Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] Could it be that the adjustment is not at the end of May?

[Monster Hunter Wilds] Could it be that the adjustment is not at the end of May?

1: Japan Otaku Reviews25/05/23(金)14:02Yeahx12

It doesn’t say May.

5: Japan Otaku Reviews25/05/23(金)14:05

>>1It could also be interpreted as being in line with a major update…

2: Japan Otaku Reviews25/05/23(金)14:04Yeahx1

If you overlap with a collaboration, the topic becomes unclear.

3: Japan Otaku Reviews25/05/23(金)14:04Yeahx3

There’s about one more week left in May, don’t give up.

4: Japan Otaku Reviews25/05/23(金)14:05Yeahx11

The adjustment of the hammer might have meant the hammer becoming Gouki.

6: Japan Otaku Reviews25/05/23(金)14:06Yeahx1

>>4You can cancel and take a stun.
Certainly…

8: Japan Otaku Reviews25/05/23(金)14:07Yeahx11

>>6If I can offset it, then it’s not a hammer…

7: Japan Otaku Reviews25/05/23(金)14:06

You wouldn’t do something like providing adjustment details in advance, would you?

9: Japan Otaku Reviews25/05/23(金)14:08Yeahx4

>>7Didn’t we release the patch notes?

10: Japan Otaku Reviews25/05/23(金)14:09

Was Goki the hammer after all?

11: Japan Otaku Reviews25/05/23(金)14:11Yeahx1

The hammer might be too strong no matter what, so the adjustments may be difficult.

14: Japan Otaku Reviews25/05/23(金)14:14Yeahx1

>>11I’ve never really used a hammer, so I don’t know what is weak, but that’s correct.

29: Japan Otaku Reviews25/05/23(金)14:20

>>14For now, I want them to raise the attribute damage roughly.

34: Japan Otaku Reviews25/05/23(金)14:22Yeahx2

>>29We need the whole system to improve overall, otherwise we’ll be in trouble.
I want to use a great sword with lots of attributes.

40: Japan Otaku Reviews25/05/23(金)14:23

>>34Right now, the marlin is useless and even can’t be used for fun…

12: Japan Otaku Reviews25/05/23(金)14:12Yeahx2

>もしかして調整は5月末ではないのでは?Actually, it only says “other additional features” in the roadmap at the end of May.
>もしかして調整は5月末ではないのでは?Actually, it only says "other additional features" in the roadmap at the end of ...

MONSTER HUNTER Free Title Update Roadmap *Please convert to your local time zone April 4 (Friday) (JST) Title Update Part 1 Ver1.01 Tamamitsune Hub Ze-Shia Challenge Quest April 23 (Wednesday) ~ May 7 (Wednesday) (JST) Seasonal Event April 30 (Wednesday) ~ May 21 (Wednesday) (JST) End of May Update Ver1.011 Trading Festival [Flower Dance Ceremony] Arch-Tempered Lare-Dew Capcom Collaboration Additional Features

18: Japan Otaku Reviews25/05/23(金)14:15

>>12Seriously…

13: Japan Otaku Reviews25/05/23(金)14:12Yeahx17

If it really doesn’t come by the end of May, I seriously wonder what the hell happened to nerfing the bowgun first.

21: Japan Otaku Reviews25/05/23(金)14:16Yeahx1

>>13Mounted attacks were unexpected.

26: Japan Otaku Reviews25/05/23(金)14:18Yeahx12

>>21They’re promoting it in the pre-release PV…

28: Japan Otaku Reviews25/05/23(金)14:20Yeahx9

>>21If it were an unexpected amount of firepower due to a combination of mounted shooting and some skill, then I would understand.
It would be quite troubling to be told that mounted shooting itself is unexpected.

127: Japan Otaku Reviews25/05/23(金)14:48

>>13I just didn’t want to be easily taken out by Zoshia’s shoot-and-run tactics.

15: Japan Otaku Reviews25/05/23(金)14:14Yeahx4

Due to quite careful adjustments, negative adjustments will also come, so watch out.

20: Japan Otaku Reviews25/05/23(金)14:16Yeahx1

>>15They’re also coming up with all sorts of reasoning to nerf the hammer.
Due to the upper adjustment being off target, it could essentially lead to a nerf adjustment.

24: Japan Otaku Reviews25/05/23(金)14:17Yeahx1

>>20The adjustments for the bow and crossbow that suddenly arrived were similar to that…

17: Japan Otaku Reviews25/05/23(金)14:14

What could the additional features be?

19: Japan Otaku Reviews25/05/23(金)14:16Yeahx3

The Rising Dragon Fist is the uppercut, the Tornado Kick is spinning, the Burning Fire is with all one’s might, the Ashura is the charge step, and the Hundred Demons is the charged jump.
Oni is the hammer.

23: Japan Otaku Reviews25/05/23(金)14:17Yeahx4

>>19Please listen calmly, okay?
At the point of having aerial performance, it is easier to handle than the current hammer.

22: Japan Otaku Reviews25/05/23(金)14:16

I thought the roadmap was old, but since the schedule is pretty empty around summer, it doesn’t really change much…

25: Japan Otaku Reviews25/05/23(金)14:17

>>22I wonder if we need seasonal events.

27: Japan Otaku Reviews25/05/23(金)14:20Yeahx3

>>25All in all, the spring festival was fun.
However, there was enjoyment due to the large number of people, so I wonder how summer will be.

30: Japan Otaku Reviews25/05/23(金)14:21

>>22Rather, it only mentions additional monsters and seasonal events, so hopes for summer adjustments are slim.

75: Japan Otaku Reviews25/05/23(金)14:34Yeahx3

>>22I’ll post the latest one just in case.
>>22I'll post the latest one just in case.What do the additional features and various adjustments re...

Here is the extracted text: “` MONSTER HUNTER WILD HJ Events and quests are regularly being distributed! Free title update roadmap Grand Gathering Tamamitsune Zoshia April 4 (Friday) (JST) Title Update Part 1 Ver.1.01 Challenge Tournament Quest Limited Time Engaged Festival [Flower Dance Ceremony 1 | May 28 (Wednesday) (JST) Update Ver.1.011 Title Update Part 2 Ver.1.02 Behemoth King Daow Limited Time Permanent “Street Fighter 6” Special Collaboration Addition of Advanced Individuals (★8) Other additional features and various adjustments Additional monsters Seasonal event Engaged Festival expected to be distributed around summer “`

What do the additional features and various adjustments refer to?

31: Japan Otaku Reviews25/05/23(金)14:21

Patch notes usually come out the day before or two days before the update, but since the end of May isn’t a title update, I can’t expect much…

39: Japan Otaku Reviews25/05/23(金)14:23Yeahx1

>>31It’s an update for version up, after all…

32: Japan Otaku Reviews25/05/23(金)14:21

Is there no cursed cup?!

33: Japan Otaku Reviews25/05/23(金)14:21

If anything, there was a subtle nuance about whether the text that specifically named the hammer would arrive by May.

42: Japan Otaku Reviews25/05/23(金)14:23

>>33I think it was mentioned that it would be done in May or in the summer update.
If that’s the case, then it makes sense to not do anything in May.

35: Japan Otaku Reviews25/05/23(金)14:22

I can no longer buy time by repeatedly using challenge quest rankings with the monsters I currently have…

44: Japan Otaku Reviews25/05/23(金)14:24

>>35Putting aside the issue of being at a loss for countering cheats, it would be fine to do it for each weapon, but if things are mixed up, it makes sense that adjustments should come first.

87: Japan Otaku Reviews25/05/23(金)14:38Yeahx1

>>35If it’s a challenge quest, they’ll just give us a strange structure, so if we’re going to do it, I hope they’ll frequently release free challenges…

36: Japan Otaku Reviews25/05/23(金)14:22

The schedule for weapon adjustments is something that players are just babbling about on their own!

37: Japan Otaku Reviews25/05/23(金)14:22Yeahx10

Don’t divide the resources with Akuma!!
Hurry up and adjust the hammer!!

43: Japan Otaku Reviews25/05/23(金)14:24Yeahx3

>>37That’s probably decided before the release, and I don’t know how the resources and staff allocation will be.
That’s the way it is.

45: Japan Otaku Reviews25/05/23(金)14:24Yeahx1

>>37It’s the development team that was neglecting the skin-patch weapons to make furniture for the My Room, you know?

38: Japan Otaku Reviews25/05/23(金)14:22

It feels like when the motion value is tripled, I can finally stand among the mid-tier.

41: Japan Otaku Reviews25/05/23(金)14:23Yeahx1

Even though he’s using such effects, there are still Sword & Shield users who can’t achieve the same elemental damage as great swords.

46: Japan Otaku Reviews25/05/23(金)14:24Yeahx1

If we’re not careful, there might be weapon types that rank lower than Gouki in the strongest weapon rankings, right?

47: Japan Otaku Reviews25/05/23(金)14:24Yeahx1

Could you please stop playing with the hammer and fight with your fists, Akuma?

48: Japan Otaku Reviews25/05/23(金)14:25Yeahx1

Thanks to Mr. Goki, you’ll be able to nullify with all weapons, right?

49: Japan Otaku Reviews25/05/23(金)14:25Yeahx3

Hammer adjustments are not something that can be the highlight of an update, so they should just do it quickly.

54: Japan Otaku Reviews25/05/23(金)14:27

>>49By making people impatient and anxious, it’s turned into something that can be the highlight of the update.

50: Japan Otaku Reviews25/05/23(金)14:26Yeahx6

In terms of the extent of the damage, I think the priority is higher for the bad UI than for the severely broken hammer, but it may be difficult.

51: Japan Otaku Reviews25/05/23(金)14:26Yeahx1

I thought Ragiya was coming this month…

53: Japan Otaku Reviews25/05/23(金)14:26

>>51Since it’s summer, until the end of October.

56: Japan Otaku Reviews25/05/23(金)14:28

>>53Recently, summers have been long…

52: Japan Otaku Reviews25/05/23(金)14:26

I want them to release a PV focusing solely on adjusting the hammer, just to get it over with.

55: Japan Otaku Reviews25/05/23(金)14:27Yeahx2

>>52Don’t say unreasonable things when there isn’t anyone on the staff who can use a hammer.

59: Japan Otaku Reviews25/05/23(金)14:28

>>55Hire a new graduate who can expertly use a hammer!!!

57: Japan Otaku Reviews25/05/23(金)14:28

“Please make it so that I can mix Gouki and use a hammer to unleash the Hyakki.”
Even if you are guarded, everything is advantageous.

58: Japan Otaku Reviews25/05/23(金)14:28

Is there anyone on the staff who can use Gouki?

60: Japan Otaku Reviews25/05/23(金)14:28

>>58There seems to be a lot of them…

61: Japan Otaku Reviews25/05/23(金)14:29

The damage multiplier is certainly one thing, but I can’t deny that there’s a feeling of messing up from the motion.
Aren’t you actually fixing or creating the motion?

64: Japan Otaku Reviews25/05/23(金)14:29

>>61If you get involved in the motion, I don’t think it will end with just summer.

65: Japan Otaku Reviews25/05/23(金)14:30Yeahx4

>>61If that’s the case, I would like you to announce it.
Why are there silent parts for both buffs and nerfs in this day and age?

62: Japan Otaku Reviews25/05/23(金)14:29

Is the Hunter Gouki starting?

63: Japan Otaku Reviews25/05/23(金)14:29Yeahx6

Players don’t want to play sci-fi; they want to play Monster Hunter.

66: Japan Otaku Reviews25/05/23(金)14:30

I predict that by increasing or decreasing the numbers, the overall firepower will somehow decrease.

67: Japan Otaku Reviews25/05/23(金)14:31

The silent part may be… a possibility of a bug…

73: Japan Otaku Reviews25/05/23(金)14:34

>>67I don’t think the stick sensitivity adjustment in the blacksmith menu is a bug after all.

93: Japan Otaku Reviews25/05/23(金)14:39

>>73In other words, it’s a matter of making it so that it can remember those settings since it can be configured in the menu.
I mean, since the left stick is available, just assign it there…

68: Japan Otaku Reviews25/05/23(金)14:32Yeahx1

Isn't this basically the same as having one more weapon type?

You can select Akuma’s actions from the item slider. For example, you can derive various combo attacks from “Assist Combo: Akuma” or unleash special moves like “Gohadoken” and “Goshoryuken.” *The attack power of Akuma’s specialized actions changes according to the main weapon equipped. *When using a complete set of gear, the attack power greatly increases compared to using layered equipment, and effects such as stun are added to “Assist Combo” and cancellation effects to “Drive Impact.”

Isn’t this basically the same as having one more weapon type?

69: Japan Otaku Reviews25/05/23(金)14:33

I’m curious about whether Akuma or Hammer is stronger.

70: Japan Otaku Reviews25/05/23(金)14:33Yeahx7

>>69Oni

71: Japan Otaku Reviews25/05/23(金)14:33Yeahx1

Is this what Gouki is like now…?

74: Japan Otaku Reviews25/05/23(金)14:34

>>71Since Ryu is about to reach Gouki’s age, Gouki will likely be in a position like Oro.

72: Japan Otaku Reviews25/05/23(金)14:34

By the way, can you use Shun’gekisatsu?

79: Japan Otaku Reviews25/05/23(金)14:34

>>72It looked like it was connected in the video, but maybe it’s just made to look that way?

76: Japan Otaku Reviews25/05/23(金)14:34Yeahx2

It’s troublesome because it’s easy to imagine that the hammer is weaker than the collaboration guest.

77: Japan Otaku Reviews25/05/23(金)14:34

That’s why it’s scary because I’m quite particular about it.
Wearing the set doesn’t make you lose stamina, right?

80: Japan Otaku Reviews25/05/23(金)14:35

>>77I want to believe that there isn’t anything like the world’s stamina enhancement, so it’s probably fine.

78: Japan Otaku Reviews25/05/23(金)14:34Yeahx2

If you’re going to make the collaboration permanent, then make the other event quests permanent too.

81: Japan Otaku Reviews25/05/23(金)14:36Yeahx1

I thought it wouldn’t make much difference if it could be expanded by the end of this month, but with 10 million people, it’s better to do it sooner.

82: Japan Otaku Reviews25/05/23(金)14:36

Hurry up and equip the muscle gear.

88: Japan Otaku Reviews25/05/23(金)14:38Yeahx1

>>82I want a women’s running shirt quickly.

83: Japan Otaku Reviews25/05/23(金)14:36Yeahx1

Yesterday, when I tried it out, I understood the fun in one hunt, while also experiencing plenty of the drawbacks in one hunt.

84: Japan Otaku Reviews25/05/23(金)14:36

Even if there is instant death, it seems you can’t use it unless your stamina is below a certain level, and there might be some poetic performances for finishing moves.

85: Japan Otaku Reviews25/05/23(金)14:36

It’s funny that, based on the visible information including the Akuma video, it seems like there may be a weapon ranking of at least mid-tier or higher.

86: Japan Otaku Reviews25/05/23(金)14:37

No one anymore.

89: Japan Otaku Reviews25/05/23(金)14:38Yeahx2

If a one-handed button counter is obtained with the implementation of the Shoryuken, I’ll laugh.

98: Japan Otaku Reviews25/05/23(金)14:39Yeahx1

>>89I see, it’s possible to do it with one hand by drawing a weapon…

90: Japan Otaku Reviews25/05/23(金)14:38

The item slider seems to have an odd delay, so it looks difficult to use.

99: Japan Otaku Reviews25/05/23(金)14:39

>>90Since it can be placed on the slider, shortcut settings can also be configured.
But there is a bug where the input disappears with shortcuts, so it reduces reliability.

91: Japan Otaku Reviews25/05/23(金)14:38Yeahx2

Have you started to criticize based on the assumption that adjustments might not come anymore?

97: Japan Otaku Reviews25/05/23(金)14:39Yeahx2

>>91Which response are you criticizing based on the assumption that no adjustments will come anymore?

92: Japan Otaku Reviews25/05/23(金)14:38Yeahx1

Today, I’ll be played with using a hammer again.

96: Japan Otaku Reviews25/05/23(金)14:39

>>92I’m glad that the hammer has a role.

94: Japan Otaku Reviews25/05/23(金)14:39Yeahx2

It feels like the additional 8 is just around the corner, doesn’t it?

100: Japan Otaku Reviews25/05/23(金)14:40

>>94I wanted it to happen a month after the release.

101: Japan Otaku Reviews25/05/23(金)14:40

>>94I feel like we could have done it together with Mitsune last time, right?

95: Japan Otaku Reviews25/05/23(金)14:39

The great nature orgy is over, so now it’s just about letting those noisy barbarians hunt as they please and that’s the plan.

102: Japan Otaku Reviews25/05/23(金)14:41

No one said to adjust it.

103: Japan Otaku Reviews25/05/23(金)14:41

It can cover the weakness of reach, so it’s strong.

104: Japan Otaku Reviews25/05/23(金)14:41

It really seems possible that there are no staff who understand the hammer, which is making the adjustments difficult.

105: Japan Otaku Reviews25/05/23(金)14:41

I think the hammer will be slightly stronger than the twin swords.
Dual swords fall to the lowest rank without enhancement.
I’m quite confident.

108: Japan Otaku Reviews25/05/23(金)14:42Yeahx2

>>105Is Flea-kun going to receive an ultra enhancement?

116: Japan Otaku Reviews25/05/23(金)14:44

>>108If a补填 fraud comes in properly, I wonder if the multiplier is around 30%…?

111: Japan Otaku Reviews25/05/23(金)14:43

>>105I’m using both the flute and dual blades, but the flute is more average, or rather, except for some specific environments, it’s much weaker than the dual blades.

112: Japan Otaku Reviews25/05/23(金)14:43

>>105I can understand that dual swords might be weak without upgrades, but isn’t it a bit suspicious for them to be at the bottom? It depends on what 기준 you use to rank them, but sword, axe, horn, and light weapons are also quite miserable.

106: Japan Otaku Reviews25/05/23(金)14:42

Honestly, I don’t feel excited at all about 8 unless a rare 9 artist comes with it.

109: Japan Otaku Reviews25/05/23(金)14:42Yeahx2

>>106No, getting fired from the art team is the complete opposite of exciting.

107: Japan Otaku Reviews25/05/23(金)14:42Yeahx6

When the hammer goes up, those who are currently in a fierce battle for last place will all die at once…

110: Japan Otaku Reviews25/05/23(金)14:43

If Akuma comes out, the focus on nerfing Akuma will be so overwhelming that it won’t even be a matter of hammers.

113: Japan Otaku Reviews25/05/23(金)14:43

It would be fine if you made me so strong that it’s almost laughable.

114: Japan Otaku Reviews25/05/23(金)14:43

This is the first time I’ve used a hammer in this game, but is it a tradition for the movement to become as slow as an old man’s after a slam?

115: Japan Otaku Reviews25/05/23(金)14:43

It’s fine to raise the ante, but please make the selection more comfortable.

117: Japan Otaku Reviews25/05/23(金)14:44

The day when the terrible weak four heavenly kings of sword-and-shield, dual blades, and horn are born is near.

120: Japan Otaku Reviews25/05/23(金)14:45Yeahx1

>>117It seems the dual swords and flute can still output firepower for you guys, so the wandering brothers might say.

123: Japan Otaku Reviews25/05/23(金)14:47

>>120I think the dual swords and flute are weapons that understand the suffering of wandering.

118: Japan Otaku Reviews25/05/23(金)14:44

You’re stronger than those guys who are fighting without being in a boosted state.

119: Japan Otaku Reviews25/05/23(金)14:44Yeahx1

Something like…
Isn’t the addition a bit too modest…?

121: Japan Otaku Reviews25/05/23(金)14:45

>>119Are they focusing on that because they plan to sell additional data under the guise of a major DLC a year later?

122: Japan Otaku Reviews25/05/23(金)14:46

Rare 9 is generally a rarity for those who have just reached Master, and I think it will be stuck at Rare 8 among the higher ranks.
By the way, there are hardly any rarity 8 talismans, so I really hope for the early implementation of rarity 8 and decoration slots.

124: Japan Otaku Reviews25/05/23(金)14:47

It’s just how it is with small releases…

125: Japan Otaku Reviews25/05/23(金)14:47

It seems that since the charm is not linked to the weapon, the talk about the charm’s decoration slot was ultimately disregarded!

134: Japan Otaku Reviews25/05/23(金)14:50

>>125I guess that’s off the table after all; there are theories about added elements being released much later than the Master release…
So why did you speak up at that timing? But this time, there are really a lot of slip-ups in the development, so it’s not unusual for them to speak up.

126: Japan Otaku Reviews25/05/23(金)14:47

I don’t really know because I haven’t used it, but is the hammer considered the weakest weapon to the point of being explicitly specified?

135: Japan Otaku Reviews25/05/23(金)14:50Yeahx1

>>126This work is at the bottom with no room for argument.
In terms of maneuvering, there are always opponents you can have the advantage over, but without any tricks, my actual firepower is low.
I’m receiving treatment that has almost no benefits from the new system.

138: Japan Otaku Reviews25/05/23(金)14:50Yeahx2

>>126I think there’s no one who would deny that we are currently in last place.

128: Japan Otaku Reviews25/05/23(金)14:48Yeahx1

I’m currently in the middle of gradually giving out protective talismans.

132: Japan Otaku Reviews25/05/23(金)14:49

>>128It seems that the ornaments might be overlooked.

149: Japan Otaku Reviews25/05/23(金)14:52

>>132It should be the last of the small releases, and it will probably be just before the MR.

129: Japan Otaku Reviews25/05/23(金)14:48

With just the ability to increase the attack multiplier, a flute can easily become a strong weapon, right?

133: Japan Otaku Reviews25/05/23(金)14:49

>>129It went down.

139: Japan Otaku Reviews25/05/23(金)14:50Yeahx2

>>133Moreover, they clearly stated that they would make up for the reduction elsewhere.
In reality, it was just lowered and there is no sign of any compensation.

130: Japan Otaku Reviews25/05/23(金)14:48

The dual swords have no advantages besides being super fun to use right now…

131: Japan Otaku Reviews25/05/23(金)14:49Yeahx3

>>130Is that fun?
Rather, seeing a large amount of damage would likely leave you with a hollow expression.

136: Japan Otaku Reviews25/05/23(金)14:50

The light had more power than I thought.
It ends while feeling frustrated due to the lack of actions that lead to a sense of refreshment.

146: Japan Otaku Reviews25/05/23(金)14:52

>>136I wish the rapid-fire step could be a bit more varied…

153: Japan Otaku Reviews25/05/23(金)14:53

>>136What about anything other than penetration?

137: Japan Otaku Reviews25/05/23(金)14:50Yeahx4

It probably means to play with Akuma in June.
I’m not really interested in Street Fighter, so I can’t get too excited about it.

140: Japan Otaku Reviews25/05/23(金)14:51

If it weren’t for Fu-kun, I would have never used the attack gem.

141: Japan Otaku Reviews25/05/23(金)14:51

The charged axe has quite a bit of firepower and is super fun to use, which are its advantages…

142: Japan Otaku Reviews25/05/23(金)14:51

It feels like it’s another Akuma, doesn’t it?
It’s a second-rate imitation.

143: Japan Otaku Reviews25/05/23(金)14:51Yeahx5

Since they are already lying about not just making nerf adjustments, it doesn’t matter if the adjustments aren’t by the end of May.

164: Japan Otaku Reviews25/05/23(金)14:55

>>143Nothing has changed since the WIB days when only nerfs were lightning fast…

144: Japan Otaku Reviews25/05/23(金)14:51

The hammer is great!
Just swinging roughly will result in damage in the low double digits from a heavy movement.

145: Japan Otaku Reviews25/05/23(金)14:52

I tried using it against Janah for the first time in a while, but I wish those beast dragons would go extinct.
I wish they would just cut off my front legs.

147: Japan Otaku Reviews25/05/23(金)14:52

The dual swords are weapons that, while sacrificing survivability and mobility from a single-handed weapon, add two gauge management options.
I think it’s bad enough that you can’t make excuses for it.

154: Japan Otaku Reviews25/05/23(金)14:53

>>147Even if I don’t ask for it to be as flashy as Sunbreak, I still think Iceborne is better than this when it comes to Wilds.

148: Japan Otaku Reviews25/05/23(金)14:52

Either way, people who play Street (Fighter) have to try out the new characters.
Those who like action will probably play Elden, and it’s good if you can hang out with friends for a week.

150: Japan Otaku Reviews25/05/23(金)14:52Yeahx1

Wiles’ hammer already has too many structural defects, so even if the numbers are inflated now…

161: Japan Otaku Reviews25/05/23(金)14:54

>>150What you are doing is the same as the great sword from more than 10 years ago.
Sorry, unlike my old great sword, I can’t produce any firepower without charging and drawing it, so it’s not even that good.

151: Japan Otaku Reviews25/05/23(金)14:52

I have a stamp of Juri-chan, but I honestly wanted it as layered clothing.
I want to control naughty girls.

152: Japan Otaku Reviews25/05/23(金)14:53Yeahx3

I don’t think Akuma himself is actually bad or anything.
What I’m seeking is not that; it’s too much.

155: Japan Otaku Reviews25/05/23(金)14:53Yeahx5

Mounted attacks actually have a genuinely unexpected possibility.
There is a scene in the interview where they say they want to create a balance that cannot be cleared just with mounted attacks.
Riding attacks were easily cleared, so it seems they were nerfed.
No, first of all, let me clear it using mounted attacks, are you an idiot?

156: Japan Otaku Reviews25/05/23(金)14:53Yeahx1

Was the IB hammer perhaps a miracle?

170: Japan Otaku Reviews25/05/23(金)14:56

>>156It was a miracle, I suppose, because it was fine to ignore everything I didn’t want to see.

180: Japan Otaku Reviews25/05/23(金)14:58

>>156I’m starting to feel like the adjustments to all the weapons are happening by chance.

185: Japan Otaku Reviews25/05/23(金)14:58

>>180I really think it’s a miracle to have one hand and a lance in Wilds.

192: Japan Otaku Reviews25/05/23(金)14:59

>>185From NWT’s perspective, it looks like just a haphazardly piled-up mess…

157: Japan Otaku Reviews25/05/23(金)14:54

Just lighting up the weapon is enough.

158: Japan Otaku Reviews25/05/23(金)14:54Yeahx1

Isn’t it just about increasing the numbers a bit for a level 8 challenge, boosting the damage, and randomly creating clear rewards?

159: Japan Otaku Reviews25/05/23(金)14:54

This bowgun in this game has no elements that make you feel good.
There are some things that I have to use out of necessity.

160: Japan Otaku Reviews25/05/23(金)14:54

With self-enhancement, strengthening the flute is easy at worst.
I mean, even in the world, the firepower is too low, and despite having self-enhancement, there’s really no learning ability…

162: Japan Otaku Reviews25/05/23(金)14:54

Twin swords feel sharp and satisfying only when performing a perfect evade.
It’s annoying that there are more things I have to manage, and the concentration of weaknesses is just terrible.

184: Japan Otaku Reviews25/05/23(金)14:58

>>162Gauge management is a matter of preference, but focusing on weaknesses is really garbage.
Why did it break and go down at the moment it jumped up?

163: Japan Otaku Reviews25/05/23(金)14:55Yeahx1

It’s like there are multiple instances of someone saying things thoughtlessly, or how they often make gaffes; what’s going on with that?

166: Japan Otaku Reviews25/05/23(金)14:55

It’s fine if you don’t come, I’m not expecting anything anyway.

167: Japan Otaku Reviews25/05/23(金)14:55

What do you mean by not wanting to even allow a clear on horseback…?

168: Japan Otaku Reviews25/05/23(金)14:55Yeahx2

What!? With this appearance and motion, the hammer doesn’t deal more damage than the weak attacks of other weapons!?

189: Japan Otaku Reviews25/05/23(金)14:59Yeahx1

>>168It’s terrifying that the motion value of the sword-drawing attack is already inferior to that of a one-handed sword.

169: Japan Otaku Reviews25/05/23(金)14:55

I’ve been carrying a hammer for a while now, wondering what it’s all about.
Simply put, the firepower is low… It’s clearly slower to defeat enemies compared to other weapons.
What we need to do is simple, targeting the stun.
There’s no gauge management, and it’s comfortable and enjoyable, but…

171: Japan Otaku Reviews25/05/23(金)14:56

You can still clear it with just mounted attacks even now, so delete it.

172: Japan Otaku Reviews25/05/23(金)14:56

Using a weapon that requires gauge management like the Switch Axe makes you want to fix the UI before anything else.
This is the smallest and hardest to see gauge I’ve ever seen!

173: Japan Otaku Reviews25/05/23(金)14:56

Wiles’ hammer is made of cardboard, you know?

174: Japan Otaku Reviews25/05/23(金)14:56

Second large update
Hammer upward correction

177: Japan Otaku Reviews25/05/23(金)14:57

>>174It seems that for those with too many updates, the announcement format will end up looking like this, requiring a separate page.

175: Japan Otaku Reviews25/05/23(金)14:57

The hammer only feels good at first touch.
When I start checking things like cancels and motion values, I become a space cat.

176: Japan Otaku Reviews25/05/23(金)14:57

It’s strange because it has the shape of a hammer.
If it were a stick, no one would complain.

178: Japan Otaku Reviews25/05/23(金)14:57Yeahx1

Large Update Part 3: Hammer Rebalance
It seems like I might do that.

179: Japan Otaku Reviews25/05/23(金)14:57

Why… wasn’t mounted combat supposed to be the highlight and selling point of this game?

182: Japan Otaku Reviews25/05/23(金)14:58

>>179Look closely at the package, there’s a hammer next to it, right?
I need you to become the same strength.

205: Japan Otaku Reviews25/05/23(金)15:01

>>182That is Olivia, not a hammer.

183: Japan Otaku Reviews25/05/23(金)14:58Yeahx1

The hammer simply doesn’t work well with the repeated hitting damage system in this game.
It feels particularly unrefined because it seems that the big sword boy in a similar position has been adjusted to be the face of the game.

186: Japan Otaku Reviews25/05/23(金)14:58

At least give me a position with the maximum attribute value.

219: Japan Otaku Reviews25/05/23(金)15:02

>>186Officially, even though the firepower is high, I feel like they’re wondering how many attribute values they still want.

187: Japan Otaku Reviews25/05/23(金)14:58

I want to say that it’s weak because it’s simple, but there are also strong one-handed options that are simple.

206: Japan Otaku Reviews25/05/23(金)15:01

>>187Is there rather a complex and strong weapon this time?
I feel like the strong ones are all strong from the basics.

188: Japan Otaku Reviews25/05/23(金)14:58

I realized it’s quite serious when I saw the numbers showing that the hammer wielder is not weak.

195: Japan Otaku Reviews25/05/23(金)15:00Yeahx1

>>188I’m not weak (let’s ignore the time it took to deal this damage).
I want you to face reality more.

190: Japan Otaku Reviews25/05/23(金)14:59

Speaking of which, is the hammer pack a cover weapon?

193: Japan Otaku Reviews25/05/23(金)14:59Yeahx3

>>190It’s a combination that feels like a miracle: a hammer and a mounted heavy.

196: Japan Otaku Reviews25/05/23(金)15:00

>>190A game with a hammer and a mounted heavy.
Monster Hunter Wilds

191: Japan Otaku Reviews25/05/23(金)14:59Yeahx1

This hammer with a blade is incredibly strong!

203: Japan Otaku Reviews25/05/23(金)15:01

>>191But you can’t move while charging that hammer.

194: Japan Otaku Reviews25/05/23(金)14:59

I’m worried that the May update might end with the addition of my house and updates related to environmental creatures, without any changes to weapons.

197: Japan Otaku Reviews25/05/23(金)15:00

It seems that the sword motions are also random, causing a delay in operations, which makes the theory that they are carelessly making everything except for the great sword more credible.

202: Japan Otaku Reviews25/05/23(金)15:01

>>197!?

211: Japan Otaku Reviews25/05/23(金)15:01

>>197This will likely be influenced by that person’s environment, so for now, I’ll take it with a grain of salt.

216: Japan Otaku Reviews25/05/23(金)15:02

>>197Because of this, it’s tough to handle! It’s hard to use Iaido! The katana users who were saying that were all unknowingly facing a bugged weapon sincerely and breaking as they were in the midst of it.

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