected.
>>13I just didn’t want to be easily taken out by Zoshia’s shoot-and-run tactics.
Due to quite careful adjustments, negative adjustments will also come, so watch out.
>>15They’re also coming up with all sorts of reasoning to nerf the hammer.
Due to the upper adjustment being off target, it could essentially lead to a nerf adjustment.
>>20The adjustments for the bow and crossbow that suddenly arrived were similar to that…
What could the additional features be?
The Rising Dragon Fist is the uppercut, the Tornado Kick is spinning, the Burning Fire is with all one’s might, the Ashura is the charge step, and the Hundred Demons is the charged jump.
Oni is the hammer.
>>19Please listen calmly, okay?
At the point of having aerial performance, it is easier to handle than the current hammer.
I thought the roadmap was old, but since the schedule is pretty empty around summer, it doesn’t really change much…
>>22I wonder if we need seasonal events.
>>25All in all, the spring festival was fun.
However, there was enjoyment due to the large number of people, so I wonder how summer will be.
>>22Rather, it only mentions additional monsters and seasonal events, so hopes for summer adjustments are slim.
>>22I’ll post the latest one just in case.
Here is the extracted text: “` MONSTER HUNTER WILD HJ Events and quests are regularly being distributed! Free title update roadmap Grand Gathering Tamamitsune Zoshia April 4 (Friday) (JST) Title Update Part 1 Ver.1.01 Challenge Tournament Quest Limited Time Engaged Festival [Flower Dance Ceremony 1 | May 28 (Wednesday) (JST) Update Ver.1.011 Title Update Part 2 Ver.1.02 Behemoth King Daow Limited Time Permanent “Street Fighter 6” Special Collaboration Addition of Advanced Individuals (★8) Other additional features and various adjustments Additional monsters Seasonal event Engaged Festival expected to be distributed around summer “`
What do the additional features and various adjustments refer to?
Patch notes usually come out the day before or two days before the update, but since the end of May isn’t a title update, I can’t expect much…
>>31It’s an update for version up, after all…
Is there no cursed cup?!
If anything, there was a subtle nuance about whether the text that specifically named the hammer would arrive by May.
>>33I think it was mentioned that it would be done in May or in the summer update.
If that’s the case, then it makes sense to not do anything in May.
I can no longer buy time by repeatedly using challenge quest rankings with the monsters I currently have…
>>35Putting aside the issue of being at a loss for countering cheats, it would be fine to do it for each weapon, but if things are mixed up, it makes sense that adjustments should come first.
>>35If it’s a challenge quest, they’ll just give us a strange structure, so if we’re going to do it, I hope they’ll frequently release free challenges…
The schedule for weapon adjustments is something that players are just babbling about on their own!
Don’t divide the resources with Akuma!!
Hurry up and adjust the hammer!!
>>37That’s probably decided before the release, and I don’t know how the resources and staff allocation will be.
That’s the way it is.
>>37It’s the development team that was neglecting the skin-patch weapons to make furniture for the My Room, you know?
It feels like when the motion value is tripled, I can finally stand among the mid-tier.
Even though he’s using such effects, there are still Sword & Shield users who can’t achieve the same elemental damage as great swords.
If we’re not careful, there might be weapon types that rank lower than Gouki in the strongest weapon rankings, right?
Could you please stop playing with the hammer and fight with your fists, Akuma?
Thanks to Mr. Goki, you’ll be able to nullify with all weapons, right?
Hammer adjustments are not something that can be the highlight of an update, so they should just do it quickly.
>>49By making people impatient and anxious, it’s turned into something that can be the highlight of the update.
In terms of the extent of the damage, I think the priority is higher for the bad UI than for the severely broken hammer, but it may be difficult.
I thought Ragiya was coming this month…
>>51Since it’s summer, until the end of October.
>>53Recently, summers have been long…
I want them to release a PV focusing solely on adjusting the hammer, just to get it over with.
>>52Don’t say unreasonable things when there isn’t anyone on the staff who can use a hammer.
>>55Hire a new graduate who can expertly use a hammer!!!
“Please make it so that I can mix Gouki and use a hammer to unleash the Hyakki.”
Even if you are guarded, everything is advantageous.
Is there anyone on the staff who can use Gouki?
>>58There seems to be a lot of them…
The damage multiplier is certainly one thing, but I can’t deny that there’s a feeling of messing up from the motion.
Aren’t you actually fixing or creating the motion?
>>61If you get involved in the motion, I don’t think it will end with just summer.
>>61If that’s the case, I would like you to announce it.
Why are there silent parts for both buffs and nerfs in this day and age?
Is the Hunter Gouki starting?
Players don’t want to play sci-fi; they want to play Monster Hunter.
I predict that by increasing or decreasing the numbers, the overall firepower will somehow decrease.
The silent part may be… a possibility of a bug…
>>67I don’t think the stick sensitivity adjustment in the blacksmith menu is a bug after all.
>>73In other words, it’s a matter of making it so that it can remember those settings since it can be configured in the menu.
I mean, since the left stick is available, just assign it there…
You can select Akuma’s actions from the item slider. For example, you can derive various combo attacks from “Assist Combo: Akuma” or unleash special moves like “Gohadoken” and “Goshoryuken.” *The attack power of Akuma’s specialized actions changes according to the main weapon equipped. *When using a complete set of gear, the attack power greatly increases compared to using layered equipment, and effects such as stun are added to “Assist Combo” and cancellation effects to “Drive Impact.”
Isn’t this basically the same as having one more weapon type?
I’m curious about whether Akuma or Hammer is stronger.
>>69Oni
Is this what Gouki is like now…?
>>71Since Ryu is about to reach Gouki’s age, Gouki will likely be in a position like Oro.
By the way, can you use Shun’gekisatsu?
>>72It looked like it was connected in the video, but maybe it’s just made to look that way?
It’s troublesome because it’s easy to imagine that the hammer is weaker than the collaboration guest.
That’s why it’s scary because I’m quite particular about it.
Wearing the set doesn’t make you lose stamina, right?
>>77I want to believe that there isn’t anything like the world’s stamina enhancement, so it’s probably fine.
If you’re going to make the collaboration permanent, then make the other event quests permanent too.
I thought it wouldn’t make much difference if it could be expanded by the end of this month, but with 10 million people, it’s better to do it sooner.
Hurry up and equip the muscle gear.
>>82I want a women’s running shirt quickly.
Yesterday, when I tried it out, I understood the fun in one hunt, while also experiencing plenty of the drawbacks in one hunt.
Even if there is instant death, it seems you can’t use it unless your stamina is below a certain level, and there might be some poetic performances for finishing moves.
It’s funny that, based on the visible information including the Akuma video, it seems like there may be a weapon ranking of at least mid-tier or higher.
No one anymore.
If a one-handed button counter is obtained with the implementation of the Shoryuken, I’ll laugh.
>>89I see, it’s possible to do it with one hand by drawing a weapon…
The item slider seems to have an odd delay, so it looks difficult to use.
>>90Since it can be placed on the slider, shortcut settings can also be configured.
But there is a bug where the input disappears with shortcuts, so it reduces reliability.
Have you started to criticize based on the assumption that adjustments might not come anymore?
>>91Which response are you criticizing based on the assumption that no adjustments will come anymore?
Today, I’ll be played with using a hammer again.
>>92I’m glad that the hammer has a role.
It feels like the additional 8 is just around the corner, doesn’t it?
>>94I wanted it to happen a month after the release.
>>94I feel like we could have done it together with Mitsune last time, right?
The great nature orgy is over, so now it’s just about letting those noisy barbarians hunt as they please and that’s the plan.
No one said to adjust it.
It can cover the weakness of reach, so it’s strong.
It really seems possible that there are no staff who understand the hammer, which is making the adjustments difficult.
I think the hammer will be slightly stronger than the twin swords.
Dual swords fall to the lowest rank without enhancement.
I’m quite confident.
>>105Is Flea-kun going to receive an ultra enhancement?
>>108If a补填 fraud comes in properly, I wonder if the multiplier is around 30%…?
>>105I’m using both the flute and dual blades, but the flute is more average, or rather, except for some specific environments, it’s much weaker than the dual blades.
>>105I can understand that dual swords might be weak without upgrades, but isn’t it a bit suspicious for them to be at the bottom? It depends on what 기준 you use to rank them, but sword, axe, horn, and light weapons are also quite miserable.
Honestly, I don’t feel excited at all about 8 unless a rare 9 artist comes with it.
>>106No, getting fired from the art team is the complete opposite of exciting.
When the hammer goes up, those who are currently in a fierce battle for last place will all die at once…
If Akuma comes out, the focus on nerfing Akuma will be so overwhelming that it won’t even be a matter of hammers.
It would be fine if you made me so strong that it’s almost laughable.
This is the first time I’ve used a hammer in this game, but is it a tradition for the movement to become as slow as an old man’s after a slam?
It’s fine to raise the ante, but please make the selection more comfortable.
The day when the terrible weak four heavenly kings of sword-and-shield, dual blades, and horn are born is near.
>>117It seems the dual swords and flute can still output firepower for you guys, so the wandering brothers might say.
>>120I think the dual swords and flute are weapons that understand the suffering of wandering.
You’re stronger than those guys who are fighting without being in a boosted state.
Something like…
Isn’t the addition a bit too modest…?
>>119Are they focusing on that because they plan to sell additional data under the guise of a major DLC a year later?
Rare 9 is generally a rarity for those who have just reached Master, and I think it will be stuck at Rare 8 among the higher ranks.
By the way, there are hardly any rarity 8 talismans, so I really hope for the early implementation of rarity 8 and decoration slots.
It’s just how it is with small releases…
It seems that since the charm is not linked to the weapon, the talk about the charm’s decoration slot was ultimately disregarded!
>>125I guess that’s off the table after all; there are theories about added elements being released much later than the Master release…
So why did you speak up at that timing? But this time, there are really a lot of slip-ups in the development, so it’s not unusual for them to speak up.
I don’t really know because I haven’t used it, but is the hammer considered the weakest weapon to the point of being explicitly specified?
>>126This work is at the bottom with no room for argument.
In terms of maneuvering, there are always opponents you can have the advantage over, but without any tricks, my actual firepower is low.
I’m receiving treatment that has almost no benefits from the new system.
>>126I think there’s no one who would deny that we are currently in last place.
I’m currently in the middle of gradually giving out protective talismans.
>>128It seems that the ornaments might be overlooked.
>>132It should be the last of the small releases, and it will probably be just before the MR.
With just the ability to increase the attack multiplier, a flute can easily become a strong weapon, right?
>>129It went down.
>>133Moreover, they clearly stated that they would make up for the reduction elsewhere.
In reality, it was just lowered and there is no sign of any compensation.
The dual swords have no advantages besides being super fun to use right now…
>>130Is that fun?
Rather, seeing a large amount of damage would likely leave you with a hollow expression.
The light had more power than I thought.
It ends while feeling frustrated due to the lack of actions that lead to a sense of refreshment.
>>136I wish the rapid-fire step could be a bit more varied…
>>136What about anything other than penetration?
It probably means to play with Akuma in June.
I’m not really interested in Street Fighter, so I can’t get too excited about it.
If it weren’t for Fu-kun, I would have never used the attack gem.
The charged axe has quite a bit of firepower and is super fun to use, which are its advantages…
It feels like it’s another Akuma, doesn’t it?
It’s a second-rate imitation.
Since they are already lying about not just making nerf adjustments, it doesn’t matter if the adjustments aren’t by the end of May.
>>143Nothing has changed since the WIB days when only nerfs were lightning fast…
The hammer is great!
Just swinging roughly will result in damage in the low double digits from a heavy movement.
I tried using it against Janah for the first time in a while, but I wish those beast dragons would go extinct.
I wish they would just cut off my front legs.
The dual swords are weapons that, while sacrificing survivability and mobility from a single-handed weapon, add two gauge management options.
I think it’s bad enough that you can’t make excuses for it.
>>147Even if I don’t ask for it to be as flashy as Sunbreak, I still think Iceborne is better than this when it comes to Wilds.
Either way, people who play Street (Fighter) have to try out the new characters.
Those who like action will probably play Elden, and it’s good if you can hang out with friends for a week.
Wiles’ hammer already has too many structural defects, so even if the numbers are inflated now…
>>150What you are doing is the same as the great sword from more than 10 years ago.
Sorry, unlike my old great sword, I can’t produce any firepower without charging and drawing it, so it’s not even that good.
I have a stamp of Juri-chan, but I honestly wanted it as layered clothing.
I want to control naughty girls.
I don’t think Akuma himself is actually bad or anything.
What I’m seeking is not that; it’s too much.
Mounted attacks actually have a genuinely unexpected possibility.
There is a scene in the interview where they say they want to create a balance that cannot be cleared just with mounted attacks.
Riding attacks were easily cleared, so it seems they were nerfed.
No, first of all, let me clear it using mounted attacks, are you an idiot?
Was the IB hammer perhaps a miracle?
>>156It was a miracle, I suppose, because it was fine to ignore everything I didn’t want to see.
>>156I’m starting to feel like the adjustments to all the weapons are happening by chance.
>>180I really think it’s a miracle to have one hand and a lance in Wilds.
>>185From NWT’s perspective, it looks like just a haphazardly piled-up mess…
Just lighting up the weapon is enough.
Isn’t it just about increasing the numbers a bit for a level 8 challenge, boosting the damage, and randomly creating clear rewards?
This bowgun in this game has no elements that make you feel good.
There are some things that I have to use out of necessity.
With self-enhancement, strengthening the flute is easy at worst.
I mean, even in the world, the firepower is too low, and despite having self-enhancement, there’s really no learning ability…
Twin swords feel sharp and satisfying only when performing a perfect evade.
It’s annoying that there are more things I have to manage, and the concentration of weaknesses is just terrible.
>>162Gauge management is a matter of preference, but focusing on weaknesses is really garbage.
Why did it break and go down at the moment it jumped up?
It’s like there are multiple instances of someone saying things thoughtlessly, or how they often make gaffes; what’s going on with that?
It’s fine if you don’t come, I’m not expecting anything anyway.
What do you mean by not wanting to even allow a clear on horseback…?
What!? With this appearance and motion, the hammer doesn’t deal more damage than the weak attacks of other weapons!?
>>168It’s terrifying that the motion value of the sword-drawing attack is already inferior to that of a one-handed sword.
I’ve been carrying a hammer for a while now, wondering what it’s all about.
Simply put, the firepower is low… It’s clearly slower to defeat enemies compared to other weapons.
What we need to do is simple, targeting the stun.
There’s no gauge management, and it’s comfortable and enjoyable, but…
You can still clear it with just mounted attacks even now, so delete it.
Using a weapon that requires gauge management like the Switch Axe makes you want to fix the UI before anything else.
This is the smallest and hardest to see gauge I’ve ever seen!
Wiles’ hammer is made of cardboard, you know?
Second large update
Hammer upward correction
>>174It seems that for those with too many updates, the announcement format will end up looking like this, requiring a separate page.
The hammer only feels good at first touch.
When I start checking things like cancels and motion values, I become a space cat.
It’s strange because it has the shape of a hammer.
If it were a stick, no one would complain.
Large Update Part 3: Hammer Rebalance
It seems like I might do that.
Why… wasn’t mounted combat supposed to be the highlight and selling point of this game?
>>179Look closely at the package, there’s a hammer next to it, right?
I need you to become the same strength.
>>182That is Olivia, not a hammer.
The hammer simply doesn’t work well with the repeated hitting damage system in this game.
It feels particularly unrefined because it seems that the big sword boy in a similar position has been adjusted to be the face of the game.
At least give me a position with the maximum attribute value.
>>186Officially, even though the firepower is high, I feel like they’re wondering how many attribute values they still want.
I want to say that it’s weak because it’s simple, but there are also strong one-handed options that are simple.
>>187Is there rather a complex and strong weapon this time?
I feel like the strong ones are all strong from the basics.
I realized it’s quite serious when I saw the numbers showing that the hammer wielder is not weak.
>>188I’m not weak (let’s ignore the time it took to deal this damage).
I want you to face reality more.
Speaking of which, is the hammer pack a cover weapon?
>>190It’s a combination that feels like a miracle: a hammer and a mounted heavy.
>>190A game with a hammer and a mounted heavy.
Monster Hunter Wilds
This hammer with a blade is incredibly strong!
>>191But you can’t move while charging that hammer.
I’m worried that the May update might end with the addition of my house and updates related to environmental creatures, without any changes to weapons.
It seems that the sword motions are also random, causing a delay in operations, which makes the theory that they are carelessly making everything except for the great sword more credible.
>>197!?
>>197This will likely be influenced by that person’s environment, so for now, I’ll take it with a grain of salt.
>>197Because of this, it’s tough to handle! It’s hard to use Iaido! The katana users who were saying that were all unknowingly facing a bugged weapon sincerely and breaking as they were in the midst of it.